fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+28 -28
View File
@@ -3,15 +3,15 @@ class CfgMovesBasic
class Defaultdie;
class ManActions
{
braf_cascavel_driver_In="braf_cascavel_driver_In";
braf_cascavel_driver_Out="braf_cascavel_driver_Out";
braf_cascavel_driver_in="braf_cascavel_driver_in";
braf_cascavel_driver_out="braf_cascavel_driver_out";
braf_cascavel_commander="braf_cascavel_commander";
braf_cascavel_gunner="braf_cascavel_gunner";
braf_guarani_driver_In="braf_guarani_driver_In";
braf_guarani_driver_Out="braf_guarani_driver_Out";
braf_guarani_commander_In="braf_guarani_commander_In";
braf_guarani_commander_Out="braf_guarani_commander_Out";
braf_guarani_gunner_In="braf_guarani_gunner_In";
braf_guarani_driver_in="braf_guarani_driver_in";
braf_guarani_driver_out="braf_guarani_driver_out";
braf_guarani_commander_in="braf_guarani_commander_in";
braf_guarani_commander_out="braf_guarani_commander_out";
braf_guarani_gunner_in="braf_guarani_gunner_in";
braf_lmv_driver = "braf_lmv_driver";
braf_lmv_gunner = "braf_lmv_gunner";
};
@@ -21,54 +21,54 @@ class CfgMovesMaleSdr: CfgMovesBasic
class States
{
class Crew;
class braf_cascavel_driver_In: Crew
class braf_cascavel_driver_in: Crew
{
file="\braf\braf_armored\Braf_anims\Animations\braf_cascavel_driver_In";
file="\braf\braf_armored\braf_anims\animations\braf_cascavel_driver_in";
interpolateTo[]={"",1};
leftHandIKCurve[]={1};
rightHandIKCurve[]={1};
speed= 1e+019;
};
class braf_cascavel_driver_Out: braf_cascavel_driver_In
class braf_cascavel_driver_out: braf_cascavel_driver_in
{
file="\braf\braf_armored\Braf_anims\Animations\braf_cascavel_driver_Out";
file="\braf\braf_armored\braf_anims\animations\braf_cascavel_driver_out";
};
class braf_cascavel_commander: braf_cascavel_driver_In
class braf_cascavel_commander: braf_cascavel_driver_in
{
file="\braf\braf_armored\Braf_anims\Animations\braf_cascavel_commander";
file="\braf\braf_armored\braf_anims\animations\braf_cascavel_commander";
};
class braf_cascavel_gunner: braf_cascavel_driver_In
class braf_cascavel_gunner: braf_cascavel_driver_in
{
file="\braf\braf_armored\Braf_anims\Animations\braf_cascavel_gunner";
file="\braf\braf_armored\braf_anims\animations\braf_cascavel_gunner";
};
class braf_guarani_driver_In: braf_cascavel_driver_In
class braf_guarani_driver_in: braf_cascavel_driver_in
{
file="\braf\braf_armored\Braf_anims\Animations\braf_guarani_driver_In";
file="\braf\braf_armored\braf_anims\animations\braf_guarani_driver_in";
};
class braf_guarani_driver_Out: braf_cascavel_driver_In
class braf_guarani_driver_out: braf_cascavel_driver_in
{
file="\braf\braf_armored\Braf_anims\Animations\braf_guarani_driver_Out";
file="\braf\braf_armored\braf_anims\animations\braf_guarani_driver_out";
};
class braf_guarani_commander_In: braf_cascavel_driver_In
class braf_guarani_commander_in: braf_cascavel_driver_in
{
file="\braf\braf_armored\Braf_anims\Animations\braf_guarani_commander_In";
file="\braf\braf_armored\braf_anims\animations\braf_guarani_commander_in";
};
class braf_guarani_commander_Out: braf_cascavel_driver_In
class braf_guarani_commander_out: braf_cascavel_driver_in
{
file="\braf\braf_armored\Braf_anims\Animations\braf_guarani_commander_Out";
file="\braf\braf_armored\braf_anims\animations\braf_guarani_commander_out";
};
class braf_guarani_gunner_In: braf_cascavel_driver_In
class braf_guarani_gunner_in: braf_cascavel_driver_in
{
file="\braf\braf_armored\Braf_anims\Animations\braf_guarani_gunner_In";
file="\braf\braf_armored\braf_anims\animations\braf_guarani_gunner_in";
};
class braf_lmv_driver: braf_cascavel_driver_In
class braf_lmv_driver: braf_cascavel_driver_in
{
file="\braf\braf_armored\Braf_anims\Animations\braf_lmv_driver";
file="\braf\braf_armored\braf_anims\animations\braf_lmv_driver";
};
class braf_lmv_gunner: braf_lmv_driver
{
file="\braf\braf_armored\Braf_anims\Animations\braf_lmv_gunner";
file="\braf\braf_armored\braf_anims\animations\braf_lmv_gunner";
};
};
};
+1 -1
View File
@@ -123,7 +123,7 @@ class CfgSkeletons
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
};
};
+2 -2
View File
@@ -45,9 +45,9 @@ class cfgAmmo
suppressionRadiusHit=13.5;
cost=375;
};
class braf_90mm_apfsds_tracer: braf_90mm_APFSDS
class braf_90mm_apfsds_tracer: braf_90mm_apfsds
{
model="\A3\Weapons_f\Data\bullettracer\shell_tracer_red";
model="\a3\weapons_f\data\bullettracer\shell_tracer_red";
};
class braf_ammo_penetrator_90mm: ammo_Penetrator_120mm
{
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\m2_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\m2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\m2_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\m2_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\remax_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\remax_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\remax_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\remax_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\remaxc_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\remaxc_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\remaxc_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\remaxc_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\mirror_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\mirror_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -30,12 +30,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\mirror_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\mirror_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\mirror_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\mirror_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\radio_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\radio_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\radio_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\radio_smdi.paa";
uvSource="tex";
};
class Stage6
+10 -10
View File
@@ -1,8 +1,8 @@
class CfgMagazines
{
class braf_100Rnd_127x99_M;
class braf_150Rnd_127x99_M: braf_100Rnd_127x99_M
class braf_100rnd_127x99_m;
class braf_150rnd_127x99_m: braf_100rnd_127x99_m
{
scope=2;
count=150;
@@ -16,9 +16,9 @@ class CfgMagazines
tracersEvery=5;
};
class VehicleMagazine;
class braf_11Rnd_90mm_heat_mp: VehicleMagazine
class braf_11rnd_90mm_heat_mp: VehicleMagazine
{
author="BRAF TEAM";
author = "BRAF TEAM";
displayName="11 Rounds HEAT 90mm Shells";
displayNameShort="11 Rnds HEAT 90mm";
displayNameMFDFormat="HEAT-MP";
@@ -30,25 +30,25 @@ class CfgMagazines
nameSound="cannon";
muzzleImpulseFactor[]={0.5,3};
};
class braf_11Rnd_90mm_he_shells: braf_11Rnd_90mm_heat_mp
class braf_11rnd_90mm_he_shells: braf_11rnd_90mm_heat_mp
{
displayName="11 Rounds HE 90mm Shells";
displayNameShort="11 Rnds HE 90mm";
displayNameMFDFormat="HE";
ammo="braf_90mm_HE";
ammo="braf_90mm_he";
initSpeed=700;
muzzleImpulseFactor[]={1,6};
};
class braf_11Rnd_90mm_hesh_shells: braf_11Rnd_90mm_heat_mp
class braf_11rnd_90mm_hesh_shells: braf_11rnd_90mm_heat_mp
{
displayName="11 Rounds HESH 90mm Shells";
displayNameShort="11 Rnds HESH 90mm";
displayNameMFDFormat="HESH";
ammo="braf_90mm_HESH";
ammo="braf_90mm_hesh";
initSpeed=800;
muzzleImpulseFactor[]={1,6};
};
class braf_11Rnd_90mm_apfsds_shells: braf_11Rnd_90mm_he_shells
class braf_11rnd_90mm_apfsds_shells: braf_11rnd_90mm_he_shells
{
displayName="11 Rounds APFSDS 90mm Flechette";
displayNameShort="11 Rnds APFSDS 90mm";
@@ -56,7 +56,7 @@ class CfgMagazines
initSpeed=1680;
muzzleImpulseFactor[]={0.5,3};
};
class braf_11Rnd_90mm_apfsds_t_shells: braf_11Rnd_90mm_apfsds_shells
class braf_11rnd_90mm_apfsds_t_shells: braf_11rnd_90mm_apfsds_shells
{
displayName="11 Rounds APFSDS 90mm Flechette Tracer";
displayNameShort="11 Rnds APFSDS-T 90mm";
+12 -12
View File
@@ -12,25 +12,25 @@ class cfgweapons
nameSound="cannon";
reloadSound[]=
{
"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",
"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",
2.5118864,
1,
10
};
reloadMagazineSound[]=
{
"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",
"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",
2.5118864,
1,
10
};
magazines[]=
{
"braf_11Rnd_90mm_apfsds_t_shells",
"braf_11Rnd_90mm_apfsds_shells",
"braf_11Rnd_90mm_hesh_shells",
"braf_11Rnd_90mm_heat_mp",
"braf_11Rnd_90mm_he_shells"
"braf_11rnd_90mm_apfsds_t_shells",
"braf_11rnd_90mm_apfsds_shells",
"braf_11rnd_90mm_hesh_shells",
"braf_11rnd_90mm_heat_mp",
"braf_11rnd_90mm_he_shells"
};
reloadTime=6;
magazineReloadTime=6;
@@ -70,7 +70,7 @@ class cfgweapons
{
begin1[]=
{
"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",
"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",
3.1622777,
1,
1500
@@ -170,8 +170,8 @@ class cfgweapons
maxRangeProbab=0.050000001;
};
};
class braf_Vhmg_M2_static;
class braf_remax_m2: braf_Vhmg_M2_static
class braf_vhmg_m2_static;
class braf_remax_m2: braf_vhmg_m2_static
{
displayName="REMAX M2HB 12.7mm";
ballisticsComputer="2+16";
@@ -179,8 +179,8 @@ class cfgweapons
FCSZeroingDelay=1;
magazines[]=
{
"braf_100Rnd_127x99_m",
"braf_150Rnd_127x99_m"
"braf_100rnd_127x99_m",
"braf_150rnd_127x99_m"
};
maxZeroing=2000;
class GunParticles
@@ -17,7 +17,7 @@ class AcreRacks {
allowedPositions[] = {"commander"}; // Who can configure the radio and open the radio GUI. Same wildcards as the intercom. It also allows transmitting/receiving
disabledPositions[] = {}; // Who cannot access the radio (default: {})
defaultComponents[] = {}; // Use this to attach simple components like Antennas, they will first attempt to fill empty connectors but will overide existing connectors. Not yet fully implemented. (default: {})
mountedRadio = ""; // Predefined mounted radio (default: "", meaning none)
mountedRadio = ""; // predefined mounted radio (default: "", meaning none)
isRadioRemovable = 1; // Radio can be removed (default: 0)
intercom[] = {}; // Radio not wired to any intercom. All units in intercom can receive/send transmittions (ACE3 interaction menu) but they cannot manipulate the radio (GUI interface) (default: {})
};
+79 -79
View File
@@ -1,7 +1,7 @@
class BRAF_EE9_Cascavel_base: Wheeled_APC_F
class braf_ee9_cascavel_base: Wheeled_APC_F
{
features="Randomization: No <br />Camo selections: 6 - top of hull, bottom of hull, turret <br />Script door sources: None <br />Script animations: HideTurret <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: No <br />Cargo proxy indexes: 1 to 8";
_generalMacro="BRAF_EE9_Cascavel_base";
features="randomization: no <br />camo selections: 6 - top of hull, bottom of hull, turret <br />script door sources: none <br />script animations: hideturret <br />executed scripts: none <br />firing from vehicles: no <br />slingload: no <br />cargo proxy indexes: 1 to 8";
_generalMacro="braf_ee9_cascavel_base";
displayname="$STR_braf_ee9_cascavel";
class Armory
{
@@ -9,12 +9,12 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
};
editorSubcategory="EdSubcat_APCs";
cost=900000;
author="BRAF TEAM";
faction="BRAF_ARMY";
model="braf\braf_armored\BRAF_Cascavel\BRAF_cascavel.p3d";
author = "BRAF TEAM";
faction="braf_army";
model="braf\braf_armored\braf_cascavel\braf_cascavel.p3d";
//destrType="DestructWreck";
picture="braf\braf_armored\BRAF_Cascavel\data\ui\picture_cascavel_ca.paa";
Icon="braf\braf_armored\BRAF_Cascavel\data\ui\icon_cascavel_ca.paa";
picture="braf\braf_armored\braf_cascavel\data\ui\picture_cascavel_ca.paa";
Icon="braf\braf_armored\braf_cascavel\data\ui\icon_cascavel_ca.paa";
scope=0;
mapSize=10.08;
accuracy=0.25;
@@ -246,13 +246,13 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
commanderCanSee=31;
gunnerCanSee=28;
driverCanSee=26;
driverAction="BRAF_cascavel_driver_Out";
driverInAction="BRAF_cascavel_driver_In";
driverAction="braf_cascavel_driver_out";
driverInAction="braf_cascavel_driver_in";
driverLeftHandAnimName="drivewheel";
driverRightHandAnimName="drivewheel";
driverLeftLegAnimName="pedal_brake";
driverForceOptics=0;
driverOpticsModel="braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_periscope.p3d";
driverOpticsModel="braf\braf_armored\braf_optics_armored\cascavel\braf_optics_periscope.p3d";
memoryPointDriverOptics="driverview";
cargoIsCoDriver[]={0};
forceHideDriver=0;
@@ -287,7 +287,7 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
minMoveZ=-0.075000003;
maxMoveZ=0.1;
};
class OpticsIn: BRAF_Cascavel_Periscope_Optics
class OpticsIn: braf_cascavel_periscope_optics
{
class Wide: Wide
{
@@ -461,18 +461,18 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
};
soundServo[]=
{
"A3\sounds_f\dummysound",0.0099999998,1,30
"a3\sounds_f\dummysound",0.0099999998,1,30
};
soundServoVertical[]=
{
"A3\sounds_f\dummysound",0.0099999998,1,30
"a3\sounds_f\dummysound",0.0099999998,1,30
};
outGunnerMayFire=0;
inGunnerMayFire=0;
forceHideGunner=0;
hideWeaponsCommander=1;
gunnerAction="BRAF_cascavel_commander";
gunnerInAction="BRAF_cascavel_commander";
gunnerAction="braf_cascavel_commander";
gunnerInAction="braf_cascavel_commander";
gunnerForceOptics=0;
usepip=2;
LODTurnedIn=1200;
@@ -490,7 +490,7 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
viewGunnerShadowDiff=0.050000001;
gunnerGetInAction="GetInAMV_cargo";
gunnerGetOutAction="GetOutLow";
gunnerOpticsModel="\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_periscope.p3d";
gunnerOpticsModel="\braf\braf_armored\braf_optics_armored\cascavel\braf_optics_periscope.p3d";
gunnerOutOpticsModel="";
gunnerOpticsEffect[]={};
isPersonTurret=1;
@@ -529,7 +529,7 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
"Normal"
};
};
class OpticsIn: BRAF_Cascavel_Periscope_Optics
class OpticsIn: braf_cascavel_periscope_optics
{
class Wide: Wide
{
@@ -549,16 +549,16 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
ace_fcs_enabled=0;
weapons[]=
{
"BRAF_90mm",
"BRAF_MAG_VEH"
"braf_90mm",
"braf_mag_veh"
};
magazines[]=
{
"BRAF_11Rnd_90mm_APFSDS_T_shells",
"BRAF_11Rnd_90mm_APFSDS_shells",
"BRAF_11Rnd_90mm_HESH_shells",
"BRAF_11Rnd_90mm_HEAT_MP",
"BRAF_11Rnd_90mm_HE_shells",
"braf_11rnd_90mm_apfsds_t_shells",
"braf_11rnd_90mm_apfsds_shells",
"braf_11rnd_90mm_hesh_shells",
"braf_11rnd_90mm_heat_mp",
"braf_11rnd_90mm_he_shells",
"BRAF_200Rnd_762x51_Mix_red",
"BRAF_200Rnd_762x51_Mix_red",
"BRAF_200Rnd_762x51_Mix_red",
@@ -572,7 +572,7 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
};
soundServo[]=
{
"A3\sounds_f\dummysound",0.0099999998,1,30
"a3\sounds_f\dummysound",0.0099999998,1,30
};
commanding=-1;
minElev=-5;
@@ -580,8 +580,8 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
maxElev=15;
minCamElev=-90;
maxCamElev=90;
gunnerAction="BRAF_cascavel_gunner";
gunnerInAction="BRAF_cascavel_gunner";
gunnerAction="braf_cascavel_gunner";
gunnerInAction="braf_cascavel_gunner";
proxyIndex=2;
gunnerRightHandAnimName="gun_rot";
gunnerLeftHandAnimName="gun_elev";
@@ -601,14 +601,14 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
inGunnerMayFire=1;
outGunnerMayFire=0;
hideWeaponsGunner=1;
gunnerOpticsModel="\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_gunner_w.p3d";
gunnerOpticsModel="\braf\braf_armored\braf_optics_armored\cascavel\braf_optics_gunner_w.p3d";
gunnerOpticsEffect[]=
{
"TankGunnerOptics1",
"OpticsBlur2",
"OpticsCHAbera2"
};
turretInfoType="BRAF_RscOptics_EE9_gunner";
turretInfoType="braf_rscoptics_ee9_gunner";
lockWhenDriverOut=1;
discreteDistance[]={100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600,2700,2800,2900,3000,3100,3200,3300,3400,3500};
discreteDistanceInitIndex=2;
@@ -651,7 +651,7 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
minMoveZ=-0.075000003;
maxMoveZ=0.1;
};
class OpticsIn: BRAF_Cascavel_Gunner_Optics
class OpticsIn: braf_cascavel_gunner_optics
{
class Wide: Wide
{
@@ -696,27 +696,27 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
class muzzle_rot_cannon
{
source="ammorandom";
weapon="BRAF_90mm";
weapon="braf_90mm";
};
class muzzle_hide_cannon
{
source="reload";
weapon="BRAF_90mm";
weapon="braf_90mm";
};
class recoil_source
{
source="trigger";
weapon="BRAF_90mm";
weapon="braf_90mm";
};
class muzzle_rot_coax
{
source="ammorandom";
weapon="BRAF_MAG_VEH";
weapon="braf_mag_veh";
};
class muzzle_hide_coax
{
source="reload";
weapon="BRAF_MAG_VEH";
weapon="braf_mag_veh";
};
class HideTurret
{
@@ -839,19 +839,19 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
"",
"",
"",
"braf\braf_armored\BRAF_Cascavel\Data\Camo1_co.paa",
"braf\braf_armored\BRAF_Cascavel\Data\Camo2_co.paa",
"braf\braf_armored\BRAF_Cascavel\Data\Camo3_co.paa",
"braf\braf_armored\BRAF_Cascavel\Data\Camo4_co.paa",
"braf\braf_armored\BRAF_Cascavel\Data\camonet_co.paa",
"braf\braf_armored\BRAF_Cascavel\Data\Glass_ca.paa"
"braf\braf_armored\braf_cascavel\data\camo1_co.paa",
"braf\braf_armored\braf_cascavel\data\camo2_co.paa",
"braf\braf_armored\braf_cascavel\data\camo3_co.paa",
"braf\braf_armored\braf_cascavel\data\camo4_co.paa",
"braf\braf_armored\braf_cascavel\data\camonet_co.paa",
"braf\braf_armored\braf_cascavel\data\glass_ca.paa"
};
class TextureSources
{
class EB_01
{
displayName="$STR_braf_ee9_cascavel_cammo_lizard";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"",
@@ -861,14 +861,14 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
"",
"",
"",
"braf\braf_armored\BRAF_Cascavel\Data\Camo1_co.paa",
"braf\braf_armored\BRAF_Cascavel\Data\Camo2_co.paa",
"braf\braf_armored\BRAF_Cascavel\Data\Camo3_co.paa",
"braf\braf_armored\BRAF_Cascavel\Data\Camo4_co.paa",
"braf\braf_armored\BRAF_Cascavel\Data\camonet_co.paa",
"braf\braf_armored\BRAF_Cascavel\Data\Glass_ca.paa"
"braf\braf_armored\braf_cascavel\data\camo1_co.paa",
"braf\braf_armored\braf_cascavel\data\camo2_co.paa",
"braf\braf_armored\braf_cascavel\data\camo3_co.paa",
"braf\braf_armored\braf_cascavel\data\camo4_co.paa",
"braf\braf_armored\braf_cascavel\data\camonet_co.paa",
"braf\braf_armored\braf_cascavel\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
//class EB_02
//{
@@ -883,14 +883,14 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
// "",
// "",
// "",
// "braf\braf_armored\BRAF_Cascavel\Data\80s1_co.paa",
// "braf\braf_armored\BRAF_Cascavel\Data\80s2_co.paa",
// "braf\braf_armored\BRAF_Cascavel\Data\Camo3_co.paa",
// "braf\braf_armored\BRAF_Cascavel\Data\80s4_co.paa",
// "braf\braf_armored\BRAF_Cascavel\Data\camonet_co.paa",
// "braf\braf_armored\BRAF_Cascavel\Data\Glass_ca.paa"
// "braf\braf_armored\braf_cascavel\data\80s1_co.paa",
// "braf\braf_armored\braf_cascavel\data\80s2_co.paa",
// "braf\braf_armored\braf_cascavel\data\camo3_co.paa",
// "braf\braf_armored\braf_cascavel\data\80s4_co.paa",
// "braf\braf_armored\braf_cascavel\data\camonet_co.paa",
// "braf\braf_armored\braf_cascavel\data\glass_ca.paa"
// };
// factions[]={"BRAF_ARMY"};
// factions[]={"braf_army"};
//};
};
class Damage
@@ -898,24 +898,24 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
tex[]={};
mat[]=
{
"braf\braf_armored\BRAF_Cascavel\Data\camo1.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\damage\camo1_damage.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\damage\camo_destruct.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\camo2.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\damage\camo2_damage.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\damage\camo_destruct.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\camo3.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\damage\camo3_damage.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\damage\camo_destruct.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\camo4.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\damage\camo4_damage.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\damage\camo_destruct.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\camonet.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\camonet.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\camonet.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\glass.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\damage\glass_damage.rvmat",
"braf\braf_armored\BRAF_Cascavel\Data\damage\glass_damage.rvmat"
"braf\braf_armored\braf_cascavel\data\camo1.rvmat",
"braf\braf_armored\braf_cascavel\data\damage\camo1_damage.rvmat",
"braf\braf_armored\braf_cascavel\data\damage\camo_destruct.rvmat",
"braf\braf_armored\braf_cascavel\data\camo2.rvmat",
"braf\braf_armored\braf_cascavel\data\damage\camo2_damage.rvmat",
"braf\braf_armored\braf_cascavel\data\damage\camo_destruct.rvmat",
"braf\braf_armored\braf_cascavel\data\camo3.rvmat",
"braf\braf_armored\braf_cascavel\data\damage\camo3_damage.rvmat",
"braf\braf_armored\braf_cascavel\data\damage\camo_destruct.rvmat",
"braf\braf_armored\braf_cascavel\data\camo4.rvmat",
"braf\braf_armored\braf_cascavel\data\damage\camo4_damage.rvmat",
"braf\braf_armored\braf_cascavel\data\damage\camo_destruct.rvmat",
"braf\braf_armored\braf_cascavel\data\camonet.rvmat",
"braf\braf_armored\braf_cascavel\data\camonet.rvmat",
"braf\braf_armored\braf_cascavel\data\camonet.rvmat",
"braf\braf_armored\braf_cascavel\data\glass.rvmat",
"braf\braf_armored\braf_cascavel\data\damage\glass_damage.rvmat",
"braf\braf_armored\braf_cascavel\data\damage\glass_damage.rvmat"
};
};
getInAction="GetInHigh";
@@ -1203,7 +1203,7 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
{
class _xx_BRAF_20Rnd_762x51
{
magazine = "BRAF_20Rnd_762x51";
magazine = "braf_20rnd_762x51";
count = 9;
};
class _xx_BRAF_100Rnd_762x51_Mix_red
@@ -1213,7 +1213,7 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
};
class _xx_BRAF_30Rnd_556x45
{
magazine = "BRAF_30Rnd_556x45";
magazine = "braf_30rnd_556x45";
count = 9;
};
class _xx_HandGrenade
@@ -1290,7 +1290,7 @@ class BRAF_EE9_Cascavel_base: Wheeled_APC_F
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};";
};
};
class BRAF_EE9_Cascavel_EB: BRAF_EE9_Cascavel_Base
class braf_ee9_cascavel_eb: braf_ee9_cascavel_base
{
scope=2;
scopeCurator=2;
@@ -1298,7 +1298,7 @@ class BRAF_EE9_Cascavel_EB: BRAF_EE9_Cascavel_Base
side=2;
faction="BRAF_Army";
displayname="$STR_braf_ee9_cascavel";
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_EE9_Cascavel_EB.jpg";
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_ee9_cascavel_eb.jpg";
crew="braf_army_crewman_regular_2000";
typicalCargo[]=
{
+80 -80
View File
@@ -1,26 +1,26 @@
soundGetIn[]={"A3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1};
soundGetOut[]={"A3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1,20};
soundGetIn[]={"a3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1};
soundGetOut[]={"a3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1,20};
soundDammage[]={"",0.56234133,1};
soundEngineOnInt[]={"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Int_Start",0.50118721,1};
soundEngineOffInt[]={"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Int_stop",0.39810717,1};
soundEngineOnExt[]={"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Ext_Start",1.9952624,1,50};
soundEngineOffExt[]={"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Ext_stop",1.9952624,1,50};
buildCrash0[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
buildCrash1[]={"A3\sounds_f\Vehicles\crashes\crash_09",1.0,1,200};
buildCrash2[]={"A3\sounds_f\Vehicles\crashes\crash_10",1.0,1,200};
buildCrash3[]={"A3\sounds_f\Vehicles\crashes\crash_11",1.0,1,200};
soundEngineOnInt[]={"a3\sounds_f\vehicles2\soft\truck_02\truck_02_engine_int_start",0.50118721,1};
soundEngineOffInt[]={"a3\sounds_f\vehicles2\soft\truck_02\truck_02_engine_int_stop",0.39810717,1};
soundEngineOnExt[]={"a3\sounds_f\vehicles2\soft\truck_02\truck_02_engine_ext_start",1.9952624,1,50};
soundEngineOffExt[]={"a3\sounds_f\vehicles2\soft\truck_02\truck_02_engine_ext_stop",1.9952624,1,50};
buildCrash0[]={"a3\sounds_f\vehicles\crashes\crash_08",1.0,1,200};
buildCrash1[]={"a3\sounds_f\vehicles\crashes\crash_09",1.0,1,200};
buildCrash2[]={"a3\sounds_f\vehicles\crashes\crash_10",1.0,1,200};
buildCrash3[]={"a3\sounds_f\vehicles\crashes\crash_11",1.0,1,200};
soundBuildingCrash[]={"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
WoodCrash0[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
WoodCrash1[]={"A3\sounds_f\Vehicles\crashes\crash_09",1.0,1,200};
WoodCrash2[]={"A3\sounds_f\Vehicles\crashes\crash_10",1.0,1,200};
WoodCrash3[]={"A3\sounds_f\Vehicles\crashes\crash_11",1.0,1,200};
WoodCrash4[]={"A3\sounds_f\Vehicles\crashes\crash_01",1.0,1,200};
WoodCrash5[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
WoodCrash0[]={"a3\sounds_f\vehicles\crashes\crash_08",1.0,1,200};
WoodCrash1[]={"a3\sounds_f\vehicles\crashes\crash_09",1.0,1,200};
WoodCrash2[]={"a3\sounds_f\vehicles\crashes\crash_10",1.0,1,200};
WoodCrash3[]={"a3\sounds_f\vehicles\crashes\crash_11",1.0,1,200};
WoodCrash4[]={"a3\sounds_f\vehicles\crashes\crash_01",1.0,1,200};
WoodCrash5[]={"a3\sounds_f\vehicles\crashes\crash_08",1.0,1,200};
soundWoodCrash[]={"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
ArmorCrash0[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
ArmorCrash1[]={"A3\sounds_f\Vehicles\crashes\crash_09",1.0,1,200};
ArmorCrash2[]={"A3\sounds_f\Vehicles\crashes\crash_10",1.0,1,200};
ArmorCrash3[]={"A3\sounds_f\Vehicles\crashes\crash_11",1.0,1,200};
ArmorCrash0[]={"a3\sounds_f\vehicles\crashes\crash_08",1.0,1,200};
ArmorCrash1[]={"a3\sounds_f\vehicles\crashes\crash_09",1.0,1,200};
ArmorCrash2[]={"a3\sounds_f\vehicles\crashes\crash_10",1.0,1,200};
ArmorCrash3[]={"a3\sounds_f\vehicles\crashes\crash_11",1.0,1,200};
soundArmorCrash[]={"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
class Sounds
{
@@ -28,359 +28,359 @@ class Sounds
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_00",0.35481337,1,200};
frequency="0.95 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*camPos*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class Engine
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_01",0.39810717,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*camPos*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_02",0.4466836,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*camPos*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_03",0.5011872,1,250};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*camPos*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_04",0.56234133,1,300};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*camPos*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_05",0.63095737,1,300};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*camPos*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_06",0.70794576,1,300};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*camPos*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
volume="engineon*campos*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class IdleThrust
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_00",0.56234133,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class EngineThrust
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_01",0.63095737,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_Thrust_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_02",0.63095737,1,230};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_Thrust_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_03",0.70794576,1,250};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_Thrust_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_04",0.70794576,1,350};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_Thrust_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_05",1.0,1,350};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_Thrust_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_06",1.1220185,1,400};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class Idle_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_00",0.31622776,1};
frequency="0.8 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class Engine_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_01",0.35481337,1};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_02",0.39810717,1};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_03",0.4466836,1};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_04",0.5011872,1};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_05",0.56234133,1};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_06",0.63095737,1};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*(1-camPos)*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
volume="engineon*(1-campos)*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class IdleThrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_00",0.35481337,1};
frequency="0.8 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class EngineThrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_01",0.39810717,1};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_Thrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_02",0.4466836,1};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_Thrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_03",0.4466836,1};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_Thrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_04",0.5011872,1};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_Thrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_05",0.56234133,1};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_Thrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_06",0.63095737,1};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class NoiseInt
{
sound[]={"A3\sounds_f\vehicles\armor\noises\noise_tank_int_1",0.5011872,1.0};
sound[]={"a3\sounds_f\vehicles\armor\noises\noise_tank_int_1",0.5011872,1.0};
frequency="1";
volume="(1-camPos)*(angVelocity max 0.04)*(speed factor[4, 15])";
};
class NoiseExt
{
sound[]={"A3\sounds_f\vehicles\armor\noises\noise_tank_ext_1",0.63095737,1.0,150};
sound[]={"a3\sounds_f\vehicles\armor\noises\noise_tank_ext_1",0.63095737,1.0,150};
frequency="1";
volume="camPos*(angVelocity max 0.04)*(speed factor[4, 15])";
};
class TiresRockOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext_tires_dirt_soft_1",1.0,1.0,60};
frequency="1";
volume="camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext-tires-sand1",1.0,1.0,60};
frequency="1";
volume="camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext_tires_dirt_soft_2",1.0,1.0,60};
frequency="1";
volume="camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext-tires-mud2",1.0,1.0,60};
frequency="1";
volume="camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext_tires_gravel_1",1.0,1.0,60};
frequency="1";
volume="camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext_tires_asfalt_2",1.0,1.0,60};
frequency="1";
volume="camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3",1.5848932,1.0,90};
sound[]={"a3\sounds_f\vehicles\soft\noises\noise_int_car_3",1.5848932,1.0,90};
frequency="1";
volume="camPos*(damper0 max 0.02)*(speed factor[0, 8])";
};
class TiresRockIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int_tires_dirt_soft_1",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int-tires-sand2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int_tires_dirt_soft_2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int-tires-mud2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int_tires_gravel_1",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int_tires_asfalt_2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3",0.5011872,1.0};
sound[]={"a3\sounds_f\vehicles\soft\noises\noise_int_car_3",0.5011872,1.0};
frequency="1";
volume="(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)";
};
class breaking_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 10])";
};
class acceleration_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
class breaking_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 10])";
};
class acceleration_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
class breaking_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 6])";
};
class acceleration_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
class breaking_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 6])";
};
class acceleration_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemc_nohq.paa";
texture = "braf\braf_armored\braf_cascavel\data\alicemc_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemc_as.paa";
texture = "braf\braf_armored\braf_cascavel\data\alicemc_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemc_smdi.paa";
texture = "braf\braf_armored\braf_cascavel\data\alicemc_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\BRAF_Teddy_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\braf_teddy_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -30,12 +30,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\BRAF_Teddy_as.paa";
texture="braf\braf_armored\braf_cascavel\data\braf_teddy_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\BRAF_Teddy_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\braf_teddy_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\Data\ext_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\ext_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\ext_as.paa";
texture="braf\braf_armored\braf_cascavel\data\ext_as.paa";
uvSource="tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\ext_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\ext_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\Ext_ti_ca.paa";
texture="braf\braf_armored\braf_cascavel\data\ext_ti_ca.paa";
};
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\braf_cascavel\data\BRAF_Toolbox_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\braf_toolbox_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\braf_cascavel\data\BRAF_Toolbox_as.paa";
texture="braf\braf_armored\braf_cascavel\data\braf_toolbox_as.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\braf_cascavel\data\BRAF_Toolbox_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\braf_toolbox_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemcaccessory_nohq.paa";
texture = "braf\braf_armored\braf_cascavel\data\alicemcaccessory_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemcaccessory_as.paa";
texture = "braf\braf_armored\braf_cascavel\data\alicemcaccessory_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemcaccessory_smdi.paa";
texture = "braf\braf_armored\braf_cascavel\data\alicemcaccessory_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Cascavel\data\ammo_ti_ca.paa";
// texture="braf\braf_armored\braf_cascavel\data\ammo_ti_ca.paa";
//};
ambient[]={0.80000001,0.80000001,0.80000001,1};
diffuse[]={0.80000001,0.80000001,0.80000001,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammo_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\ammo_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammo_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\ammo_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Cascavel\data\ammobox_ti_ca.paa";
// texture="braf\braf_armored\braf_cascavel\data\ammobox_ti_ca.paa";
//};
ambient[]={0.80000001,0.80000001,0.80000001,1};
diffuse[]={0.80000001,0.80000001,0.80000001,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammobox_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\ammobox_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammobox_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\ammobox_smdi.paa";
uvSource="tex";
class uvTransform
{
+4 -4
View File
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo1_ti_ca.paa";
texture="braf\braf_armored\braf_cascavel\data\camo1_ti_ca.paa";
};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo1_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\camo1_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo1_as.paa";
texture="braf\braf_armored\braf_cascavel\data\camo1_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo1_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\camo1_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo2_ti_ca.paa";
texture="braf\braf_armored\braf_cascavel\data\camo2_ti_ca.paa";
};
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo2_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\camo2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo2_as.paa";
texture="braf\braf_armored\braf_cascavel\data\camo2_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo2_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\camo2_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Cascavel\data\camo3_ti_ca.paa";
// texture="braf\braf_armored\braf_cascavel\data\camo3_ti_ca.paa";
//};
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo3_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo3_as.paa";
texture="braf\braf_armored\braf_cascavel\data\camo3_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo3_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\camo3_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo4_ti_ca.paa";
texture="braf\braf_armored\braf_cascavel\data\camo4_ti_ca.paa";
};
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo4_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\camo4_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo4_as.paa";
texture="braf\braf_armored\braf_cascavel\data\camo4_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo4_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\camo4_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -12,7 +12,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\camonet_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\camonet_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\camonet_as.paa";
texture="braf\braf_armored\braf_cascavel\data\camonet_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\camonet_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\camonet_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo1_ti_ca.paa";
texture="braf\braf_armored\braf_cascavel\data\camo1_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo1_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\camo1_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo1_as.paa";
texture="braf\braf_armored\braf_cascavel\data\camo1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo1_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\camo1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo2_ti_ca.paa";
texture="braf\braf_armored\braf_cascavel\data\camo2_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo2_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\camo2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo2_as.paa";
texture="braf\braf_armored\braf_cascavel\data\camo2_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo2_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\camo2_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Cascavel\data\camo3_ti_ca.paa";
// texture="braf\braf_armored\braf_cascavel\data\camo3_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo3_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo3_as.paa";
texture="braf\braf_armored\braf_cascavel\data\camo3_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo3_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\camo3_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo4_ti_ca.paa";
texture="braf\braf_armored\braf_cascavel\data\camo4_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo4_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\camo4_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo4_as.paa";
texture="braf\braf_armored\braf_cascavel\data\camo4_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo4_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\camo4_smdi.paa";
uvSource="tex";
class uvTransform
{
+3 -3
View File
@@ -13,7 +13,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\glass_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\glass_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\glass_as.paa";
texture="braf\braf_armored\braf_cascavel\data\glass_as.paa";
uvSource="tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\glass_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Cascavel\data\ammo_ti_ca.paa";
// texture="braf\braf_armored\braf_cascavel\data\ammo_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={0.75,0.75,0.75,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammo_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\ammo_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammo_as.paa";
texture="braf\braf_armored\braf_cascavel\data\ammo_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammo_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\ammo_smdi.paa";
uvSource="tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_armored\BRAF_Cascavel\data\mag_nohq.paa";
texture = "braf\braf_armored\braf_cascavel\data\mag_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_armored\BRAF_Cascavel\data\mag_as.paa";
texture = "braf\braf_armored\braf_cascavel\data\mag_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_armored\BRAF_Cascavel\data\mag_smdi.paa";
texture = "braf\braf_armored\braf_cascavel\data\mag_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\mirror_nohq.paa";
texture="braf\braf_armored\braf_cascavel\data\mirror_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -30,12 +30,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\mirror_as.paa";
texture="braf\braf_armored\braf_cascavel\data\mirror_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\mirror_smdi.paa";
texture="braf\braf_armored\braf_cascavel\data\mirror_smdi.paa";
uvSource="tex";
};
class Stage6
+2 -2
View File
@@ -93,7 +93,7 @@ class CfgModels
sectionsInherit="";
skeletonName = "";
};
class BRAF_Cascavel : Default
class braf_cascavel : Default
{
skeletonName="EE9_Skeleton";
sections[]=
@@ -778,5 +778,5 @@ class CfgModels
};
};
};
class BRAF_Cascavel_Wreck: BRAF_Cascavel{};
class braf_cascavel_wreck: braf_cascavel{};
};
@@ -33,17 +33,17 @@ class AnimationSources : AnimationSources
class Remaxflash_rot
{
source="ammorandom";
weapon="BRAF_REMAX_M2";
weapon="braf_remax_m2";
};
class RemaxReload
{
source="reload";
weapon="BRAF_REMAX_M2";
weapon="braf_remax_m2";
};
class Remaxflash_hide
{
source="reload";
weapon="BRAF_REMAX_M2";
weapon="braf_remax_m2";
};
class Damage_Engine_src
{
+4 -4
View File
@@ -1,9 +1,9 @@
driverAction="braf_guarani_driver_Out";
// driverAction="BRAF_cascavel_driver_Out";
driverInAction="BRAF_guarani_driver_In";
driverAction="braf_guarani_driver_out";
// driverAction="braf_cascavel_driver_out";
driverInAction="braf_guarani_driver_in";
forceHideDriver=0;
showNVGDriver=0;
driverOpticsModel="\a3\weapons_f\reticle\Optics_Driver_01_F";
driverOpticsModel="\a3\weapons_f\reticle\optics_driver_01_f";
memoryPointdriverOptics="driverview";
driverForceOptics=0;
LODDriverTurnedIn=1100;
+14 -14
View File
@@ -141,24 +141,24 @@ class Damage
tex[]={};
mat[]=
{
"braf\braf_armored\braf_guarani\Data\camo1.rvmat",
"braf\braf_armored\braf_guarani\Data\damage\camo1_damage.rvmat",
"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
"braf\braf_armored\braf_guarani\data\camo1.rvmat",
"braf\braf_armored\braf_guarani\data\damage\camo1_damage.rvmat",
"braf\braf_armored\braf_guarani\data\damage\destruct.rvmat",
"braf\braf_Armored\braf_guarani\data\camo2.rvmat",
"braf\braf_armored\braf_guarani\Data\damage\camo2_damage.rvmat",
"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
"braf\braf_armored\braf_guarani\data\camo2.rvmat",
"braf\braf_armored\braf_guarani\data\damage\camo2_damage.rvmat",
"braf\braf_armored\braf_guarani\data\damage\destruct.rvmat",
"braf\braf_Armored\braf_guarani\data\camo3.rvmat",
"braf\braf_armored\braf_guarani\Data\damage\camo3_damage.rvmat",
"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
"braf\braf_armored\braf_guarani\data\camo3.rvmat",
"braf\braf_armored\braf_guarani\data\damage\camo3_damage.rvmat",
"braf\braf_armored\braf_guarani\data\damage\destruct.rvmat",
"braf\braf_armored\braf_armored_Weap\data\remax.rvmat",
"braf\braf_armored\braf_guarani\Data\damage\remax_damage.rvmat",
"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
"braf\braf_armored\braf_armored_weap\data\remax.rvmat",
"braf\braf_armored\braf_guarani\data\damage\remax_damage.rvmat",
"braf\braf_armored\braf_guarani\data\damage\destruct.rvmat",
"braf\braf_armored\braf_guarani\data\glass.rvmat",
"braf\braf_armored\braf_guarani\Data\damage\glass_damage.rvmat",
"braf\braf_armored\braf_guarani\Data\damage\glass_damage.rvmat"
"braf\braf_armored\braf_guarani\data\damage\glass_damage.rvmat",
"braf\braf_armored\braf_guarani\data\damage\glass_damage.rvmat"
};
};
@@ -22,18 +22,18 @@ hiddenSelectionsTextures[]=
"",
"",
"",
"braf\braf_Armored\braf_Guarani\Data\Camo1_co.paa",
"braf\braf_Armored\braf_Guarani\Data\Camo2_co.paa",
"braf\braf_Armored\braf_Guarani\Data\Camo3_co.paa",
"braf\braf_Armored\braf_Armored_Weap\data\remax_co.paa",
"braf\braf_Armored\braf_Guarani\Data\Glass_ca.paa"
"braf\braf_armored\braf_guarani\data\camo1_co.paa",
"braf\braf_armored\braf_guarani\data\camo2_co.paa",
"braf\braf_armored\braf_guarani\data\camo3_co.paa",
"braf\braf_armored\braf_armored_weap\data\remax_co.paa",
"braf\braf_armored\braf_guarani\data\glass_ca.paa"
};
class TextureSources
{
class EB
{
displayName="Brazilian Army";
author="BRAF TEAM";
author = "BRAF TEAM";
textures[]=
{
"",
@@ -43,11 +43,11 @@ class TextureSources
"",
"",
"",
"braf\braf_Armored\braf_Guarani\Data\Camo1_co.paa",
"braf\braf_Armored\braf_Guarani\Data\Camo2_co.paa",
"braf\braf_Armored\braf_Guarani\Data\Camo3_co.paa",
"braf\braf_Armored\braf_Armored_Weap\data\remax_co.paa",
"braf\braf_Armored\braf_Guarani\Data\Glass_ca.paa"
"braf\braf_armored\braf_guarani\data\camo1_co.paa",
"braf\braf_armored\braf_guarani\data\camo2_co.paa",
"braf\braf_armored\braf_guarani\data\camo3_co.paa",
"braf\braf_armored\braf_armored_weap\data\remax_co.paa",
"braf\braf_armored\braf_guarani\data\glass_ca.paa"
};
factions[]=
+110 -110
View File
@@ -2,391 +2,391 @@ insideSoundCoef=0.9;
attenuationEffectType="TankAttenuation";
occludeSoundsWhenIn=1;
obstructSoundsWhenIn=1;
soundLocked[]={"\A3\Sounds_F\weapons\Rockets\locked_1", 1,1};
soundIncommingMissile[]={"\A3\Sounds_F\vehicles\air\noises\alarm_locked_by_missile_2",0.31622776,1};
soundGetIn[]={"A3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1};
soundGetOut[]={"A3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1,20};
soundLocked[]={"\a3\sounds_f\weapons\rockets\locked_1", 1,1};
soundIncommingMissile[]={"\a3\sounds_f\vehicles\air\noises\alarm_locked_by_missile_2",0.31622776,1};
soundGetIn[]={"a3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1};
soundGetOut[]={"a3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1,20};
soundDammage[]={"",0.56234133,1};
soundEngineOnInt[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_engine_start",0.39810717,1.0};
soundEngineOnExt[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_engine_start",0.56234133,1.0,200};
soundEngineOffInt[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_engine_stop",0.39810717,1.0};
soundEngineOffExt[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_engine_stop",0.56234133,1.0,200};
buildCrash0[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
buildCrash1[]={"A3\sounds_f\Vehicles\crashes\crash_09",1.0,1,200};
buildCrash2[]={"A3\sounds_f\Vehicles\crashes\crash_10",1.0,1,200};
buildCrash3[]={"A3\sounds_f\Vehicles\crashes\crash_11",1.0,1,200};
soundEngineOnInt[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_engine_start",0.39810717,1.0};
soundEngineOnExt[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_engine_start",0.56234133,1.0,200};
soundEngineOffInt[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_engine_stop",0.39810717,1.0};
soundEngineOffExt[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_engine_stop",0.56234133,1.0,200};
buildCrash0[]={"a3\sounds_f\vehicles\crashes\crash_08",1.0,1,200};
buildCrash1[]={"a3\sounds_f\vehicles\crashes\crash_09",1.0,1,200};
buildCrash2[]={"a3\sounds_f\vehicles\crashes\crash_10",1.0,1,200};
buildCrash3[]={"a3\sounds_f\vehicles\crashes\crash_11",1.0,1,200};
soundBuildingCrash[]={"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
WoodCrash0[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
WoodCrash1[]={"A3\sounds_f\Vehicles\crashes\crash_09",1.0,1,200};
WoodCrash2[]={"A3\sounds_f\Vehicles\crashes\crash_10",1.0,1,200};
WoodCrash3[]={"A3\sounds_f\Vehicles\crashes\crash_11",1.0,1,200};
WoodCrash4[]={"A3\sounds_f\Vehicles\crashes\crash_01",1.0,1,200};
WoodCrash5[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
WoodCrash0[]={"a3\sounds_f\vehicles\crashes\crash_08",1.0,1,200};
WoodCrash1[]={"a3\sounds_f\vehicles\crashes\crash_09",1.0,1,200};
WoodCrash2[]={"a3\sounds_f\vehicles\crashes\crash_10",1.0,1,200};
WoodCrash3[]={"a3\sounds_f\vehicles\crashes\crash_11",1.0,1,200};
WoodCrash4[]={"a3\sounds_f\vehicles\crashes\crash_01",1.0,1,200};
WoodCrash5[]={"a3\sounds_f\vehicles\crashes\crash_08",1.0,1,200};
soundWoodCrash[]={"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
ArmorCrash0[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
ArmorCrash1[]={"A3\sounds_f\Vehicles\crashes\crash_09",1.0,1,200};
ArmorCrash2[]={"A3\sounds_f\Vehicles\crashes\crash_10",1.0,1,200};
ArmorCrash3[]={"A3\sounds_f\Vehicles\crashes\crash_11",1.0,1,200};
ArmorCrash0[]={"a3\sounds_f\vehicles\crashes\crash_08",1.0,1,200};
ArmorCrash1[]={"a3\sounds_f\vehicles\crashes\crash_09",1.0,1,200};
ArmorCrash2[]={"a3\sounds_f\vehicles\crashes\crash_10",1.0,1,200};
ArmorCrash3[]={"a3\sounds_f\vehicles\crashes\crash_11",1.0,1,200};
soundArmorCrash[]={"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
class Sounds
{
class Idle_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_engine_01",0.35481337,1,200};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_engine_01",0.35481337,1,200};
frequency="0.95 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*camPos*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class Engine
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_engine_02",0.39810717,1,200};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_engine_02",0.39810717,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*camPos*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_engine_03",0.4466836,1,200};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_engine_03",0.4466836,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*camPos*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_engine_06",0.5011872,1,250};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_engine_06",0.5011872,1,250};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*camPos*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_engine_07",0.56234133,1,300};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_engine_07",0.56234133,1,300};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*camPos*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_engine_08",0.63095737,1,300};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_engine_08",0.63095737,1,300};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*camPos*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
volume="engineon*campos*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_engine_10",0.70794576,1,300};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_engine_10",0.70794576,1,300};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*camPos*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
volume="engineon*campos*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class IdleThrust
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_exhaust_01",0.56234133,1,200};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_exhaust_01",0.56234133,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class EngineThrust
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_exhaust_02",0.63095737,1,200};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_exhaust_02",0.63095737,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_Thrust_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_exhaust_03",0.63095737,1,230};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_exhaust_03",0.63095737,1,230};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_Thrust_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_exhaust_06",0.70794576,1,250};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_exhaust_06",0.70794576,1,250};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_Thrust_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_exhaust_07",0.70794576,1,350};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_exhaust_07",0.70794576,1,350};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_Thrust_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_exhaust_08",1.0,1,350};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_exhaust_08",1.0,1,350};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_Thrust_ext
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\ext_exhaust_10",1.1220185,1,400};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\ext_exhaust_10",1.1220185,1,400};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class Idle_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_engine_01",0.31622776,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_engine_01",0.31622776,1};
frequency="0.8 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class Engine_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_engine_02",0.35481337,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_engine_02",0.35481337,1};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_engine_03",0.39810717,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_engine_03",0.39810717,1};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_engine_06",0.4466836,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_engine_06",0.4466836,1};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_engine_07",0.5011872,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_engine_07",0.5011872,1};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_engine_08",0.56234133,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_engine_08",0.56234133,1};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
volume="engineon*(1-campos)*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_engine_10",0.63095737,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_engine_10",0.63095737,1};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*(1-camPos)*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
volume="engineon*(1-campos)*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class IdleThrust_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_exhaust_01",0.35481337,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_exhaust_01",0.35481337,1};
frequency="0.8 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class EngineThrust_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_exhaust_02",0.39810717,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_exhaust_02",0.39810717,1};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_Thrust_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_exhaust_03",0.4466836,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_exhaust_03",0.4466836,1};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_Thrust_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_exhaust_06",0.4466836,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_exhaust_06",0.4466836,1};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_Thrust_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_exhaust_07",0.5011872,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_exhaust_07",0.5011872,1};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_Thrust_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_exhaust_08",0.56234133,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_exhaust_08",0.56234133,1};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_Thrust_int
{
sound[]={"A3\Sounds_F\vehicles\armor\APC\APC1\int_exhaust_10",0.63095737,1};
sound[]={"a3\sounds_f\vehicles\armor\apc\apc1\int_exhaust_10",0.63095737,1};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class NoiseInt
{
sound[]={"A3\sounds_f\vehicles\armor\noises\noise_tank_int_1",0.5011872,1.0};
sound[]={"a3\sounds_f\vehicles\armor\noises\noise_tank_int_1",0.5011872,1.0};
frequency="1";
volume="(1-camPos)*(angVelocity max 0.04)*(speed factor[4, 15])";
};
class NoiseExt
{
sound[]={"A3\sounds_f\vehicles\armor\noises\noise_tank_ext_1",0.63095737,1.0,150};
sound[]={"a3\sounds_f\vehicles\armor\noises\noise_tank_ext_1",0.63095737,1.0,150};
frequency="1";
volume="camPos*(angVelocity max 0.04)*(speed factor[4, 15])";
};
class TiresRockOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext_tires_dirt_soft_1",1.0,1.0,60};
frequency="1";
volume="camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext-tires-sand1",1.0,1.0,60};
frequency="1";
volume="camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext_tires_dirt_soft_2",1.0,1.0,60};
frequency="1";
volume="camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext-tires-mud2",1.0,1.0,60};
frequency="1";
volume="camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext_tires_gravel_1",1.0,1.0,60};
frequency="1";
volume="camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2",1.0,1.0,60};
sound[]={"a3\sounds_f\vehicles\soft\tires\ext_tires_asfalt_2",1.0,1.0,60};
frequency="1";
volume="camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3",1.5848932,1.0,90};
sound[]={"a3\sounds_f\vehicles\soft\noises\noise_int_car_3",1.5848932,1.0,90};
frequency="1";
volume="camPos*(damper0 max 0.02)*(speed factor[0, 8])";
};
class TiresRockIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int_tires_dirt_soft_1",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int-tires-sand2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int_tires_dirt_soft_2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int-tires-mud2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int_tires_gravel_1",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2",0.70794576,1.0};
sound[]={"a3\sounds_f\vehicles\soft\tires\int_tires_asfalt_2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3",0.5011872,1.0};
sound[]={"a3\sounds_f\vehicles\soft\noises\noise_int_car_3",0.5011872,1.0};
frequency="1";
volume="(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)";
};
class breaking_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 10])";
};
class acceleration_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
class breaking_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 10])";
};
class acceleration_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
class breaking_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 6])";
};
class acceleration_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
class breaking_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 6])";
};
class acceleration_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
sound[]={"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
@@ -39,7 +39,7 @@ class TransportMagazines
};
class _xx_BRAF_30Rnd_556x45
{
magazine = "BRAF_30Rnd_556x45";
magazine = "braf_30rnd_556x45";
count = 24;
};
class _xx_HandGrenade
+17 -17
View File
@@ -1,7 +1,7 @@
class CargoTurret;
class Turrets: Turrets
{
class BRAF_RemaxTurret: MainTurret
class braf_remaxturret: MainTurret
{
weapons[]=
{
@@ -11,23 +11,23 @@ class Turrets: Turrets
};
magazines[]=
{
"braf_150Rnd_127x99_M",
"braf_150Rnd_127x99_M",
"braf_150Rnd_127x99_M",
"braf_150Rnd_127x99_M",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"SmokeLauncherMag",
"Laserbatteries"
};
soundServo[]=
{
"A3\Sounds_F\vehicles\soft\noises\servo_turret_MRAP01",
"a3\sounds_f\vehicles\soft\noises\servo_turret_mrap01",
0.17782794,
1,
10
};
soundServoVertical[]=
{
"A3\Sounds_F\vehicles\soft\noises\servo_turret_MRAP01",
"a3\sounds_f\vehicles\soft\noises\servo_turret_mrap01",
0.17782794,
1,
10
@@ -39,13 +39,13 @@ class Turrets: Turrets
maxElev=44;
usePip=1;
gunnerCompartments="Compartment1";
gunnerInAction="braf_guarani_gunner_In";
gunnerInAction="braf_guarani_gunner_in";
forceHideGunner=1;
proxyType="CPGunner";
LODOpticsIn=0;
LODTurnedIn=1000;
memoryPointGunnerOptics="rendertarget0_dir";
gunnerOpticsModel="braf\BRAF_Armored\BRAF_Optics_Armored\REMAX\BRAF_REMAX_gunner_w.p3d";
gunnerOpticsModel="braf\braf_armored\braf_optics_armored\remax\braf_remax_gunner_w.p3d";
gunnerOpticsEffect[]={};
gunnerForceOptics=0;
gunnerOutOpticsShowCursor=0;
@@ -73,7 +73,7 @@ class Turrets: Turrets
discreteDistance[]={100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000};
discreteDistanceInitIndex=2;
selectionFireAnim="Remaxflash";
turretInfoType="BRAF_RscOptics_REMAX";
turretInfoType="braf_rscoptics_remax";
ace_fcs_enabled=0;
ace_fcs_minDistance=200;
ace_fcs_maxDistance=4200;
@@ -123,7 +123,7 @@ class Turrets: Turrets
minAngleY=-40;
maxAngleY=40;
};
class OpticsIn: BRAF_REMAX_Gunner_Optics
class OpticsIn: braf_remax_gunner_optics
{
class Wide: Wide
{
@@ -138,7 +138,7 @@ class Turrets: Turrets
#include "GuaraniGMFD.hpp"
class Turrets
{
class BRAF_Guarani_Commander: NewTurret
class braf_guarani_commander: NewTurret
{
proxyType="CPCommander";
proxyIndex=1;
@@ -169,7 +169,7 @@ class Turrets: Turrets
commanding=2;
viewGunnerInExternal=0;
gunnerOpticsModel="";
gunnerOutOpticsModel="\a3\weapons_f\reticle\Optics_Driver_01_F";
gunnerOutOpticsModel="\a3\weapons_f\reticle\optics_driver_01_f";
gunnerOutOpticsColor[]={0,0,0,1};
gunnerForceOptics=0;
gunnerOutForceOptics=0;
@@ -207,8 +207,8 @@ class Turrets: Turrets
"NVG"
};
};
gunnerInAction="braf_guarani_commander_In";
gunnerAction="braf_guarani_commander_Out";
gunnerInAction="braf_guarani_commander_in";
gunnerAction="braf_guarani_commander_out";
weapons[]={};
magazines[]={};
turretInfoType="";
@@ -216,7 +216,7 @@ class Turrets: Turrets
};
};
};
class BRAF_CargoTurret_01: CargoTurret
class braf_cargoturret_01: CargoTurret
{
gunnerAction="passenger_flatground_4_vehicle_passenger_stand_1";
gunnerInAction="passenger_generic01_foldhands";
@@ -248,7 +248,7 @@ class Turrets: Turrets
maxAngleY=40;
};
};
class BRAF_CargoTurret_02: BRAF_CargoTurret_01
class braf_cargoturret_02: braf_cargoturret_01
{
gunnerAction="passenger_flatground_4_vehicle_passenger_stand_1";
gunnerInAction="passenger_apc_narrow_generic01";
@@ -40,17 +40,17 @@ class AnimationSources : AnimationSources
// class Remaxflash_rot
// {
// source="ammorandom";
// weapon="BRAF_REMAX_M2";
// weapon="braf_remax_m2";
// };
// class RemaxReload
// {
// source="reload";
// weapon="BRAF_REMAX_M2";
// weapon="braf_remax_m2";
// };
// class Remaxflash_hide
// {
// source="reload";
// weapon="BRAF_REMAX_M2";
// weapon="braf_remax_m2";
// };
class Damage_Engine_src
{
@@ -1,7 +1,7 @@
class CargoTurret;
class Turrets: Turrets
{
class BRAF_Guarani_Commander: NewTurret
class braf_guarani_commander: NewTurret
{
proxyType="CPCommander";
proxyIndex=1;
@@ -32,7 +32,7 @@ class Turrets: Turrets
commanding=2;
viewGunnerInExternal=0;
gunnerOpticsModel="";
gunnerOutOpticsModel="\a3\weapons_f\reticle\Optics_Driver_01_F";
gunnerOutOpticsModel="\a3\weapons_f\reticle\optics_driver_01_f";
gunnerOutOpticsColor[]={0,0,0,1};
gunnerForceOptics=0;
gunnerOutForceOptics=0;
@@ -70,14 +70,14 @@ class Turrets: Turrets
"NVG"
};
};
gunnerInAction="braf_guarani_commander_In";
gunnerAction="braf_guarani_commander_Out";
gunnerInAction="braf_guarani_commander_in";
gunnerAction="braf_guarani_commander_out";
weapons[]={};
magazines[]={};
turretInfoType="";
//#include "GuaraniCMFD.hpp"
};
class BRAF_CargoTurret_01: CargoTurret
class braf_cargoturret_01: CargoTurret
{
gunnerAction="passenger_flatground_4_vehicle_passenger_stand_1";
gunnerInAction="passenger_generic01_foldhands";
@@ -109,7 +109,7 @@ class Turrets: Turrets
maxAngleY=40;
};
};
class BRAF_CargoTurret_02: BRAF_CargoTurret_01
class braf_cargoturret_02: braf_cargoturret_01
{
gunnerAction="passenger_flatground_4_vehicle_passenger_stand_1";
gunnerInAction="passenger_apc_narrow_generic01";
+6 -6
View File
@@ -1,20 +1,20 @@
class braf_guarani_remax_base: Wheeled_APC_F
{
//features="Randomization: No <br />Camo selections: 2 - the body, wheels and cover <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 3";
//features="randomization: no <br />camo selections: 2 - the body, wheels and cover <br />script door sources: door_lf, door_rf, door_lb, door_rb <br />script animations: none <br />executed scripts: none <br />firing from vehicles: no <br />slingload: slingloadable <br />cargo proxy indexes: 1 to 3";
scope=0; // Permite que a classe apareça no editor (2-sim 0-não).
scopeCurator=0; // Permite que a classe apareça no Zeus (2-sim 0-não).
scopeArsenal=0; // Permite que a classe apareça no Arsenal Virtual (2-sim 0-não).
side=0; // Lado da facção (0-OpFor, 1-Blufor, 2-IndFor, 3-Civil).
_generalMacro="braf_guarani_armed_base"; // Nome de referência para uso de macros.
author="BRAF Team"; // Autor.
author = "BRAF TEAM"; // Autor.
faction="BRAF_Army"; // Facção.
vehicleClass="Armored"; // Classe do veículo.
editorSubcategory="EdSubcat_APCs"; // Subcategoria do veículo.
displayName="GUARANI BASE"; // Nome de exibição do Veículo.
model="braf\braf_armored\BRAF_Guarani\BRAF_Guarani.p3d"; // Modelo 3D do veículo.
model="braf\braf_armored\braf_guarani\braf_guarani.p3d"; // Modelo 3D do veículo.
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_guarani_base.jpg"; // Miniatura do veículo quando mostrado no editor.
picture="braf\braf_armored\BRAF_Guarani\data\ui\braf_icon_guarani.paa"; // Miniatura do veículo quando na garagem.
Icon="braf\braf_armored\BRAF_Guarani\data\ui\braf_icon_map_guarani.paa"; // Imagem do ícone do veículo no mapa.
picture="braf\braf_armored\braf_guarani\data\ui\braf_icon_guarani.paa"; // Miniatura do veículo quando na garagem.
Icon="braf\braf_armored\braf_guarani\data\ui\braf_icon_map_guarani.paa"; // Imagem do ícone do veículo no mapa.
mapSize=9.4200001; // Tamanho do ícone no mapa.
class Library // Texto descrevendo algo sobre o veículo.
{
@@ -23,7 +23,7 @@ class braf_guarani_remax_base: Wheeled_APC_F
memoryPointTaskMarker="TaskMarker_1_pos";
class EventHandlers: EventHandlers
{
//init="_this execVM ""braf\braf_armored\BRAF_Guarani\scripts\init.sqf"";";
//init="_this execVM ""braf\braf_armored\braf_guarani\scripts\init.sqf"";";
};
#include "GuaraniPhysics.hpp"
#include "GuaraniDamage.hpp"
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Guarani\data\camo1_ti_ca.paa";
// texture="braf\braf_armored\braf_guarani\data\camo1_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Guarani\data\camo1_nohq.paa";
texture="braf\braf_armored\braf_guarani\data\camo1_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Guarani\data\camo1_as.paa";
texture="braf\braf_armored\braf_guarani\data\camo1_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Guarani\data\camo1_smdi.paa";
texture="braf\braf_armored\braf_guarani\data\camo1_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Guarani\data\camo2_ti_ca.paa";
// texture="braf\braf_armored\braf_guarani\data\camo2_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Guarani\data\camo2_nohq.paa";
texture="braf\braf_armored\braf_guarani\data\camo2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Guarani\data\camo2_as.paa";
texture="braf\braf_armored\braf_guarani\data\camo2_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Guarani\data\camo2_smdi.paa";
texture="braf\braf_armored\braf_guarani\data\camo2_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Guarani\data\camo3_ti_ca.paa";
// texture="braf\braf_armored\braf_guarani\data\camo3_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Guarani\data\camo3_nohq.paa";
texture="braf\braf_armored\braf_guarani\data\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Guarani\data\camo3_as.paa";
texture="braf\braf_armored\braf_guarani\data\camo3_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Guarani\data\camo3_smdi.paa";
texture="braf\braf_armored\braf_guarani\data\camo3_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Guarani\data\camo4_ti_ca.paa";
// texture="braf\braf_armored\braf_guarani\data\camo4_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Guarani\data\camo4_nohq.paa";
texture="braf\braf_armored\braf_guarani\data\camo4_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Guarani\data\camo4_as.paa";
texture="braf\braf_armored\braf_guarani\data\camo4_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Guarani\data\camo4_smdi.paa";
texture="braf\braf_armored\braf_guarani\data\camo4_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Guarani\data\camo5_ti_ca.paa";
// texture="braf\braf_armored\braf_guarani\data\camo5_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Guarani\data\camo5_nohq.paa";
texture="braf\braf_armored\braf_guarani\data\camo5_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Guarani\data\camo5_as.paa";
texture="braf\braf_armored\braf_guarani\data\camo5_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Guarani\data\camo5_smdi.paa";
texture="braf\braf_armored\braf_guarani\data\camo5_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Guarani\data\camo1_ti_ca.paa";
// texture="braf\braf_armored\braf_guarani\data\camo1_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\braf_guarani\Data\damage\camo1_nohq.paa";
texture="braf\braf_armored\braf_guarani\data\damage\camo1_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\braf_guarani\Data\damage\camo1_as.paa";
texture="braf\braf_armored\braf_guarani\data\damage\camo1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\braf_guarani\Data\damage\camo1_smdi.paa";
texture="braf\braf_armored\braf_guarani\data\damage\camo1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Guarani\data\camo2_ti_ca.paa";
// texture="braf\braf_armored\braf_guarani\data\camo2_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\braf_guarani\Data\damage\camo2_nohq.paa";
texture="braf\braf_armored\braf_guarani\data\damage\camo2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\braf_guarani\Data\damage\camo2_as.paa";
texture="braf\braf_armored\braf_guarani\data\damage\camo2_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\braf_guarani\Data\damage\camo2_smdi.paa";
texture="braf\braf_armored\braf_guarani\data\damage\camo2_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Guarani\data\camo3_ti_ca.paa";
// texture="braf\braf_armored\braf_guarani\data\camo3_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\braf_guarani\Data\damage\camo3_nohq.paa";
texture="braf\braf_armored\braf_guarani\data\damage\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\braf_guarani\Data\damage\camo3_as.paa";
texture="braf\braf_armored\braf_guarani\data\damage\camo3_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\braf_guarani\Data\damage\camo3_smdi.paa";
texture="braf\braf_armored\braf_guarani\data\damage\camo3_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\remax_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\remax_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\braf_guarani\Data\damage\remax_nohq.paa";
texture="braf\braf_armored\braf_guarani\data\damage\remax_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\braf_guarani\Data\damage\remax_as.paa";
texture="braf\braf_armored\braf_guarani\data\damage\remax_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\braf_guarani\Data\damage\remax_smdi.paa";
texture="braf\braf_armored\braf_guarani\data\damage\remax_smdi.paa";
uvSource="tex";
class uvTransform
{
+3 -3
View File
@@ -13,7 +13,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Guarani\data\glass_nohq.paa";
texture="braf\braf_armored\braf_guarani\data\glass_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Guarani\data\glass_as.paa";
texture="braf\braf_armored\braf_guarani\data\glass_as.paa";
uvSource="tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Guarani\data\glass_smdi.paa";
texture="braf\braf_armored\braf_guarani\data\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -150,7 +150,7 @@ class CfgModels
sectionsInherit="";
skeletonName="";
};
class BRAF_Guarani : Default
class braf_guarani : Default
{
skeletonName="Guarani_Skeleton";
sections[]=
@@ -1260,6 +1260,6 @@ class CfgModels
// PLATT
};
};
class BRAF_Guarani_Proxy: BRAF_Guarani{};
class BRAF_Guarani_Wreck: BRAF_Guarani{};
class braf_guarani_proxy: braf_guarani{};
class braf_guarani_wreck: braf_guarani{};
};
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo1_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo1_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\data\camo1_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\data\camo1_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\data\camo1_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo2_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo2_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\data\camo2_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\data\camo2_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\data\camo2_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo3_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\data\camo3_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\data\camo3_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\data\camo3_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\m2_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\m2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\m2_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\m2_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\remaxc_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\remaxc_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\remaxc_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\remaxc_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\remax_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\remax_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\remax_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\remax_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo1_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo1_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\Data\camo1_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\Data\camo1_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\Data\camo1_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo2_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo2_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\Data\camo2_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\Data\camo2_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\Data\camo2_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo3_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\Data\camo3_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\Data\camo3_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\Data\camo3_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_smdi.paa";
uvSource="tex";
class uvTransform
{
+3 -3
View File
@@ -13,7 +13,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\data\glass_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\glass_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\data\glass_as.paa";
texture="braf\braf_armored\braf_lmv\data\glass_as.paa";
uvSource="tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\data\glass_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\data\mirror_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\mirror_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -30,12 +30,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\data\mirror_as.paa";
texture="braf\braf_armored\braf_lmv\data\mirror_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\data\mirror_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\mirror_smdi.paa";
uvSource="tex";
};
class Stage6
+42 -42
View File
@@ -1,13 +1,13 @@
attenuationEffectType="MrapAttenuation";
soundGetIn[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Enter",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_enter",
0.44668359,
1
};
soundGetOut[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Exit",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_exit",
0.44668359,
1,
40
@@ -20,82 +20,82 @@ soundDammage[]=
};
soundEngineOnInt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_start",
0.50118721,
1
};
soundEngineOffInt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_stop",
0.39810717,
1
};
soundEngineOnExt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_start",
1.9952624,
1,
50
};
soundEngineOffExt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_stop",
1.9952624,
1,
50
};
buildCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
buildCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
buildCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
buildCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
buildCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
buildCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
buildCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
buildCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -121,56 +121,56 @@ soundBuildingCrash[]=
};
WoodCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_01",
1.9952624,
1,
75
};
WoodCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_02",
1.9952624,
1,
75
};
WoodCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_03",
1.9952624,
1,
75
};
WoodCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_04",
1.9952624,
1,
75
};
WoodCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_05",
1.9952624,
1,
75
};
WoodCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_06",
1.9952624,
1,
75
};
WoodCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_07",
1.9952624,
1,
75
};
WoodCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_08",
1.9952624,
1,
75
@@ -196,56 +196,56 @@ soundWoodCrash[]=
};
armorCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
armorCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
armorCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
armorCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
armorCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
armorCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
armorCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
armorCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -271,56 +271,56 @@ soundArmorCrash[]=
};
Crash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
Crash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
Crash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
Crash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
Crash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
Crash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
Crash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
Crash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -346,28 +346,28 @@ soundCrashes[]=
};
BushCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_01",
0.63095737,
1,
50
};
BushCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_02",
0.63095737,
1,
50
};
BushCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_03",
0.63095737,
1,
50
};
BushCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_03",
0.63095737,
0.80000001,
50
+55 -55
View File
@@ -1,19 +1,19 @@
class BRAF_LMV_base: Car_F
class braf_lmv_base: Car_F
{
features="Randomization: No <br />Camo selections: 2 - the body, wheels and cover <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 3";
features="randomization: no <br />camo selections: 2 - the body, wheels and cover <br />script door sources: door_lf, door_rf, door_lb, door_rb <br />script animations: none <br />executed scripts: none <br />firing from vehicles: no <br />slingload: slingloadable <br />cargo proxy indexes: 1 to 3";
scope=0; // Permite que o carro apareça no editor (2-sim 0-não).
scopeCurator=0; // Permite que o carro apareça no Zeus (2-sim 0-não).
side=2; // Lado da facção (0-OpFor, 1-Blufor, 2-IndFor, 3-Civil).
_generalMacro="BRAF_LMV_base"; // Nome de referência para uso de macros.
author="BRAF TEAM"; // Autor.
_generalMacro="braf_lmv_base"; // Nome de referência para uso de macros.
author = "BRAF TEAM"; // Autor.
faction="BRAF_Army"; // Facção.
vehicleClass="Car"; // Classe do veículo.
editorSubcategory="EdSubcat_Cars"; // Subcategoria do veículo.
displayName="$STR_braf_iveco_lmv"; // Nome de exibição do Veículo.
model="braf\braf_armored\BRAF_LMV\BRAF_LMV.p3d"; // Modelo 3D do veículo.
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB.jpg"; // Miniatura do veículo quando mostrado no editor.
picture="braf\braf_armored\BRAF_LMV\Data\UI\LMV_Base_ca.paa"; // Miniatura do veículo quando na garagem.
Icon="braf\braf_armored\BRAF_LMV\Data\UI\map_LMV_CA.paa"; // Imagem do ícone do veículo no mapa.
model="braf\braf_armored\braf_lmv\braf_lmv.p3d"; // Modelo 3D do veículo.
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb.jpg"; // Miniatura do veículo quando mostrado no editor.
picture="braf\braf_armored\braf_lmv\data\ui\lmv_base_ca.paa"; // Miniatura do veículo quando na garagem.
Icon="braf\braf_armored\braf_lmv\data\ui\map_lmv_ca.paa"; // Imagem do ícone do veículo no mapa.
mapSize=9.4200001; // Tamanho do ícone no mapa.
nameSound="veh_vehicle_MRAP_s"; // Som reproduzido pela AI ao identificar o veículo.
class SpeechVariants
@@ -309,17 +309,17 @@ class BRAF_LMV_base: Car_F
"",
"",
"",
"braf\braf_armored\BRAF_LMV\Data\Camo1_co.paa", // Textura a ser aplicada
"braf\braf_armored\BRAF_LMV\Data\Camo2_co.paa", // em cada seleção definida acima.
"braf\braf_armored\BRAF_LMV\Data\Camo3_co.paa", //
"braf\braf_armored\BRAF_LMV\Data\Glass_ca.paa" //
"braf\braf_armored\braf_lmv\data\camo1_co.paa", // Textura a ser aplicada
"braf\braf_armored\braf_lmv\data\camo2_co.paa", // em cada seleção definida acima.
"braf\braf_armored\braf_lmv\data\camo3_co.paa", //
"braf\braf_armored\braf_lmv\data\glass_ca.paa" //
};
class TextureSources
{
class EB_01
{
displayName="$STR_braf_ee9_cascavel_cammo_lizard";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"",
@@ -329,12 +329,12 @@ class BRAF_LMV_base: Car_F
"",
"",
"",
"braf\braf_armored\BRAF_LMV\Data\Camo1_co.paa",
"braf\braf_armored\BRAF_LMV\Data\Camo2_co.paa",
"braf\braf_armored\BRAF_LMV\Data\Camo3_co.paa",
"braf\braf_armored\BRAF_LMV\Data\Glass_ca.paa"
"braf\braf_armored\braf_lmv\data\camo1_co.paa",
"braf\braf_armored\braf_lmv\data\camo2_co.paa",
"braf\braf_armored\braf_lmv\data\camo3_co.paa",
"braf\braf_armored\braf_lmv\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
};
armor=200; // Armadura do veículo.
@@ -351,21 +351,21 @@ class BRAF_LMV_base: Car_F
tex[]={};
mat[]=
{
"braf\braf_armored\BRAF_LMV\Data\camo1.rvmat", // material mapeado no modelo.
"braf\braf_armored\BRAF_LMV\Data\damage\camo1_damage.rvmat", // material quando o dano atinge 50%.
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat", // material quando o dano atinge 100%.
"braf\braf_armored\braf_lmv\data\camo1.rvmat", // material mapeado no modelo.
"braf\braf_armored\braf_lmv\data\damage\camo1_damage.rvmat", // material quando o dano atinge 50%.
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat", // material quando o dano atinge 100%.
"braf\braf_armored\BRAF_LMV\Data\camo2.rvmat", // Outro material, segue a ordem
"braf\braf_armored\BRAF_LMV\Data\damage\camo2_damage.rvmat", // definida no hiddenSelections.
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat", //
"braf\braf_armored\braf_lmv\data\camo2.rvmat", // Outro material, segue a ordem
"braf\braf_armored\braf_lmv\data\damage\camo2_damage.rvmat", // definida no hiddenSelections.
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat", //
"braf\braf_armored\BRAF_LMV\Data\camo3.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\camo3_damage.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat",
"braf\braf_armored\braf_lmv\data\camo3.rvmat",
"braf\braf_armored\braf_lmv\data\damage\camo3_damage.rvmat",
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat",
"a3\data_f\glass_veh.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\glass_damage.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\glass_damage.rvmat"
"braf\braf_armored\braf_lmv\data\damage\glass_damage.rvmat",
"braf\braf_armored\braf_lmv\data\damage\glass_damage.rvmat"
};
};
class HitPoints: HitPoints // Pontos para cálculo de dano do veículo
@@ -483,7 +483,7 @@ class BRAF_LMV_base: Car_F
//////////////////////////////////////////////// Definições de tripulação
driverAction="braf_lmv_driver"; //"BRAF_LMV_Driver"; // Pose estática do motorista.
driverAction="braf_lmv_driver"; //"braf_lmv_driver"; // Pose estática do motorista.
driverLeftHandAnimName="drivewheel"; // Seleção que faz a mão esquerda do motorista se mover.
driverRightHandAnimName="drivewheel"; // Seleção que faz a mão direita do motorista se mover.
transportSoldier=4; // Soldados transportados além do motorista.
@@ -519,7 +519,7 @@ class BRAF_LMV_base: Car_F
};
magazines[]=
{
"SmokeLauncherMag", // Magazines das armas especificadas no parâmetro "Weapons".
"SmokeLauncherMag", // magazines das armas especificadas no parâmetro "Weapons".
"SmokeLauncherMag"
};
smokeLauncherGrenadeCount=6; // Número de granadas lançadas a cada disparo.
@@ -803,12 +803,12 @@ class BRAF_LMV_base: Car_F
{
class _xx_BRAF_20Rnd_762x51
{
magazine="BRAF_20Rnd_762x51";
magazine="braf_20rnd_762x51";
count=12;
};
class _xx_BRAF_30Rnd_556x45
{
magazine="BRAF_30Rnd_556x45";
magazine="braf_30rnd_556x45";
count=12;
};
class _xx_HandGrenade
@@ -919,11 +919,11 @@ class BRAF_LMV_base: Car_F
#include "LMV_Sounds.hpp"
#include "\braf\braf_armored\functions\identification_decals.hpp"
};
class BRAF_LMV_Armed_base: BRAF_LMV_base
class braf_lmv_armed_base: braf_lmv_base
{
_generalMacro="BRAF_LMV_Armed_base";
_generalMacro="braf_lmv_armed_base";
displayName="$STR_braf_iveco_lmv_remax";
picture="braf\braf_armored\BRAF_LMV\Data\UI\LMV_RCWS_ca.paa";
picture="braf\braf_armored\braf_lmv\data\ui\lmv_rcws_ca.paa";
unitInfoType="RscUnitInfoTank";
transportSoldier=3;
cost=600000;
@@ -1051,12 +1051,12 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
class Gun_Flash_Rot
{
source="ammorandom";
weapon="BRAF_REMAX_M2";
weapon="braf_remax_m2";
};
class Gun_Recoil
{
source="reload";
weapon="BRAF_REMAX_M2";
weapon="braf_remax_m2";
};
};
animationList[]=
@@ -1151,7 +1151,7 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
};
class Turrets: Turrets
{
class BRAF_MainTurret: MainTurret
class braf_mainturret: MainTurret
{
body="mainTurret";
gun="mainGun";
@@ -1159,29 +1159,29 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
gunEnd="gunEnd";
weapons[]=
{
"BRAF_REMAX_M2",
"braf_remax_m2",
"Laserdesignator_mounted"
};
magazines[]=
{
"BRAF_150Rnd_127x99_M",
"BRAF_150Rnd_127x99_M",
"BRAF_150Rnd_127x99_M",
"BRAF_150Rnd_127x99_M",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"SmokeLauncherMag",
"SmokeLauncherMag",
"Laserbatteries"
};
soundServo[]=
{
"A3\Sounds_F\vehicles\soft\noises\servo_turret_MRAP01",
"a3\sounds_f\vehicles\soft\noises\servo_turret_mrap01",
0.17782794,
1,
10
};
soundServoVertical[]=
{
"A3\Sounds_F\vehicles\soft\noises\servo_turret_MRAP01",
"a3\sounds_f\vehicles\soft\noises\servo_turret_mrap01",
0.17782794,
1,
10
@@ -1196,11 +1196,11 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
gunnerLeftHandAnimName="Stick_L";
gunnerRightHandAnimName="Stick_R";
memoryPointGunnerOptics="rendertarget0_dir";
gunnerOpticsModel="braf\braf_armored\BRAF_Optics_Armored\REMAX\BRAF_remax_gunner_w.p3d";
gunnerOpticsModel="braf\braf_armored\braf_optics_armored\remax\braf_remax_gunner_w.p3d";
discreteDistance[]={100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000};
discreteDistanceInitIndex=2;
selectionFireAnim="zasleh";
turretInfoType="BRAF_RscOptics_REMAX";
turretInfoType="braf_rscoptics_remax";
usePip=1;
minElev=-22.5;
initElev=0;
@@ -1215,7 +1215,7 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
maxFov=1.25;
initAngleX=-5;
};
class OpticsIn: BRAF_REMAX_Gunner_Optics
class OpticsIn: braf_remax_gunner_optics
{
class Wide: Wide
{
@@ -1406,11 +1406,11 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
};
};
};
class BRAF_LMV_EB: BRAF_LMV_base
class braf_lmv_eb: braf_lmv_base
{
forceInGarage=1;
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB.jpg";
_generalMacro="BRAF_LMV_EB";
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb.jpg";
_generalMacro="braf_lmv_eb";
scope=2;
scopeArsenal=2;
scopeCurator=2;
@@ -1422,11 +1422,11 @@ class BRAF_LMV_EB: BRAF_LMV_base
1
};
};
class BRAF_LMV_EB_RCWS: BRAF_LMV_Armed_base
class braf_lmv_eb_rcws: braf_lmv_armed_base
{
forceInGarage=1;
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB_RCWS.jpg";
_generalMacro="BRAF_LMV_EB_RCWS";
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb_rcws.jpg";
_generalMacro="braf_lmv_eb_rcws";
scope=2;
scopeArsenal=2;
scopeCurator=2;
+4 -4
View File
@@ -6,7 +6,7 @@ class CfgSkeletons
skeletonInherit="";
skeletonBones[]={};
};
class BRAF_LMV_Skeleton : Default
class braf_lmv_skeleton : Default
{
SkeletonBones[]=
{
@@ -83,9 +83,9 @@ class CfgModels
sectionsInherit="";
skeletonName = "";
};
class BRAF_LMV : Default
class braf_lmv : Default
{
skeletonName="BRAF_LMV_Skeleton";
skeletonName="braf_lmv_skeleton";
sections[]=
{
"Camo1",
@@ -698,5 +698,5 @@ class CfgModels
//};
};
};
class BRAF_LMV_Wreck: BRAF_LMV{};
class braf_lmv_wreck: braf_lmv{};
};
@@ -11,7 +11,7 @@ class RscPicture;
class RscInGameUI
{
class RscOptics_MBT_01_gunner;
class BRAF_RscOptics_EE9_gunner: RscOptics_MBT_01_gunner
class braf_rscoptics_ee9_gunner: RscOptics_MBT_01_gunner
{
idd=300;
controls[]=
@@ -32,7 +32,7 @@ class RscInGameUI
{
height=0;
};
x="0*(0.01875*SafezoneH)+(SafezoneX+((SafezoneW-SafezoneH)/2))";
x="0*(0.01875*safezoneh)+(safezonex+((safezonew-safezoneh)/2))";
y="0*(0.025*SafezoneH)+(SafezoneY)";
w="53.5*(0.01875*SafezoneH)";
h="40*(0.025*SafezoneH)";
@@ -49,8 +49,8 @@ class RscInGameUI
y="3.5*(0.025*SafezoneH)";
w="6*(0.01875*SafezoneH)";
h="6*(0.025*SafezoneH)";
imageHull="A3\Ui_f\data\IGUI\RscIngameUI\RscOptics\turretIndicatorHull.paa";
imageTurret="A3\Ui_f\data\IGUI\RscIngameUI\RscOptics\turretIndicatorTurret.paa";
imageHull="a3\ui_f\data\igui\rscingameui\rscoptics\turretindicatorhull.paa";
imageTurret="a3\ui_f\data\igui\rscingameui\rscoptics\turretindicatorturret.paa";
imageObsTurret="#(rgb,8,8,3)color(0,0,0,0)";
imageGun="#(rgb,8,8,3)color(0,0,0,0)";
};
@@ -59,7 +59,7 @@ class RscInGameUI
class CA_APC_WFOV_mode_group: RscControlsGroupNoScrollbars
{
idc=163;
x="0*(0.01875*SafezoneH)+(SafezoneX+((SafezoneW-SafezoneH)/2))";
x="0*(0.01875*safezoneh)+(safezonex+((safezonew-safezoneh)/2))";
y="0*(0.025*SafezoneH)+(SafezoneY)";
w="53.5*(0.01875*SafezoneH)";
h="40*(0.025*SafezoneH)";
@@ -83,7 +83,7 @@ class RscInGameUI
class CA_APC_NFOV_mode_group: RscControlsGroupNoScrollbars
{
idc=162;
x="0*(0.01875*SafezoneH)+(SafezoneX+((SafezoneW-SafezoneH)/2))";
x="0*(0.01875*safezoneh)+(safezonex+((safezonew-safezoneh)/2))";
y="0*(0.025*SafezoneH)+(SafezoneY)";
w="53.5*(0.01875*SafezoneH)";
h="40*(0.025*SafezoneH)";
@@ -105,7 +105,7 @@ class RscInGameUI
};
};
};
class BRAF_RscOptics_REMAX: RscOptics_MBT_01_gunner
class braf_rscoptics_remax: RscOptics_MBT_01_gunner
{
idd=300;
controls[]=
@@ -123,7 +123,7 @@ class RscInGameUI
{
height=0;
};
x="0*(0.01875*SafezoneH)+(SafezoneX+((SafezoneW-SafezoneH)/2))";
x="0*(0.01875*safezoneh)+(safezonex+((safezonew-safezoneh)/2))";
y="0*(0.025*SafezoneH)+(SafezoneY)";
w="53.5*(0.01875*SafezoneH)";
h="40*(0.025*SafezoneH)";
@@ -174,8 +174,8 @@ class RscInGameUI
y="4.5*(0.025*SafezoneH)";
w="10*(0.01875*SafezoneH)";
h="10*(0.025*SafezoneH)";
imageHull="A3\Ui_f\data\IGUI\RscIngameUI\RscOptics\turretIndicatorHull.paa";
imageTurret="A3\Ui_f\data\IGUI\RscIngameUI\RscOptics\turretIndicatorTurret.paa";
imageHull="a3\ui_f\data\igui\rscingameui\rscoptics\turretindicatorhull.paa";
imageTurret="a3\ui_f\data\igui\rscingameui\rscoptics\turretindicatorturret.paa";
imageObsTurret="#(rgb,8,8,3)color(0,0,0,0)";
imageGun="#(rgb,8,8,3)color(0,0,0,0)";
};
@@ -199,7 +199,7 @@ class RscInGameUI
};
};
};
class BRAF_Cascavel_Gunner_Optics: Optics_Armored
class braf_cascavel_gunner_optics: Optics_Armored
{
class Wide: RCWSOptics
{
@@ -208,38 +208,38 @@ class BRAF_Cascavel_Gunner_Optics: Optics_Armored
maxFov="(36 / 120)";
visionMode[]={"Normal"};
thermalMode[]={};
gunnerOpticsModel="\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_gunner_w.p3d";
gunnerOpticsModel="\braf\braf_armored\braf_optics_armored\cascavel\braf_optics_gunner_w.p3d";
gunnerOpticsEffect[]={};
};
class Medium: Wide
{
gunnerOpticsModel="\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_gunner_m.p3d";
gunnerOpticsModel="\braf\braf_armored\braf_optics_armored\cascavel\braf_optics_gunner_m.p3d";
initFov="(150 * 0.05625 / 120)";
minFov="(150 * 0.05625 / 120)";
maxFov="(150 * 0.05625 / 120)";
};
//class Narrow: Wide
//{
// gunnerOpticsModel="\braf\braf_armored\BRAF_Optics_Armored\BRAF_optics_gunner_n.p3d";
// gunnerOpticsModel="\braf\braf_armored\braf_optics_armored\braf_optics_gunner_n.p3d";
// initFov="(60 * 0.05625 / 120)";
// minFov="(60 * 0.05625 / 120)";
// maxFov="(60 * 0.05625 / 120)";
//};
};
class BRAF_Cascavel_Periscope_Optics: BRAF_Cascavel_Gunner_Optics
class braf_cascavel_periscope_optics: braf_cascavel_gunner_optics
{
class Wide: Wide
{
gunnerOpticsModel="\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_periscope.p3d";
gunnerOpticsModel="\braf\braf_armored\braf_optics_armored\cascavel\braf_optics_periscope.p3d";
visionMode[]={"Normal"};
thermalMode[]={};
};
class Medium: Wide
{
gunnerOpticsModel="\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_periscope.p3d";
gunnerOpticsModel="\braf\braf_armored\braf_optics_armored\cascavel\braf_optics_periscope.p3d";
};
};
class BRAF_REMAX_Gunner_Optics: Optics_Armored
class braf_remax_gunner_optics: Optics_Armored
{
class Wide: RCWSOptics
{
@@ -263,19 +263,19 @@ class BRAF_REMAX_Gunner_Optics: Optics_Armored
0, //static,
0.95 //blurCoef
};
gunnerOpticsModel="\braf\braf_armored\BRAF_Optics_Armored\REMAX\BRAF_REMAX_gunner_w.p3d";
gunnerOpticsModel="\braf\braf_armored\braf_optics_armored\remax\braf_remax_gunner_w.p3d";
gunnerOpticsEffect[]={};
};
class Medium: Wide
{
gunnerOpticsModel="\braf\braf_armored\BRAF_Optics_Armored\REMAX\BRAF_REMAX_gunner_m.p3d";
gunnerOpticsModel="\braf\braf_armored\braf_optics_armored\remax\braf_remax_gunner_m.p3d";
initFov=0.07;
minFov=0.07;
maxFov=0.07;
};
class Narrow: Wide
{
gunnerOpticsModel="\braf\braf_armored\BRAF_Optics_Armored\REMAX\BRAF_REMAX_gunner_n.p3d";
gunnerOpticsModel="\braf\braf_armored\braf_optics_armored\remax\braf_remax_gunner_n.p3d";
initFov=0.014;
minFov=0.014;
maxFov=0.014;
+15 -15
View File
@@ -1,12 +1,13 @@
class CfgPatches {
class BRAF_Armored {
author = "Braf_Team";
class braf_armored {
author = "BRAF TEAM";
addonRootClass = "A3_Armor_F_Beta";
requiredAddons[] = {
"A3_Armor_F_Beta",
"A3_Soft_F",
"Braf_characters_army",
"braf_characters_army",
"braf_insignia",
"braf_static",
"braf_sounds",
"braf_soft",
};
@@ -19,7 +20,6 @@ class CfgPatches {
"braf_ee9_cascavel_eb",
//"braf_guarani_eb_platt";
//"braf_guarani_eb_ut30br";
//"BRAF_urutu_base";
//"BRAF_astros_base";
};
weapons[] = {"braf_90mm", "braf_remax_m2"};
@@ -27,13 +27,13 @@ class CfgPatches {
};
class DefaultEventHandlers;
#include "BRAF_Armored_Weap\Ammo.hpp"
#include "BRAF_Armored_Weap\Magazines.hpp"
#include "BRAF_Armored_Weap\Weapons.hpp"
#include "Braf_Anims\Braf_anims.hpp"
#include "braf_armored_weap\ammo.hpp"
#include "braf_armored_weap\magazines.hpp"
#include "braf_armored_weap\weapons.hpp"
#include "braf_anims\braf_anims.hpp"
class RCWSOptics;
class Optics_Armored;
#include "BRAF_Optics_Armored\BRAF_Optics.hpp"
#include "braf_optics_armored\braf_optics.hpp"
class SensorTemplatePassiveRadar;
class SensorTemplateAntiRadiation;
class SensorTemplateActiveRadar;
@@ -131,11 +131,11 @@ class CfgVehicles {
class AnimationSources;
class EventHandlers;
};
#include "BRAF_Cascavel\Cascavel_Base.hpp"
#include "BRAF_Guarani\Guarani_Base.hpp"
#include "BRAF_LMV\LMV_Base.hpp"
// #include "BRAF_Astros\Astros_Base.hpp"
// #include "BRAF_Urutu\Urutu_Base.hpp"
#include "braf_cascavel\cascavel_base.hpp"
#include "braf_guarani\guarani_base.hpp"
#include "braf_lmv\lmv_base.hpp"
// #include "braf_astros\astros_base.hpp"
// #include "braf_urutu\urutu_base.hpp"
};
class CfgNonAIVehicles
{
@@ -143,6 +143,6 @@ class CfgNonAIVehicles
class braf_guarani_eb_unarmed_proxy : ProxyRetex
{
hiddenSelections[] = { "RemaxC" };
model = "braf\braf_armored\BRAF_Guarani\BRAF_Guarani_proxy.p3d";
model = "braf\braf_armored\braf_guarani\braf_guarani_proxy.p3d";
};
};