Files
braf/braf_armored/BRAF_Guarani/GuaraniHSelections.hpp
T

63 lines
1.1 KiB
C++

hiddenSelections[]=
{
"fratricide_counter",
"NATOSymbol_currentFraction_first",
"NATOSymbol_currentFraction_second",
"NATOSymbol_type",
"NATOSymbol_size",
"NATOSymbol_superiorFraction_first",
"NATOSymbol_superiorFraction_second",
"Camo1",
"Camo2",
"Camo3",
"remax",
"Glass"
};
hiddenSelectionsTextures[]=
{
"",
"",
"",
"",
"",
"",
"",
"braf\braf_armored\braf_guarani\data\camo1_co.paa",
"braf\braf_armored\braf_guarani\data\camo2_co.paa",
"braf\braf_armored\braf_guarani\data\camo3_co.paa",
"braf\braf_armored\braf_armored_weap\data\remax_co.paa",
"braf\braf_armored\braf_guarani\data\glass_ca.paa"
};
class TextureSources
{
class EB
{
displayName="Brazilian Army";
author = "BRAF TEAM";
textures[]=
{
"",
"",
"",
"",
"",
"",
"",
"braf\braf_armored\braf_guarani\data\camo1_co.paa",
"braf\braf_armored\braf_guarani\data\camo2_co.paa",
"braf\braf_armored\braf_guarani\data\camo3_co.paa",
"braf\braf_armored\braf_armored_weap\data\remax_co.paa",
"braf\braf_armored\braf_guarani\data\glass_ca.paa"
};
factions[]=
{
"BRAF_Army"
};
};
};
textureList[]=
{
"EB",
1
};