fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+4 -4
View File
@@ -2,7 +2,7 @@ class StageTI
{
texture = "braf\braf_tracked\M41\data\large_ti_ca.paa";
texture = "braf\braf_tracked\m41\data\large_ti_ca.paa";
};
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -13,7 +13,7 @@ specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_tracked\M41\data\large_nohq.paa";
texture = "braf\braf_tracked\m41\data\large_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -43,7 +43,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_tracked\M41\data\large_as.paa";
texture = "braf\braf_tracked\m41\data\large_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -53,7 +53,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "braf\braf_tracked\M41\data\large_smdi.paa";
texture = "braf\braf_tracked\m41\data\large_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -28,7 +28,7 @@ class Stage1 {
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_basicArmor_dt.paa";
texture="a3\data_f\destruct\damage_metal_basicarmor_dt.paa";
uvSource = "tex";
class uvTransform
{
+4 -4
View File
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_tracked\M41\data\main_ti_ca.paa";
texture="braf\braf_tracked\m41\data\main_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_tracked\M41\data\main_nohq.paa";
texture="braf\braf_tracked\m41\data\main_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_tracked\M41\data\main_as.paa";
texture="braf\braf_tracked\m41\data\main_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_tracked\M41\data\main_smdi.paa";
texture="braf\braf_tracked\m41\data\main_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -28,7 +28,7 @@ class Stage1 {
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_basicArmor_dt.paa";
texture="a3\data_f\destruct\damage_metal_basicarmor_dt.paa";
uvSource = "tex";
class uvTransform
{
+4 -4
View File
@@ -2,7 +2,7 @@ class StageTI
{
texture = "braf\braf_tracked\M41\data\small_ti_ca.paa";
texture = "braf\braf_tracked\m41\data\small_ti_ca.paa";
};
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -13,7 +13,7 @@ specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_tracked\M41\data\small_nohq.paa";
texture = "braf\braf_tracked\m41\data\small_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -43,7 +43,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_tracked\M41\data\small_as.paa";
texture = "braf\braf_tracked\m41\data\small_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -53,7 +53,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "braf\braf_tracked\M41\data\small_smdi.paa";
texture = "braf\braf_tracked\m41\data\small_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -28,7 +28,7 @@ class Stage1 {
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_basicArmor_dt.paa";
texture="a3\data_f\destruct\damage_metal_basicarmor_dt.paa";
uvSource = "tex";
class uvTransform
{
+4 -4
View File
@@ -2,7 +2,7 @@ class StageTI
{
texture = "braf\braf_tracked\M41\data\track_ti_ca.paa";
texture = "braf\braf_tracked\m41\data\track_ti_ca.paa";
};
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -13,7 +13,7 @@ specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_tracked\M41\data\track_nohq.paa";
texture = "braf\braf_tracked\m41\data\track_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -43,7 +43,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_tracked\M41\data\track_as.paa";
texture = "braf\braf_tracked\m41\data\track_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -53,7 +53,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "braf\braf_tracked\M41\data\track_smdi.paa";
texture = "braf\braf_tracked\m41\data\track_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -28,7 +28,7 @@ class Stage1 {
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_basicArmor_dt.paa";
texture="a3\data_f\destruct\damage_metal_basicarmor_dt.paa";
uvSource = "tex";
class uvTransform
{