fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+40 -40
View File
@@ -1,5 +1,5 @@
class braf_m41_base : Tank_F {
author = "BRAF Team";
class braf_m41_base : Tank_F {
author = "BRAF TEAM";
displayName = "Cadillac M41A";
model = "\braf\braf_tracked\m41\braf_m41a.p3d";
scope = 0;
@@ -70,22 +70,22 @@
stabilizedInAxes = 0;
//Placeholder, trocar para as armas do M41A
weapons[] = {
"BRAF_76mm_M41A",
"BRAF_M1919A4_M41A"
"braf_76mm_m41a",
"braf_m1919a4_m41a"
};
magazines[] = {
"BRAF_11Rnd_76mm_HEAT",
"BRAF_11Rnd_76mm_HEAT",
"BRAF_11Rnd_76mm_HE",
"BRAF_11Rnd_76mm_APFSDS",
"braf_11rnd_76mm_heat",
"braf_11rnd_76mm_heat",
"braf_11rnd_76mm_he",
"braf_11rnd_76mm_apfsds",
"BRAF_200Rnd_762x51_Mix_red",
"BRAF_200Rnd_762x51_Mix_red",
"BRAF_200Rnd_762x51_Mix_red",
"BRAF_200Rnd_762x51_Mix_red",
"BRAF_200Rnd_762x51_Mix_red"
};
soundServo[] = { "A3\Sounds_F\vehicles\armor\noises\servo_armor_gunner", 0.56234133, 1, 50 };
soundServoVertical[] = { "A3\Sounds_F\vehicles\armor\noises\servo_armor_gunner_vertical", 0.56234133, 1, 50 };
soundServo[] = { "a3\sounds_f\vehicles\armor\noises\servo_armor_gunner", 0.56234133, 1, 50 };
soundServoVertical[] = { "a3\sounds_f\vehicles\armor\noises\servo_armor_gunner_vertical", 0.56234133, 1, 50 };
forceHideGunner = 0;
inGunnerMayFire = 1; // set to 0 to let gunner look around the internal compartment if modeled
//viewGunnerInExternal = 1; // Needed to make gunner possible to be killed with penetrating rounds.
@@ -97,7 +97,7 @@
maxVerticalRotSpeed = 0.8;
gunnerOutOpticsModel = "";
gunnerOutOpticsEffect[] = {};
gunnerOpticsModel = "\braf\braf_tracked\BRAF_Tracked_Optics\M41\braf_m41_gunner_optics_w.p3d";
gunnerOpticsModel = "\braf\braf_tracked\braf_tracked_optics\m41\braf_m41_gunner_optics_w.p3d";
gunnerOpticsEffect[] = { "TankGunnerOptics1", "OpticsBlur2", "OpticsCHAbera2" };
gunnerForceOptics = 1;
/*class OpticsIn : braf_m41_gunner_optics {
@@ -115,12 +115,12 @@
minFov = 0.155;
maxFov = 0.155;
visionMode[] = { "Normal" };
gunnerOpticsModel = "\braf\braf_tracked\BRAF_Tracked_Optics\M41\braf_m41_gunner_optics_w.p3d";
gunnerOpticsModel = "\braf\braf_tracked\braf_tracked_optics\m41\braf_m41_gunner_optics_w.p3d";
gunnerOpticsEffect[] = {};
};
class Narrow : Wide //10x
{
gunnerOpticsModel = "\braf\braf_tracked\BRAF_Tracked_Optics\M41\braf_m41_gunner_optics_m.p3d";
gunnerOpticsModel = "\braf\braf_tracked\braf_tracked_optics\m41\braf_m41_gunner_optics_m.p3d";
initFov = 0.047;
minFov = 0.047;
maxFov = 0.047;
@@ -173,8 +173,8 @@
initTurn = 0;
weapons[] = { "SmokeLauncher" };
magazines[] = { "SmokeLauncherMag" };
soundServo[] = { "A3\Sounds_F\vehicles\armor\noises\servo_armor_comm", 1.0, 1, 30 };
soundServoVertical[] = { "A3\Sounds_F\vehicles\armor\noises\servo_armor_comm", 1.0, 1, 30 };
soundServo[] = { "a3\sounds_f\vehicles\armor\noises\servo_armor_comm", 1.0, 1, 30 };
soundServoVertical[] = { "a3\sounds_f\vehicles\armor\noises\servo_armor_comm", 1.0, 1, 30 };
outGunnerMayFire = 0;
inGunnerMayFire = 1;
gunnerAction = "commander_apctracked3_out";
@@ -251,9 +251,9 @@
};
hiddenSelectionsTextures[] = {
"\braf\braf_tracked\m41\data\main_CO.paa",
"\braf\braf_tracked\m41\data\large_CO.paa",
"\braf\braf_tracked\m41\data\small_CO.paa",
"\braf\braf_tracked\m41\data\main_co.paa",
"\braf\braf_tracked\m41\data\large_co.paa",
"\braf\braf_tracked\m41\data\small_co.paa",
};
//Damage materials
@@ -282,18 +282,18 @@
class ebmodern {
displayName = "Brazilian Army (Modern)";
textures[] = {
"\braf\braf_tracked\m41\data\main_CO.paa",
"\braf\braf_tracked\m41\data\large_CO.paa",
"\braf\braf_tracked\m41\data\small_CO.paa",
"\braf\braf_tracked\m41\data\main_co.paa",
"\braf\braf_tracked\m41\data\large_co.paa",
"\braf\braf_tracked\m41\data\small_co.paa",
};
factions[] = {};
};
class ebold {
displayName = "Brazilian Army (Old)";
textures[] = {
"\braf\braf_tracked\m41\data\old\main_CO.paa",
"\braf\braf_tracked\m41\data\old\large_CO.paa",
"\braf\braf_tracked\m41\data\old\small_CO.paa",
"\braf\braf_tracked\m41\data\old\main_co.paa",
"\braf\braf_tracked\m41\data\old\large_co.paa",
"\braf\braf_tracked\m41\data\old\small_co.paa",
};
factions[] = {};
};
@@ -421,11 +421,11 @@
class AnimationSources : AnimationSources {
class recoil_source {
source = "reload";
weapon = "BRAF_90MM_M41C";
weapon = "braf_90mm_m41c";
};
class muzzle_rot_coax {
source = "ammorandom";
weapon = "BRAF_M1919A4_M41A";
weapon = "braf_m1919a4_m41a";
};
};
class VehicleTransport {
@@ -448,9 +448,9 @@ class braf_army_m41a : braf_m41_base {
crew = "braf_army_crewman_regular_2000";
typicalCargo[] = { "braf_army_crewman_regular_2000", "braf_army_crewman_regular_2000", "braf_army_crewman_regular_2000" };
hiddenSelectionsTextures[] = {
"\braf\braf_tracked\m41\data\old\main_CO.paa",
"\braf\braf_tracked\m41\data\old\large_CO.paa",
"\braf\braf_tracked\m41\data\old\small_CO.paa",
"\braf\braf_tracked\m41\data\old\main_co.paa",
"\braf\braf_tracked\m41\data\old\large_co.paa",
"\braf\braf_tracked\m41\data\old\small_co.paa",
};
class TransportBackpacks {
};
@@ -470,7 +470,7 @@ class braf_army_m41a : braf_m41_base {
};
};
//class BRAF_Cascavel_Gunner_Optics;
//class braf_cascavel_gunner_optics;
class braf_army_m41c : braf_m41_base {
editorPreview = "braf\braf_tracked\m41\preview\cwr3_i_m41a1.jpg";
displayName = "Bernardini M41C";
@@ -483,19 +483,19 @@ class braf_army_m41c : braf_m41_base {
typicalCargo[] = { "braf_army_crewman_regular_2000", "braf_army_crewman_regular_2000", "braf_army_crewman_regular_2000" };
class Library {
libTextDesc = "M41 modernized by Bernardini S/A Industria e Comercio for the Brazilian Army. Fitted with a new Saab-Scania DS-14A 04 eight-cylinder diesel engine.";
libTextDesc = "m41 modernized by bernardini s/a industria e comercio for the brazilian army. fitted with a new saab-scania ds-14a 04 eight-cylinder diesel engine.";
};
class Turrets : Turrets {
class MainTurret : MainTurret {
weapons[] = {
"BRAF_90MM_M41C",
"BRAF_MAG_VEH"
"braf_90mm_m41c",
"braf_mag_veh"
};
magazines[] = {
"BRAF_11Rnd_90mm_HEAT_MP",
"BRAF_11Rnd_90mm_HEAT_MP",
"BRAF_11Rnd_90mm_HE_shells",
"BRAF_11Rnd_90mm_HE_shells",
"braf_11rnd_90mm_heat_mp",
"braf_11rnd_90mm_heat_mp",
"braf_11rnd_90mm_he_shells",
"braf_11rnd_90mm_he_shells",
"BRAF_200Rnd_762x51_Mix_red",
"BRAF_200Rnd_762x51_Mix_red",
"BRAF_200Rnd_762x51_Mix_red",
@@ -503,7 +503,7 @@ class braf_army_m41c : braf_m41_base {
"BRAF_200Rnd_762x51_Mix_red"
};
turretInfoType = "RscWeaponRangeZeroing";
gunnerOpticsModel = "\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_gunner_w.p3d";
gunnerOpticsModel = "\braf\braf_armored\braf_optics_armored\cascavel\braf_optics_gunner_w.p3d";
class OpticsIn {
class Wide //3x
{
@@ -517,12 +517,12 @@ class braf_army_m41c : braf_m41_base {
minFov = 0.155;
maxFov = 0.155;
visionMode[] = { "Normal" };
gunnerOpticsModel = "\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_gunner_w.p3d";
gunnerOpticsModel = "\braf\braf_armored\braf_optics_armored\cascavel\braf_optics_gunner_w.p3d";
gunnerOpticsEffect[] = { "TankGunnerOptics1", "OpticsBlur2", "OpticsCHAbera2" };
};
class Narrow : Wide //10x
{
gunnerOpticsModel = "\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_gunner_w.p3d";
gunnerOpticsModel = "\braf\braf_armored\braf_optics_armored\cascavel\braf_optics_gunner_w.p3d";
initFov = 0.047;
minFov = 0.047;
maxFov = 0.047;