fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+1 -1
View File
@@ -123,7 +123,7 @@ class CfgSkeletons
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
};
};
+6 -6
View File
@@ -20,7 +20,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
class Crew;
class braf_LowTripod_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\LowTripod_Gunner.rtm";
file="\braf\braf_static\m101\anim\lowtripod_gunner.rtm";
connectTo[]=
{
"Static_Dead",
@@ -35,7 +35,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_mg_butt: Crew
{
file="\braf\braf_static\m101\Anim\mg_butt.rtm";
file="\braf\braf_static\m101\anim\mg_butt.rtm";
connectTo[]=
{
"Static_Dead",
@@ -50,7 +50,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M2_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\M2_Gunner.rtm";
file="\braf\braf_static\m101\anim\m2_gunner.rtm";
connectTo[]=
{
"Static_Dead",
@@ -65,7 +65,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M119_Commander: Crew
{
file="\braf\braf_static\m101\Anim\M119_Commander.rtm";
file="\braf\braf_static\m101\anim\m119_commander.rtm";
connectTo[]=
{
"Static_Dead",
@@ -74,7 +74,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M119_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\M119_Gunner.rtm";
file="\braf\braf_static\m101\anim\m119_gunner.rtm";
connectTo[]=
{
"Static_Dead",
@@ -83,7 +83,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M119_Cargo: Crew
{
file="\braf\braf_static\m101\Anim\M119_Cargo.rtm";
file="\braf\braf_static\m101\anim\m119_cargo.rtm";
connectTo[]=
{
"Static_Dead",
+45 -44
View File
@@ -2,10 +2,11 @@
#include "cfgMovesBasic.hpp"
class CfgPatches
{
class BRAF_m101
class braf_m101
{
units[] = {"BRAF_m101_105mm"};
weapons[] = {"BRAF_canhao_105mm"};
author = "BRAF TEAM";
units[] = {"braf_m101_105mm"};
weapons[] = {"braf_canhao_105mm"};
requiredVersion = 0.01;
requiredAddons[] = {"A3_Weapons_F_Mark"};
};
@@ -20,7 +21,7 @@ class CfgAmmo
class Sh_155mm_AMOS : ShellBase
{
};
class BRAF_Base_HE : Sh_155mm_AMOS
class braf_base_he : Sh_155mm_AMOS
{
cost = 100;
artilleryLock = 1;
@@ -35,7 +36,7 @@ class CfgAmmo
indirectHit = 65;
indirectHitRange = 15;
};
class BRAF_Base_WP : BRAF_Base_HE
class braf_base_wp : braf_base_he
{
hit = 60;
typicalSpeed = 1300;
@@ -53,11 +54,11 @@ class CfgAmmo
// soundHit[] = {"\ca\weapons\data\sound\explosion\grenade_new1",3.16228,1};
};
class Sh_155mm_AMOS_LG;
class BRAF_Base_LASER : Sh_155mm_AMOS_LG
class braf_base_laser : Sh_155mm_AMOS_LG
{
};
class Flare_82mm_AMOS_White;
class BRAF_Base_ILLUM : Flare_82mm_AMOS_White
class braf_base_illum : Flare_82mm_AMOS_White
{
hit = 8;
indirectHit = 0;
@@ -75,7 +76,7 @@ class CfgAmmo
CraterEffects = "";
};
class Smoke_120mm_AMOS_White;
class BRAF_Base_SMOKE : Smoke_120mm_AMOS_White
class braf_base_smoke : Smoke_120mm_AMOS_White
{
hit = 8;
typicalSpeed = 1300;
@@ -93,16 +94,16 @@ class CfgAmmo
CraterEffects = "";
};
class Sh_120mm_APFSDS;
class BRAF_Base_AT : Sh_120mm_APFSDS
class braf_base_at : Sh_120mm_APFSDS
{
allowAgainstInfantry = 1;
typicalSpeed = 1300;
airfriction = "-3.96e-005";
hit = 350;
model = "\A3\Weapons_f\Data\bullettracer\shell_tracer_green";
model = "\a3\weapons_f\data\bullettracer\shell_tracer_green";
};
class BRAF_105mm_HE : Sh_155mm_AMOS
class braf_105mm_he : Sh_155mm_AMOS
{
artilleryLock = 1;
typicalSpeed = 1300;
@@ -111,7 +112,7 @@ class CfgAmmo
indirectHitRange = 25;
};
class BRAF_105mm_WP : BRAF_105mm_HE
class braf_105mm_wp : braf_105mm_he
{
hit = 60;
typicalSpeed = 1300;
@@ -121,10 +122,10 @@ class CfgAmmo
ExplosionEffects = "WPExplosion";
CraterEffects = "ExploAmmoCrater";
};
class BRAF_105mm_LASER : Sh_155mm_AMOS_LG
class braf_105mm_laser : Sh_155mm_AMOS_LG
{
};
class BRAF_105mm_ILLUM : Flare_82mm_AMOS_White
class braf_105mm_illum : Flare_82mm_AMOS_White
{
hit = 8;
typicalSpeed = 1300;
@@ -141,7 +142,7 @@ class CfgAmmo
tracerStartTime = 0.1;
tracerEndTime = 2.3;
};
class BRAF_105mm_SMOKE : Smoke_120mm_AMOS_White
class braf_105mm_smoke : Smoke_120mm_AMOS_White
{
hit = 8;
typicalSpeed = 1300;
@@ -170,40 +171,40 @@ class CfgMagazines
{
};
class 32Rnd_155mm_Mo_shells;
class BRAF_30Rnd_105mmHE_m101 : 32Rnd_155mm_Mo_shells // VehicleMagazine
class braf_30rnd_105mmhe_m101 : 32Rnd_155mm_Mo_shells // VehicleMagazine
{
scope = 2;
displayName = "105mm HE";
ammo = "BRAF_105mm_HE";
ammo = "braf_105mm_he";
count = 30;
nameSound = "heat";
initSpeed = 1100;
displayNameShort = "FRAG HE";
muzzleImpulseFactor[] = {0.65, 0.65};
};
class BRAF_30Rnd_105mmwp_m101 : BRAF_30Rnd_105mmHE_m101
class braf_30rnd_105mmwp_m101 : braf_30rnd_105mmhe_m101
{
displayName = "105mm WP";
displayNameShort = "WP";
ammo = "BRAF_105mm_WP";
ammo = "braf_105mm_wp";
};
class BRAF_30Rnd_105mmLASER_m101 : BRAF_30Rnd_105mmHE_m101
class braf_30rnd_105mmlaser_m101 : braf_30rnd_105mmhe_m101
{
displayName = "105mm Laser Guided";
displayNameShort = "Laser Guided";
ammo = "BRAF_105mm_LASER";
ammo = "braf_105mm_laser";
};
class BRAF_30Rnd_105mmsmoke_m101 : BRAF_30Rnd_105mmHE_m101
class braf_30rnd_105mmsmoke_m101 : braf_30rnd_105mmhe_m101
{
displayName = "105mm Smoke";
displayNameShort = "Smoke";
ammo = "BRAF_105mm_SMOKE";
ammo = "braf_105mm_smoke";
};
class BRAF_30Rnd_105mmilum_m101 : BRAF_30Rnd_105mmHE_m101
class braf_30rnd_105mmilum_m101 : braf_30rnd_105mmhe_m101
{
displayName = "105mm Ilumination";
displayNameShort = "Ilumination";
ammo = "BRAF_105mm_ILLUM";
ammo = "braf_105mm_illum";
};
};
@@ -270,34 +271,34 @@ class cfgWeapons
};
};
};
class BRAF_canhao_105mm : braf_w_d30
class braf_canhao_105mm : braf_w_d30
{
scope = 1;
dlc = "BRAF";
author = "BRAF";
author = "BRAF TEAM";
displayName = m101 105mm Cannon;
magazines[] =
{
"BRAF_30Rnd_105mmHE_m101",
"BRAF_30Rnd_105mmwp_m101",
"BRAF_30Rnd_105mmLASER_m101",
"BRAF_30Rnd_105mmsmoke_m101",
"BRAF_30Rnd_105mmilum_m101"};
"braf_30rnd_105mmhe_m101",
"braf_30rnd_105mmwp_m101",
"braf_30rnd_105mmlaser_m101",
"braf_30rnd_105mmsmoke_m101",
"braf_30rnd_105mmilum_m101"};
};
class braf_w_m101 : braf_w_d30
{
scope = 1;
dlc = "BRAF";
author = "BRAF";
author = "BRAF TEAM";
displayName = M101 105mm cc;
magazines[] =
{
"BRAF_30Rnd_105mmHE_m101",
"BRAF_30Rnd_105mmwp_m101",
"BRAF_30Rnd_105mmsmoke_m101",
"BRAF_30Rnd_105mmilum_m101"};
"braf_30rnd_105mmhe_m101",
"braf_30rnd_105mmwp_m101",
"braf_30rnd_105mmsmoke_m101",
"braf_30rnd_105mmilum_m101"};
};
};
@@ -330,21 +331,21 @@ class CfgVehicles
{
};
class BRAF_m101_105mm : StaticCannon
class braf_m101_105mm : StaticCannon
{
scope = 2;
scopeCurator = 2;
artilleryScanner = 1;
dlc = "BRAF";
author = "BRAF";
author = "BRAF TEAM";
availableForSupportTypes[] = {"Artillery"};
model = "\braf\braf_static\m101\BRAF_m101.p3d";
model = "\braf\braf_static\m101\braf_m101.p3d";
displayName = M101 105mm;
picture = "\braf\braf_static\m114\ico\m119_ca.paa";
icon = "\braf\braf_static\m114\ico\icomap_m119_ca.paa";
slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1", "SlingLoadCargo2", "SlingLoadCargo3", "SlingLoadCargo4"};
side = 2;
faction = BRAF_ARMY;
faction = braf_army;
crew = "braf_Soldier";
transportSoldier = 2;
typicalCargo[] = {"braf_Soldier", "braf_Soldier"};
@@ -357,7 +358,7 @@ class CfgVehicles
class recoil_source
{
source = "reload";
weapon = "BRAF_canhao_105mm";
weapon = "braf_canhao_105mm";
};
class mainGunT_source
{
@@ -449,8 +450,8 @@ class CfgVehicles
gunnerGetInAction = "";
gunnerGetOutAction = "";
gunnerForceOptics = 0;
weapons[] = {"BRAF_canhao_105mm"};
magazines[] = {"BRAF_30Rnd_105mmHE_m101", "BRAF_30Rnd_105mmwp_m101", "BRAF_30Rnd_105mmLASER_m101", "BRAF_30Rnd_105mmsmoke_m101", "BRAF_30Rnd_105mmilum_m101"};
weapons[] = {"braf_canhao_105mm"};
magazines[] = {"braf_30rnd_105mmhe_m101", "braf_30rnd_105mmwp_m101", "braf_30rnd_105mmlaser_m101", "braf_30rnd_105mmsmoke_m101", "braf_30rnd_105mmilum_m101"};
class ViewOptics : ViewOptics
{
initFov = 0.155;
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M101\data\m101_1_nohq.paa";
texture = "braf\braf_static\m101\data\m101_1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M101\data\m101_1_smdi.paa";
texture = "braf\braf_static\m101\data\m101_1_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M101\data\m101_2_nohq.paa";
texture = "braf\braf_static\m101\data\m101_2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M101\data\m101_2_smdi.paa";
texture = "braf\braf_static\m101\data\m101_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M101\data\m101_ext_nohq.paa";
texture = "braf\braf_static\m101\data\m101_ext_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M101\data\m101_ext_smdi.paa";
texture = "braf\braf_static\m101\data\m101_ext_smdi.paa";
uvSource = "tex";
class uvTransform
{
+8 -8
View File
@@ -7,7 +7,7 @@ class cfgSkeletons
skeletonInherit = "";
skeletonBones[] = {};
};
class BRAF_m101StaticWeapon: Default
class braf_m101staticweapon: Default
{
isDiscrete=1;
skeletonInherit="Default";
@@ -27,10 +27,10 @@ class cfgSkeletons
"damagehideRecoil","recoil"
};
};
class BRAF_m101: BRAF_m101StaticWeapon
class braf_m101: braf_m101staticweapon
{
isDiscrete = 1;
skeletonInherit = "BRAF_m101StaticWeapon";
skeletonInherit = "braf_m101staticweapon";
skeletonBones[]=
{
"leftT","",
@@ -51,13 +51,13 @@ class CfgModels
sectionsInherit="";
skeletonName = "";
};
class BRAF_m101StaticWeapon: Default
class braf_m101staticweapon: Default
{
sections[]=
{
"zasleh","zbytek"
};
skeletonName="BRAF_m101StaticWeapon";
skeletonName="braf_m101staticweapon";
class Animations
{
class MainTurret
@@ -162,7 +162,7 @@ class CfgModels
};
};
class BRAF_m101Cannon: BRAF_m101StaticWeapon
class braf_m101cannon: braf_m101staticweapon
{
class Animations: Animations
{
@@ -271,9 +271,9 @@ class CfgModels
// recoils shake END
};
};
class BRAF_m101: BRAF_m101Cannon
class braf_m101: braf_m101cannon
{
skeletonName="BRAF_m101";
skeletonName="braf_m101";
class Animations
{
class MainTurret
+6 -6
View File
@@ -20,7 +20,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
class Crew;
class braf_LowTripod_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\LowTripod_Gunner.rtm";
file="\braf\braf_static\m101\anim\lowtripod_gunner.rtm";
connectTo[]=
{
"Static_Dead",
@@ -35,7 +35,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_mg_butt: Crew
{
file="\braf\braf_static\m101\Anim\mg_butt.rtm";
file="\braf\braf_static\m101\anim\mg_butt.rtm";
connectTo[]=
{
"Static_Dead",
@@ -50,7 +50,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M2_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\M2_Gunner.rtm";
file="\braf\braf_static\m101\anim\m2_gunner.rtm";
connectTo[]=
{
"Static_Dead",
@@ -65,7 +65,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M119_Commander: Crew
{
file="\braf\braf_static\m101\Anim\M119_Commander.rtm";
file="\braf\braf_static\m101\anim\m119_commander.rtm";
connectTo[]=
{
"Static_Dead",
@@ -74,7 +74,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M119_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\M119_Gunner.rtm";
file="\braf\braf_static\m101\anim\m119_gunner.rtm";
connectTo[]=
{
"Static_Dead",
@@ -83,7 +83,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M119_Cargo: Crew
{
file="\braf\braf_static\m101\Anim\M119_Cargo.rtm";
file="\braf\braf_static\m101\anim\m119_cargo.rtm";
connectTo[]=
{
"Static_Dead",
+6 -5
View File
@@ -4,6 +4,7 @@ class CfgPatches
{
class braf_m114
{
author = "BRAF TEAM";
units[] = {"braf_m114_155mm"};
weapons[] = {"braf_canhao_155mm"};
requiredVersion = 0.01;
@@ -99,7 +100,7 @@ class CfgAmmo
typicalSpeed = 1300;
airfriction = "-3.96e-005";
hit = 350;
model = "\A3\Weapons_f\Data\bullettracer\shell_tracer_green";
model = "\a3\weapons_f\data\bullettracer\shell_tracer_green";
};
class braf_155mm_HE : Sh_155mm_AMOS
@@ -274,7 +275,7 @@ class cfgWeapons
{
scope = 1;
dlc = "BRAF";
author = "BRAF";
author = "BRAF TEAM";
displayName = M114 155mm Cannon;
magazines[] =
@@ -289,7 +290,7 @@ class cfgWeapons
{
scope = 1;
dlc = "BRAF";
author = "BRAF";
author = "BRAF TEAM";
displayName = M114 155mm cc;
magazines[] =
@@ -325,7 +326,7 @@ class CfgVehicles
scopeCurator = 2;
artilleryScanner = 1;
dlc = "BRAF";
author = "BRAF";
author = "BRAF TEAM";
availableForSupportTypes[] = {"Artillery"};
model = "\braf\braf_static\m114\braf_m114.p3d";
displayName = M114 155mm;
@@ -333,7 +334,7 @@ class CfgVehicles
icon = "\braf\braf_static\m114\ico\icomap_m119_ca.paa";
slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1", "SlingLoadCargo2", "SlingLoadCargo3", "SlingLoadCargo4"};
side = 2;
faction = BRAF_ARMY;
faction = braf_army;
crew = "braf_Soldier";
transportSoldier = 2;
typicalCargo[] = {"braf_Soldier", "braf_Soldier"};
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_nohq.paa";
texture = "braf\braf_static\m114\data\m114_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_smdi.paa";
texture = "braf\braf_static\m114\data\m114_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_1_nohq.paa";
texture = "braf\braf_static\m114\data\m114_1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_1_smdi.paa";
texture = "braf\braf_static\m114\data\m114_1_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_3_nohq.paa";
texture = "braf\braf_static\m114\data\m114_3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_3_smdi.paa";
texture = "braf\braf_static\m114\data\m114_3_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_toc_nohq.paa";
texture = "braf\braf_static\m114\data\m114_toc_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_toc_smdi.paa";
texture = "braf\braf_static\m114\data\m114_toc_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_static\M114\data\m119_ti_ca.paa";
texture="braf\braf_static\m114\data\m119_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="super";
VertexShaderID="super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
texture="braf\braf_static\m114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_static\M114\data\body_smdi.paa";
texture="braf\braf_static\m114\data\body_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
texture="braf\braf_static\m114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_static\M114\data\damage_metal_basicArmor_dt.paa";
texture="braf\braf_static\m114\data\damage_metal_basicarmor_dt.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_static\M114\data\body_smdi.paa";
texture="braf\braf_static\m114\data\body_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
texture="braf\braf_static\m114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_static\M114\data\destruct_plech_half_dt.paa";
texture="braf\braf_static\m114\data\destruct_plech_half_dt.paa";
uvSource="tex";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="braf\braf_static\M114\data\destruct_plech_full_mc.paa";
texture="braf\braf_static\m114\data\destruct_plech_full_mc.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_static\M114\data\destruct_plech_full_smdi.paa";
texture="braf\braf_static\m114\data\destruct_plech_full_smdi.paa";
uvSource="tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\zelena_nohq.paa";
texture = "braf\braf_static\m114\data\zelena_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\zelena_smdi.paa";
texture = "braf\braf_static\m114\data\zelena_smdi.paa";
uvSource = "tex";
class uvTransform
{
+8 -8
View File
@@ -7,7 +7,7 @@ class cfgSkeletons
skeletonInherit = "";
skeletonBones[] = {};
};
class BRAF_M114StaticWeapon: Default
class braf_m114staticweapon: Default
{
isDiscrete=1;
skeletonInherit="Default";
@@ -27,10 +27,10 @@ class cfgSkeletons
"damagehideRecoil","recoil"
};
};
class BRAF_M114: BRAF_M114StaticWeapon
class braf_m114: braf_m114staticweapon
{
isDiscrete = 1;
skeletonInherit = "BRAF_M114StaticWeapon";
skeletonInherit = "braf_m114staticweapon";
skeletonBones[]=
{
"leftT","",
@@ -51,13 +51,13 @@ class CfgModels
sectionsInherit="";
skeletonName = "";
};
class BRAF_M114StaticWeapon: Default
class braf_m114staticweapon: Default
{
sections[]=
{
"zasleh","zbytek"
};
skeletonName="BRAF_M114StaticWeapon";
skeletonName="braf_m114staticweapon";
class Animations
{
class MainTurret
@@ -162,7 +162,7 @@ class CfgModels
};
};
class BRAF_M114Cannon: BRAF_M114StaticWeapon
class braf_m114cannon: braf_m114staticweapon
{
class Animations: Animations
{
@@ -271,9 +271,9 @@ class CfgModels
// recoils shake END
};
};
class BRAF_M114: BRAF_M114Cannon
class braf_m114: braf_m114cannon
{
skeletonName="BRAF_M114";
skeletonName="braf_m114";
class Animations
{
class MainTurret