fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+55 -55
View File
@@ -45,13 +45,13 @@ class CfgVehicles
class AnimationSources;
};
class Offroad_01_base_F: car_f {};
class BRAF_LR_01_Base: Offroad_01_base_F
class braf_lr_01_base: Offroad_01_base_F
{
selectionBackLights = "zadni svetlo";
selectionBrakeLights = "brzdove svetlo";
model = "braf\braf_soft\braf_land_rover\braf_LR.p3d"; /// simple path to model
picture = "braf\braf_soft\braf_land_rover\DATA\UI\Picture_lr_CA.paa"; /// just some icon in command bar
icon = "braf\braf_soft\braf_land_rover\data\UI\icon_lr_transport_ca.paa"; /// icon in map // imcompleto precisa ser feito
model = "braf\braf_soft\braf_land_rover\braf_lr.p3d"; /// simple path to model
picture = "braf\braf_soft\braf_land_rover\data\ui\picture_lr_ca.paa"; /// just some icon in command bar
icon = "braf\braf_soft\braf_land_rover\data\ui\icon_lr_transport_ca.paa"; /// icon in map // imcompleto precisa ser feito
vehicleClass = "BRAF_Car";
displayName = "Defender 110 SW"; /// displayed in Editor
@@ -220,16 +220,16 @@ class CfgVehicles
mat[]=
{
"braf\braf_soft\braf_land_rover\data\braf_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_base_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_base_destruct.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_base_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_base_destruct.rvmat",
"braf\braf_soft\braf_land_rover\data\braf_landrover_glass.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_glass_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_glass_destruct.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_glass_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_glass_destruct.rvmat",
/*"braf\braf_soft\braf_land_rover\data\LR_Special.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_Special_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_Special_destruct.rvmat",*/
/*"braf\braf_soft\braf_land_rover\data\lr_special.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_special_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_special_destruct.rvmat",*/
"a3\data_f\default.rvmat", "a3\data_f\default.rvmat",
"a3\data_f\default_destruct.rvmat"
@@ -302,7 +302,7 @@ class CfgVehicles
/*
// Must be kept as fail-safe in case of issue with the function
hiddenSelectionsTextures[]={"\A3\Weapons_F\Data\placeholder_co.paa"}; /// we could use any texture to cover the car
hiddenSelectionsTextures[]={"\a3\weapons_f\data\placeholder_co.paa"}; /// we could use any texture to cover the car
// Definition of texture sources (skins), used for the VhC (Vehicle customization)
// Also, because the Garage uses the VhC, it will make them available from the garage
@@ -312,11 +312,11 @@ class CfgVehicles
class red // Source class
{
displayName="Red"; // name displayed, among other, from the garage
author=$STR_A3_Bohemia_Interactive; // Author of the skin
author = "BRAF TEAM"; // Author of the skin
textures[]=// List of textures, in the same order as the hiddenSelections definition
{
"braf\braf_soft\braf_land_rover\data\BRAF_LANDROVER_BASE_co.paa",
"braf\braf_soft\braf_land_rover\data\BRAF_EB_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_landrover_base_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_eb_landrover_co.paa",
};
};
@@ -458,19 +458,19 @@ class CfgVehicles
};
};
/*class BRAF_LR_110_SW: BRAF_LR_Base {
/*class braf_lr_110_sw: BRAF_LR_Base {
forceInGarage=1; // This will force the garage to display this vehicle, otherwise it won't because it shares the same p3d as the previous
scopeCurator=2;
faction = "BRAF_ARMY";
faction = "braf_army";
side = 2;
scope = 2;
typicalcargo[] = {};
displayname = "Land Rover 110 SW";
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\BRAF_LANDROVER_BASE_co.paa",
"braf\braf_soft\braf_land_rover\data\BRAF_EB_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_landrover_base_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_eb_landrover_co.paa",
};
class Turrets {
@@ -505,13 +505,13 @@ class CfgVehicles
// Derivate from the base class
class BRAF_LR110_Hardtop: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_hardtop: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_soldier_light"; /// we need someone to fit into the car
side = 2; /// civilian car should be on civilian side
faction = "BRAF_ARMY"; /// and with civilian faction
faction = "braf_army"; /// and with civilian faction
displayName = "Land Rover 110 SW (Hard Top)";
hiddenSelections[] =
@@ -521,13 +521,13 @@ class CfgVehicles
};
hiddenSelectionsTextures[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat"
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat"
};
animationList[] =
@@ -544,13 +544,13 @@ class CfgVehicles
};
};
class BRAF_LR110_CIV: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_civ: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_soldier_light"; /// we need someone to fit into the car
side = 3; /// civilian car should be on civilian side
faction = "BRAF_CIV"; /// and with civilian faction
faction = "braf_civ"; /// and with civilian faction
displayName = "Land Rover 110 SW (Hard Top)";
animationList[] =
@@ -569,7 +569,7 @@ class CfgVehicles
};
class BRAF_LR110_gendarmerie: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_gendarmerie: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
@@ -585,13 +585,13 @@ class CfgVehicles
};
hiddenSelectionsTextures[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_landrover_GENout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_landrover_GENin_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_GEN_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_GEN_landrover_in.rvmat"
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat"
};
animationList[] =
@@ -610,7 +610,7 @@ class CfgVehicles
};
};
class BRAF_LR110_UN: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_un: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
@@ -626,13 +626,13 @@ class CfgVehicles
};
hiddenSelectionsTextures[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_UN_out_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_UN_in_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_un_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_un_in.rvmat"
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in.rvmat"
};
animationList[] =
@@ -649,26 +649,26 @@ class CfgVehicles
};
};
class BRAF_LR_softtop_4d: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr_softtop_4d: braf_lr_01_base /// some class that is going to be visible in editor
{
model = "braf\braf_soft\braf_land_rover\bRAF_LR_softtop_4d"; /// simple path to model
model = "braf\braf_soft\braf_land_rover\braf_lr_softtop_4d"; /// simple path to model
scope = 2; /// makes the car visible in editor
displayname = "Land Rover 110 SW (Soft Top)" ; /// displayed in Editor
scopeCurator=2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_Soldier_light_naval"; /// we need someone to fit into the car
side = 2;
faction = "BRAF_ARMY";
faction = "braf_army";
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
};
hiddenSelectionsMaterials[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
};
@@ -687,26 +687,26 @@ class CfgVehicles
};
class BRAF_LR_softtop_4d_armed: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr_softtop_4d_armed: braf_lr_01_base /// some class that is going to be visible in editor
{
model = "braf\braf_soft\braf_land_rover\BRAF_LR_softtop_4d_armed"; /// simple path to model
model = "braf\braf_soft\braf_land_rover\braf_lr_softtop_4d_armed"; /// simple path to model
scope = 2; /// makes the car visible in editor
displayname = "Land Rover 110 (ARMED)" ; /// displayed in Editor
scopeCurator=2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_Soldier_light_naval"; /// we need someone to fit into the car
side = 2;
faction = "BRAF_ARMY";
faction = "braf_army";
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
};
hiddenSelectionsMaterials[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
};
@@ -726,9 +726,9 @@ class CfgVehicles
};
/*
class BRAF_LR110_SW_01_Special_F: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_sw_01_special_f: braf_lr_01_base /// some class that is going to be visible in editor
{
model = "braf\braf_soft\braf_land_rover\bRAF_LR_navy.p3d"; /// simple path to model
model = "braf\braf_soft\braf_land_rover\braf_lr_navy.p3d"; /// simple path to model
forceInGarage=1; // This will force the garage to display this vehicle, otherwise it won't because it shares the same p3d as the previous
displayName="Defender 110 SW (Open)";
scope=2; /// makes the car visible in editor
@@ -739,8 +739,8 @@ class CfgVehicles
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\Skins\BRAF_FN_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\lr_special_FN_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\braf_fn_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\lr_special_fn_co.paa"
};
};*/