fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -45,13 +45,13 @@ class CfgVehicles
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class AnimationSources;
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};
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class Offroad_01_base_F: car_f {};
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class BRAF_LR_01_Base: Offroad_01_base_F
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class braf_lr_01_base: Offroad_01_base_F
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{
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selectionBackLights = "zadni svetlo";
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selectionBrakeLights = "brzdove svetlo";
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model = "braf\braf_soft\braf_land_rover\braf_LR.p3d"; /// simple path to model
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picture = "braf\braf_soft\braf_land_rover\DATA\UI\Picture_lr_CA.paa"; /// just some icon in command bar
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icon = "braf\braf_soft\braf_land_rover\data\UI\icon_lr_transport_ca.paa"; /// icon in map // imcompleto precisa ser feito
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model = "braf\braf_soft\braf_land_rover\braf_lr.p3d"; /// simple path to model
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picture = "braf\braf_soft\braf_land_rover\data\ui\picture_lr_ca.paa"; /// just some icon in command bar
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icon = "braf\braf_soft\braf_land_rover\data\ui\icon_lr_transport_ca.paa"; /// icon in map // imcompleto precisa ser feito
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vehicleClass = "BRAF_Car";
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displayName = "Defender 110 SW"; /// displayed in Editor
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@@ -220,16 +220,16 @@ class CfgVehicles
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mat[]=
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{
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"braf\braf_soft\braf_land_rover\data\braf_landrover_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\LR_base_damage.rvmat",
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"braf\braf_soft\braf_land_rover\data\LR_base_destruct.rvmat",
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"braf\braf_soft\braf_land_rover\data\lr_base_damage.rvmat",
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"braf\braf_soft\braf_land_rover\data\lr_base_destruct.rvmat",
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"braf\braf_soft\braf_land_rover\data\braf_landrover_glass.rvmat",
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"braf\braf_soft\braf_land_rover\data\LR_glass_damage.rvmat",
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"braf\braf_soft\braf_land_rover\data\LR_glass_destruct.rvmat",
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"braf\braf_soft\braf_land_rover\data\lr_glass_damage.rvmat",
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"braf\braf_soft\braf_land_rover\data\lr_glass_destruct.rvmat",
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/*"braf\braf_soft\braf_land_rover\data\LR_Special.rvmat",
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"braf\braf_soft\braf_land_rover\data\LR_Special_damage.rvmat",
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"braf\braf_soft\braf_land_rover\data\LR_Special_destruct.rvmat",*/
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/*"braf\braf_soft\braf_land_rover\data\lr_special.rvmat",
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"braf\braf_soft\braf_land_rover\data\lr_special_damage.rvmat",
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"braf\braf_soft\braf_land_rover\data\lr_special_destruct.rvmat",*/
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"a3\data_f\default.rvmat", "a3\data_f\default.rvmat",
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"a3\data_f\default_destruct.rvmat"
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@@ -302,7 +302,7 @@ class CfgVehicles
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/*
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// Must be kept as fail-safe in case of issue with the function
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hiddenSelectionsTextures[]={"\A3\Weapons_F\Data\placeholder_co.paa"}; /// we could use any texture to cover the car
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hiddenSelectionsTextures[]={"\a3\weapons_f\data\placeholder_co.paa"}; /// we could use any texture to cover the car
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// Definition of texture sources (skins), used for the VhC (Vehicle customization)
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// Also, because the Garage uses the VhC, it will make them available from the garage
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@@ -312,11 +312,11 @@ class CfgVehicles
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class red // Source class
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{
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displayName="Red"; // name displayed, among other, from the garage
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author=$STR_A3_Bohemia_Interactive; // Author of the skin
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author = "BRAF TEAM"; // Author of the skin
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textures[]=// List of textures, in the same order as the hiddenSelections definition
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{
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"braf\braf_soft\braf_land_rover\data\BRAF_LANDROVER_BASE_co.paa",
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"braf\braf_soft\braf_land_rover\data\BRAF_EB_landrover_co.paa",
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"braf\braf_soft\braf_land_rover\data\braf_landrover_base_co.paa",
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"braf\braf_soft\braf_land_rover\data\braf_eb_landrover_co.paa",
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};
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};
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@@ -458,19 +458,19 @@ class CfgVehicles
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};
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};
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/*class BRAF_LR_110_SW: BRAF_LR_Base {
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/*class braf_lr_110_sw: BRAF_LR_Base {
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forceInGarage=1; // This will force the garage to display this vehicle, otherwise it won't because it shares the same p3d as the previous
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scopeCurator=2;
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faction = "BRAF_ARMY";
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faction = "braf_army";
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side = 2;
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scope = 2;
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typicalcargo[] = {};
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displayname = "Land Rover 110 SW";
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hiddenSelectionsTextures[] = {
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"braf\braf_soft\braf_land_rover\data\BRAF_LANDROVER_BASE_co.paa",
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"braf\braf_soft\braf_land_rover\data\BRAF_EB_landrover_co.paa",
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"braf\braf_soft\braf_land_rover\data\braf_landrover_base_co.paa",
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"braf\braf_soft\braf_land_rover\data\braf_eb_landrover_co.paa",
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};
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class Turrets {
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@@ -505,13 +505,13 @@ class CfgVehicles
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// Derivate from the base class
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class BRAF_LR110_Hardtop: BRAF_LR_01_Base /// some class that is going to be visible in editor
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class braf_lr110_hardtop: braf_lr_01_base /// some class that is going to be visible in editor
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{
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scope = 2; /// makes the car visible in editor
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scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
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crew = "braf_soldier_light"; /// we need someone to fit into the car
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side = 2; /// civilian car should be on civilian side
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faction = "BRAF_ARMY"; /// and with civilian faction
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faction = "braf_army"; /// and with civilian faction
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displayName = "Land Rover 110 SW (Hard Top)";
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hiddenSelections[] =
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@@ -521,13 +521,13 @@ class CfgVehicles
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};
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hiddenSelectionsTextures[] =
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{
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa"
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa"
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};
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hiddenSelectionsMaterials[] =
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{
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat"
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat"
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};
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animationList[] =
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@@ -544,13 +544,13 @@ class CfgVehicles
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};
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};
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class BRAF_LR110_CIV: BRAF_LR_01_Base /// some class that is going to be visible in editor
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class braf_lr110_civ: braf_lr_01_base /// some class that is going to be visible in editor
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{
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scope = 2; /// makes the car visible in editor
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scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
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crew = "braf_soldier_light"; /// we need someone to fit into the car
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side = 3; /// civilian car should be on civilian side
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faction = "BRAF_CIV"; /// and with civilian faction
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faction = "braf_civ"; /// and with civilian faction
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displayName = "Land Rover 110 SW (Hard Top)";
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animationList[] =
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@@ -569,7 +569,7 @@ class CfgVehicles
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};
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class BRAF_LR110_gendarmerie: BRAF_LR_01_Base /// some class that is going to be visible in editor
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class braf_lr110_gendarmerie: braf_lr_01_base /// some class that is going to be visible in editor
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{
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scope = 2; /// makes the car visible in editor
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scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
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@@ -585,13 +585,13 @@ class CfgVehicles
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};
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hiddenSelectionsTextures[] =
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{
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"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_landrover_GENout_co.paa",
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"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_landrover_GENin_co.paa"
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"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_co.paa",
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"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_co.paa"
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};
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hiddenSelectionsMaterials[] =
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{
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"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_GEN_landrover_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_GEN_landrover_in.rvmat"
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"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat"
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};
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animationList[] =
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@@ -610,7 +610,7 @@ class CfgVehicles
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};
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};
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class BRAF_LR110_UN: BRAF_LR_01_Base /// some class that is going to be visible in editor
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class braf_lr110_un: braf_lr_01_base /// some class that is going to be visible in editor
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{
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scope = 2; /// makes the car visible in editor
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scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
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@@ -626,13 +626,13 @@ class CfgVehicles
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};
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hiddenSelectionsTextures[] =
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{
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"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_UN_out_co.paa",
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"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_UN_in_co.paa"
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"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out_co.paa",
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"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_co.paa"
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};
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hiddenSelectionsMaterials[] =
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{
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"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_un_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_un_in.rvmat"
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"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in.rvmat"
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};
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animationList[] =
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@@ -649,26 +649,26 @@ class CfgVehicles
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};
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};
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class BRAF_LR_softtop_4d: BRAF_LR_01_Base /// some class that is going to be visible in editor
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class braf_lr_softtop_4d: braf_lr_01_base /// some class that is going to be visible in editor
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{
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model = "braf\braf_soft\braf_land_rover\bRAF_LR_softtop_4d"; /// simple path to model
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model = "braf\braf_soft\braf_land_rover\braf_lr_softtop_4d"; /// simple path to model
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scope = 2; /// makes the car visible in editor
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displayname = "Land Rover 110 SW (Soft Top)" ; /// displayed in Editor
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scopeCurator=2; // scope 2 means it's available in Zeus mode (0 means hidden)
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crew = "braf_Soldier_light_naval"; /// we need someone to fit into the car
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side = 2;
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faction = "BRAF_ARMY";
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faction = "braf_army";
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hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
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hiddenSelectionsTextures[] = {
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa",
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
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};
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hiddenSelectionsMaterials[] = {
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat",
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
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};
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@@ -687,26 +687,26 @@ class CfgVehicles
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};
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class BRAF_LR_softtop_4d_armed: BRAF_LR_01_Base /// some class that is going to be visible in editor
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class braf_lr_softtop_4d_armed: braf_lr_01_base /// some class that is going to be visible in editor
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{
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model = "braf\braf_soft\braf_land_rover\BRAF_LR_softtop_4d_armed"; /// simple path to model
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model = "braf\braf_soft\braf_land_rover\braf_lr_softtop_4d_armed"; /// simple path to model
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scope = 2; /// makes the car visible in editor
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displayname = "Land Rover 110 (ARMED)" ; /// displayed in Editor
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scopeCurator=2; // scope 2 means it's available in Zeus mode (0 means hidden)
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crew = "braf_Soldier_light_naval"; /// we need someone to fit into the car
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side = 2;
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faction = "BRAF_ARMY";
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faction = "braf_army";
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hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
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hiddenSelectionsTextures[] = {
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa",
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
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};
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hiddenSelectionsMaterials[] = {
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat",
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
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"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
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};
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@@ -726,9 +726,9 @@ class CfgVehicles
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};
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/*
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class BRAF_LR110_SW_01_Special_F: BRAF_LR_01_Base /// some class that is going to be visible in editor
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class braf_lr110_sw_01_special_f: braf_lr_01_base /// some class that is going to be visible in editor
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{
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model = "braf\braf_soft\braf_land_rover\bRAF_LR_navy.p3d"; /// simple path to model
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model = "braf\braf_soft\braf_land_rover\braf_lr_navy.p3d"; /// simple path to model
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forceInGarage=1; // This will force the garage to display this vehicle, otherwise it won't because it shares the same p3d as the previous
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displayName="Defender 110 SW (Open)";
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scope=2; /// makes the car visible in editor
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@@ -739,8 +739,8 @@ class CfgVehicles
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hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
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hiddenSelectionsTextures[] = {
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"braf\braf_soft\braf_land_rover\data\Skins\BRAF_FN_landrover_co.paa",
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"braf\braf_soft\braf_land_rover\data\Skins\lr_special_FN_co.paa"
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"braf\braf_soft\braf_land_rover\data\skins\braf_fn_landrover_co.paa",
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"braf\braf_soft\braf_land_rover\data\skins\lr_special_fn_co.paa"
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};
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};*/
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