fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,12 +1,17 @@
class CfgPatches
{
class BRAF_LR110_F
class braf_lr110_f
{
author = "BRAF TEAM";
// List of units defined in this "PBO"
units[]=
{
"BRAF_LR_110_SW","BRAF_LR110_SW_01_Special_F"
"BRAF_LR110_Hardtop",
"BRAF_LR110_CIV",
"BRAF_LR110_gendarmerie",
"BRAF_LR110_UN",
"braf_lr_softtop_4d",
"braf_lr_softtop_4d_armed"
};
weapons[]={};
requiredVersion=0.1;
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_nohq.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_as.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_smdi.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -73,10 +73,10 @@ class Stage6
};
class Stage7
{
texture="A3\data_f\env_land_co.paa";
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};
class StageTI
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_base_ti_ca.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_base_ti_ca.paa";
};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -24,7 +24,7 @@ class Stage1
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_tankArmor_dt.tga";
texture="a3\data_f\destruct\damage_metal_tankarmor_dt.tga";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture="a3\data_f\Destruct\destruct_plech_full_mc.tga";
texture="a3\data_f\destruct\destruct_plech_full_mc.tga";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_tankArmor_dt.tga";
texture="a3\data_f\destruct\damage_metal_tankarmor_dt.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\data_f\Destruct\destr_glass_armour2_full_NOHQ.tga";
texture="a3\data_f\destruct\destr_glass_armour2_full_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_basicarmor_dt";
texture="a3\data_f\destruct\damage_metal_basicarmor_dt";
uvSource="tex";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="a3\data_f\Destruct\destr_glass_armour2_full_CA.tga";
texture="a3\data_f\destruct\destr_glass_armour2_full_ca.tga";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="BRAF\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverout_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENout_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\cfn\braf_landrover_navy_in_co.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\cfn\braf_landrover_navy_in_co.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_landrover_navy_out_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\cfn\braf_landrover_navy_out_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\hiaf\braf_landrover_hiaf_in_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\hiaf\braf_landrover_hiaf_out_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_out_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_un_in_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_un_in_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -11,7 +11,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_extraparts_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -47,7 +47,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_extraparts_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -59,7 +59,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_extraparts_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_glass_nohq.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_glass_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_glass_smdi.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -1,5 +1,5 @@
class BIS_AddonInfo
{
author="Bento";
author = "BRAF TEAM";
timepacked="1711545759";
};
@@ -3,18 +3,18 @@
class C_BRAF_LR110_SW
{
displayName = "Army";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
};
};
@@ -22,18 +22,18 @@
class C_BRAF_LR110_CFN
{
displayName = "Navy";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_landrover_navy_out_co.paa",
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\cfn\braf_landrover_navy_out_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_CFN_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\cfn\braf_cfn_landrover_in.rvmat",
};
};
@@ -43,18 +43,18 @@
class C_BRAF_LR_110_GEN
{
displayName = "Gendarmerie";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENout_co.paa",
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat",
};
@@ -64,18 +64,18 @@
class C_BRAF_LR_110_UN
{
displayName = "UN";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_UN_out_co.paa",
"braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_UN_in_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat",
};
@@ -85,22 +85,22 @@
class C_BRAF_LR_110_HIAF
{
displayName = "HIAF";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\HIAF\braf_landrover_HIAF_out_co.paa",
"braf\braf_soft\braf_land_rover\Data\Skins\HIAF\braf_landrover_HIAF_in_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_out_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_in_co.paa"
};
};
class C_BRAF_LR_110_white
{
displayName = "White";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\braf_landrover_out_co.paa",
"braf\braf_soft\braf_land_rover\Data\braf_landrover_in_co.paa"
"braf\braf_soft\braf_land_rover\data\braf_landrover_out_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_landrover_in_co.paa"
};
};
+55 -55
View File
@@ -45,13 +45,13 @@ class CfgVehicles
class AnimationSources;
};
class Offroad_01_base_F: car_f {};
class BRAF_LR_01_Base: Offroad_01_base_F
class braf_lr_01_base: Offroad_01_base_F
{
selectionBackLights = "zadni svetlo";
selectionBrakeLights = "brzdove svetlo";
model = "braf\braf_soft\braf_land_rover\braf_LR.p3d"; /// simple path to model
picture = "braf\braf_soft\braf_land_rover\DATA\UI\Picture_lr_CA.paa"; /// just some icon in command bar
icon = "braf\braf_soft\braf_land_rover\data\UI\icon_lr_transport_ca.paa"; /// icon in map // imcompleto precisa ser feito
model = "braf\braf_soft\braf_land_rover\braf_lr.p3d"; /// simple path to model
picture = "braf\braf_soft\braf_land_rover\data\ui\picture_lr_ca.paa"; /// just some icon in command bar
icon = "braf\braf_soft\braf_land_rover\data\ui\icon_lr_transport_ca.paa"; /// icon in map // imcompleto precisa ser feito
vehicleClass = "BRAF_Car";
displayName = "Defender 110 SW"; /// displayed in Editor
@@ -220,16 +220,16 @@ class CfgVehicles
mat[]=
{
"braf\braf_soft\braf_land_rover\data\braf_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_base_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_base_destruct.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_base_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_base_destruct.rvmat",
"braf\braf_soft\braf_land_rover\data\braf_landrover_glass.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_glass_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_glass_destruct.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_glass_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_glass_destruct.rvmat",
/*"braf\braf_soft\braf_land_rover\data\LR_Special.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_Special_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_Special_destruct.rvmat",*/
/*"braf\braf_soft\braf_land_rover\data\lr_special.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_special_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_special_destruct.rvmat",*/
"a3\data_f\default.rvmat", "a3\data_f\default.rvmat",
"a3\data_f\default_destruct.rvmat"
@@ -302,7 +302,7 @@ class CfgVehicles
/*
// Must be kept as fail-safe in case of issue with the function
hiddenSelectionsTextures[]={"\A3\Weapons_F\Data\placeholder_co.paa"}; /// we could use any texture to cover the car
hiddenSelectionsTextures[]={"\a3\weapons_f\data\placeholder_co.paa"}; /// we could use any texture to cover the car
// Definition of texture sources (skins), used for the VhC (Vehicle customization)
// Also, because the Garage uses the VhC, it will make them available from the garage
@@ -312,11 +312,11 @@ class CfgVehicles
class red // Source class
{
displayName="Red"; // name displayed, among other, from the garage
author=$STR_A3_Bohemia_Interactive; // Author of the skin
author = "BRAF TEAM"; // Author of the skin
textures[]=// List of textures, in the same order as the hiddenSelections definition
{
"braf\braf_soft\braf_land_rover\data\BRAF_LANDROVER_BASE_co.paa",
"braf\braf_soft\braf_land_rover\data\BRAF_EB_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_landrover_base_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_eb_landrover_co.paa",
};
};
@@ -458,19 +458,19 @@ class CfgVehicles
};
};
/*class BRAF_LR_110_SW: BRAF_LR_Base {
/*class braf_lr_110_sw: BRAF_LR_Base {
forceInGarage=1; // This will force the garage to display this vehicle, otherwise it won't because it shares the same p3d as the previous
scopeCurator=2;
faction = "BRAF_ARMY";
faction = "braf_army";
side = 2;
scope = 2;
typicalcargo[] = {};
displayname = "Land Rover 110 SW";
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\BRAF_LANDROVER_BASE_co.paa",
"braf\braf_soft\braf_land_rover\data\BRAF_EB_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_landrover_base_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_eb_landrover_co.paa",
};
class Turrets {
@@ -505,13 +505,13 @@ class CfgVehicles
// Derivate from the base class
class BRAF_LR110_Hardtop: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_hardtop: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_soldier_light"; /// we need someone to fit into the car
side = 2; /// civilian car should be on civilian side
faction = "BRAF_ARMY"; /// and with civilian faction
faction = "braf_army"; /// and with civilian faction
displayName = "Land Rover 110 SW (Hard Top)";
hiddenSelections[] =
@@ -521,13 +521,13 @@ class CfgVehicles
};
hiddenSelectionsTextures[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat"
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat"
};
animationList[] =
@@ -544,13 +544,13 @@ class CfgVehicles
};
};
class BRAF_LR110_CIV: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_civ: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_soldier_light"; /// we need someone to fit into the car
side = 3; /// civilian car should be on civilian side
faction = "BRAF_CIV"; /// and with civilian faction
faction = "braf_civ"; /// and with civilian faction
displayName = "Land Rover 110 SW (Hard Top)";
animationList[] =
@@ -569,7 +569,7 @@ class CfgVehicles
};
class BRAF_LR110_gendarmerie: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_gendarmerie: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
@@ -585,13 +585,13 @@ class CfgVehicles
};
hiddenSelectionsTextures[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_landrover_GENout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_landrover_GENin_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_GEN_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_GEN_landrover_in.rvmat"
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat"
};
animationList[] =
@@ -610,7 +610,7 @@ class CfgVehicles
};
};
class BRAF_LR110_UN: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_un: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
@@ -626,13 +626,13 @@ class CfgVehicles
};
hiddenSelectionsTextures[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_UN_out_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_UN_in_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_un_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_un_in.rvmat"
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in.rvmat"
};
animationList[] =
@@ -649,26 +649,26 @@ class CfgVehicles
};
};
class BRAF_LR_softtop_4d: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr_softtop_4d: braf_lr_01_base /// some class that is going to be visible in editor
{
model = "braf\braf_soft\braf_land_rover\bRAF_LR_softtop_4d"; /// simple path to model
model = "braf\braf_soft\braf_land_rover\braf_lr_softtop_4d"; /// simple path to model
scope = 2; /// makes the car visible in editor
displayname = "Land Rover 110 SW (Soft Top)" ; /// displayed in Editor
scopeCurator=2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_Soldier_light_naval"; /// we need someone to fit into the car
side = 2;
faction = "BRAF_ARMY";
faction = "braf_army";
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
};
hiddenSelectionsMaterials[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
};
@@ -687,26 +687,26 @@ class CfgVehicles
};
class BRAF_LR_softtop_4d_armed: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr_softtop_4d_armed: braf_lr_01_base /// some class that is going to be visible in editor
{
model = "braf\braf_soft\braf_land_rover\BRAF_LR_softtop_4d_armed"; /// simple path to model
model = "braf\braf_soft\braf_land_rover\braf_lr_softtop_4d_armed"; /// simple path to model
scope = 2; /// makes the car visible in editor
displayname = "Land Rover 110 (ARMED)" ; /// displayed in Editor
scopeCurator=2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_Soldier_light_naval"; /// we need someone to fit into the car
side = 2;
faction = "BRAF_ARMY";
faction = "braf_army";
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
};
hiddenSelectionsMaterials[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
};
@@ -726,9 +726,9 @@ class CfgVehicles
};
/*
class BRAF_LR110_SW_01_Special_F: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_sw_01_special_f: braf_lr_01_base /// some class that is going to be visible in editor
{
model = "braf\braf_soft\braf_land_rover\bRAF_LR_navy.p3d"; /// simple path to model
model = "braf\braf_soft\braf_land_rover\braf_lr_navy.p3d"; /// simple path to model
forceInGarage=1; // This will force the garage to display this vehicle, otherwise it won't because it shares the same p3d as the previous
displayName="Defender 110 SW (Open)";
scope=2; /// makes the car visible in editor
@@ -739,8 +739,8 @@ class CfgVehicles
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\Skins\BRAF_FN_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\lr_special_FN_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\braf_fn_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\lr_special_fn_co.paa"
};
};*/
+9 -9
View File
@@ -104,7 +104,7 @@ class CfgSkeletons
"glass4","damageHide",
};
};
class BRAF_LR: Car
class braf_lr: Car
{
skeletonInherit="Car";
skeletonBones[]=
@@ -464,9 +464,9 @@ class CfgModels
};
};
class BRAF_LR: Car
class braf_lr: Car
{
skeletonName = "BRAF_LR";
skeletonName = "braf_lr";
sectionsInherit = "Car";
sections[]=
{
@@ -648,9 +648,9 @@ class CfgModels
};
};
class BRAF_LR_softtop_4d: BRAF_LR {
class braf_lr_softtop_4d: braf_lr {
skeletonName = "BRAF_LR";
skeletonName = "braf_lr";
sectionsInherit = "Car";
sections[]=
{
@@ -817,9 +817,9 @@ class CfgModels
};
class BRAF_LR_softtop_4d_armed: BRAF_LR {
class braf_lr_softtop_4d_armed: braf_lr {
skeletonName = "BRAF_LR";
skeletonName = "braf_lr";
sectionsInherit = "Car";
sections[]=
{
@@ -986,9 +986,9 @@ class CfgModels
};
/*class BRAF_LR_navy: BRAF_LR
/*class braf_lr_navy: braf_lr
{
skeletonName = "BRAF_LR";
skeletonName = "braf_lr";
sectionsInherit = "Car";
sections[]=
{
+76 -76
View File
@@ -1,31 +1,31 @@
attenuationEffectType = "CarAttenuation"; //Attenuation in interior (Link to Attenuation.hpp in folder SOUNDS_F)
soundGetIn[]={"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_door",db-5,1};
soundGetOut[]={"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_door",db-5,1, 40};
soundGetIn[]={"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_door",db-5,1};
soundGetOut[]={"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_door",db-5,1, 40};
soundDammage[]={"", db-5, 1};
soundEngineOnInt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_start", db-8, 1.0};
soundEngineOnExt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_start", db-7, 1.0, 200};
soundEngineOffInt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_stop", db-8, 1.0};
soundEngineOffExt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_stop", db-7, 1.0, 200};
soundEngineOnInt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_start", db-8, 1.0};
soundEngineOnExt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_start", db-7, 1.0, 200};
soundEngineOffInt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_stop", db-8, 1.0};
soundEngineOffExt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_stop", db-7, 1.0, 200};
/* ---- CRASHES START ---- */
buildCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
buildCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
buildCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
buildCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
buildCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
buildCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
buildCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
buildCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
WoodCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
soundWoodCrash[]={woodCrash0, 0.25, woodCrash1, 0.25, woodCrash2, 0.25, woodCrash3, 0.25};
armorCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
armorCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
armorCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
armorCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
armorCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
armorCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
armorCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
armorCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
/* ---- CRASHES END ---- */
@@ -73,43 +73,43 @@ class Sounds
class Idle_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_idle", db-13, 1, 150};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_idle", db-13, 1, 150};
frequency = 0.9 + HZ_IDLE*0.2;
volume = engineOn*camPos*VOLUME_IDLE;
};
class Engine
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_1400rpm", db-11,1, 200};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_1400rpm", db-11,1, 200};
frequency = 0.8 + HZ_RPM1*0.2;
volume = engineOn*camPos*VOLUME_RPM1;
};
class Engine1_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2000rpm", db-9,1, 240};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2000rpm", db-9,1, 240};
frequency = 0.8 + HZ_RPM2*0.2;
volume = engineOn*camPos*VOLUME_RPM2;
};
class Engine2_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2600rpm", db-8,1, 280};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2600rpm", db-8,1, 280};
frequency = 0.8 + HZ_RPM3*0.2;
volume = engineOn*camPos*VOLUME_RPM3;
};
class Engine3_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3200rpm", db-7,1, 320};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3200rpm", db-7,1, 320};
frequency = 0.8 + HZ_RPM4*0.2;
volume = engineOn*camPos*VOLUME_RPM4;
};
class Engine4_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3600rpm", db-6,1, 360};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3600rpm", db-6,1, 360};
frequency = 0.8 + HZ_RPM5*0.2;
volume = engineOn*camPos*VOLUME_RPM5;
};
class Engine5_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_4000rpm", db-5,1, 420};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_4000rpm", db-5,1, 420};
frequency = 0.95 + HZ_RPM6*0.15;
volume = engineOn*camPos*VOLUME_RPM6;
};
@@ -118,43 +118,43 @@ class Sounds
class IdleThrust
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_idle_exhaust", db-6,1, 200};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_idle_exhaust", db-6,1, 200};
frequency = 0.9 + HZ_IDLE*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_IDLE;
};
class EngineThrust
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_1400rpm_exhaust", db-5,1, 250};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_1400rpm_exhaust", db-5,1, 250};
frequency = 0.8 + HZ_RPM1*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM1;
};
class Engine1_Thrust_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2000rpm_exhaust", db-4,1, 280};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2000rpm_exhaust", db-4,1, 280};
frequency = 0.8 + HZ_RPM2*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM2;
};
class Engine2_Thrust_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2600rpm_exhaust", db-3,1, 320};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2600rpm_exhaust", db-3,1, 320};
frequency = 0.8 + HZ_RPM3*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM3;
};
class Engine3_Thrust_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3200rpm_exhaust", db-2,1, 360};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3200rpm_exhaust", db-2,1, 360};
frequency = 0.8 + HZ_RPM4*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM4;
};
class Engine4_Thrust_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3600rpm_exhaust", db0,1, 400};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3600rpm_exhaust", db0,1, 400};
frequency = 0.8 + HZ_RPM5*0.3;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM5;
};
class Engine5_Thrust_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_4000rpm_exhaust", db2,1, 450};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_4000rpm_exhaust", db2,1, 450};
frequency = 0.9 + HZ_RPM6*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM6;
};
@@ -165,43 +165,43 @@ class Sounds
class Idle_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_idle", db-15, 1};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_idle", db-15, 1};
frequency = 0.9 + HZ_IDLE*0.2;
volume = engineOn*(1-camPos)*VOLUME_IDLE;
};
class Engine_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_1000rpm", db-14,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_1000rpm", db-14,1 };
frequency = 0.8 + HZ_RPM1*0.2;
volume = engineOn*(1-camPos)*VOLUME_RPM1;
};
class Engine1_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2000rpm", db-12,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2000rpm", db-12,1 };
frequency = 0.8 + HZ_RPM2*0.2;
volume = engineOn*(1-camPos)*VOLUME_RPM2;
};
class Engine2_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2600rpm", db-11,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2600rpm", db-11,1 };
frequency = 0.8 + HZ_RPM3*0.2;
volume = engineOn*(1-camPos)*VOLUME_RPM3;
};
class Engine3_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_3200rpm", db-10,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_3200rpm", db-10,1 };
frequency = 0.8 + HZ_RPM4*0.2;
volume = engineOn*(1-camPos)*VOLUME_RPM4;
};
class Engine4_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_4000rpm", db-9,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_4000rpm", db-9,1 };
frequency = 0.8 + HZ_RPM5*0.2;
volume = engineOn*(1-camPos)*VOLUME_RPM5;
};
class Engine5_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_5000rpm", db-6,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_5000rpm", db-6,1 };
frequency = 0.95 + HZ_RPM6*0.15;
volume = engineOn*(1-camPos)*VOLUME_RPM6;
};
@@ -210,43 +210,43 @@ class Sounds
class IdleThrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_idle_exhaust", db-10,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_idle_exhaust", db-10,1 };
frequency = 0.9 + HZ_IDLE*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_IDLE;
};
class EngineThrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_1000rpm_exhaust", db-9,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_1000rpm_exhaust", db-9,1 };
frequency = 0.8 + HZ_RPM1*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM1;
};
class Engine1_Thrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2000rpm_exhaust", db-8,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2000rpm_exhaust", db-8,1 };
frequency = 0.8 + HZ_RPM2*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM2;
};
class Engine2_Thrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2600rpm_exhaust", db-7,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2600rpm_exhaust", db-7,1 };
frequency = 0.8 + HZ_RPM3*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM3;
};
class Engine3_Thrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_3200rpm_exhaust", db-6,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_3200rpm_exhaust", db-6,1 };
frequency = 0.8 + HZ_RPM4*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM4;
};
class Engine4_Thrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_4000rpm_exhaust", db-5,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_4000rpm_exhaust", db-5,1 };
frequency = 0.8 + HZ_RPM5*0.3;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM5;
};
class Engine5_Thrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_5000rpm_exhaust", db-4,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_5000rpm_exhaust", db-4,1 };
frequency = 0.9 + HZ_RPM6*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM6;
};
@@ -265,43 +265,43 @@ class Sounds
class TiresRockOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_dirt_soft_1", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext-tires-sand1", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_dirt_soft_2", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext-tires-mud2", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_gravel_1", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_asfalt_2", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3", db-8, 1.0, 90};
sound[] = {"a3\sounds_f\vehicles\soft\noises\noise_ext_car_3", db-8, 1.0, 90};
frequency = "1";
volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])";
};
@@ -312,43 +312,43 @@ class Sounds
class TiresRockIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_dirt_soft_1", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int-tires-sand2", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_dirt_soft_2", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int-tires-mud2", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_gravel_1", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_asfalt_2", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3", db-12, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\noises\noise_int_car_3", db-12, 1.0};
frequency = "1";
volume = "(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)"; //Definition of inside sounds
};
@@ -361,27 +361,27 @@ class Sounds
class breaking_ext_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80};
frequency = 1;
volume = engineOn*camPos*asphalt*(LongSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
};
class acceleration_ext_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
frequency = 1;
volume = engineOn*camPos*asphalt*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 2]);
};
class turn_left_ext_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
frequency = 1;
volume = engineOn*camPos*asphalt*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[2, 15]);
};
class turn_right_ext_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
frequency = 1;
volume = engineOn*camPos*asphalt*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
};
@@ -392,25 +392,25 @@ class Sounds
class breaking_ext_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60};
frequency = 1;
volume = engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[-0.1, -0.4])*(Speed Factor[1, 15]);
};
class acceleration_ext_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60};
frequency = 1;
volume = engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 1]);
};
class turn_left_ext_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
frequency = 1;
volume = engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[1, 15]);
};
class turn_right_ext_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
frequency = 1;
volume = engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[1, 15]);
};
@@ -422,25 +422,25 @@ class Sounds
class breaking_int_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1};
frequency = 1;
volume = engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
};
class acceleration_int_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
frequency = 1;
volume = engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 2]);
};
class turn_left_int_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
frequency = 1;
volume = engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[2, 15]);
};
class turn_right_int_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
frequency = 1;
volume = engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
};
@@ -450,25 +450,25 @@ class Sounds
/*--------------------------------------------------------------------------------------------*/
class breaking_int_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1};
frequency = 1;
volume = engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[-01, -0.4])*(Speed Factor[2, 15]);
};
class acceleration_int_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1};
frequency = 1;
volume = engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 2]);
};
class turn_left_int_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
frequency = 1;
volume = engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[2, 15]);
};
class turn_right_int_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
frequency = 1;
volume = engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
};