fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -1,12 +1,17 @@
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class CfgPatches
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{
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class BRAF_LR110_F
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class braf_lr110_f
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{
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author = "BRAF TEAM";
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// List of units defined in this "PBO"
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units[]=
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{
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"BRAF_LR_110_SW","BRAF_LR110_SW_01_Special_F"
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"BRAF_LR110_Hardtop",
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"BRAF_LR110_CIV",
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"BRAF_LR110_gendarmerie",
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"BRAF_LR110_UN",
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"braf_lr_softtop_4d",
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"braf_lr_softtop_4d_armed"
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};
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weapons[]={};
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requiredVersion=0.1;
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_nohq.paa";
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texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_as.paa";
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texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_smdi.paa";
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texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -73,10 +73,10 @@ class Stage6
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};
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class Stage7
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{
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texture="A3\data_f\env_land_co.paa";
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texture="a3\data_f\env_land_co.paa";
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uvSource="none";
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};
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class StageTI
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{
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texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_base_ti_ca.paa";
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texture="braf\braf_soft\braf_land_rover\data\braf_landrover_base_ti_ca.paa";
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};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
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texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -24,7 +24,7 @@ class Stage1
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};
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class Stage2
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{
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texture="a3\data_f\Destruct\damage_metal_tankArmor_dt.tga";
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texture="a3\data_f\destruct\damage_metal_tankarmor_dt.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -36,7 +36,7 @@ class Stage2
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};
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class Stage3
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{
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texture="a3\data_f\Destruct\destruct_plech_full_mc.tga";
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texture="a3\data_f\destruct\destruct_plech_full_mc.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
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texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
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texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -20,7 +20,7 @@ class Stage1
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};
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class Stage2
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{
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texture="a3\data_f\Destruct\damage_metal_tankArmor_dt.tga";
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texture="a3\data_f\destruct\damage_metal_tankarmor_dt.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
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texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
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texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="a3\data_f\Destruct\destr_glass_armour2_full_NOHQ.tga";
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texture="a3\data_f\destruct\destr_glass_armour2_full_nohq.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -20,7 +20,7 @@ class Stage1
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};
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class Stage2
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{
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texture="a3\data_f\Destruct\damage_metal_basicarmor_dt";
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texture="a3\data_f\destruct\damage_metal_basicarmor_dt";
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uvSource="tex";
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class uvTransform
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{
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@@ -32,7 +32,7 @@ class Stage2
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};
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class Stage3
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{
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texture="a3\data_f\Destruct\destr_glass_armour2_full_CA.tga";
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texture="a3\data_f\destruct\destr_glass_armour2_full_ca.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="BRAF\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
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texture="braf\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_smdi.paa";
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texture = "braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -81,5 +81,5 @@ class Stage7
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// FIXME TeTeT
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// class StageTI
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// {
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// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
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// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
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// };
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverout_smdi.paa";
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texture = "braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -81,5 +81,5 @@ class Stage7
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// FIXME TeTeT
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// class StageTI
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// {
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// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
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// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
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// };
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_nohq.paa";
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texture = "braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_smdi.paa";
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texture = "braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -81,5 +81,5 @@ class Stage7
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// FIXME TeTeT
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// class StageTI
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// {
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// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
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// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
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// };
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENout_smdi.paa";
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texture = "braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -81,5 +81,5 @@ class Stage7
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// FIXME TeTeT
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// class StageTI
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// {
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// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
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// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
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// };
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_soft\braf_land_rover\Data\Skins\cfn\braf_landrover_navy_in_co.paa";
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texture = "braf\braf_soft\braf_land_rover\data\skins\cfn\braf_landrover_navy_in_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -81,5 +81,5 @@ class Stage7
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// FIXME TeTeT
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// class StageTI
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// {
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// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
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// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
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// };
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
|
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};
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class Stage4
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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@@ -58,7 +58,7 @@ class Stage4
|
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};
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class Stage5
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{
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texture = "braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_landrover_navy_out_smdi.paa";
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texture = "braf\braf_soft\braf_land_rover\data\skins\cfn\braf_landrover_navy_out_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -81,5 +81,5 @@ class Stage7
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// FIXME TeTeT
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// class StageTI
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// {
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// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
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// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
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// };
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
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texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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@@ -58,7 +58,7 @@ class Stage4
|
||||
};
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class Stage5
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||||
{
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texture = "braf\braf_soft\braf_land_rover\Data\Skins\hiaf\braf_landrover_hiaf_in_smdi.paa";
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||||
texture = "braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_in_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -81,5 +81,5 @@ class Stage7
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -46,7 +46,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -58,7 +58,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\hiaf\braf_landrover_hiaf_out_smdi.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_out_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -81,5 +81,5 @@ class Stage7
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -46,7 +46,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -58,7 +58,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_un_in_smdi.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -81,5 +81,5 @@ class Stage7
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -46,7 +46,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -58,7 +58,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_un_in_smdi.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -81,5 +81,5 @@ class Stage7
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
@@ -11,7 +11,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_nohq.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_extraparts_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -47,7 +47,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_as.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_extraparts_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -59,7 +59,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_smdi.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_extraparts_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_glass_nohq.paa";
|
||||
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_glass_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -56,7 +56,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_glass_smdi.paa";
|
||||
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -46,7 +46,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -58,7 +58,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_smdi.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -81,5 +81,5 @@ class Stage7
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -46,7 +46,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -58,7 +58,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
|
||||
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
class BIS_AddonInfo
|
||||
{
|
||||
author="Bento";
|
||||
author = "BRAF TEAM";
|
||||
timepacked="1711545759";
|
||||
};
|
||||
|
||||
@@ -3,18 +3,18 @@
|
||||
class C_BRAF_LR110_SW
|
||||
{
|
||||
displayName = "Army";
|
||||
author = "OdyseusBR";
|
||||
author = "BRAF TEAM";
|
||||
textures[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
|
||||
};
|
||||
|
||||
hiddenSelectionsMaterials[] =
|
||||
{
|
||||
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landrover_in.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
|
||||
|
||||
};
|
||||
};
|
||||
@@ -22,18 +22,18 @@
|
||||
class C_BRAF_LR110_CFN
|
||||
{
|
||||
displayName = "Navy";
|
||||
author = "OdyseusBR";
|
||||
author = "BRAF TEAM";
|
||||
textures[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_landrover_navy_out_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\cfn\braf_landrover_navy_out_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
|
||||
};
|
||||
|
||||
hiddenSelectionsMaterials[] =
|
||||
{
|
||||
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landrover_in.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_CFN_landrover_in.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\cfn\braf_cfn_landrover_in.rvmat",
|
||||
|
||||
};
|
||||
};
|
||||
@@ -43,18 +43,18 @@
|
||||
class C_BRAF_LR_110_GEN
|
||||
{
|
||||
displayName = "Gendarmerie";
|
||||
author = "OdyseusBR";
|
||||
author = "BRAF TEAM";
|
||||
textures[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_co.paa"
|
||||
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_co.paa"
|
||||
};
|
||||
|
||||
hiddenSelectionsMaterials[] =
|
||||
{
|
||||
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_in.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat",
|
||||
|
||||
};
|
||||
|
||||
@@ -64,18 +64,18 @@
|
||||
class C_BRAF_LR_110_UN
|
||||
{
|
||||
displayName = "UN";
|
||||
author = "OdyseusBR";
|
||||
author = "BRAF TEAM";
|
||||
textures[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_UN_out_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_UN_in_co.paa"
|
||||
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_co.paa"
|
||||
};
|
||||
|
||||
hiddenSelectionsMaterials[] =
|
||||
{
|
||||
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_in.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat",
|
||||
|
||||
};
|
||||
|
||||
@@ -85,22 +85,22 @@
|
||||
class C_BRAF_LR_110_HIAF
|
||||
{
|
||||
displayName = "HIAF";
|
||||
author = "OdyseusBR";
|
||||
author = "BRAF TEAM";
|
||||
textures[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\HIAF\braf_landrover_HIAF_out_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\Data\Skins\HIAF\braf_landrover_HIAF_in_co.paa"
|
||||
"braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_out_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_in_co.paa"
|
||||
};
|
||||
};
|
||||
|
||||
class C_BRAF_LR_110_white
|
||||
{
|
||||
displayName = "White";
|
||||
author = "OdyseusBR";
|
||||
author = "BRAF TEAM";
|
||||
textures[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\Data\braf_landrover_out_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\Data\braf_landrover_in_co.paa"
|
||||
"braf\braf_soft\braf_land_rover\data\braf_landrover_out_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\braf_landrover_in_co.paa"
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -45,13 +45,13 @@ class CfgVehicles
|
||||
class AnimationSources;
|
||||
};
|
||||
class Offroad_01_base_F: car_f {};
|
||||
class BRAF_LR_01_Base: Offroad_01_base_F
|
||||
class braf_lr_01_base: Offroad_01_base_F
|
||||
{
|
||||
selectionBackLights = "zadni svetlo";
|
||||
selectionBrakeLights = "brzdove svetlo";
|
||||
model = "braf\braf_soft\braf_land_rover\braf_LR.p3d"; /// simple path to model
|
||||
picture = "braf\braf_soft\braf_land_rover\DATA\UI\Picture_lr_CA.paa"; /// just some icon in command bar
|
||||
icon = "braf\braf_soft\braf_land_rover\data\UI\icon_lr_transport_ca.paa"; /// icon in map // imcompleto precisa ser feito
|
||||
model = "braf\braf_soft\braf_land_rover\braf_lr.p3d"; /// simple path to model
|
||||
picture = "braf\braf_soft\braf_land_rover\data\ui\picture_lr_ca.paa"; /// just some icon in command bar
|
||||
icon = "braf\braf_soft\braf_land_rover\data\ui\icon_lr_transport_ca.paa"; /// icon in map // imcompleto precisa ser feito
|
||||
vehicleClass = "BRAF_Car";
|
||||
displayName = "Defender 110 SW"; /// displayed in Editor
|
||||
|
||||
@@ -220,16 +220,16 @@ class CfgVehicles
|
||||
mat[]=
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\data\braf_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\LR_base_damage.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\LR_base_destruct.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\lr_base_damage.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\lr_base_destruct.rvmat",
|
||||
|
||||
"braf\braf_soft\braf_land_rover\data\braf_landrover_glass.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\LR_glass_damage.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\LR_glass_destruct.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\lr_glass_damage.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\lr_glass_destruct.rvmat",
|
||||
|
||||
/*"braf\braf_soft\braf_land_rover\data\LR_Special.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\LR_Special_damage.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\LR_Special_destruct.rvmat",*/
|
||||
/*"braf\braf_soft\braf_land_rover\data\lr_special.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\lr_special_damage.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\lr_special_destruct.rvmat",*/
|
||||
|
||||
"a3\data_f\default.rvmat", "a3\data_f\default.rvmat",
|
||||
"a3\data_f\default_destruct.rvmat"
|
||||
@@ -302,7 +302,7 @@ class CfgVehicles
|
||||
|
||||
/*
|
||||
// Must be kept as fail-safe in case of issue with the function
|
||||
hiddenSelectionsTextures[]={"\A3\Weapons_F\Data\placeholder_co.paa"}; /// we could use any texture to cover the car
|
||||
hiddenSelectionsTextures[]={"\a3\weapons_f\data\placeholder_co.paa"}; /// we could use any texture to cover the car
|
||||
|
||||
// Definition of texture sources (skins), used for the VhC (Vehicle customization)
|
||||
// Also, because the Garage uses the VhC, it will make them available from the garage
|
||||
@@ -312,11 +312,11 @@ class CfgVehicles
|
||||
class red // Source class
|
||||
{
|
||||
displayName="Red"; // name displayed, among other, from the garage
|
||||
author=$STR_A3_Bohemia_Interactive; // Author of the skin
|
||||
author = "BRAF TEAM"; // Author of the skin
|
||||
textures[]=// List of textures, in the same order as the hiddenSelections definition
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\data\BRAF_LANDROVER_BASE_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\BRAF_EB_landrover_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\braf_landrover_base_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\braf_eb_landrover_co.paa",
|
||||
};
|
||||
|
||||
};
|
||||
@@ -458,19 +458,19 @@ class CfgVehicles
|
||||
};
|
||||
};
|
||||
|
||||
/*class BRAF_LR_110_SW: BRAF_LR_Base {
|
||||
/*class braf_lr_110_sw: BRAF_LR_Base {
|
||||
|
||||
forceInGarage=1; // This will force the garage to display this vehicle, otherwise it won't because it shares the same p3d as the previous
|
||||
scopeCurator=2;
|
||||
faction = "BRAF_ARMY";
|
||||
faction = "braf_army";
|
||||
side = 2;
|
||||
scope = 2;
|
||||
typicalcargo[] = {};
|
||||
displayname = "Land Rover 110 SW";
|
||||
hiddenSelectionsTextures[] = {
|
||||
|
||||
"braf\braf_soft\braf_land_rover\data\BRAF_LANDROVER_BASE_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\BRAF_EB_landrover_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\braf_landrover_base_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\braf_eb_landrover_co.paa",
|
||||
|
||||
};
|
||||
class Turrets {
|
||||
@@ -505,13 +505,13 @@ class CfgVehicles
|
||||
|
||||
// Derivate from the base class
|
||||
|
||||
class BRAF_LR110_Hardtop: BRAF_LR_01_Base /// some class that is going to be visible in editor
|
||||
class braf_lr110_hardtop: braf_lr_01_base /// some class that is going to be visible in editor
|
||||
{
|
||||
scope = 2; /// makes the car visible in editor
|
||||
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
|
||||
crew = "braf_soldier_light"; /// we need someone to fit into the car
|
||||
side = 2; /// civilian car should be on civilian side
|
||||
faction = "BRAF_ARMY"; /// and with civilian faction
|
||||
faction = "braf_army"; /// and with civilian faction
|
||||
displayName = "Land Rover 110 SW (Hard Top)";
|
||||
|
||||
hiddenSelections[] =
|
||||
@@ -521,13 +521,13 @@ class CfgVehicles
|
||||
};
|
||||
hiddenSelectionsTextures[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa"
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa"
|
||||
};
|
||||
hiddenSelectionsMaterials[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat"
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat"
|
||||
};
|
||||
|
||||
animationList[] =
|
||||
@@ -544,13 +544,13 @@ class CfgVehicles
|
||||
};
|
||||
};
|
||||
|
||||
class BRAF_LR110_CIV: BRAF_LR_01_Base /// some class that is going to be visible in editor
|
||||
class braf_lr110_civ: braf_lr_01_base /// some class that is going to be visible in editor
|
||||
{
|
||||
scope = 2; /// makes the car visible in editor
|
||||
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
|
||||
crew = "braf_soldier_light"; /// we need someone to fit into the car
|
||||
side = 3; /// civilian car should be on civilian side
|
||||
faction = "BRAF_CIV"; /// and with civilian faction
|
||||
faction = "braf_civ"; /// and with civilian faction
|
||||
displayName = "Land Rover 110 SW (Hard Top)";
|
||||
|
||||
animationList[] =
|
||||
@@ -569,7 +569,7 @@ class CfgVehicles
|
||||
};
|
||||
|
||||
|
||||
class BRAF_LR110_gendarmerie: BRAF_LR_01_Base /// some class that is going to be visible in editor
|
||||
class braf_lr110_gendarmerie: braf_lr_01_base /// some class that is going to be visible in editor
|
||||
{
|
||||
scope = 2; /// makes the car visible in editor
|
||||
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
|
||||
@@ -585,13 +585,13 @@ class CfgVehicles
|
||||
};
|
||||
hiddenSelectionsTextures[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_landrover_GENout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_landrover_GENin_co.paa"
|
||||
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_co.paa"
|
||||
};
|
||||
hiddenSelectionsMaterials[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_GEN_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_GEN_landrover_in.rvmat"
|
||||
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat"
|
||||
};
|
||||
|
||||
animationList[] =
|
||||
@@ -610,7 +610,7 @@ class CfgVehicles
|
||||
};
|
||||
};
|
||||
|
||||
class BRAF_LR110_UN: BRAF_LR_01_Base /// some class that is going to be visible in editor
|
||||
class braf_lr110_un: braf_lr_01_base /// some class that is going to be visible in editor
|
||||
{
|
||||
scope = 2; /// makes the car visible in editor
|
||||
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
|
||||
@@ -626,13 +626,13 @@ class CfgVehicles
|
||||
};
|
||||
hiddenSelectionsTextures[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_UN_out_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_UN_in_co.paa"
|
||||
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_co.paa"
|
||||
};
|
||||
hiddenSelectionsMaterials[] =
|
||||
{
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_un_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_un_in.rvmat"
|
||||
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in.rvmat"
|
||||
};
|
||||
|
||||
animationList[] =
|
||||
@@ -649,26 +649,26 @@ class CfgVehicles
|
||||
};
|
||||
};
|
||||
|
||||
class BRAF_LR_softtop_4d: BRAF_LR_01_Base /// some class that is going to be visible in editor
|
||||
class braf_lr_softtop_4d: braf_lr_01_base /// some class that is going to be visible in editor
|
||||
{
|
||||
model = "braf\braf_soft\braf_land_rover\bRAF_LR_softtop_4d"; /// simple path to model
|
||||
model = "braf\braf_soft\braf_land_rover\braf_lr_softtop_4d"; /// simple path to model
|
||||
scope = 2; /// makes the car visible in editor
|
||||
displayname = "Land Rover 110 SW (Soft Top)" ; /// displayed in Editor
|
||||
scopeCurator=2; // scope 2 means it's available in Zeus mode (0 means hidden)
|
||||
crew = "braf_Soldier_light_naval"; /// we need someone to fit into the car
|
||||
side = 2;
|
||||
faction = "BRAF_ARMY";
|
||||
faction = "braf_army";
|
||||
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
|
||||
hiddenSelectionsTextures[] = {
|
||||
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
|
||||
|
||||
};
|
||||
hiddenSelectionsMaterials[] = {
|
||||
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
|
||||
|
||||
};
|
||||
|
||||
@@ -687,26 +687,26 @@ class CfgVehicles
|
||||
|
||||
};
|
||||
|
||||
class BRAF_LR_softtop_4d_armed: BRAF_LR_01_Base /// some class that is going to be visible in editor
|
||||
class braf_lr_softtop_4d_armed: braf_lr_01_base /// some class that is going to be visible in editor
|
||||
{
|
||||
model = "braf\braf_soft\braf_land_rover\BRAF_LR_softtop_4d_armed"; /// simple path to model
|
||||
model = "braf\braf_soft\braf_land_rover\braf_lr_softtop_4d_armed"; /// simple path to model
|
||||
scope = 2; /// makes the car visible in editor
|
||||
displayname = "Land Rover 110 (ARMED)" ; /// displayed in Editor
|
||||
scopeCurator=2; // scope 2 means it's available in Zeus mode (0 means hidden)
|
||||
crew = "braf_Soldier_light_naval"; /// we need someone to fit into the car
|
||||
side = 2;
|
||||
faction = "BRAF_ARMY";
|
||||
faction = "braf_army";
|
||||
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
|
||||
hiddenSelectionsTextures[] = {
|
||||
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
|
||||
|
||||
};
|
||||
hiddenSelectionsMaterials[] = {
|
||||
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
|
||||
|
||||
};
|
||||
|
||||
@@ -726,9 +726,9 @@ class CfgVehicles
|
||||
};
|
||||
|
||||
/*
|
||||
class BRAF_LR110_SW_01_Special_F: BRAF_LR_01_Base /// some class that is going to be visible in editor
|
||||
class braf_lr110_sw_01_special_f: braf_lr_01_base /// some class that is going to be visible in editor
|
||||
{
|
||||
model = "braf\braf_soft\braf_land_rover\bRAF_LR_navy.p3d"; /// simple path to model
|
||||
model = "braf\braf_soft\braf_land_rover\braf_lr_navy.p3d"; /// simple path to model
|
||||
forceInGarage=1; // This will force the garage to display this vehicle, otherwise it won't because it shares the same p3d as the previous
|
||||
displayName="Defender 110 SW (Open)";
|
||||
scope=2; /// makes the car visible in editor
|
||||
@@ -739,8 +739,8 @@ class CfgVehicles
|
||||
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
|
||||
hiddenSelectionsTextures[] = {
|
||||
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\BRAF_FN_landrover_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\Skins\lr_special_FN_co.paa"
|
||||
"braf\braf_soft\braf_land_rover\data\skins\braf_fn_landrover_co.paa",
|
||||
"braf\braf_soft\braf_land_rover\data\skins\lr_special_fn_co.paa"
|
||||
|
||||
};
|
||||
};*/
|
||||
|
||||
@@ -104,7 +104,7 @@ class CfgSkeletons
|
||||
"glass4","damageHide",
|
||||
};
|
||||
};
|
||||
class BRAF_LR: Car
|
||||
class braf_lr: Car
|
||||
{
|
||||
skeletonInherit="Car";
|
||||
skeletonBones[]=
|
||||
@@ -464,9 +464,9 @@ class CfgModels
|
||||
};
|
||||
};
|
||||
|
||||
class BRAF_LR: Car
|
||||
class braf_lr: Car
|
||||
{
|
||||
skeletonName = "BRAF_LR";
|
||||
skeletonName = "braf_lr";
|
||||
sectionsInherit = "Car";
|
||||
sections[]=
|
||||
{
|
||||
@@ -648,9 +648,9 @@ class CfgModels
|
||||
};
|
||||
};
|
||||
|
||||
class BRAF_LR_softtop_4d: BRAF_LR {
|
||||
class braf_lr_softtop_4d: braf_lr {
|
||||
|
||||
skeletonName = "BRAF_LR";
|
||||
skeletonName = "braf_lr";
|
||||
sectionsInherit = "Car";
|
||||
sections[]=
|
||||
{
|
||||
@@ -817,9 +817,9 @@ class CfgModels
|
||||
|
||||
};
|
||||
|
||||
class BRAF_LR_softtop_4d_armed: BRAF_LR {
|
||||
class braf_lr_softtop_4d_armed: braf_lr {
|
||||
|
||||
skeletonName = "BRAF_LR";
|
||||
skeletonName = "braf_lr";
|
||||
sectionsInherit = "Car";
|
||||
sections[]=
|
||||
{
|
||||
@@ -986,9 +986,9 @@ class CfgModels
|
||||
|
||||
};
|
||||
|
||||
/*class BRAF_LR_navy: BRAF_LR
|
||||
/*class braf_lr_navy: braf_lr
|
||||
{
|
||||
skeletonName = "BRAF_LR";
|
||||
skeletonName = "braf_lr";
|
||||
sectionsInherit = "Car";
|
||||
sections[]=
|
||||
{
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
attenuationEffectType = "CarAttenuation"; //Attenuation in interior (Link to Attenuation.hpp in folder SOUNDS_F)
|
||||
|
||||
soundGetIn[]={"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_door",db-5,1};
|
||||
soundGetOut[]={"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_door",db-5,1, 40};
|
||||
soundGetIn[]={"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_door",db-5,1};
|
||||
soundGetOut[]={"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_door",db-5,1, 40};
|
||||
soundDammage[]={"", db-5, 1};
|
||||
soundEngineOnInt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_start", db-8, 1.0};
|
||||
soundEngineOnExt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_start", db-7, 1.0, 200};
|
||||
soundEngineOffInt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_stop", db-8, 1.0};
|
||||
soundEngineOffExt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_stop", db-7, 1.0, 200};
|
||||
soundEngineOnInt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_start", db-8, 1.0};
|
||||
soundEngineOnExt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_start", db-7, 1.0, 200};
|
||||
soundEngineOffInt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_stop", db-8, 1.0};
|
||||
soundEngineOffExt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_stop", db-7, 1.0, 200};
|
||||
|
||||
/* ---- CRASHES START ---- */
|
||||
|
||||
buildCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
|
||||
buildCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
|
||||
buildCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
|
||||
buildCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
|
||||
buildCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
|
||||
buildCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
|
||||
buildCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
|
||||
buildCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
|
||||
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
|
||||
|
||||
WoodCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
|
||||
WoodCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
|
||||
WoodCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
|
||||
WoodCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
|
||||
WoodCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
|
||||
WoodCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
|
||||
WoodCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
|
||||
WoodCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
|
||||
soundWoodCrash[]={woodCrash0, 0.25, woodCrash1, 0.25, woodCrash2, 0.25, woodCrash3, 0.25};
|
||||
|
||||
armorCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
|
||||
armorCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
|
||||
armorCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
|
||||
armorCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
|
||||
armorCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
|
||||
armorCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
|
||||
armorCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
|
||||
armorCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
|
||||
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
|
||||
|
||||
/* ---- CRASHES END ---- */
|
||||
@@ -73,43 +73,43 @@ class Sounds
|
||||
|
||||
class Idle_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_idle", db-13, 1, 150};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_idle", db-13, 1, 150};
|
||||
frequency = 0.9 + HZ_IDLE*0.2;
|
||||
volume = engineOn*camPos*VOLUME_IDLE;
|
||||
};
|
||||
class Engine
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_1400rpm", db-11,1, 200};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_1400rpm", db-11,1, 200};
|
||||
frequency = 0.8 + HZ_RPM1*0.2;
|
||||
volume = engineOn*camPos*VOLUME_RPM1;
|
||||
};
|
||||
class Engine1_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2000rpm", db-9,1, 240};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2000rpm", db-9,1, 240};
|
||||
frequency = 0.8 + HZ_RPM2*0.2;
|
||||
volume = engineOn*camPos*VOLUME_RPM2;
|
||||
};
|
||||
class Engine2_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2600rpm", db-8,1, 280};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2600rpm", db-8,1, 280};
|
||||
frequency = 0.8 + HZ_RPM3*0.2;
|
||||
volume = engineOn*camPos*VOLUME_RPM3;
|
||||
};
|
||||
class Engine3_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3200rpm", db-7,1, 320};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3200rpm", db-7,1, 320};
|
||||
frequency = 0.8 + HZ_RPM4*0.2;
|
||||
volume = engineOn*camPos*VOLUME_RPM4;
|
||||
};
|
||||
class Engine4_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3600rpm", db-6,1, 360};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3600rpm", db-6,1, 360};
|
||||
frequency = 0.8 + HZ_RPM5*0.2;
|
||||
volume = engineOn*camPos*VOLUME_RPM5;
|
||||
};
|
||||
class Engine5_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_4000rpm", db-5,1, 420};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_4000rpm", db-5,1, 420};
|
||||
frequency = 0.95 + HZ_RPM6*0.15;
|
||||
volume = engineOn*camPos*VOLUME_RPM6;
|
||||
};
|
||||
@@ -118,43 +118,43 @@ class Sounds
|
||||
|
||||
class IdleThrust
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_idle_exhaust", db-6,1, 200};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_idle_exhaust", db-6,1, 200};
|
||||
frequency = 0.9 + HZ_IDLE*0.2;
|
||||
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_IDLE;
|
||||
};
|
||||
class EngineThrust
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_1400rpm_exhaust", db-5,1, 250};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_1400rpm_exhaust", db-5,1, 250};
|
||||
frequency = 0.8 + HZ_RPM1*0.2;
|
||||
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM1;
|
||||
};
|
||||
class Engine1_Thrust_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2000rpm_exhaust", db-4,1, 280};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2000rpm_exhaust", db-4,1, 280};
|
||||
frequency = 0.8 + HZ_RPM2*0.2;
|
||||
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM2;
|
||||
};
|
||||
class Engine2_Thrust_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2600rpm_exhaust", db-3,1, 320};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2600rpm_exhaust", db-3,1, 320};
|
||||
frequency = 0.8 + HZ_RPM3*0.2;
|
||||
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM3;
|
||||
};
|
||||
class Engine3_Thrust_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3200rpm_exhaust", db-2,1, 360};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3200rpm_exhaust", db-2,1, 360};
|
||||
frequency = 0.8 + HZ_RPM4*0.2;
|
||||
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM4;
|
||||
};
|
||||
class Engine4_Thrust_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3600rpm_exhaust", db0,1, 400};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3600rpm_exhaust", db0,1, 400};
|
||||
frequency = 0.8 + HZ_RPM5*0.3;
|
||||
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM5;
|
||||
};
|
||||
class Engine5_Thrust_ext
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_4000rpm_exhaust", db2,1, 450};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_4000rpm_exhaust", db2,1, 450};
|
||||
frequency = 0.9 + HZ_RPM6*0.2;
|
||||
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM6;
|
||||
};
|
||||
@@ -165,43 +165,43 @@ class Sounds
|
||||
|
||||
class Idle_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_idle", db-15, 1};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_idle", db-15, 1};
|
||||
frequency = 0.9 + HZ_IDLE*0.2;
|
||||
volume = engineOn*(1-camPos)*VOLUME_IDLE;
|
||||
};
|
||||
class Engine_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_1000rpm", db-14,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_1000rpm", db-14,1 };
|
||||
frequency = 0.8 + HZ_RPM1*0.2;
|
||||
volume = engineOn*(1-camPos)*VOLUME_RPM1;
|
||||
};
|
||||
class Engine1_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2000rpm", db-12,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2000rpm", db-12,1 };
|
||||
frequency = 0.8 + HZ_RPM2*0.2;
|
||||
volume = engineOn*(1-camPos)*VOLUME_RPM2;
|
||||
};
|
||||
class Engine2_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2600rpm", db-11,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2600rpm", db-11,1 };
|
||||
frequency = 0.8 + HZ_RPM3*0.2;
|
||||
volume = engineOn*(1-camPos)*VOLUME_RPM3;
|
||||
};
|
||||
class Engine3_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_3200rpm", db-10,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_3200rpm", db-10,1 };
|
||||
frequency = 0.8 + HZ_RPM4*0.2;
|
||||
volume = engineOn*(1-camPos)*VOLUME_RPM4;
|
||||
};
|
||||
class Engine4_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_4000rpm", db-9,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_4000rpm", db-9,1 };
|
||||
frequency = 0.8 + HZ_RPM5*0.2;
|
||||
volume = engineOn*(1-camPos)*VOLUME_RPM5;
|
||||
};
|
||||
class Engine5_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_5000rpm", db-6,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_5000rpm", db-6,1 };
|
||||
frequency = 0.95 + HZ_RPM6*0.15;
|
||||
volume = engineOn*(1-camPos)*VOLUME_RPM6;
|
||||
};
|
||||
@@ -210,43 +210,43 @@ class Sounds
|
||||
|
||||
class IdleThrust_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_idle_exhaust", db-10,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_idle_exhaust", db-10,1 };
|
||||
frequency = 0.9 + HZ_IDLE*0.2;
|
||||
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_IDLE;
|
||||
};
|
||||
class EngineThrust_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_1000rpm_exhaust", db-9,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_1000rpm_exhaust", db-9,1 };
|
||||
frequency = 0.8 + HZ_RPM1*0.2;
|
||||
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM1;
|
||||
};
|
||||
class Engine1_Thrust_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2000rpm_exhaust", db-8,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2000rpm_exhaust", db-8,1 };
|
||||
frequency = 0.8 + HZ_RPM2*0.2;
|
||||
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM2;
|
||||
};
|
||||
class Engine2_Thrust_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2600rpm_exhaust", db-7,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2600rpm_exhaust", db-7,1 };
|
||||
frequency = 0.8 + HZ_RPM3*0.2;
|
||||
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM3;
|
||||
};
|
||||
class Engine3_Thrust_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_3200rpm_exhaust", db-6,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_3200rpm_exhaust", db-6,1 };
|
||||
frequency = 0.8 + HZ_RPM4*0.2;
|
||||
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM4;
|
||||
};
|
||||
class Engine4_Thrust_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_4000rpm_exhaust", db-5,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_4000rpm_exhaust", db-5,1 };
|
||||
frequency = 0.8 + HZ_RPM5*0.3;
|
||||
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM5;
|
||||
};
|
||||
class Engine5_Thrust_int
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_5000rpm_exhaust", db-4,1 };
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_5000rpm_exhaust", db-4,1 };
|
||||
frequency = 0.9 + HZ_RPM6*0.2;
|
||||
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM6;
|
||||
};
|
||||
@@ -265,43 +265,43 @@ class Sounds
|
||||
|
||||
class TiresRockOut
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1", db-6, 1.0, 60};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_dirt_soft_1", db-6, 1.0, 60};
|
||||
frequency = "1";
|
||||
volume = "camPos*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandOut
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1", db-6, 1.0, 60};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext-tires-sand1", db-6, 1.0, 60};
|
||||
frequency = "1";
|
||||
volume = "camPos*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassOut
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2", db-6, 1.0, 60};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_dirt_soft_2", db-6, 1.0, 60};
|
||||
frequency = "1";
|
||||
volume = "camPos*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudOut
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2", db-6, 1.0, 60};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext-tires-mud2", db-6, 1.0, 60};
|
||||
frequency = "1";
|
||||
volume = "camPos*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelOut
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1", db-6, 1.0, 60};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_gravel_1", db-6, 1.0, 60};
|
||||
frequency = "1";
|
||||
volume = "camPos*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltOut
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2", db-6, 1.0, 60};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_asfalt_2", db-6, 1.0, 60};
|
||||
frequency = "1";
|
||||
volume = "camPos*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseOut
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3", db-8, 1.0, 90};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\noise_ext_car_3", db-8, 1.0, 90};
|
||||
frequency = "1";
|
||||
volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])";
|
||||
};
|
||||
@@ -312,43 +312,43 @@ class Sounds
|
||||
|
||||
class TiresRockIn
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1", db-6, 1.0};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_dirt_soft_1", db-6, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandIn
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2", db-6, 1.0};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\int-tires-sand2", db-6, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassIn
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2", db-6, 1.0};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_dirt_soft_2", db-6, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudIn
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2", db-6, 1.0};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\int-tires-mud2", db-6, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelIn
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1", db-6, 1.0};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_gravel_1", db-6, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltIn
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2", db-6, 1.0};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_asfalt_2", db-6, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseIn
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3", db-12, 1.0};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\noise_int_car_3", db-12, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)"; //Definition of inside sounds
|
||||
};
|
||||
@@ -361,27 +361,27 @@ class Sounds
|
||||
|
||||
class breaking_ext_road
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80};
|
||||
frequency = 1;
|
||||
volume = engineOn*camPos*asphalt*(LongSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
|
||||
};
|
||||
|
||||
class acceleration_ext_road
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
|
||||
frequency = 1;
|
||||
volume = engineOn*camPos*asphalt*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 2]);
|
||||
};
|
||||
class turn_left_ext_road
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
|
||||
frequency = 1;
|
||||
volume = engineOn*camPos*asphalt*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[2, 15]);
|
||||
};
|
||||
|
||||
class turn_right_ext_road
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
|
||||
frequency = 1;
|
||||
volume = engineOn*camPos*asphalt*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
|
||||
};
|
||||
@@ -392,25 +392,25 @@ class Sounds
|
||||
|
||||
class breaking_ext_dirt
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60};
|
||||
frequency = 1;
|
||||
volume = engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[-0.1, -0.4])*(Speed Factor[1, 15]);
|
||||
};
|
||||
class acceleration_ext_dirt
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60};
|
||||
frequency = 1;
|
||||
volume = engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 1]);
|
||||
};
|
||||
class turn_left_ext_dirt
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
|
||||
frequency = 1;
|
||||
volume = engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[1, 15]);
|
||||
};
|
||||
class turn_right_ext_dirt
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
|
||||
frequency = 1;
|
||||
volume = engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[1, 15]);
|
||||
};
|
||||
@@ -422,25 +422,25 @@ class Sounds
|
||||
|
||||
class breaking_int_road
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1};
|
||||
frequency = 1;
|
||||
volume = engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
|
||||
};
|
||||
class acceleration_int_road
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
|
||||
frequency = 1;
|
||||
volume = engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 2]);
|
||||
};
|
||||
class turn_left_int_road
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
|
||||
frequency = 1;
|
||||
volume = engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[2, 15]);
|
||||
};
|
||||
class turn_right_int_road
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
|
||||
frequency = 1;
|
||||
volume = engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
|
||||
};
|
||||
@@ -450,25 +450,25 @@ class Sounds
|
||||
/*--------------------------------------------------------------------------------------------*/
|
||||
class breaking_int_dirt
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1};
|
||||
frequency = 1;
|
||||
volume = engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[-01, -0.4])*(Speed Factor[2, 15]);
|
||||
};
|
||||
class acceleration_int_dirt
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1};
|
||||
frequency = 1;
|
||||
volume = engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 2]);
|
||||
};
|
||||
class turn_left_int_dirt
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
|
||||
frequency = 1;
|
||||
volume = engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[2, 15]);
|
||||
};
|
||||
class turn_right_int_dirt
|
||||
{
|
||||
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
|
||||
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
|
||||
frequency = 1;
|
||||
volume = engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user