fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+1 -1
View File
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\Braf_Marrua\AM11\Data\Glass_smdi.paa";
texture="braf\braf_soft\braf_marrua\am11\data\glass_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Kombi\Data\Camo1_nohq.paa";
texture = "braf\braf_soft\braf_kombi\data\camo1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Kombi\Data\Camo1_as.paa";
texture = "braf\braf_soft\braf_kombi\data\camo1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Kombi\Data\Camo1_smdi.paa";
texture = "braf\braf_soft\braf_kombi\data\camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_soft\Braf_Kombi\Data\Camo1_ti_ca.paa";
// texture = "braf\braf_soft\braf_kombi\data\camo1_ti_ca.paa";
//};
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Kombi\Data\Camo2_nohq.paa";
texture = "braf\braf_soft\braf_kombi\data\camo2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Kombi\Data\Camo2_as.paa";
texture = "braf\braf_soft\braf_kombi\data\camo2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Kombi\Data\Camo2_smdi.paa";
texture = "braf\braf_soft\braf_kombi\data\camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_soft\Braf_Kombi\Data\Camo2_ti_ca.paa";
// texture = "braf\braf_soft\braf_kombi\data\camo2_ti_ca.paa";
//};
+113 -113
View File
@@ -1,28 +1,28 @@
soundGetOut[]={"A3\Sounds_F\vehicles\soft\MRAP_02\getout",0.56234133,1,40};
soundGetOut[]={"a3\sounds_f\vehicles\soft\mrap_02\getout",0.56234133,1,40};
soundDammage[]={"",0.56234133,1};
soundEngineOnInt[]={"A3\Sounds_F\vehicles\soft\MRAP_02\MRAP_02_int_engine_start",0.3548134,1};
soundEngineOnExt[]={"A3\Sounds_F\vehicles\soft\MRAP_02\MRAP_02_ext_engine_start",0.63095737,1,200};
soundEngineOffInt[]={"A3\Sounds_F\vehicles\soft\MRAP_02\MRAP_02_int_exhaust_stop",0.3548134,1};
soundEngineOffExt[]={"A3\Sounds_F\vehicles\soft\MRAP_02\MRAP_02_ext_exhaust_stop",0.63095737,1,200};
buildCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1",1,1,500};
buildCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2",1,1,500};
buildCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3",1,1,500};
buildCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4",1,1,500};
soundEngineOnInt[]={"a3\sounds_f\vehicles\soft\mrap_02\mrap_02_int_engine_start",0.3548134,1};
soundEngineOnExt[]={"a3\sounds_f\vehicles\soft\mrap_02\mrap_02_ext_engine_start",0.63095737,1,200};
soundEngineOffInt[]={"a3\sounds_f\vehicles\soft\mrap_02\mrap_02_int_exhaust_stop",0.3548134,1};
soundEngineOffExt[]={"a3\sounds_f\vehicles\soft\mrap_02\mrap_02_ext_exhaust_stop",0.63095737,1,200};
buildCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_1",1,1,500};
buildCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_2",1,1,500};
buildCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_3",1,1,500};
buildCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_4",1,1,500};
soundBuildingCrash[]={"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
WoodCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1",1,1,500};
WoodCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_2",1,1,500};
WoodCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_3",1,1,500};
WoodCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_4",1,1,500};
WoodCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1",1,1,500};
WoodCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_2",1,1,500};
WoodCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_3",1,1,500};
WoodCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_4",1,1,500};
soundWoodCrash[]={"woodCrash0",0.25,"woodCrash1",0.25,"woodCrash2",0.25,"woodCrash3",0.25};
armorCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1",1,1,500};
armorCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2",1,1,500};
armorCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3",1,1,500};
armorCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4",1,1,500};
armorCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_1",1,1,500};
armorCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_2",1,1,500};
armorCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_3",1,1,500};
armorCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_4",1,1,500};
soundArmorCrash[]={"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
Crash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1",1,1,500};
Crash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2",1,1,500};
Crash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3",1,1,500};
Crash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4",1,1,500};
Crash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_1",1,1,500};
Crash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_2",1,1,500};
Crash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_3",1,1,500};
Crash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_4",1,1,500};
soundCrashes[]={"Crash0",0.25,"Crash1",0.25,"Crash2",0.25,"Crash3",0.25};
class Sounds
{
@@ -30,329 +30,329 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_engine_1",
"a3\sounds_f_epc\truck_03\ext\truck03_engine_1",
0.56234133,
1,
200
};
frequency="0.95 + ((rpm/ 3000) factor[(100/ 3000),(800/ 3000)])*0.15";
volume="engineOn*camPos*(((rpm/ 3000) factor[(10/ 3000),(50/ 3000)]) * ((rpm/ 3000) factor[(830/ 3000),(600/ 3000)]))";
volume="engineon*campos*(((rpm/ 3000) factor[(10/ 3000),(50/ 3000)]) * ((rpm/ 3000) factor[(830/ 3000),(600/ 3000)]))";
};
class Engine
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_engine_2",
"a3\sounds_f_epc\truck_03\ext\truck03_engine_2",
0.56234133,
1,
250
};
frequency="0.8 + ((rpm/ 3000) factor[(610/ 3000),(1100/ 3000)])*0.2";
volume="engineOn*camPos*(((rpm/ 3000) factor[(620/ 3000),(820/ 3000)]) * ((rpm/ 3000) factor[(1200/ 3000),(1000/ 3000)]))";
volume="engineon*campos*(((rpm/ 3000) factor[(620/ 3000),(820/ 3000)]) * ((rpm/ 3000) factor[(1200/ 3000),(1000/ 3000)]))";
};
class Engine1_ext
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_engine_3",
"a3\sounds_f_epc\truck_03\ext\truck03_engine_3",
0.63095737,
1,
280
};
frequency="0.8 + ((rpm/ 3000) factor[(900/ 3000),(1500/ 3000)])*0.2";
volume="engineOn*camPos*(((rpm/ 3000) factor[(900/ 3000),(1100/ 3000)]) * ((rpm/ 3000) factor[(1500/ 3000),(1150/ 3000)]))";
volume="engineon*campos*(((rpm/ 3000) factor[(900/ 3000),(1100/ 3000)]) * ((rpm/ 3000) factor[(1500/ 3000),(1150/ 3000)]))";
};
class Engine2_ext
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_engine_4",
"a3\sounds_f_epc\truck_03\ext\truck03_engine_4",
0.63095737,
1,
320
};
frequency="0.8 + ((rpm/ 3000) factor[(1150/ 3000),(1850/ 3000)])*0.2";
volume="engineOn*camPos*(((rpm/ 3000) factor[(1170/ 3000),(1500/ 3000)]) * ((rpm/ 3000) factor[(1900/ 3000),(1650/ 3000)]))";
volume="engineon*campos*(((rpm/ 3000) factor[(1170/ 3000),(1500/ 3000)]) * ((rpm/ 3000) factor[(1900/ 3000),(1650/ 3000)]))";
};
class Engine3_ext
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_engine_5",
"a3\sounds_f_epc\truck_03\ext\truck03_engine_5",
0.70794576,
1,
340
};
frequency="0.8 + ((rpm/ 3000) factor[(1600/ 3000),(2300/ 3000)])*0.1";
volume="engineOn*camPos*(((rpm/ 3000) factor[(1600/ 3000),(1850/ 3000)]) * ((rpm/ 3000) factor[(2300/ 3000),(2050/ 3000)]))";
volume="engineon*campos*(((rpm/ 3000) factor[(1600/ 3000),(1850/ 3000)]) * ((rpm/ 3000) factor[(2300/ 3000),(2050/ 3000)]))";
};
class Engine4_ext
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_engine_6",
"a3\sounds_f_epc\truck_03\ext\truck03_engine_6",
0.70794576,
1,
360
};
frequency="0.8 + ((rpm/ 3000) factor[(2050/ 3000),(2700/ 3000)])*0.1";
volume="engineOn*camPos*(((rpm/ 3000) factor[(2000/ 3000),(2300/ 3000)]) * ((rpm/ 3000) factor[(2700/ 3000),(2450/ 3000)]))";
volume="engineon*campos*(((rpm/ 3000) factor[(2000/ 3000),(2300/ 3000)]) * ((rpm/ 3000) factor[(2700/ 3000),(2450/ 3000)]))";
};
class Engine5_ext
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_engine_7",
"a3\sounds_f_epc\truck_03\ext\truck03_engine_7",
0.79432821,
1,
400
};
frequency="0.8 + ((rpm/ 3000) factor[(2450/ 3000),(3000/ 3000)])*0.1";
volume="engineOn*camPos*((rpm/ 3000) factor[(2400/ 3000),(2700/ 3000)])";
volume="engineon*campos*((rpm/ 3000) factor[(2400/ 3000),(2700/ 3000)])";
};
class IdleThrust
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_exhaust_1",
"a3\sounds_f_epc\truck_03\ext\truck03_exhaust_1",
0.63095737,
1,
340
};
frequency="0.8 + ((rpm/ 3000) factor[(100/ 3000),(800/ 3000)])*0.15";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(10/ 3000),(50/ 3000)]) * ((rpm/ 3000) factor[(830/ 3000),(600/ 3000)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(10/ 3000),(50/ 3000)]) * ((rpm/ 3000) factor[(830/ 3000),(600/ 3000)]))";
};
class EngineThrust
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_exhaust_2",
"a3\sounds_f_epc\truck_03\ext\truck03_exhaust_2",
0.70794576,
1,
360
};
frequency="0.8 + ((rpm/ 3000) factor[(610/ 3000),(1100/ 3000)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(620/ 3000),(820/ 3000)]) * ((rpm/ 3000) factor[(1200/ 3000),(1000/ 3000)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(620/ 3000),(820/ 3000)]) * ((rpm/ 3000) factor[(1200/ 3000),(1000/ 3000)]))";
};
class Engine1_Thrust_ext
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_exhaust_3",
"a3\sounds_f_epc\truck_03\ext\truck03_exhaust_3",
0.79432821,
1,
400
};
frequency="0.8 + ((rpm/ 3000) factor[(900/ 3000),(1500/ 3000)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(900/ 3000),(1100/ 3000)]) * ((rpm/ 3000) factor[(1500/ 3000),(1150/ 3000)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(900/ 3000),(1100/ 3000)]) * ((rpm/ 3000) factor[(1500/ 3000),(1150/ 3000)]))";
};
class Engine2_Thrust_ext
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_exhaust_4",
"a3\sounds_f_epc\truck_03\ext\truck03_exhaust_4",
0.89125091,
1,
450
};
frequency="0.8 + ((rpm/ 3000) factor[(1150/ 3000),(1850/ 3000)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(1170/ 3000),(1500/ 3000)]) * ((rpm/ 3000) factor[(1900/ 3000),(1650/ 3000)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(1170/ 3000),(1500/ 3000)]) * ((rpm/ 3000) factor[(1900/ 3000),(1650/ 3000)]))";
};
class Engine3_Thrust_ext
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_exhaust_5",
"a3\sounds_f_epc\truck_03\ext\truck03_exhaust_5",
1,
1,
510
};
frequency="0.8 + ((rpm/ 3000) factor[(1600/ 3000),(2300/ 3000)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(1600/ 3000),(1850/ 3000)]) * ((rpm/ 3000) factor[(2300/ 3000),(2050/ 3000)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(1600/ 3000),(1850/ 3000)]) * ((rpm/ 3000) factor[(2300/ 3000),(2050/ 3000)]))";
};
class Engine4_Thrust_ext
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_exhaust_6",
"a3\sounds_f_epc\truck_03\ext\truck03_exhaust_6",
1,
1,
520
};
frequency="0.8 + ((rpm/ 3000) factor[(2050/ 3000),(2700/ 3000)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(2000/ 3000),(2300/ 3000)]) * ((rpm/ 3000) factor[(2700/ 3000),(2450/ 3000)]))";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(2000/ 3000),(2300/ 3000)]) * ((rpm/ 3000) factor[(2700/ 3000),(2450/ 3000)]))";
};
class Engine5_Thrust_ext
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\ext\truck03_exhaust_7",
"a3\sounds_f_epc\truck_03\ext\truck03_exhaust_7",
1.2589254,
1,
550
};
frequency="0.8 + ((rpm/ 3000) factor[(2450/ 3000),(3000/ 3000)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3000) factor[(2400/ 3000),(2700/ 3000)])";
volume="engineon*campos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3000) factor[(2400/ 3000),(2700/ 3000)])";
};
class Idle_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_engine_1",
"a3\sounds_f_epc\truck_03\int\truck03_engine_1",
0.2818383,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(100/ 3000),(800/ 3000)])*0.15";
volume="engineOn*(1-camPos)*(((rpm/ 3000) factor[(10/ 3000),(50/ 3000)]) * ((rpm/ 3000) factor[(830/ 3000),(600/ 3000)]))";
volume="engineon*(1-campos)*(((rpm/ 3000) factor[(10/ 3000),(50/ 3000)]) * ((rpm/ 3000) factor[(830/ 3000),(600/ 3000)]))";
};
class Engine_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_engine_2",
"a3\sounds_f_epc\truck_03\int\truck03_engine_2",
0.31622776,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(610/ 3000),(1100/ 3000)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 3000) factor[(620/ 3000),(820/ 3000)]) * ((rpm/ 3000) factor[(1200/ 3000),(1000/ 3000)]))";
volume="engineon*(1-campos)*(((rpm/ 3000) factor[(620/ 3000),(820/ 3000)]) * ((rpm/ 3000) factor[(1200/ 3000),(1000/ 3000)]))";
};
class Engine1_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_engine_3",
"a3\sounds_f_epc\truck_03\int\truck03_engine_3",
0.31622776,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(900/ 3000),(1500/ 3000)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 3000) factor[(900/ 3000),(1100/ 3000)]) * ((rpm/ 3000) factor[(1500/ 3000),(1150/ 3000)]))";
volume="engineon*(1-campos)*(((rpm/ 3000) factor[(900/ 3000),(1100/ 3000)]) * ((rpm/ 3000) factor[(1500/ 3000),(1150/ 3000)]))";
};
class Engine2_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_engine_4",
"a3\sounds_f_epc\truck_03\int\truck03_engine_4",
0.31622776,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(1150/ 3000),(1850/ 3000)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 3000) factor[(1170/ 3000),(1500/ 3000)]) * ((rpm/ 3000) factor[(1900/ 3000),(1650/ 3000)]))";
volume="engineon*(1-campos)*(((rpm/ 3000) factor[(1170/ 3000),(1500/ 3000)]) * ((rpm/ 3000) factor[(1900/ 3000),(1650/ 3000)]))";
};
class Engine3_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_engine_5",
"a3\sounds_f_epc\truck_03\int\truck03_engine_5",
0.3548134,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(1600/ 3000),(2300/ 3000)])*0.1";
volume="engineOn*(1-camPos)*(((rpm/ 3000) factor[(1600/ 3000),(1850/ 3000)]) * ((rpm/ 3000) factor[(2300/ 3000),(2050/ 3000)]))";
volume="engineon*(1-campos)*(((rpm/ 3000) factor[(1600/ 3000),(1850/ 3000)]) * ((rpm/ 3000) factor[(2300/ 3000),(2050/ 3000)]))";
};
class Engine4_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_engine_6",
"a3\sounds_f_epc\truck_03\int\truck03_engine_6",
0.39810717,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(2050/ 3000),(2700/ 3000)])*0.1";
volume="engineOn*(1-camPos)*(((rpm/ 3000) factor[(2000/ 3000),(2300/ 3000)]) * ((rpm/ 3000) factor[(2700/ 3000),(2450/ 3000)]))";
volume="engineon*(1-campos)*(((rpm/ 3000) factor[(2000/ 3000),(2300/ 3000)]) * ((rpm/ 3000) factor[(2700/ 3000),(2450/ 3000)]))";
};
class Engine5_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_engine_7",
"a3\sounds_f_epc\truck_03\int\truck03_engine_7",
0.44668359,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(2450/ 3000),(3000/ 3000)])*0.1";
volume="engineOn*(1-camPos)*((rpm/ 3000) factor[(2400/ 3000),(2700/ 3000)])";
volume="engineon*(1-campos)*((rpm/ 3000) factor[(2400/ 3000),(2700/ 3000)])";
};
class IdleThrust_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_exhaust_1",
"a3\sounds_f_epc\truck_03\int\truck03_exhaust_1",
0.3548134,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(100/ 3000),(800/ 3000)])*0.15";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(10/ 3000),(50/ 3000)]) * ((rpm/ 3000) factor[(830/ 3000),(600/ 3000)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(10/ 3000),(50/ 3000)]) * ((rpm/ 3000) factor[(830/ 3000),(600/ 3000)]))";
};
class EngineThrust_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_exhaust_2",
"a3\sounds_f_epc\truck_03\int\truck03_exhaust_2",
0.39810717,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(610/ 3000),(1100/ 3000)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(620/ 3000),(820/ 3000)]) * ((rpm/ 3000) factor[(1200/ 3000),(1000/ 3000)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(620/ 3000),(820/ 3000)]) * ((rpm/ 3000) factor[(1200/ 3000),(1000/ 3000)]))";
};
class Engine1_Thrust_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_exhaust_3",
"a3\sounds_f_epc\truck_03\int\truck03_exhaust_3",
0.44668359,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(900/ 3000),(1500/ 3000)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(900/ 3000),(1100/ 3000)]) * ((rpm/ 3000) factor[(1500/ 3000),(1150/ 3000)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(900/ 3000),(1100/ 3000)]) * ((rpm/ 3000) factor[(1500/ 3000),(1150/ 3000)]))";
};
class Engine2_Thrust_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_exhaust_4",
"a3\sounds_f_epc\truck_03\int\truck03_exhaust_4",
0.50118721,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(1150/ 3000),(1850/ 3000)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(1170/ 3000),(1500/ 3000)]) * ((rpm/ 3000) factor[(1900/ 3000),(1650/ 3000)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(1170/ 3000),(1500/ 3000)]) * ((rpm/ 3000) factor[(1900/ 3000),(1650/ 3000)]))";
};
class Engine3_Thrust_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_exhaust_5",
"a3\sounds_f_epc\truck_03\int\truck03_exhaust_5",
0.56234133,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(1600/ 3000),(2300/ 3000)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(1600/ 3000),(1850/ 3000)]) * ((rpm/ 3000) factor[(2300/ 3000),(2050/ 3000)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(1600/ 3000),(1850/ 3000)]) * ((rpm/ 3000) factor[(2300/ 3000),(2050/ 3000)]))";
};
class Engine4_Thrust_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_exhaust_6",
"a3\sounds_f_epc\truck_03\int\truck03_exhaust_6",
0.63095737,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(2050/ 3000),(2700/ 3000)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(2000/ 3000),(2300/ 3000)]) * ((rpm/ 3000) factor[(2700/ 3000),(2450/ 3000)]))";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3000) factor[(2000/ 3000),(2300/ 3000)]) * ((rpm/ 3000) factor[(2700/ 3000),(2450/ 3000)]))";
};
class Engine5_Thrust_int
{
sound[]=
{
"A3\Sounds_F_EPC\Truck_03\int\truck03_exhaust_7",
"a3\sounds_f_epc\truck_03\int\truck03_exhaust_7",
0.70794576,
1
};
frequency="0.8 + ((rpm/ 3000) factor[(2450/ 3000),(3000/ 3000)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3000) factor[(2400/ 3000),(2700/ 3000)])";
volume="engineon*(1-campos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3000) factor[(2400/ 3000),(2700/ 3000)])";
};
class TiresRockOut
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\ext_tires_rock_final_2",
"a3\sounds_f\vehicles\soft\tires\ext_tires_rock_final_2",
0.79432821,
1,
120
@@ -364,7 +364,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1",
"a3\sounds_f\vehicles\soft\tires\ext-tires-sand1",
0.70794576,
1,
120
@@ -376,7 +376,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\ext_tires_road_final_1",
"a3\sounds_f\vehicles\soft\tires\ext_tires_road_final_1",
0.70794576,
1,
120
@@ -388,7 +388,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2",
"a3\sounds_f\vehicles\soft\tires\ext-tires-mud2",
0.70794576,
1,
120
@@ -400,7 +400,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\ext_tires_rock_final_2",
"a3\sounds_f\vehicles\soft\tires\ext_tires_rock_final_2",
0.70794576,
1,
120
@@ -412,7 +412,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\ext_tires_road_final_1",
"a3\sounds_f\vehicles\soft\tires\ext_tires_road_final_1",
0.70794576,
1,
120
@@ -424,7 +424,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3",
"a3\sounds_f\vehicles\soft\noises\noise_ext_car_3",
0.79432821,
1,
90
@@ -436,7 +436,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\int_tires_rock_final_2",
"a3\sounds_f\vehicles\soft\tires\int_tires_rock_final_2",
0.39810717,
1
};
@@ -447,7 +447,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2",
"a3\sounds_f\vehicles\soft\tires\int-tires-sand2",
0.39810717,
1
};
@@ -458,7 +458,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\int_tires_road_final_1",
"a3\sounds_f\vehicles\soft\tires\int_tires_road_final_1",
0.39810717,
1
};
@@ -469,7 +469,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2",
"a3\sounds_f\vehicles\soft\tires\int-tires-mud2",
0.39810717,
1
};
@@ -480,7 +480,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\int_tires_rock_final_2",
"a3\sounds_f\vehicles\soft\tires\int_tires_rock_final_2",
0.39810717,
1
};
@@ -491,7 +491,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\tires\int_tires_road_final_1",
"a3\sounds_f\vehicles\soft\tires\int_tires_road_final_1",
0.39810717,
1
};
@@ -502,7 +502,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3",
"a3\sounds_f\vehicles\soft\noises\noise_int_car_3",
0.44668359,
1
};
@@ -513,7 +513,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04",
0.39810717,
1,
100
@@ -525,7 +525,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",
0.39810717,
1,
100
@@ -537,7 +537,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",
0.39810717,
1,
100
@@ -549,7 +549,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",
0.39810717,
1,
100
@@ -561,7 +561,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04",
0.39810717,
1,
100
@@ -573,7 +573,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",
0.39810717,
1,
100
@@ -585,7 +585,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",
0.39810717,
1,
100
@@ -597,7 +597,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02",
0.39810717,
1,
100
@@ -609,7 +609,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04_int",
0.56234133,
1
};
@@ -620,7 +620,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",
0.56234133,
1
};
@@ -631,7 +631,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",
0.56234133,
1
};
@@ -642,7 +642,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",
0.56234133,
1
};
@@ -653,7 +653,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04_int",
0.56234133,
1
};
@@ -664,7 +664,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",
0.56234133,
1
};
@@ -675,7 +675,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",
0.56234133,
1
};
@@ -686,7 +686,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",
"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int",
0.56234133,
1
};
@@ -697,7 +697,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\noises\soft_driving_in_water",
"a3\sounds_f\vehicles\noises\soft_driving_in_water",
0.50118721,
1,
300
@@ -709,7 +709,7 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\noises\soft_driving_in_water_int",
"a3\sounds_f\vehicles\noises\soft_driving_in_water_int",
0.3548134,
1,
100
@@ -721,24 +721,24 @@ class Sounds
{
sound[]=
{
"A3\Sounds_F\vehicles\noises\rain1_ext",
"a3\sounds_f\vehicles\noises\rain1_ext",
1,
1,
100
};
frequency=1;
volume="camPos * (rain - rotorSpeed/2) * 2";
volume="campos * (rain - rotorspeed/2) * 2";
};
class RainInt
{
sound[]=
{
"A3\Sounds_F\vehicles\noises\rain1_int",
"a3\sounds_f\vehicles\noises\rain1_int",
1,
1,
100
};
frequency=1;
volume="(1-camPos)*(rain - rotorSpeed/2)*2";
volume="(1-campos)*(rain - rotorspeed/2)*2";
};
};
+25 -25
View File
@@ -1,6 +1,6 @@
class Braf_kombi_base: Car_F
class braf_kombi_base: Car_F
{
author="Braf_Team";
author = "BRAF TEAM";
DLC="BRAF";
mapSize=6.0300002;
_generalMacro="BRAF_kombi_base";
@@ -8,8 +8,8 @@ class Braf_kombi_base: Car_F
scopeCurator=0;
side=2;
displayName="BRAF_kombi_base";
model="braf\braf_soft\Braf_kombi\vw_kombi.p3d";
faction="BRAF_ARMY";
model="braf\braf_soft\braf_kombi\vw_kombi.p3d";
faction="braf_army";
editorSubcategory="EdSubcat_Cars";
cost=50000;
driverLeftHandAnimName="drivewheel";
@@ -151,15 +151,15 @@ class Braf_kombi_base: Car_F
tex[]={};
mat[]=
{
"braf\braf_soft\Braf_kombi\Data\camo1.rvmat",
"braf\braf_soft\braf_kombi\data\camo1.rvmat",
"braf\braf_damage\data\braf_kombi\camo1_damage.rvmat",
"braf\braf_damage\data\braf_kombi\destruct.rvmat",
"braf\braf_soft\Braf_kombi\Data\camo2.rvmat",
"braf\braf_soft\braf_kombi\data\camo2.rvmat",
"braf\braf_damage\data\braf_kombi\camo2_damage.rvmat",
"braf\braf_damage\data\braf_kombi\destruct.rvmat",
"braf\braf_soft\Braf_kombi\Data\glass.rvmat",
"braf\braf_soft\braf_kombi\data\glass.rvmat",
"braf\braf_damage\data\braf_kombi\glass_damage.rvmat",
"braf\braf_damage\data\braf_kombi\glass_damage.rvmat"
};
@@ -482,21 +482,21 @@ class Braf_kombi_base: Car_F
ace_refuel_fuelCapacity=295;
#include "Kombi_Sounds.hpp"
};
class BRAF_kombi: BRAF_kombi_base
class braf_kombi: BRAF_kombi_base
{
author="BRAF_Team";
_generalMacro="BRAF_kombi";
author = "BRAF TEAM";
_generalMacro="braf_kombi";
scope=2;
scopeArsenal=2;
scopeCurator=2;
displayName="$STR_braf_soft_kombi_displayname";
model="braf\braf_soft\Braf_kombi\vw_kombi.p3d";
model="braf\braf_soft\braf_kombi\vw_kombi.p3d";
DLC="BRAF";
//icon="braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\ui\worker_map_ca.paa";
//editorPreview="\braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\ui\worker_picture_ca.paa";
//picture="braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\ui\worker_ui_ca.paa";
//icon="braf\braf_soft\braf_truck\braf_worker\data\ui\worker_map_ca.paa";
//editorPreview="\braf\braf_soft\braf_truck\braf_worker\data\ui\worker_picture_ca.paa";
//picture="braf\braf_soft\braf_truck\braf_worker\data\ui\worker_ui_ca.paa";
editorSubcategory="EdSubcat_Cars";
faction="BRAF_ARMY";
faction="braf_army";
crew="braf_army_rifleman_regular_2000";
maxFordingDepth=1.75;
castCargoShadow=1;
@@ -532,7 +532,7 @@ class BRAF_kombi: BRAF_kombi_base
{
class _xx_BRAF_20Rnd_762x51
{
magazine = "BRAF_20Rnd_762x51";
magazine = "braf_20rnd_762x51";
count = 8;
};
class _xx_BRAF_100Rnd_762x51_Mix_red
@@ -542,7 +542,7 @@ class BRAF_kombi: BRAF_kombi_base
};
class _xx_BRAF_30Rnd_556x45
{
magazine = "BRAF_30Rnd_556x45";
magazine = "braf_30rnd_556x45";
count = 8;
};
class _xx_HandGrenade
@@ -565,9 +565,9 @@ class BRAF_kombi: BRAF_kombi_base
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\Braf_Kombi\Data\camo1_co.paa",
"braf\braf_soft\Braf_Kombi\Data\camo2_co.paa",
"braf\braf_soft\Braf_Kombi\Data\Glass_ca.paa"
"braf\braf_soft\braf_kombi\data\camo1_co.paa",
"braf\braf_soft\braf_kombi\data\camo2_co.paa",
"braf\braf_soft\braf_kombi\data\glass_ca.paa"
};
class Turrets: Turrets
{
@@ -697,12 +697,12 @@ class BRAF_kombi: BRAF_kombi_base
// author="BRAF Team";
// textures[]=
// {
// "braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo1_co.paa",
// "braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo2_co.paa",
// "braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo3_co.paa",
// "braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
// "braf\braf_soft\braf_truck\braf_worker\data\camo1_co.paa",
// "braf\braf_soft\braf_truck\braf_worker\data\camo2_co.paa",
// "braf\braf_soft\braf_truck\braf_worker\data\camo3_co.paa",
// "braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
// };
// factions[]={"BRAF_ARMY"};
// factions[]={"braf_army"};
// };
//};
};
+2 -2
View File
@@ -6,7 +6,7 @@ class CfgSkeletons
skeletonInherit="";
skeletonBones[]={};
};
class Braf_Kombi_Skeleton : Default
class braf_kombi_skeleton : Default
{
SkeletonBones[]=
{
@@ -62,7 +62,7 @@ class CfgModels
mfMax=8;
mFact=1;
tBody=150;
skeletonName="Braf_Kombi_Skeleton";
skeletonName="braf_kombi_skeleton";
sections[]=
{
"Light_1",
@@ -1,9 +1,9 @@
class BRAF_Worker_Refueller: BRAF_Worker_Covered
class braf_worker_refueller: braf_worker_covered
{
model="braf\braf_soft\Braf_Truck\Braf_Tanker\Braf_Refueller.p3d";
model="braf\braf_soft\braf_truck\braf_tanker\braf_refueller.p3d";
displayName="$STR_braf_soft_work_refuel_displayname";
_generalMacro="BRAF_Worker_Fuel";
//editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Refueller.jpg";
_generalMacro="braf_worker_fuel";
//editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_refueller.jpg";
vehicleClass="Support";
transportFuel=320;
ace_refuel_fuelCargo=640;
@@ -171,34 +171,34 @@ class BRAF_Worker_Refueller: BRAF_Worker_Covered
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
class Damage
{
tex[]={};
mat[]=
{
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo1.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo1.rvmat",
"braf\braf_damage\data\braf_worker\camo1_damage.rvmat",
"braf\braf_damage\data\braf_worker\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo2.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo2.rvmat",
"braf\braf_damage\data\braf_worker\camo2_damage.rvmat",
"braf\braf_damage\data\braf_worker\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo3.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo3.rvmat",
"braf\braf_damage\data\braf_worker\camo3_damage.rvmat",
"braf\braf_damage\data\braf_worker\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Tanker\Data\camo4.rvmat",
"braf\braf_soft\braf_truck\braf_tanker\data\camo4.rvmat",
"braf\braf_damage\data\braf_worker\camo4_damage.rvmat",
"braf\braf_damage\data\braf_worker\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\glass.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\glass.rvmat",
"braf\braf_damage\data\braf_worker\glass_damage.rvmat",
"braf\braf_damage\data\braf_worker\glass_damage.rvmat"
};
@@ -1,9 +1,9 @@
class BRAF_Worker_Fuel: BRAF_Worker_Covered
class braf_worker_fuel: braf_worker_covered
{
model="braf\braf_soft\Braf_Truck\Braf_Tanker\Braf_Tanker.p3d";
model="braf\braf_soft\braf_truck\braf_tanker\braf_tanker.p3d";
displayName="$STR_braf_soft_work_fuel_displayname";
_generalMacro="BRAF_Worker_Fuel";
//editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Fuel.jpg";
_generalMacro="braf_worker_fuel";
//editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fuel.jpg";
vehicleClass="Support";
transportFuel=640;
ace_refuel_fuelCargo=640;
@@ -171,51 +171,51 @@ class BRAF_Worker_Fuel: BRAF_Worker_Covered
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
class Damage
{
tex[]={};
mat[]=
{
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo1.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo1.rvmat",
"braf\braf_damage\data\braf_worker\camo1_damage.rvmat",
"braf\braf_damage\data\braf_worker\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo2.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo2.rvmat",
"braf\braf_damage\data\braf_worker\camo2_damage.rvmat",
"braf\braf_damage\data\braf_worker\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo3.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo3.rvmat",
"braf\braf_damage\data\braf_worker\camo3_damage.rvmat",
"braf\braf_damage\data\braf_worker\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Tanker\Data\camo4.rvmat",
"braf\braf_soft\braf_truck\braf_tanker\data\camo4.rvmat",
"braf\braf_damage\data\braf_worker\camo4_damage.rvmat",
"braf\braf_damage\data\braf_worker\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\glass.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\glass.rvmat",
"braf\braf_damage\data\braf_worker\glass_damage.rvmat",
"braf\braf_damage\data\braf_worker\glass_damage.rvmat"
};
};
};
class BRAF_Worker_Fuel_UN: BRAF_Worker_Fuel
class braf_worker_fuel_un: braf_worker_fuel
{
displayName="$STR_braf_soft_work_fuel_un_displayname";
_generalMacro="BRAF_Worker_Fuel_UN";
//editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_fuel_un.jpg";
_generalMacro="braf_worker_fuel_un";
//editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fuel_un.jpg";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -223,20 +223,20 @@ class BRAF_Worker_Fuel_UN: BRAF_Worker_Fuel
1
};
};
class BRAF_Worker_Fuel_CFN: BRAF_Worker_Fuel
class braf_worker_fuel_cfn: braf_worker_fuel
{
displayName="$STR_braf_soft_work_fuel_cfn_displayname";
_generalMacro="BRAF_Worker_Fuel_CFN";
//editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_fuel_cfn.jpg";
faction="BRAF_NAVY";
_generalMacro="braf_worker_fuel_cfn";
//editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fuel_cfn.jpg";
faction="braf_navy";
crew="braf_marines_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -244,20 +244,20 @@ class BRAF_Worker_Fuel_CFN: BRAF_Worker_Fuel
1
};
};
class BRAF_Worker_Fuel_FAB: BRAF_Worker_Fuel
class braf_worker_fuel_fab: braf_worker_fuel
{
displayName="$STR_braf_soft_work_fuel_fab_displayname";
_generalMacro="BRAF_Worker_Fuel_FAB";
//editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_fuel_fab.jpg";
faction="BRAF_FAB";
_generalMacro="braf_worker_fuel_fab";
//editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fuel_fab.jpg";
faction="braf_fab";
crew="braf_fab_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -265,21 +265,21 @@ class BRAF_Worker_Fuel_FAB: BRAF_Worker_Fuel
1
};
};
class BRAF_Worker_Fuel_BR: BRAF_Worker_Fuel
class braf_worker_fuel_br: braf_worker_fuel
{
displayName="$STR_braf_soft_work_fuel_br_displayname";
_generalMacro="BRAF_Worker_Fuel_BR";
//editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_fuel_br.jpg";
faction="BRAF_CIV";
_generalMacro="braf_worker_fuel_br";
//editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fuel_br.jpg";
faction="braf_civ";
side=3;
//crew="braf_br_driver";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\cone_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\cone_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\cone_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\cone_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\cone_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\cone_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\cone_ti_ca.paa";
// texture = "braf\braf_soft\braf_truck\braf_tanker\data\cone_ti_ca.paa";
//};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\ext_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\ext_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\ext_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\ext_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\ext_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\ext_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Ext_ti_ca.paa";
// texture = "braf\braf_soft\braf_truck\braf_worker\data\ext_ti_ca.paa";
//};
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\Glass_smdi.paa";
texture="braf\braf_soft\braf_truck\braf_worker\data\glass_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo1_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo1_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo1_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo1_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo2_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo2_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo2_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo2_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo3_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo3_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo3_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo3_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo3_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo3_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo4_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo4_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo4_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo4_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo4_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo4_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo4_ti_ca.paa";
// texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo4_ti_ca.paa";
//};
@@ -6,7 +6,7 @@ class CfgSkeletons
skeletonInherit="";
skeletonBones[]={};
};
class Braf_Tanker_Skeleton : Default
class braf_tanker_skeleton : Default
{
SkeletonBones[]=
{
@@ -60,7 +60,7 @@ class CfgModels
sectionsInherit="";
skeletonName="";
};
class Braf_Tanker: Default
class braf_tanker: Default
{
htMin=60;
htMax=180;
@@ -68,7 +68,7 @@ class CfgModels
mfMax=8;
mFact=1;
tBody=150;
skeletonName="Braf_Tanker_Skeleton";
skeletonName="braf_tanker_skeleton";
sections[]=
{
"Light_L1",
@@ -1,12 +1,17 @@
class CfgPatches
{
class BRAF_LR110_F
class braf_lr110_f
{
author = "BRAF TEAM";
// List of units defined in this "PBO"
units[]=
{
"BRAF_LR_110_SW","BRAF_LR110_SW_01_Special_F"
"BRAF_LR110_Hardtop",
"BRAF_LR110_CIV",
"BRAF_LR110_gendarmerie",
"BRAF_LR110_UN",
"braf_lr_softtop_4d",
"braf_lr_softtop_4d_armed"
};
weapons[]={};
requiredVersion=0.1;
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_nohq.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_as.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_smdi.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -73,10 +73,10 @@ class Stage6
};
class Stage7
{
texture="A3\data_f\env_land_co.paa";
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};
class StageTI
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_base_ti_ca.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_base_ti_ca.paa";
};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -24,7 +24,7 @@ class Stage1
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_tankArmor_dt.tga";
texture="a3\data_f\destruct\damage_metal_tankarmor_dt.tga";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture="a3\data_f\Destruct\destruct_plech_full_mc.tga";
texture="a3\data_f\destruct\destruct_plech_full_mc.tga";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_tankArmor_dt.tga";
texture="a3\data_f\destruct\damage_metal_tankarmor_dt.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\data_f\Destruct\destr_glass_armour2_full_NOHQ.tga";
texture="a3\data_f\destruct\destr_glass_armour2_full_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_basicarmor_dt";
texture="a3\data_f\destruct\damage_metal_basicarmor_dt";
uvSource="tex";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="a3\data_f\Destruct\destr_glass_armour2_full_CA.tga";
texture="a3\data_f\destruct\destr_glass_armour2_full_ca.tga";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="BRAF\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverout_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENout_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\cfn\braf_landrover_navy_in_co.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\cfn\braf_landrover_navy_in_co.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_landrover_navy_out_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\cfn\braf_landrover_navy_out_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\hiaf\braf_landrover_hiaf_in_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\hiaf\braf_landrover_hiaf_out_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_out_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_un_in_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_un_in_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -11,7 +11,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_extraparts_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -47,7 +47,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_extraparts_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -59,7 +59,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_extraparts_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_glass_nohq.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_glass_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_glass_smdi.paa";
texture="braf\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -81,5 +81,5 @@ class Stage7
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
// };
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
texture = "braf\braf_soft\braf_land_rover\data\braf_landrover_out_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -1,5 +1,5 @@
class BIS_AddonInfo
{
author="Bento";
author = "BRAF TEAM";
timepacked="1711545759";
};
@@ -3,18 +3,18 @@
class C_BRAF_LR110_SW
{
displayName = "Army";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
};
};
@@ -22,18 +22,18 @@
class C_BRAF_LR110_CFN
{
displayName = "Navy";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_landrover_navy_out_co.paa",
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\cfn\braf_landrover_navy_out_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_CFN_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\cfn\braf_cfn_landrover_in.rvmat",
};
};
@@ -43,18 +43,18 @@
class C_BRAF_LR_110_GEN
{
displayName = "Gendarmerie";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENout_co.paa",
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat",
};
@@ -64,18 +64,18 @@
class C_BRAF_LR_110_UN
{
displayName = "UN";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_UN_out_co.paa",
"braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_UN_in_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_GEN_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat",
};
@@ -85,22 +85,22 @@
class C_BRAF_LR_110_HIAF
{
displayName = "HIAF";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\Skins\HIAF\braf_landrover_HIAF_out_co.paa",
"braf\braf_soft\braf_land_rover\Data\Skins\HIAF\braf_landrover_HIAF_in_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_out_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\hiaf\braf_landrover_hiaf_in_co.paa"
};
};
class C_BRAF_LR_110_white
{
displayName = "White";
author = "OdyseusBR";
author = "BRAF TEAM";
textures[] =
{
"braf\braf_soft\braf_land_rover\Data\braf_landrover_out_co.paa",
"braf\braf_soft\braf_land_rover\Data\braf_landrover_in_co.paa"
"braf\braf_soft\braf_land_rover\data\braf_landrover_out_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_landrover_in_co.paa"
};
};
+55 -55
View File
@@ -45,13 +45,13 @@ class CfgVehicles
class AnimationSources;
};
class Offroad_01_base_F: car_f {};
class BRAF_LR_01_Base: Offroad_01_base_F
class braf_lr_01_base: Offroad_01_base_F
{
selectionBackLights = "zadni svetlo";
selectionBrakeLights = "brzdove svetlo";
model = "braf\braf_soft\braf_land_rover\braf_LR.p3d"; /// simple path to model
picture = "braf\braf_soft\braf_land_rover\DATA\UI\Picture_lr_CA.paa"; /// just some icon in command bar
icon = "braf\braf_soft\braf_land_rover\data\UI\icon_lr_transport_ca.paa"; /// icon in map // imcompleto precisa ser feito
model = "braf\braf_soft\braf_land_rover\braf_lr.p3d"; /// simple path to model
picture = "braf\braf_soft\braf_land_rover\data\ui\picture_lr_ca.paa"; /// just some icon in command bar
icon = "braf\braf_soft\braf_land_rover\data\ui\icon_lr_transport_ca.paa"; /// icon in map // imcompleto precisa ser feito
vehicleClass = "BRAF_Car";
displayName = "Defender 110 SW"; /// displayed in Editor
@@ -220,16 +220,16 @@ class CfgVehicles
mat[]=
{
"braf\braf_soft\braf_land_rover\data\braf_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_base_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_base_destruct.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_base_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_base_destruct.rvmat",
"braf\braf_soft\braf_land_rover\data\braf_landrover_glass.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_glass_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_glass_destruct.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_glass_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_glass_destruct.rvmat",
/*"braf\braf_soft\braf_land_rover\data\LR_Special.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_Special_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\LR_Special_destruct.rvmat",*/
/*"braf\braf_soft\braf_land_rover\data\lr_special.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_special_damage.rvmat",
"braf\braf_soft\braf_land_rover\data\lr_special_destruct.rvmat",*/
"a3\data_f\default.rvmat", "a3\data_f\default.rvmat",
"a3\data_f\default_destruct.rvmat"
@@ -302,7 +302,7 @@ class CfgVehicles
/*
// Must be kept as fail-safe in case of issue with the function
hiddenSelectionsTextures[]={"\A3\Weapons_F\Data\placeholder_co.paa"}; /// we could use any texture to cover the car
hiddenSelectionsTextures[]={"\a3\weapons_f\data\placeholder_co.paa"}; /// we could use any texture to cover the car
// Definition of texture sources (skins), used for the VhC (Vehicle customization)
// Also, because the Garage uses the VhC, it will make them available from the garage
@@ -312,11 +312,11 @@ class CfgVehicles
class red // Source class
{
displayName="Red"; // name displayed, among other, from the garage
author=$STR_A3_Bohemia_Interactive; // Author of the skin
author = "BRAF TEAM"; // Author of the skin
textures[]=// List of textures, in the same order as the hiddenSelections definition
{
"braf\braf_soft\braf_land_rover\data\BRAF_LANDROVER_BASE_co.paa",
"braf\braf_soft\braf_land_rover\data\BRAF_EB_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_landrover_base_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_eb_landrover_co.paa",
};
};
@@ -458,19 +458,19 @@ class CfgVehicles
};
};
/*class BRAF_LR_110_SW: BRAF_LR_Base {
/*class braf_lr_110_sw: BRAF_LR_Base {
forceInGarage=1; // This will force the garage to display this vehicle, otherwise it won't because it shares the same p3d as the previous
scopeCurator=2;
faction = "BRAF_ARMY";
faction = "braf_army";
side = 2;
scope = 2;
typicalcargo[] = {};
displayname = "Land Rover 110 SW";
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\BRAF_LANDROVER_BASE_co.paa",
"braf\braf_soft\braf_land_rover\data\BRAF_EB_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_landrover_base_co.paa",
"braf\braf_soft\braf_land_rover\data\braf_eb_landrover_co.paa",
};
class Turrets {
@@ -505,13 +505,13 @@ class CfgVehicles
// Derivate from the base class
class BRAF_LR110_Hardtop: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_hardtop: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_soldier_light"; /// we need someone to fit into the car
side = 2; /// civilian car should be on civilian side
faction = "BRAF_ARMY"; /// and with civilian faction
faction = "braf_army"; /// and with civilian faction
displayName = "Land Rover 110 SW (Hard Top)";
hiddenSelections[] =
@@ -521,13 +521,13 @@ class CfgVehicles
};
hiddenSelectionsTextures[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat"
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat"
};
animationList[] =
@@ -544,13 +544,13 @@ class CfgVehicles
};
};
class BRAF_LR110_CIV: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_civ: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_soldier_light"; /// we need someone to fit into the car
side = 3; /// civilian car should be on civilian side
faction = "BRAF_CIV"; /// and with civilian faction
faction = "braf_civ"; /// and with civilian faction
displayName = "Land Rover 110 SW (Hard Top)";
animationList[] =
@@ -569,7 +569,7 @@ class CfgVehicles
};
class BRAF_LR110_gendarmerie: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_gendarmerie: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
@@ -585,13 +585,13 @@ class CfgVehicles
};
hiddenSelectionsTextures[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_landrover_GENout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_landrover_GENin_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_landrover_genin_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_GEN_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\GEN\braf_GEN_landrover_in.rvmat"
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\gen\braf_gen_landrover_in.rvmat"
};
animationList[] =
@@ -610,7 +610,7 @@ class CfgVehicles
};
};
class BRAF_LR110_UN: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_un: braf_lr_01_base /// some class that is going to be visible in editor
{
scope = 2; /// makes the car visible in editor
scopeCurator = 2; // scope 2 means it's available in Zeus mode (0 means hidden)
@@ -626,13 +626,13 @@ class CfgVehicles
};
hiddenSelectionsTextures[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_UN_out_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_UN_in_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in_co.paa"
};
hiddenSelectionsMaterials[] =
{
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_un_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\UN\braf_landrover_un_in.rvmat"
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\un\braf_landrover_un_in.rvmat"
};
animationList[] =
@@ -649,26 +649,26 @@ class CfgVehicles
};
};
class BRAF_LR_softtop_4d: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr_softtop_4d: braf_lr_01_base /// some class that is going to be visible in editor
{
model = "braf\braf_soft\braf_land_rover\bRAF_LR_softtop_4d"; /// simple path to model
model = "braf\braf_soft\braf_land_rover\braf_lr_softtop_4d"; /// simple path to model
scope = 2; /// makes the car visible in editor
displayname = "Land Rover 110 SW (Soft Top)" ; /// displayed in Editor
scopeCurator=2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_Soldier_light_naval"; /// we need someone to fit into the car
side = 2;
faction = "BRAF_ARMY";
faction = "braf_army";
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
};
hiddenSelectionsMaterials[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
};
@@ -687,26 +687,26 @@ class CfgVehicles
};
class BRAF_LR_softtop_4d_armed: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr_softtop_4d_armed: braf_lr_01_base /// some class that is going to be visible in editor
{
model = "braf\braf_soft\braf_land_rover\BRAF_LR_softtop_4d_armed"; /// simple path to model
model = "braf\braf_soft\braf_land_rover\braf_lr_softtop_4d_armed"; /// simple path to model
scope = 2; /// makes the car visible in editor
displayname = "Land Rover 110 (ARMED)" ; /// displayed in Editor
scopeCurator=2; // scope 2 means it's available in Zeus mode (0 means hidden)
crew = "braf_Soldier_light_naval"; /// we need someone to fit into the car
side = 2;
faction = "BRAF_ARMY";
faction = "braf_army";
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landroverin_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverout_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landroverin_co.paa",
};
hiddenSelectionsMaterials[] = {
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\Skins\EB\braf_EB_landrover_in.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_out.rvmat",
"braf\braf_soft\braf_land_rover\data\skins\eb\braf_eb_landrover_in.rvmat",
};
@@ -726,9 +726,9 @@ class CfgVehicles
};
/*
class BRAF_LR110_SW_01_Special_F: BRAF_LR_01_Base /// some class that is going to be visible in editor
class braf_lr110_sw_01_special_f: braf_lr_01_base /// some class that is going to be visible in editor
{
model = "braf\braf_soft\braf_land_rover\bRAF_LR_navy.p3d"; /// simple path to model
model = "braf\braf_soft\braf_land_rover\braf_lr_navy.p3d"; /// simple path to model
forceInGarage=1; // This will force the garage to display this vehicle, otherwise it won't because it shares the same p3d as the previous
displayName="Defender 110 SW (Open)";
scope=2; /// makes the car visible in editor
@@ -739,8 +739,8 @@ class CfgVehicles
hiddenSelections[] = {"camo1","camo2"}; ///we want to allow changing the color of this selection
hiddenSelectionsTextures[] = {
"braf\braf_soft\braf_land_rover\data\Skins\BRAF_FN_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\Skins\lr_special_FN_co.paa"
"braf\braf_soft\braf_land_rover\data\skins\braf_fn_landrover_co.paa",
"braf\braf_soft\braf_land_rover\data\skins\lr_special_fn_co.paa"
};
};*/
+9 -9
View File
@@ -104,7 +104,7 @@ class CfgSkeletons
"glass4","damageHide",
};
};
class BRAF_LR: Car
class braf_lr: Car
{
skeletonInherit="Car";
skeletonBones[]=
@@ -464,9 +464,9 @@ class CfgModels
};
};
class BRAF_LR: Car
class braf_lr: Car
{
skeletonName = "BRAF_LR";
skeletonName = "braf_lr";
sectionsInherit = "Car";
sections[]=
{
@@ -648,9 +648,9 @@ class CfgModels
};
};
class BRAF_LR_softtop_4d: BRAF_LR {
class braf_lr_softtop_4d: braf_lr {
skeletonName = "BRAF_LR";
skeletonName = "braf_lr";
sectionsInherit = "Car";
sections[]=
{
@@ -817,9 +817,9 @@ class CfgModels
};
class BRAF_LR_softtop_4d_armed: BRAF_LR {
class braf_lr_softtop_4d_armed: braf_lr {
skeletonName = "BRAF_LR";
skeletonName = "braf_lr";
sectionsInherit = "Car";
sections[]=
{
@@ -986,9 +986,9 @@ class CfgModels
};
/*class BRAF_LR_navy: BRAF_LR
/*class braf_lr_navy: braf_lr
{
skeletonName = "BRAF_LR";
skeletonName = "braf_lr";
sectionsInherit = "Car";
sections[]=
{
+76 -76
View File
@@ -1,31 +1,31 @@
attenuationEffectType = "CarAttenuation"; //Attenuation in interior (Link to Attenuation.hpp in folder SOUNDS_F)
soundGetIn[]={"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_door",db-5,1};
soundGetOut[]={"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_door",db-5,1, 40};
soundGetIn[]={"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_door",db-5,1};
soundGetOut[]={"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_door",db-5,1, 40};
soundDammage[]={"", db-5, 1};
soundEngineOnInt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_start", db-8, 1.0};
soundEngineOnExt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_start", db-7, 1.0, 200};
soundEngineOffInt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_stop", db-8, 1.0};
soundEngineOffExt[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_stop", db-7, 1.0, 200};
soundEngineOnInt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_start", db-8, 1.0};
soundEngineOnExt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_start", db-7, 1.0, 200};
soundEngineOffInt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_stop", db-8, 1.0};
soundEngineOffExt[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_stop", db-7, 1.0, 200};
/* ---- CRASHES START ---- */
buildCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
buildCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
buildCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
buildCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
buildCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
buildCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
buildCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
buildCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
WoodCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
WoodCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_wood_ext_1", db0, 1,200};
soundWoodCrash[]={woodCrash0, 0.25, woodCrash1, 0.25, woodCrash2, 0.25, woodCrash3, 0.25};
armorCrash0[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
armorCrash1[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
armorCrash2[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
armorCrash3[]={"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
armorCrash0[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_1", db0, 1,200};
armorCrash1[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_2", db0, 1,200};
armorCrash2[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_3", db0, 1,200};
armorCrash3[]={"a3\sounds_f\vehicles\crashes\cars\cars_coll_big_default_ext_4", db0, 1,200};
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
/* ---- CRASHES END ---- */
@@ -73,43 +73,43 @@ class Sounds
class Idle_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_idle", db-13, 1, 150};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_idle", db-13, 1, 150};
frequency = 0.9 + HZ_IDLE*0.2;
volume = engineOn*camPos*VOLUME_IDLE;
};
class Engine
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_1400rpm", db-11,1, 200};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_1400rpm", db-11,1, 200};
frequency = 0.8 + HZ_RPM1*0.2;
volume = engineOn*camPos*VOLUME_RPM1;
};
class Engine1_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2000rpm", db-9,1, 240};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2000rpm", db-9,1, 240};
frequency = 0.8 + HZ_RPM2*0.2;
volume = engineOn*camPos*VOLUME_RPM2;
};
class Engine2_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2600rpm", db-8,1, 280};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2600rpm", db-8,1, 280};
frequency = 0.8 + HZ_RPM3*0.2;
volume = engineOn*camPos*VOLUME_RPM3;
};
class Engine3_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3200rpm", db-7,1, 320};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3200rpm", db-7,1, 320};
frequency = 0.8 + HZ_RPM4*0.2;
volume = engineOn*camPos*VOLUME_RPM4;
};
class Engine4_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3600rpm", db-6,1, 360};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3600rpm", db-6,1, 360};
frequency = 0.8 + HZ_RPM5*0.2;
volume = engineOn*camPos*VOLUME_RPM5;
};
class Engine5_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_4000rpm", db-5,1, 420};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_4000rpm", db-5,1, 420};
frequency = 0.95 + HZ_RPM6*0.15;
volume = engineOn*camPos*VOLUME_RPM6;
};
@@ -118,43 +118,43 @@ class Sounds
class IdleThrust
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_idle_exhaust", db-6,1, 200};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_idle_exhaust", db-6,1, 200};
frequency = 0.9 + HZ_IDLE*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_IDLE;
};
class EngineThrust
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_1400rpm_exhaust", db-5,1, 250};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_1400rpm_exhaust", db-5,1, 250};
frequency = 0.8 + HZ_RPM1*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM1;
};
class Engine1_Thrust_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2000rpm_exhaust", db-4,1, 280};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2000rpm_exhaust", db-4,1, 280};
frequency = 0.8 + HZ_RPM2*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM2;
};
class Engine2_Thrust_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_2600rpm_exhaust", db-3,1, 320};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_2600rpm_exhaust", db-3,1, 320};
frequency = 0.8 + HZ_RPM3*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM3;
};
class Engine3_Thrust_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3200rpm_exhaust", db-2,1, 360};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3200rpm_exhaust", db-2,1, 360};
frequency = 0.8 + HZ_RPM4*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM4;
};
class Engine4_Thrust_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_3600rpm_exhaust", db0,1, 400};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_3600rpm_exhaust", db0,1, 400};
frequency = 0.8 + HZ_RPM5*0.3;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM5;
};
class Engine5_Thrust_ext
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_ext_4000rpm_exhaust", db2,1, 450};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_ext_4000rpm_exhaust", db2,1, 450};
frequency = 0.9 + HZ_RPM6*0.2;
volume = engineOn*camPos*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM6;
};
@@ -165,43 +165,43 @@ class Sounds
class Idle_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_idle", db-15, 1};
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_idle", db-15, 1};
frequency = 0.9 + HZ_IDLE*0.2;
volume = engineOn*(1-camPos)*VOLUME_IDLE;
};
class Engine_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_1000rpm", db-14,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_1000rpm", db-14,1 };
frequency = 0.8 + HZ_RPM1*0.2;
volume = engineOn*(1-camPos)*VOLUME_RPM1;
};
class Engine1_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2000rpm", db-12,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2000rpm", db-12,1 };
frequency = 0.8 + HZ_RPM2*0.2;
volume = engineOn*(1-camPos)*VOLUME_RPM2;
};
class Engine2_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2600rpm", db-11,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2600rpm", db-11,1 };
frequency = 0.8 + HZ_RPM3*0.2;
volume = engineOn*(1-camPos)*VOLUME_RPM3;
};
class Engine3_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_3200rpm", db-10,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_3200rpm", db-10,1 };
frequency = 0.8 + HZ_RPM4*0.2;
volume = engineOn*(1-camPos)*VOLUME_RPM4;
};
class Engine4_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_4000rpm", db-9,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_4000rpm", db-9,1 };
frequency = 0.8 + HZ_RPM5*0.2;
volume = engineOn*(1-camPos)*VOLUME_RPM5;
};
class Engine5_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_5000rpm", db-6,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_5000rpm", db-6,1 };
frequency = 0.95 + HZ_RPM6*0.15;
volume = engineOn*(1-camPos)*VOLUME_RPM6;
};
@@ -210,43 +210,43 @@ class Sounds
class IdleThrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_idle_exhaust", db-10,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_idle_exhaust", db-10,1 };
frequency = 0.9 + HZ_IDLE*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_IDLE;
};
class EngineThrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_1000rpm_exhaust", db-9,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_1000rpm_exhaust", db-9,1 };
frequency = 0.8 + HZ_RPM1*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM1;
};
class Engine1_Thrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2000rpm_exhaust", db-8,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2000rpm_exhaust", db-8,1 };
frequency = 0.8 + HZ_RPM2*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM2;
};
class Engine2_Thrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_2600rpm_exhaust", db-7,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_2600rpm_exhaust", db-7,1 };
frequency = 0.8 + HZ_RPM3*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM3;
};
class Engine3_Thrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_3200rpm_exhaust", db-6,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_3200rpm_exhaust", db-6,1 };
frequency = 0.8 + HZ_RPM4*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM4;
};
class Engine4_Thrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_4000rpm_exhaust", db-5,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_4000rpm_exhaust", db-5,1 };
frequency = 0.8 + HZ_RPM5*0.3;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM5;
};
class Engine5_Thrust_int
{
sound[] = {"A3\Sounds_F\vehicles\soft\Hatchback_01\Hatchback_01_int_5000rpm_exhaust", db-4,1 };
sound[] = {"a3\sounds_f\vehicles\soft\hatchback_01\hatchback_01_int_5000rpm_exhaust", db-4,1 };
frequency = 0.9 + HZ_RPM6*0.2;
volume = engineOn*(1-camPos)*(0.4+(0.6*FACTOR(thrust,0.1,1)))*VOLUME_RPM6;
};
@@ -265,43 +265,43 @@ class Sounds
class TiresRockOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_dirt_soft_1", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext-tires-sand1", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_dirt_soft_2", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext-tires-mud2", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_gravel_1", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2", db-6, 1.0, 60};
sound[] = {"a3\sounds_f\vehicles\soft\tires\ext_tires_asfalt_2", db-6, 1.0, 60};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3", db-8, 1.0, 90};
sound[] = {"a3\sounds_f\vehicles\soft\noises\noise_ext_car_3", db-8, 1.0, 90};
frequency = "1";
volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])";
};
@@ -312,43 +312,43 @@ class Sounds
class TiresRockIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_dirt_soft_1", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int-tires-sand2", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_dirt_soft_2", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int-tires-mud2", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_gravel_1", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2", db-6, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\tires\int_tires_asfalt_2", db-6, 1.0};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3", db-12, 1.0};
sound[] = {"a3\sounds_f\vehicles\soft\noises\noise_int_car_3", db-12, 1.0};
frequency = "1";
volume = "(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)"; //Definition of inside sounds
};
@@ -361,27 +361,27 @@ class Sounds
class breaking_ext_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80};
frequency = 1;
volume = engineOn*camPos*asphalt*(LongSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
};
class acceleration_ext_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
frequency = 1;
volume = engineOn*camPos*asphalt*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 2]);
};
class turn_left_ext_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
frequency = 1;
volume = engineOn*camPos*asphalt*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[2, 15]);
};
class turn_right_ext_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
frequency = 1;
volume = engineOn*camPos*asphalt*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
};
@@ -392,25 +392,25 @@ class Sounds
class breaking_ext_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60};
frequency = 1;
volume = engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[-0.1, -0.4])*(Speed Factor[1, 15]);
};
class acceleration_ext_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60};
frequency = 1;
volume = engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 1]);
};
class turn_left_ext_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
frequency = 1;
volume = engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[1, 15]);
};
class turn_right_ext_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
frequency = 1;
volume = engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[1, 15]);
};
@@ -422,25 +422,25 @@ class Sounds
class breaking_int_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1};
frequency = 1;
volume = engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
};
class acceleration_int_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
frequency = 1;
volume = engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 2]);
};
class turn_left_int_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
frequency = 1;
volume = engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[2, 15]);
};
class turn_right_int_road
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1};
frequency = 1;
volume = engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
};
@@ -450,25 +450,25 @@ class Sounds
/*--------------------------------------------------------------------------------------------*/
class breaking_int_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1};
frequency = 1;
volume = engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[-01, -0.4])*(Speed Factor[2, 15]);
};
class acceleration_int_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1};
frequency = 1;
volume = engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[0.1, 0.4])*(Speed Factor[15, 2]);
};
class turn_left_int_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
frequency = 1;
volume = engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[0.1, 0.4])*(Speed Factor[2, 15]);
};
class turn_right_int_dirt
{
sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
sound[] = {"a3\sounds_f\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1};
frequency = 1;
volume = engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[-0.1, -0.4])*(Speed Factor[2, 15]);
};