fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -5,6 +5,6 @@ class CfgFactionClasses {
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// Provide display name for your faction.
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displayName = "France";
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priority = 2;
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icon = "\A3\armor_f_gamma\MBT_02\Data\UI\map_MBT_02_ca.paa";
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icon = "\a3\armor_f_gamma\mbt_02\data\ui\map_mbt_02_ca.paa";
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};
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};
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Cargo_co.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cargo_co.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Cargo_nohq.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cargo_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Cargo_as.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cargo_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Cargo_smdi.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cargo_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitHigh_co.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cockpithigh_co.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitHigh_nohq.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cockpithigh_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitHigh_as.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cockpithigh_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitHigh_smdi.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cockpithigh_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitLow_co.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cockpitlow_co.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitLow_nohq.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cockpitlow_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitLow_as.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cockpitlow_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitLow_smdi.paa";
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texture="amf_plane_transport_01\data\textures\cn235_cockpitlow_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Fus_co.paa";
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texture="amf_plane_transport_01\data\textures\cn235_fus_co.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Fus_nohq.paa";
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texture="amf_plane_transport_01\data\textures\cn235_fus_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Fus_as.paa";
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texture="amf_plane_transport_01\data\textures\cn235_fus_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Fus_smdi.paa";
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texture="amf_plane_transport_01\data\textures\cn235_fus_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_MovParts_co.paa";
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texture="amf_plane_transport_01\data\textures\cn235_movparts_co.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_MovParts_nohq.paa";
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texture="amf_plane_transport_01\data\textures\cn235_movparts_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_MovParts_as.paa";
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texture="amf_plane_transport_01\data\textures\cn235_movparts_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_MovParts_smdi.paa";
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texture="amf_plane_transport_01\data\textures\cn235_movparts_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Otherparts_co.paa";
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texture="amf_plane_transport_01\data\textures\cn235_otherparts_co.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Otherparts_nohq.paa";
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texture="amf_plane_transport_01\data\textures\cn235_otherparts_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Otherparts_as.paa";
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texture="amf_plane_transport_01\data\textures\cn235_otherparts_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Otherparts_smdi.paa";
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texture="amf_plane_transport_01\data\textures\cn235_otherparts_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ renderFlags[]=
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{
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"NoAlphaWrite"
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};
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nextPass="AMF_PLANE_TRANSPORT_01\Data\textures\VITRES\glass-pass2.rvmat";
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nextPass="amf_plane_transport_01\data\textures\vitres\glass-pass2.rvmat";
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PixelShaderID="Glass";
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VertexShaderID="Glass";
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class Stage1
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@@ -18,6 +18,6 @@ class Stage1
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};
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class Stage2
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\textures\VITRES\reflect_co.paa";
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texture="amf_plane_transport_01\data\textures\vitres\reflect_co.paa";
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uvSource="none";
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};
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@@ -2,6 +2,7 @@ class CfgPatches
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{
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class AMF_PLANE_TRANSPORT_01_F
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{
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author = "BRAF TEAM";
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units[] = {"B_AMF_PLANE_TRANSPORT_01_F"};
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weapons[] = {};
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requiredVersion = 0.1;
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@@ -52,8 +52,8 @@ class CfgVehicles
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side = 1; // 3 stands for civilians, 0 is OPFOR, 1 is BLUFOR, 2 means guerrillas
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faction = BLU_F; // defines the faction inside of the side
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displayName = "AMF PLANE TRANSPORT 01 (Base)"; // how is the plane displayed (named) in editor
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author = "Haxxerd & AMF TEAM";
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model = "\AMF_PLANE_TRANSPORT_01\AMF_PLANE_TRANSPORT_01_F.p3d"; // path to model of the plane
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author = "BRAF TEAM";
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model = "\amf_plane_transport_01\amf_plane_transport_01_f.p3d"; // path to model of the plane
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accuracy = 0.2; // how hard it is to distinguish the type of the vehicle (bigger number means harder)
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editorSubcategory = EdSubcat_Planes; // category in which we want to see this plane in editor
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memoryPointTaskMarker = "TaskMarker_1_pos"; // The memory point defines the position where the task marked will be displayed if the task is attached to the particular object
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@@ -80,8 +80,8 @@ class CfgVehicles
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driverLeftHandAnimName = ""; // conecting throttle animation to left hand of pilot
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icon = "AMF_PLANE_TRANSPORT_01\Data\ui\AMF_CASA_CN_235_Icon_ca.paa"; // icon in map/editor
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picture = "AMF_PLANE_TRANSPORT_01\Data\ui\AMF_CASA_CN_235_ca.paa"; // small picture in command menu
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icon = "amf_plane_transport_01\data\ui\amf_casa_cn_235_icon_ca.paa"; // icon in map/editor
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picture = "amf_plane_transport_01\data\ui\amf_casa_cn_235_ca.paa"; // small picture in command menu
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transportSoldier = 30;
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transportAmmo = 0;
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transportRepair = 0;
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@@ -308,7 +308,7 @@ class CfgVehicles
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};
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class TransportPylonsComponent
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{
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uiPicture = "\A3\Air_F_Gamma\Plane_Fighter_03\Data\UI\Plane_A143_3DEN_CA.paa";
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uiPicture = "\a3\air_f_gamma\plane_fighter_03\data\ui\plane_a143_3den_ca.paa";
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class Pylons
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{};
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class Presets
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@@ -360,21 +360,21 @@ class CfgVehicles
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tex[] = {};
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mat[] =
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{
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1.rvmat", // material mapped in model
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_damage.rvmat", // changes to this one once damage of the part reaches 0.5
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_destruct.rvmat", // changes to this one once damage of the part reaches 1
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_body_1.rvmat", // material mapped in model
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_body_1_damage.rvmat", // changes to this one once damage of the part reaches 0.5
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_body_1_destruct.rvmat", // changes to this one once damage of the part reaches 1
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2.rvmat",
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_damage.rvmat",
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_destruct.rvmat",
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_body_2.rvmat",
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_body_2_damage.rvmat",
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_body_2_destruct.rvmat",
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_glass.rvmat",
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_glass_damage.rvmat",
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_glass_destruct.rvmat",
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_glass.rvmat",
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_glass_damage.rvmat",
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_glass_destruct.rvmat",
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_glass_in.rvmat",
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_glass_damage.rvmat",
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"A3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_glass_destruct.rvmat"
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_glass_in.rvmat",
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_glass_damage.rvmat",
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"a3\air_f_gamma\plane_fighter_03\data\plane_fighter_03_glass_destruct.rvmat"
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};
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};
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@@ -415,7 +415,7 @@ class CfgVehicles
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directionStabilized = 1; // Allows stabilization of the turret
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visionMode[] = {"Normal","Ti"}; // Available spectrum modes - in this case visible and thermal
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thermalMode[] = {0,1}; // TI modes - in this case WHOT and BHOT
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gunnerOpticsModel = "\A3\Drones_F\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_wide_F.p3d"; // model used for the reticle
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gunnerOpticsModel = "\a3\drones_f\weapons_f_gamma\reticle\uav_optics_gunner_wide_f.p3d"; // model used for the reticle
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opticsPPEffects[] = {}; // post-process effects used in the optics
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};
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class Medium : Wide
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@@ -424,14 +424,14 @@ class CfgVehicles
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initFov = A3_FOV_DEG(6);
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minFov = A3_FOV_DEG(6);
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maxFov = A3_FOV_DEG(6);
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gunnerOpticsModel = "\A3\Drones_F\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_medium_F.p3d";
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gunnerOpticsModel = "\a3\drones_f\weapons_f_gamma\reticle\uav_optics_gunner_medium_f.p3d";
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};
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class Narrow : Wide
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{
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initFov = 0.125;
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minFov = 0.125;
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maxFov = 0.125;
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gunnerOpticsModel = "\A3\Drones_F\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_narrow_F.p3d";
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gunnerOpticsModel = "\a3\drones_f\weapons_f_gamma\reticle\uav_optics_gunner_narrow_f.p3d";
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};
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showMiniMapInOptics = true;
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showUAVViewInOptics = false;
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@@ -501,7 +501,7 @@ class CfgVehicles
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shortcut = "Eject";
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displayName = "$STR_A3_action_eject";
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condition = "player in this && {speed this > 1} AND (this animationPhase ""ramp_bottom"" == 1)";
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statement = "[this,0] execvm ""\AMF_PLANE_TRANSPORT_01\Data\scripts\eject.sqf""";
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statement = "[this,0] execvm ""\amf_plane_transport_01\data\scripts\eject.sqf""";
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position = "";
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radius = 10;
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onlyforplayer = 1;
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@@ -562,7 +562,7 @@ class CfgVehicles
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class B_AMF_PLANE_TRANSPORT_01_F: AMF_PLANE_TRANSPORT_01_base_F // CAS version of the plane
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{
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displayName = "CASA CN-235"; // how does the vehicle show itself in editor
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author = "Haxxerd & AMF TEAM";
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author = "BRAF TEAM";
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side = 1; /// BLUFOR side
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faction = "France_Faction"; /// and with France faction // defines the faction inside of the side
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crew = "B_Fighter_Pilot_F"; // we are using "Fighter Pilot" for now, but we can use the sample soldier we have as captain of the boat, too - "Test_Soldier_F"
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@@ -583,7 +583,7 @@ class CfgVehicles
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class AMF_PLANE_TRANSPORT_01_wreck_F: PlaneWreck
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{
|
||||
scope = 1; // we don't want to see wreck model in editor (you can use scope=2 if you want to see it)
|
||||
model = "\AMF_PLANE_TRANSPORT_01\AMF_PLANE_TRANSPORT_01_Wreck_F.p3d";
|
||||
model = "\amf_plane_transport_01\amf_plane_transport_01_wreck_f.p3d";
|
||||
typicalCargo[] = {}; //no one should be sitting inside when spawned
|
||||
irTarget = 0;
|
||||
transportAmmo = 0;
|
||||
|
||||
@@ -1,47 +1,47 @@
|
||||
attenuationEffectType = "PlaneAttenuation";
|
||||
soundGetIn[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\close", db-10, 1};
|
||||
soundGetOut[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\open", db-10, 1, 40};
|
||||
soundDammage[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\int-alarm_loop", 0.562341, 1};
|
||||
soundEngineOnInt[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_start.wav", 0.398107, 1.0};
|
||||
soundEngineOnExt[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_start.wav", 0.398107, 1.0, 700};
|
||||
soundEngineOffInt[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_stop.wav", 0.398107, 1.0};
|
||||
soundEngineOffExt[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_stop.wav", 0.398107, 1.0, 700};
|
||||
soundIncommingMissile[] = {"\A3\Sounds_F\weapons\Rockets\locked_3", 0.1, 1.5};
|
||||
soundGetIn[] = {"\amf_plane_transport_01\data\sounds\close", db-10, 1};
|
||||
soundGetOut[] = {"\amf_plane_transport_01\data\sounds\open", db-10, 1, 40};
|
||||
soundDammage[] = {"\amf_plane_transport_01\data\sounds\int-alarm_loop", 0.562341, 1};
|
||||
soundEngineOnInt[] = {"\amf_plane_transport_01\data\sounds\amf_casa_engine_ext_start.wav", 0.398107, 1.0};
|
||||
soundEngineOnExt[] = {"\amf_plane_transport_01\data\sounds\amf_casa_engine_ext_start.wav", 0.398107, 1.0, 700};
|
||||
soundEngineOffInt[] = {"\amf_plane_transport_01\data\sounds\amf_casa_engine_ext_stop.wav", 0.398107, 1.0};
|
||||
soundEngineOffExt[] = {"\amf_plane_transport_01\data\sounds\amf_casa_engine_ext_stop.wav", 0.398107, 1.0, 700};
|
||||
soundIncommingMissile[] = {"\a3\sounds_f\weapons\rockets\locked_3", 0.1, 1.5};
|
||||
|
||||
class Sounds {
|
||||
class EngineLowOut {
|
||||
sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_low.wav", db5, 1, 900};
|
||||
sound[] = {"\amf_plane_transport_01\data\sounds\amf_casa_engine_ext_low.wav", db5, 1, 900};
|
||||
frequency = "1.0 min (rpm + 0.5)";
|
||||
volume = "camPos*engineOn*(rpm factor[0.85, 0])";
|
||||
};
|
||||
|
||||
class EngineHighOut {
|
||||
sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_low.wav", db5, 1, 1100};
|
||||
sound[] = {"\amf_plane_transport_01\data\sounds\amf_casa_engine_ext_low.wav", db5, 1, 1100};
|
||||
frequency = "1";
|
||||
volume = "camPos*engineOn*(rpm factor[0.55, 1.0])";
|
||||
};
|
||||
|
||||
class ForsageOut {
|
||||
sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_low.wav", db3, 1, 1500};
|
||||
sound[] = {"\amf_plane_transport_01\data\sounds\amf_casa_engine_ext_low.wav", db3, 1, 1500};
|
||||
frequency = "1";
|
||||
volume = "camPos*engineOn*(thrust factor[0.5, 1.0])";
|
||||
cone[] = {1.14, 3.92, 2.0, 0.4};
|
||||
};
|
||||
|
||||
class EngineLowIn {
|
||||
sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_int_low.wav", db3, 1.0};
|
||||
sound[] = {"\amf_plane_transport_01\data\sounds\amf_casa_engine_int_low.wav", db3, 1.0};
|
||||
frequency = "1.0 min (rpm + 0.5)";
|
||||
volume = "(1-camPos)*(engineOn*(rpm factor[0.85, 0]))";
|
||||
};
|
||||
|
||||
class EngineHighIn {
|
||||
sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_int_high.wav", db3, 1.0};
|
||||
sound[] = {"\amf_plane_transport_01\data\sounds\amf_casa_engine_int_high.wav", db3, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*(engineOn*(rpm factor[0.55, 1.0]))";
|
||||
};
|
||||
|
||||
class ForsageIn {
|
||||
sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_int_high.wav", db5, 1.1};
|
||||
sound[] = {"\amf_plane_transport_01\data\sounds\amf_casa_engine_int_high.wav", db5, 1.1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*(engineOn*(thrust factor[0.5, 1.0]))";
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user