fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\Textures\AMF_PGM_ULTIMA_RATIO_co.paa";
texture="braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\data\textures\amf_pgm_ultima_ratio_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\Textures\AMF_PGM_ULTIMA_RATIO_nohq.paa";
texture="braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\data\textures\amf_pgm_ultima_ratio_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\Textures\AMF_PGM_ULTIMA_RATIO_as.paa";
texture="braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\data\textures\amf_pgm_ultima_ratio_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\Textures\AMF_PGM_ULTIMA_RATIO_smdi.paa";
texture="braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\data\textures\amf_pgm_ultima_ratio_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,7 +1,7 @@
bg_fnc_playweaponsound = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\fn_playweaponsound.sqf";
bg_fnc_onFiredAction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\fn_onFiredAction.sqf";
bg_wepframe_fired_eh = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\fired.sqf";
bg_fnc_block_reloadaction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\fn_block_reloadaction.sqf";
bg_fnc_playweaponsound = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\fn_playweaponsound.sqf";
bg_fnc_onFiredAction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\fn_onfiredaction.sqf";
bg_wepframe_fired_eh = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\fired.sqf";
bg_fnc_block_reloadaction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\fn_block_reloadaction.sqf";
[] spawn
{
"bg_wep_playsound" addPublicVariableEventHandler {_this spawn bg_fnc_playweaponsound};
@@ -4,6 +4,7 @@ class CfgPatches
{
class AMF_PGM_ULTIMA_RATIO
{
author = "BRAF TEAM";
units[] = {};
weapons[] =
{
@@ -21,7 +22,7 @@ class CfgPatches
class Extended_PreInit_EventHandlers
{
bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\XEH_INIT.sqf' call SLX_XEH_COMPILE)";
bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\xeh_init.sqf' call slx_xeh_compile)";
};
class Extended_FiredBIS_Eventhandlers
@@ -50,15 +51,15 @@ class CfgWeapons
{
ACE_barrelTwist = 290;
ACE_barrelLength = 550;
author = "Wisexe & AMF Team";
author = "BRAF TEAM";
scope = 2;
_generalMacro = "AMF_PGM_ULTIMA_RATIO_01_F";
model = "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\PGM_UltimaRatio.p3d";
model = "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\pgm_ultimaratio.p3d";
displayName = "PGM Ultima Ratio";
picture = "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\UI\AMF_PGM_ULTIMA_RATIO_GEAR.paa";
picture = "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\data\ui\amf_pgm_ultima_ratio_gear.paa";
deployedPivot = "bipod"; /// what point should be used to be on surface while unfolded
//soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_down", db - 3, 1, 20}; /// what sound should be played during unfolding
//soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_up", db - 3, 1, 20}; /// what sound should be played during folding
//soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_blu_down", db - 3, 1, 20}; /// what sound should be played during unfolding
//soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_blu_up", db - 3, 1, 20}; /// what sound should be played during folding
magazines[] =
{
"10Rnd_762x51_Mag",
@@ -92,7 +93,7 @@ class CfgWeapons
handAnim[] =
{
"OFP2_ManSkeleton",
"\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.rtm",
"\braf\braf_weapons_anim\animations\762mm_pgm_ultimaratio\amf_pgm_ultima_ratio.rtm",
};
opticsPPEffects[] = {};
opticsFlare = 1;
@@ -109,52 +110,52 @@ class CfgWeapons
distanceZoomMin = 500;
distanceZoomMax = 500;
modes[] = {"Single", "single_close_optics1", "single_medium_optics1", "single_far_optics1"};
reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_reload", 2, 1, 10};
drySound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_dry", 1.5011872, 1, 20};
reloadMagazineSound[] = {"a3\sounds_f\arsenal\weapons\longrangerifles\m320\m320_reload", 2, 1, 10};
drySound[] = {"a3\sounds_f\arsenal\weapons\longrangerifles\m320\m320_dry", 1.5011872, 1, 20};
class Single : Mode_SemiAuto
{
sounds[] = {"StandardSound"};
class BaseSoundModeType
{
closure1[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 1.0, 1, 30};
closure2[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 1.0, 1, 30};
closure1[] = {"\braf\braf_weapons_sound\weapons\pgm_ultimaratio\amf_pgm_ultima_ratio.wss", 1.0, 1, 30};
closure2[] = {"\braf\braf_weapons_sound\weapons\pgm_ultimaratio\amf_pgm_ultima_ratio.wss", 1.0, 1, 30};
soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
};
class StandardSound : BaseSoundModeType
{
begin1[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 3.0118723, 1, 2200};
begin2[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 3.0118723, 1, 2200};
begin3[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 3.0118723, 1, 2200};
begin1[] = {"\braf\braf_weapons_sound\weapons\pgm_ultimaratio\amf_pgm_ultima_ratio.wss", 3.0118723, 1, 2200};
begin2[] = {"\braf\braf_weapons_sound\weapons\pgm_ultimaratio\amf_pgm_ultima_ratio.wss", 3.0118723, 1, 2200};
begin3[] = {"\braf\braf_weapons_sound\weapons\pgm_ultimaratio\amf_pgm_ultima_ratio.wss", 3.0118723, 1, 2200};
soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin2", 0.34};
class SoundTails
{
class TailInterior
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_interior", 2.2387211, 1, 2200};
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_interior", 2.2387211, 1, 2200};
frequency = 1;
volume = "interior";
};
class TailTrees
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_trees", 2.2387211, 1, 2200};
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_trees", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*trees";
};
class TailForest
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_forest", 2.2387211, 1, 2200};
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_forest", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*forest";
};
class TailMeadows
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_meadows", 2.2387211, 1, 2200};
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_meadows", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
};
class TailHouses
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_houses", 2.2387211, 1, 2200};
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_houses", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*houses";
};
@@ -178,11 +179,11 @@ class CfgWeapons
mass = 160;
class MuzzleSlot : MuzzleSlot
{
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle"; /// this can be set, but having some common helps a bit
compatibleItems[] = {}; /// A custom made suppressor for this weapon
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
iconScale = 0.2; /// scale of icon described in iconPicture
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa"; /// icon for selected slot
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
};
class CowsSlot : CowsSlot /// default accessories for this slot