fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -157,7 +157,7 @@ class amf_714_long_gripod_slot: UnderBarrelSlot
};
class amf_western_714_long_gripod_slot: amf_714_long_gripod_slot
{
linkProxy = "\A3\Data_f_Mark\proxies\weapon_slots\UNDERBARREL";
linkProxy = "\a3\data_f_mark\proxies\weapon_slots\underbarrel";
};
class Safety_base;
@@ -188,7 +188,7 @@ class CfgFunctions
tag = "AMF";
class function_bipod_HK417A2
{
file = "AMF_714_Long\Script\Functions";
file = "amf_714_long\script\functions";
class rhs_findplayer{};
class rhs_gripod{};
class rhs_gripod_change{};
@@ -199,10 +199,10 @@ class CfgWeapons
{
class amf_acc_714_long_grip2: ItemCore
{
author = "MetalTryHard & AMFTeam";
author = "BRAF TEAM";
scope = 2;
model = "\AMF_714_Long\acc\amf_714_long_grip2.p3d";
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
model = "\amf_714_long\acc\amf_714_long_grip2.p3d";
//picture = "\amf_famas\acc\data\ui\amf_famas_grip_v_ui_gear_ca.paa";
displayName = "Poignee V";
descriptionlong = "Poignee en V pour HK417A2 (16 pouces) - Ameliore la stabilite";
inertia = -0.3;
@@ -213,16 +213,16 @@ class CfgWeapons
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
hasBipod = 1; // bipod obviously has a bipod
mass = 1; // what is the mass of the object
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_up",db-3, 1, 20}; // sound of folding the bipod
};
};
class amf_acc_714_long_grip3: ItemCore
{
author = "MetalTryHard & AMFTeam";
author = "BRAF TEAM";
scope = 2;
model = "\AMF_714_Long\acc\amf_714_long_grip3.p3d";
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
model = "\amf_714_long\acc\amf_714_long_grip3.p3d";
//picture = "\amf_famas\acc\data\ui\amf_famas_grip_v_ui_gear_ca.paa";
displayName = "Poignee T";
descriptionlong = "Poignee en T pour HK417A2 (16 pouces) - Ameliore la stabilite";
inertia = -0.3;
@@ -233,16 +233,16 @@ class CfgWeapons
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
hasBipod = 1; // bipod obviously has a bipod
mass = 1; // what is the mass of the object
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_up",db-3, 1, 20}; // sound of folding the bipod
};
};
class amf_acc_714_long_grip4: ItemCore
{
author = "MetalTryHard & AMFTeam";
author = "BRAF TEAM";
scope = 2;
model = "\AMF_714_Long\acc\amf_714_long_grip4.p3d";
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
model = "\amf_714_long\acc\amf_714_long_grip4.p3d";
//picture = "\amf_famas\acc\data\ui\amf_famas_grip_v_ui_gear_ca.paa";
displayName = "Poignee V (TAN)";
descriptionlong = "Poignee en V pour HK417A2 (16 pouces) - Ameliore la stabilite";
inertia = -0.3;
@@ -253,16 +253,16 @@ class CfgWeapons
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
hasBipod = 1; // bipod obviously has a bipod
mass = 1; // what is the mass of the object
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_up",db-3, 1, 20}; // sound of folding the bipod
};
};
class amf_acc_714_long_grip5: ItemCore
{
author = "MetalTryHard & AMFTeam";
author = "BRAF TEAM";
scope = 2;
model = "\AMF_714_Long\acc\amf_714_long_grip5.p3d";
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
model = "\amf_714_long\acc\amf_714_long_grip5.p3d";
//picture = "\amf_famas\acc\data\ui\amf_famas_grip_v_ui_gear_ca.paa";
displayName = "Poignee T (TAN)";
descriptionlong = "Poignee en T pour HK417A2 (16 pouces) - Ameliore la stabilite";
inertia = -0.3;
@@ -273,8 +273,8 @@ class CfgWeapons
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
hasBipod = 1; // bipod obviously has a bipod
mass = 1; // what is the mass of the object
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_up",db-3, 1, 20}; // sound of folding the bipod
};
};
class Rifle;
@@ -317,11 +317,11 @@ class CfgWeapons
mass = 94;
class MuzzleSlot: MuzzleSlot
{
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle"; /// this can be set, but having some common helps a bit
compatibleItems[] = {"muzzle_snds_B"}; /// A custom made suppressor for this weapon
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
iconScale = 0.2; /// scale of icon described in iconPicture
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa"; /// icon for selected slot
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
};
class CowsSlot: asdg_OpticRail1913 /// default accessories for this slot
@@ -348,7 +348,7 @@ class CfgWeapons
///////////////////////////////////////////////////// I R O N S I G H T S /////////////////////////////////////////////////////
descriptionlong = "AMF HK 417 F-S Long"; /// displayed on mouseOver in Inventory
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_cqc.rtm"}; /// hand animation actually fits this rifle well
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f\rifles\mx\data\anim\mx_cqc.rtm"}; /// hand animation actually fits this rifle well
dexterity = 1.8;
@@ -357,23 +357,23 @@ class CfgWeapons
////////////////////////////////////////////////////// NO OPTICS ///////////////////////////////////////////////////////////
bullet1[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_01", 0.446684, 1, 15};
bullet2[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_02", 0.446684, 1, 15};
bullet3[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_03", 0.446684, 1, 15};
bullet4[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_04", 0.446684, 1, 15};
bullet5[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_01", 0.562341, 1, 15};
bullet6[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_02", 0.562341, 1, 15};
bullet7[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_03", 0.562341, 1, 15};
bullet8[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_04", 0.562341, 1, 15};
bullet9[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_01", 0.562341, 1, 15};
bullet10[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_02", 0.562341, 1, 15};
bullet11[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_03", 0.562341, 1, 15};
bullet12[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_04", 0.562341, 1, 15};
bullet1[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_01", 0.446684, 1, 15};
bullet2[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_02", 0.446684, 1, 15};
bullet3[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_03", 0.446684, 1, 15};
bullet4[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_04", 0.446684, 1, 15};
bullet5[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_01", 0.562341, 1, 15};
bullet6[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_02", 0.562341, 1, 15};
bullet7[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_03", 0.562341, 1, 15};
bullet8[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_04", 0.562341, 1, 15};
bullet9[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_01", 0.562341, 1, 15};
bullet10[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_02", 0.562341, 1, 15};
bullet11[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_03", 0.562341, 1, 15};
bullet12[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_04", 0.562341, 1, 15};
soundBullet[] = {"bullet1", 0.087, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
drySound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_dry",0.63095737,1,30};
changeFiremodeSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_firemode",0.25118864,1,5};
reloadMagazineSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_reload",1.0,1,10};
drySound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_dry",0.63095737,1,30};
changeFiremodeSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_firemode",0.25118864,1,5};
reloadMagazineSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_reload",1.0,1,10};
modes[] = {SemiAuto,Fullauto,single_medium_optics1,single_far_optics2};
@@ -455,7 +455,7 @@ class CfgWeapons
{
displayName = "AMF HK269";
descriptionlong = "AMF HK269";
author = "LKDSG & AMF TEAM";
author = "BRAF TEAM";
useModelOptics = false;
useExternalOptic = false; /// Doesn't use optics from the attachment, has it's own
cameraDir = "OP_look";
@@ -472,12 +472,12 @@ class CfgWeapons
class AMF_714_Long_01_F: AMF_714_Long_01_Base_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK 417A2 (16 pouces)"; /// some name
model = "\AMF_714_Long\AMF_714_Long_01_F.p3d"; /// path to model
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01.rtm"};
model = "\amf_714_long\amf_714_long_01_f.p3d"; /// path to model
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f_exp\rifles\spar_01\data\anim\spar_01.rtm"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
rhs_grip2_change = "amf_714_long_gripv_01_f";
@@ -490,11 +490,11 @@ class CfgWeapons
allowedSlots[] = {901};
class MuzzleSlot: MuzzleSlot
{
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle"; /// this can be set, but having some common helps a bit
compatibleItems[] = {"muzzle_snds_M"}; /// A custom made suppressor for this weapon
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
iconScale = 0.2; /// scale of icon described in iconPicture
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa"; /// icon for selected slot
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
};
class CowsSlot: asdg_OpticRail1913 /// default accessories for this slot
@@ -514,40 +514,40 @@ class CfgWeapons
};
class amf_714_long_gripv_01_f: AMF_714_long_01_F
{
author = "MetalTryHard & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK417A2 (16 pouces)";
Grip_Macro(2,mx_cqc)
};
class amf_714_long_gript_01_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK417A2 (16 pouces)";
Grip_Macro(3,mx)
};
class amf_714_long_gripv_tan_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK417A2 (16 pouces)";
Grip_Macro(4,mx_cqc)
};
class amf_714_long_gript_tan_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK417A2 (16 pouces)";
Grip_Macro(5,mx)
};
class AMF_714_long_tan_f: AMF_714_long_01_Base_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK 417A2 (16 pouces - RAL8000)"; /// some name
model = "\AMF_714_long\AMF_714_long_01_F.p3d"; /// path to model
picture = "\AMF_714_long\Data\UI\gear_AMF_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_long\Data\UI\gear_AMF_714_long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01.rtm"};
model = "\amf_714_long\amf_714_long_01_f.p3d"; /// path to model
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f_exp\rifles\spar_01\data\anim\spar_01.rtm"};
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_long_RAL8000_CO.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long02_RAL8000_CO.paa"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_ral8000_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long02_ral8000_co.paa"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
@@ -561,11 +561,11 @@ class CfgWeapons
allowedSlots[] = {901};
class MuzzleSlot: MuzzleSlot
{
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle"; /// this can be set, but having some common helps a bit
compatibleItems[] = {"muzzle_snds_M"}; /// A custom made suppressor for this weapon
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
iconScale = 0.2; /// scale of icon described in iconPicture
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa"; /// icon for selected slot
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
};
class CowsSlot: asdg_OpticRail1913 /// default accessories for this slot
@@ -586,25 +586,25 @@ class CfgWeapons
/* --------------------
class amf_714_long_gripv_01_f: AMF_714_long_01_F
{
author = "MetalTryHard & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK417A2 (16 pouces - RAL8000)";
Grip_Macro(2,mx_cqc)
};
class amf_714_long_gript_01_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK417A2 (16 pouces - RAL8000)";
Grip_Macro(3,mx)
};
class amf_714_long_gripv_tan_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK417A2 (16 pouces - RAL8000)";
Grip_Macro(4,mx_cqc)
};
class amf_714_long_gript_tan_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK417A2 (16 pouces - RAL8000)";
Grip_Macro(5,mx)
};
@@ -612,12 +612,12 @@ class CfgWeapons
/*/class AMF_714_Long_ag_01_F: AMF_714_Long_01_Base_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK 417 poignet coudee (20 pouces)"; /// some name
model = "\AMF_714_Long\AMF_714_Long_ag_01_F.p3d"; /// path to model
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_cqc.rtm"};
model = "\amf_714_long\amf_714_long_ag_01_f.p3d"; /// path to model
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f\rifles\mx\data\anim\mx_cqc.rtm"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
@@ -629,12 +629,12 @@ class CfgWeapons
class AMF_714_Long_VG_01_F: AMF_714_Long_01_Base_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK 417 poignet verticale (20 pouces)"; /// some name
model = "\AMF_714_Long\AMF_714_Long_vg_01_F.p3d"; /// path to model
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\mx.rtm"};
model = "\amf_714_long\amf_714_long_vg_01_f.p3d"; /// path to model
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f\rifles\mx\data\anim\mx.rtm"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
@@ -647,12 +647,12 @@ class CfgWeapons
class AMF_714_Long_HK269_01_F: AMF_714_Long_01_Base_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd/LKDSG & AMF TEAM";
displayName = "HK 417A2 (16 pouces)/HK 269"; /// some name
model = "\AMF_714_Long\AMF_714_Long_HK269_01_F.p3d"; /// path to model
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01_GL.rtm"};
author = "BRAF TEAM";
displayName = "hk 417a2 (16 pouces)/hk 269"; /// some name
model = "\amf_714_long\amf_714_long_hk269_01_f.p3d"; /// path to model
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f_exp\rifles\spar_01\data\anim\spar_01_gl.rtm"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
reloadAction = "GestureReloadSPARUGL";
muzzles[] = {this, HK269_F}; /// to be able to switch between bullet muzzle and TGL
@@ -672,13 +672,13 @@ class CfgWeapons
/*class AMF_714_Long_TAN_01_F: AMF_714_Long_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
author = "BRAF TEAM";
displayName = "AMF HK 417 F-S Long TAN"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_tan_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_tan_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
@@ -689,13 +689,13 @@ class CfgWeapons
/*class AMF_714_Long_VG_TAN_01_F: AMF_714_Long_VG_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
author = "BRAF TEAM";
displayName = "AMF HK 417 F-S Long Vertical Grip TAN"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa","\AMF_614_long\Data\textures\AMF_vertical_grip_co.paa"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_tan_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_tan_co.paa","\amf_614_long\data\textures\amf_vertical_grip_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
@@ -706,13 +706,13 @@ class CfgWeapons
/*class AMF_714_Long_ag_TAN_01_F: AMF_714_Long_ag_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
author = "BRAF TEAM";
displayName = "AMF HK 417 F-S Long Angled Grip TAN"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa","\AMF_614_long\Data\textures\AMF_Angled_Grip_co.paa"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_tan_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_tan_co.paa","\amf_614_long\data\textures\amf_angled_grip_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
@@ -723,13 +723,13 @@ class CfgWeapons
/*class AMF_714_Long_HK269_TAN_01_F: AMF_714_Long_HK269_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "AMF HK 417 F-S/HK269 Long TAN"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
author = "BRAF TEAM";
displayName = "amf hk 417 f-s/hk269 long tan"; /// some name
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_tan_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_tan_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
@@ -744,13 +744,13 @@ class CfgWeapons
/*class AMF_714_Long_OD_01_F: AMF_714_Long_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
author = "BRAF TEAM";
displayName = "AMF HK 417 F-S Long OD"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_od_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_od_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
@@ -761,13 +761,13 @@ class CfgWeapons
/*class AMF_714_Long_VG_OD_01_F: AMF_714_Long_VG_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
author = "BRAF TEAM";
displayName = "AMF HK 417 F-S Long Vertical Grip OD"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa","\AMF_614_long\Data\textures\AMF_vertical_grip_co.paa"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_od_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_od_co.paa","\amf_614_long\data\textures\amf_vertical_grip_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
@@ -778,13 +778,13 @@ class CfgWeapons
/*class AMF_714_Long_ag_OD_01_F: AMF_714_Long_ag_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
author = "BRAF TEAM";
displayName = "AMF HK 417 F-S Long Angled Grip OD"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa","\AMF_614_long\Data\textures\AMF_Angled_Grip_co.paa"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_od_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_od_co.paa","\amf_614_long\data\textures\amf_angled_grip_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
@@ -795,13 +795,13 @@ class CfgWeapons
/*class AMF_714_Long_HK269_OD_01_F: AMF_714_Long_HK269_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "AMF HK 417 F-S/HK269 Long OD"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
author = "BRAF TEAM";
displayName = "amf hk 417 f-s/hk269 long od"; /// some name
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_od_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_od_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{