fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
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@@ -22,11 +22,11 @@ class braf_HK417_base: Rifle_Base_F {
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mass = 94;
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class MuzzleSlot: MuzzleSlot
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{
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linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
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linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle";
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compatibleItems[] = {"muzzle_snds_B"};
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iconPosition[] = {0.0, 0.45};
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iconScale = 0.2;
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iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa";
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iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa";
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iconPinpoint = "Center";
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};
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class CowsSlot: asdg_OpticRail1913
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@@ -48,25 +48,25 @@ class braf_HK417_base: Rifle_Base_F {
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distanceZoomMin = 300;
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distanceZoomMax = 300;
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descriptionlong = "AMF HK 417 F-S Long";
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handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_cqc.rtm"};
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handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f\rifles\mx\data\anim\mx_cqc.rtm"};
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dexterity = 1.8;
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selectionFireAnim = "muzzleFlash";
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bullet1[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_01", 0.446684, 1, 15};
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bullet2[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_02", 0.446684, 1, 15};
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bullet3[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_03", 0.446684, 1, 15};
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bullet4[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_04", 0.446684, 1, 15};
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bullet5[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_01", 0.562341, 1, 15};
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bullet6[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_02", 0.562341, 1, 15};
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bullet7[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_03", 0.562341, 1, 15};
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bullet8[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_04", 0.562341, 1, 15};
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bullet9[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_01", 0.562341, 1, 15};
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bullet10[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_02", 0.562341, 1, 15};
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bullet11[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_03", 0.562341, 1, 15};
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bullet12[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_04", 0.562341, 1, 15};
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bullet1[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_01", 0.446684, 1, 15};
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bullet2[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_02", 0.446684, 1, 15};
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bullet3[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_03", 0.446684, 1, 15};
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bullet4[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_04", 0.446684, 1, 15};
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bullet5[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_01", 0.562341, 1, 15};
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bullet6[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_02", 0.562341, 1, 15};
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bullet7[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_03", 0.562341, 1, 15};
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bullet8[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_04", 0.562341, 1, 15};
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bullet9[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_01", 0.562341, 1, 15};
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bullet10[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_02", 0.562341, 1, 15};
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bullet11[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_03", 0.562341, 1, 15};
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bullet12[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_04", 0.562341, 1, 15};
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soundBullet[] = {"bullet1", 0.087, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
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drySound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_dry",0.63095737,1,30};
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changeFiremodeSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_firemode",0.25118864,1,5};
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reloadMagazineSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_reload",1.0,1,10};
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drySound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_dry",0.63095737,1,30};
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changeFiremodeSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_firemode",0.25118864,1,5};
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reloadMagazineSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_reload",1.0,1,10};
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modes[] = {"SemiAuto","Fullauto","single_medium_optics1","single_far_optics2"};
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class SemiAuto : Mode_SemiAuto
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{
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@@ -140,12 +140,12 @@ class braf_HK417_base: Rifle_Base_F {
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class braf_HK417: braf_HK417_base
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{
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scope = 2;
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author = "Haxxerd & AMF TEAM";
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author = "BRAF TEAM";
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displayName = "HK 417A2";
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model = "\braf\braf_weapons_sniper_rifles\762mm_HK417\AMF_417_long.p3d";
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picture = "\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\UI\gear_AMF_714_Long_01_x_ca.paa";
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UiPicture = "\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\UI\gear_AMF_714_Long_01_x_ca.paa";
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handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01.rtm"};
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model = "\braf\braf_weapons_sniper_rifles\762mm_hk417\amf_417_long.p3d";
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picture = "\braf\braf_weapons_sniper_rifles\762mm_hk417\data\ui\gear_amf_714_long_01_x_ca.paa";
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UiPicture = "\braf\braf_weapons_sniper_rifles\762mm_hk417\data\ui\gear_amf_714_long_01_x_ca.paa";
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handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f_exp\rifles\spar_01\data\anim\spar_01.rtm"};
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weaponInfoType = "RscWeaponZeroing";
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rhs_grip2_change = "amf_714_long_gripv_01_f";
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rhs_grip3_change = "amf_714_long_gript_01_f";
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@@ -157,11 +157,11 @@ class braf_HK417: braf_HK417_base
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allowedSlots[] = {901};
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class MuzzleSlot: MuzzleSlot
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{
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linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
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linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle";
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compatibleItems[] = {"muzzle_snds_M"};
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iconPosition[] = {0.0, 0.45};
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iconScale = 0.2;
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iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa";
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iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa";
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iconPinpoint = "Center";
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};
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class CowsSlot: asdg_OpticRail1913
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