fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT1_nohq.paa";
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texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat1_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT1_as.paa";
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texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat1_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT1_smdi.paa";
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texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat1_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT2_nohq.paa";
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texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat2_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT2_as.paa";
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texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat2_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT2_smdi.paa";
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texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat2_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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