fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -6,7 +6,7 @@ class CfgMagazines
{
scope = 2;
displayName = "7 Rounds PGM Hecate II";
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_MAG_ICO_CA.paa"; /// just some icon
picture = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\ui\amf_perseis_ii_mag_ico_ca.paa"; /// just some icon
ammo = "B_127x99_Ball";
count = 7; /// 30 rounds is enough
initSpeed = 780; /// standard muzzle speed
@@ -18,7 +18,7 @@ class CfgMagazines
class 7Rnd_Perseis_II_mag_Tracer_yellow: 7Rnd_Perseis_II_mag /// a magazine full of tracer rounds
{
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_MAG_YELLOW_ICO_CA.paa"; /// just some icon
picture = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\ui\amf_perseis_ii_mag_yellow_ico_ca.paa"; /// just some icon
ammo = "B_127x99_Ball_Tracer_Yellow";
tracersEvery = 1; /// moar tracers
lastRoundsTracer = 7; /// tracers everywhere
@@ -29,7 +29,7 @@ class CfgMagazines
};
class 7Rnd_Perseis_II_mag_Tracer_green: 7Rnd_Perseis_II_mag /// a magazine full of tracer rounds
{
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_MAG_GREEN_ICO_CA.paa"; /// just some icon
picture = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\ui\amf_perseis_ii_mag_green_ico_ca.paa"; /// just some icon
ammo = "B_127x99_Ball_Tracer_Green";
tracersEvery = 1; /// moar tracers
lastRoundsTracer = 7; /// tracers everywhere
@@ -40,7 +40,7 @@ class CfgMagazines
};
class 7Rnd_Perseis_II_mag_Tracer_red: 7Rnd_Perseis_II_mag /// a magazine full of tracer rounds
{
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_MAG_RED_ICO_CA.paa"; /// just some icon
picture = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\ui\amf_perseis_ii_mag_red_ico_ca.paa"; /// just some icon
ammo = "B_127x99_Ball_Tracer_Red";
tracersEvery = 1; /// moar tracers
lastRoundsTracer = 7; /// tracers everywhere
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT1_nohq.paa";
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat1_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT1_as.paa";
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT1_smdi.paa";
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT2_nohq.paa";
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat2_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT2_as.paa";
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat2_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT2_smdi.paa";
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat2_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,7 +1,7 @@
bg_fnc_playweaponsound = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\fn_playweaponsound.sqf";
bg_fnc_onFiredAction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\fn_onFiredAction.sqf";
bg_wepframe_fired_eh = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\fired.sqf";
bg_fnc_block_reloadaction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\fn_block_reloadaction.sqf";
bg_fnc_playweaponsound = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\fn_playweaponsound.sqf";
bg_fnc_onFiredAction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\fn_onfiredaction.sqf";
bg_wepframe_fired_eh = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\fired.sqf";
bg_fnc_block_reloadaction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\fn_block_reloadaction.sqf";
[] spawn
{
"bg_wep_playsound" addPublicVariableEventHandler {_this spawn bg_fnc_playweaponsound};
@@ -5,6 +5,7 @@ class CfgPatches
{
class AMF_PERSEIS_II_POLY
{
author = "BRAF TEAM";
units[] = {};
weapons[] =
{
@@ -14,13 +15,14 @@ class CfgPatches
{
"A3_Weapons_F",
"cba_main",
"cba_xeh",
"A3_Anims_F"};
};
};
class Extended_PreInit_EventHandlers
{
bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\XEH_INIT.sqf' call SLX_XEH_COMPILE)";
bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\xeh_init.sqf' call slx_xeh_compile)";
};
class Extended_FiredBIS_Eventhandlers
@@ -36,7 +38,7 @@ class CfgSounds
class AMF_Perseis_II_BOLT_SOUND
{
name = "AMF_Perseis_II_BOLT_SOUND";
Sound[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\data\sounds\AMF_Perseis_II_Rechamber.wss", 1, 1, 15};
Sound[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii_rechamber.wss", 1, 1, 15};
titles[] = {};
};
};
@@ -58,17 +60,17 @@ class CfgWeapons
ACE_barrelTwist = 381;
ACE_barrelLength = 700;
author = "Armada, Krogar & AMF Team";
author = "BRAF TEAM";
scope = 2;
_generalMacro = "AMF_Perseis_II_02_F";
model = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\AMF_Perseis_II_02_F.p3d";
model = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\amf_perseis_ii_02_f.p3d";
displayName = "PGM Hecate II (Polymere)";
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_ICO.paa";
picture = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\ui\amf_perseis_ii_ico.paa";
deployedPivot = "bipod"; /// what point should be used to be on surface while unfolded
hasBipod = true; /// bipod obviously has a bipod
//soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_down", db - 3, 1, 20}; /// what sound should be played during unfolding
//soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_up", db - 3, 1, 20}; /// what sound should be played during folding
//soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_blu_down", db - 3, 1, 20}; /// what sound should be played during unfolding
//soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_blu_up", db - 3, 1, 20}; /// what sound should be played during folding
magazines[] =
{
@@ -112,7 +114,7 @@ class CfgWeapons
};
};
handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\50cal_PGM_HecateII\Hecate_II_Anim_static.rtm"};
handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\50cal_pgm_hecateii\hecate_ii_anim_static.rtm"};
opticsPPEffects[] = {};
opticsFlare = 1;
@@ -128,69 +130,69 @@ class CfgWeapons
};
distanceZoomMin = 500;
distanceZoomMax = 500;
bullet1[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_01", 0.891251, 1, 25};
bullet2[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_02", 0.891251, 1, 25};
bullet3[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_03", 0.891251, 1, 25};
bullet4[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_04", 0.891251, 1, 25};
bullet5[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01", 0.794328, 1, 25};
bullet6[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02", 0.794328, 1, 25};
bullet7[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03", 0.794328, 1, 25};
bullet8[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04", 0.794328, 1, 25};
bullet9[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_01", 0.707946, 1, 25};
bullet10[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_02", 0.707946, 1, 25};
bullet11[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_03", 0.707946, 1, 25};
bullet12[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_04", 0.707946, 1, 25};
bullet1[] = {"a3\sounds_f\weapons\shells\7_62\metal_762_01", 0.891251, 1, 25};
bullet2[] = {"a3\sounds_f\weapons\shells\7_62\metal_762_02", 0.891251, 1, 25};
bullet3[] = {"a3\sounds_f\weapons\shells\7_62\metal_762_03", 0.891251, 1, 25};
bullet4[] = {"a3\sounds_f\weapons\shells\7_62\metal_762_04", 0.891251, 1, 25};
bullet5[] = {"a3\sounds_f\weapons\shells\7_62\dirt_762_01", 0.794328, 1, 25};
bullet6[] = {"a3\sounds_f\weapons\shells\7_62\dirt_762_02", 0.794328, 1, 25};
bullet7[] = {"a3\sounds_f\weapons\shells\7_62\dirt_762_03", 0.794328, 1, 25};
bullet8[] = {"a3\sounds_f\weapons\shells\7_62\dirt_762_04", 0.794328, 1, 25};
bullet9[] = {"a3\sounds_f\weapons\shells\7_62\grass_762_01", 0.707946, 1, 25};
bullet10[] = {"a3\sounds_f\weapons\shells\7_62\grass_762_02", 0.707946, 1, 25};
bullet11[] = {"a3\sounds_f\weapons\shells\7_62\grass_762_03", 0.707946, 1, 25};
bullet12[] = {"a3\sounds_f\weapons\shells\7_62\grass_762_04", 0.707946, 1, 25};
soundBullet[] = {"bullet1", 0.083, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
modes[] = {"Single", "single_close_optics1", "single_medium_optics1", "single_far_optics1"};
drySound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_dry", 0.501187, 1, 20};
reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_reload", 1.0, 1, 10};
soundBipodDeploy[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_deploy", 0.707946, 1, 20};
soundBipodFold[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_fold", 0.707946, 1, 20};
drySound[] = {"a3\sounds_f\arsenal\weapons\longrangerifles\m320\m320_dry", 0.501187, 1, 20};
reloadMagazineSound[] = {"a3\sounds_f\arsenal\weapons\longrangerifles\m320\m320_reload", 1.0, 1, 10};
soundBipodDeploy[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_deploy", 0.707946, 1, 20};
soundBipodFold[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_fold", 0.707946, 1, 20};
class Single : Mode_SemiAuto
{
sounds[] = {"StandardSound"};
class BaseSoundModeType
{
closure1[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 1.0, 1, 30};
closure2[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 1.0, 1, 30};
closure1[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii.wss", 1.0, 1, 30};
closure2[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii.wss", 1.0, 1, 30};
soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
};
class StandardSound : BaseSoundModeType
{
begin1[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
begin2[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
begin3[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
begin1[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii.wss", 3.0118723, 1, 2200};
begin2[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii.wss", 3.0118723, 1, 2200};
begin3[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii.wss", 3.0118723, 1, 2200};
soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin2", 0.34};
class SoundTails
{
class TailInterior
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_interior", 2.2387211, 1, 2200};
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_interior", 2.2387211, 1, 2200};
frequency = 1;
volume = "interior";
};
class TailTrees
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_trees", 2.2387211, 1, 2200};
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_trees", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*trees";
};
class TailForest
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_forest", 2.2387211, 1, 2200};
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_forest", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*forest";
};
class TailMeadows
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_meadows", 2.2387211, 1, 2200};
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_meadows", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
};
class TailHouses
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_houses", 2.2387211, 1, 2200};
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_houses", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*houses";
};