fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+24 -24
View File
@@ -1,6 +1,6 @@
class braf_msr_338_base: Rifle_Base_F
{
author="BRAF Team";
author = "BRAF TEAM";
_generalMacro="braf_msr_338_base";
scope=0;
displayName="msr Base";
@@ -23,7 +23,7 @@ class braf_msr_338_base: Rifle_Base_F
handAnim[]=
{
"OFP2_ManSkeleton",
"\braf\braf_weapons_anim\animations\308_MSR\MSR_hand_anim.rtm"
"\braf\braf_weapons_anim\animations\308_msr\msr_hand_anim.rtm"
};
class CBA_weaponEvents
{
@@ -37,7 +37,7 @@ class braf_msr_338_base: Rifle_Base_F
{
fired="_this call CBA_fnc_weaponEvents";
};
overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
discreteDistanceInitIndex=0;
discreteDistance[]={100,200,300,400,500,600};
discreteDistanceCameraPoint[]=
@@ -55,7 +55,7 @@ class braf_msr_338_base: Rifle_Base_F
mass=125;
class MuzzleSlot: asdg_MuzzleSlot
{
linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
linkProxy="\a3\data_f\proxies\weapon_slots\muzzle";
compatibleItems[]=
{
"braf_msr_silencer",
@@ -83,21 +83,21 @@ class braf_msr_338_base: Rifle_Base_F
distanceZoomMax=300;
changeFiremodeSound[]=
{
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Safety_02",
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_safety_02",
0.11220184,
1,
5
};
drySound[]=
{
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_dry",
0.25118864,
1,
20
};
reloadMagazineSound[]=
{
"braf\braf_weapons_sniper_rifles\308_MSR\sound\AWC_reload",
"braf\braf_weapons_sniper_rifles\308_msr\sound\awc_reload",
1,
1,
10
@@ -108,84 +108,84 @@ class braf_msr_338_base: Rifle_Base_F
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_01",
"a3\sounds_f\weapons\shells\7_62\metal_762_01",
0.63095737,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_02",
"a3\sounds_f\weapons\shells\7_62\metal_762_02",
0.63095737,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_03",
"a3\sounds_f\weapons\shells\7_62\metal_762_03",
0.63095737,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_04",
"a3\sounds_f\weapons\shells\7_62\metal_762_04",
0.63095737,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
"a3\sounds_f\weapons\shells\7_62\dirt_762_01",
0.63095737,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
"a3\sounds_f\weapons\shells\7_62\dirt_762_02",
0.63095737,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
"a3\sounds_f\weapons\shells\7_62\dirt_762_03",
0.63095737,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
"a3\sounds_f\weapons\shells\7_62\dirt_762_04",
0.63095737,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_01",
"a3\sounds_f\weapons\shells\7_62\grass_762_01",
0.63095737,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_02",
"a3\sounds_f\weapons\shells\7_62\grass_762_02",
0.63095737,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_03",
"a3\sounds_f\weapons\shells\7_62\grass_762_03",
0.63095737,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_04",
"a3\sounds_f\weapons\shells\7_62\grass_762_04",
0.63095737,
1,
15
@@ -253,19 +253,19 @@ class braf_msr_338_base: Rifle_Base_F
magazineReloadSwitchPhase=0.5;
inertia=0.40000001;
dexterity=1.8;
model="\braf\braf_weapons_sniper_rifles\338_MSR\338_MSR.p3d";
UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
model="\braf\braf_weapons_sniper_rifles\338_msr\338_msr.p3d";
UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
descriptionShort="$STR_A3_CfgWeapons_srifle_DMR_03_F1";
};
class braf_msr_338: braf_msr_338_base
{
author="BRAF Team";
author = "BRAF TEAM";
_generalMacro="Braf_msr_338";
scope=2;
displayName="Remington MSR .338 (Tan)";
picture="\braf\braf_weapons_sniper_rifles\308_MSR\ui\msr_308_ui_tan.paa";
picture="\braf\braf_weapons_sniper_rifles\308_msr\ui\msr_308_ui_tan.paa";
hiddenSelectionsTextures[]=
{
"\braf\braf_weapons_sniper_rifles\308_MSR\data\MSR_CO.paa"
"\braf\braf_weapons_sniper_rifles\308_msr\data\msr_co.paa"
};
};