fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -1,6 +1,6 @@
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class braf_aglc_base: Rifle_Base_F
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{
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author="BRAF Team";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_base";
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scope=0;
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displayName="aglc Base";
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@@ -19,9 +19,9 @@
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\A3\Weapons_F_Mark\LongRangeRifles\DMR_06\data\Anim\DMR_06.rtm"
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"\a3\weapons_f_mark\longrangerifles\dmr_06\data\anim\dmr_06.rtm"
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};
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overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
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overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
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discreteDistanceInitIndex=0;
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discreteDistance[]={100,200,300,400,500,600};
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discreteDistanceCameraPoint[]=
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@@ -63,21 +63,21 @@
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distanceZoomMax=300;
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changeFiremodeSound[]=
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{
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"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Safety_02",
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"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_safety_02",
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0.11220184,
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1,
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5
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};
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drySound[]=
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{
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"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
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"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_dry",
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0.25118864,
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1,
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20
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};
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reloadMagazineSound[]=
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{
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"braf\braf_weapons_sniper_rifles\308_AGLC\sound\1903A1Unertl_reload",
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"braf\braf_weapons_sniper_rifles\308_aglc\sound\1903a1unertl_reload",
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1,
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1,
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10
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@@ -88,84 +88,84 @@
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};
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bullet1[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_01",
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"a3\sounds_f\weapons\shells\7_62\metal_762_01",
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0.63095737,
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1,
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15
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};
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bullet2[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_02",
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"a3\sounds_f\weapons\shells\7_62\metal_762_02",
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0.63095737,
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1,
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15
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};
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bullet3[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_03",
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"a3\sounds_f\weapons\shells\7_62\metal_762_03",
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0.63095737,
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1,
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15
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};
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bullet4[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_04",
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"a3\sounds_f\weapons\shells\7_62\metal_762_04",
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0.63095737,
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1,
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15
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};
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bullet5[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
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"a3\sounds_f\weapons\shells\7_62\dirt_762_01",
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0.63095737,
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1,
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15
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};
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bullet6[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
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"a3\sounds_f\weapons\shells\7_62\dirt_762_02",
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0.63095737,
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1,
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15
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};
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bullet7[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
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"a3\sounds_f\weapons\shells\7_62\dirt_762_03",
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0.63095737,
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1,
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15
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};
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bullet8[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
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"a3\sounds_f\weapons\shells\7_62\dirt_762_04",
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0.63095737,
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1,
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15
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};
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bullet9[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_01",
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"a3\sounds_f\weapons\shells\7_62\grass_762_01",
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0.63095737,
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1,
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15
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};
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bullet10[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_02",
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"a3\sounds_f\weapons\shells\7_62\grass_762_02",
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0.63095737,
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1,
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15
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};
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bullet11[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_03",
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"a3\sounds_f\weapons\shells\7_62\grass_762_03",
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0.63095737,
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1,
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15
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};
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bullet12[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_04",
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"a3\sounds_f\weapons\shells\7_62\grass_762_04",
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0.63095737,
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1,
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15
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@@ -226,7 +226,7 @@
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reloadTime=2.3;
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dispersion=0.00060999999;
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};
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model="\braf\braf_weapons_sniper_rifles\308_AGLC\aglc.p3d";
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model="\braf\braf_weapons_sniper_rifles\308_aglc\aglc.p3d";
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descriptionShort="IMBEL AGLC .308 Lapua Marksman Rifle";
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inertia=0.40000001;
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class CBA_weaponEvents
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@@ -253,55 +253,55 @@
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{
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priority=1;
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};
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UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
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UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
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dexterity=1.6799999;
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hiddenSelections[]=
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{
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"Camo"
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};
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};
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class Braf_aglc_camo: braf_aglc_base
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class braf_aglc_camo: braf_aglc_base
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{
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author = "BRAF Team";
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_generalMacro="Braf_aglc_camo";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_camo";
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scope=2;
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displayName="IMBEL AGLC .308 (Camo)";
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picture="\braf\braf_weapons_sniper_rifles\308_AGLC\ui\aglc_camo.paa";
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picture="\braf\braf_weapons_sniper_rifles\308_aglc\ui\aglc_camo.paa";
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hiddenSelectionsTextures[]=
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{
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"braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_CO_CAMO.paa"
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"braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_co_camo.paa"
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};
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};
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class Braf_aglc_marro: braf_aglc_base
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class braf_aglc_marro: braf_aglc_base
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{
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author = "BRAF Team";
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_generalMacro="Braf_aglc_marro";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_marro";
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scope=2;
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displayName="IMBEL AGLC .308 (Brown)";
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picture="\braf\braf_weapons_sniper_rifles\308_AGLC\ui\aglc_marrom.paa";
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picture="\braf\braf_weapons_sniper_rifles\308_aglc\ui\aglc_marrom.paa";
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hiddenSelectionsTextures[]=
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{
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"braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_CO_MARRO.paa"
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"braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_co_marro.paa"
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};
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};
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class Braf_aglc_preto: braf_aglc_base
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class braf_aglc_preto: braf_aglc_base
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{
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author = "BRAF Team";
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_generalMacro="Braf_aglc_preto";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_preto";
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scope=2;
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displayName="IMBEL AGLC .308 (Black)";
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picture="\braf\braf_weapons_sniper_rifles\308_AGLC\ui\aglc_preto.paa";
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picture="\braf\braf_weapons_sniper_rifles\308_aglc\ui\aglc_preto.paa";
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hiddenSelectionsTextures[]=
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{
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"braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_CO_PRETO.paa"
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"braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_co_preto.paa"
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};
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};
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class Braf_aglc_scope : Braf_aglc_marro
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class braf_aglc_scope : braf_aglc_marro
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{
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author = "BRAF Team";
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author = "BRAF TEAM";
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scope=1;
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_generalMacro="Braf_aglc_scope";
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_generalMacro="braf_aglc_scope";
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class LinkedItems
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{
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class LinkedItemsOptic //Attach Mira
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@@ -311,10 +311,10 @@
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};
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};
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};
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class Braf_aglc_scope_preto : Braf_aglc_preto {
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class braf_aglc_scope_preto : braf_aglc_preto {
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scope=1;
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author = "BRAF Team";
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_generalMacro="Braf_aglc_scope";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_scope";
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class LinkedItems
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{
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class LinkedItemsOptic //Attach Mira
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@@ -324,10 +324,10 @@
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};
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};
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};
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class Braf_aglc_scope_camo : Braf_aglc_camo {
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class braf_aglc_scope_camo : braf_aglc_camo {
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scope=1;
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author = "BRAF Team";
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_generalMacro="Braf_aglc_scope";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_scope";
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class LinkedItems
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{
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class LinkedItemsOptic //Attach Mira
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@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_NOHQ.paa";
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texture = "braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_AS.paa";
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texture="braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_SMDI.paa";
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texture = "braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_sniper_rifles\308_AGLC\data\300wm_smdi.tga";
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texture="braf\braf_weapons_sniper_rifles\308_aglc\data\300wm_smdi.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -73,6 +73,6 @@ class Stage6
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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texture="a3\data\env_land_co.tga";
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uvSource="none";
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};
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_NOHQ.paa";
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texture = "braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_AS.paa";
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texture="braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_SMDI.paa";
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texture = "braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -1,8 +1,9 @@
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class CfgPatches
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class CfgPatches
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{
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class Braf_acc
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class braf_acc
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{
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addonRootClass = "braf_weapons_attach";
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author = "BRAF TEAM";
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addonRootClass = "braf_weapons_sniper_rifles";
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units[] = {};
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weapons[] = {"braf_aglc_pouch"};
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requiredVersion = 0.1;
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@@ -28,13 +29,13 @@ class cfgWeapons
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class InventoryFlashLightItem_Base_F;
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class braf_aglc_pouch : ItemCore
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{
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author = "BRAF Team";
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author = "BRAF TEAM";
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_generalMacro = "braf_aglc_pouch";
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scope = 2;
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inertia = 0.1;
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displayName = "AGLC Buttstock Pouch";
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picture = "braf\braf_weapons_sniper_rifles\308_AGLC\pounch\cartucheira.paa";
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model = "braf\braf_weapons_sniper_rifles\308_AGLC\pounch\aglc_pouch.p3d";
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picture = "braf\braf_weapons_sniper_rifles\308_aglc\pounch\cartucheira.paa";
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model = "braf\braf_weapons_sniper_rifles\308_aglc\pounch\aglc_pouch.p3d";
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descriptionShort = "AGLC Buttstocj Pouch for .308 rounds";
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class ItemInfo : InventoryFlashLightItem_Base_F
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{
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