fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -1,6 +1,6 @@
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class braf_aglc_base: Rifle_Base_F
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{
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author="BRAF Team";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_base";
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scope=0;
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displayName="aglc Base";
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@@ -19,9 +19,9 @@
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\A3\Weapons_F_Mark\LongRangeRifles\DMR_06\data\Anim\DMR_06.rtm"
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"\a3\weapons_f_mark\longrangerifles\dmr_06\data\anim\dmr_06.rtm"
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};
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overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
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overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
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discreteDistanceInitIndex=0;
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discreteDistance[]={100,200,300,400,500,600};
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discreteDistanceCameraPoint[]=
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@@ -63,21 +63,21 @@
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distanceZoomMax=300;
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changeFiremodeSound[]=
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{
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"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Safety_02",
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"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_safety_02",
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0.11220184,
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1,
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5
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};
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drySound[]=
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{
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"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
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"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_dry",
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0.25118864,
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1,
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20
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};
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reloadMagazineSound[]=
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{
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"braf\braf_weapons_sniper_rifles\308_AGLC\sound\1903A1Unertl_reload",
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"braf\braf_weapons_sniper_rifles\308_aglc\sound\1903a1unertl_reload",
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1,
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1,
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10
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@@ -88,84 +88,84 @@
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};
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bullet1[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_01",
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"a3\sounds_f\weapons\shells\7_62\metal_762_01",
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0.63095737,
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1,
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15
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};
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bullet2[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_02",
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"a3\sounds_f\weapons\shells\7_62\metal_762_02",
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0.63095737,
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1,
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15
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};
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bullet3[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_03",
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"a3\sounds_f\weapons\shells\7_62\metal_762_03",
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0.63095737,
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1,
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15
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};
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bullet4[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_04",
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"a3\sounds_f\weapons\shells\7_62\metal_762_04",
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0.63095737,
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1,
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15
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};
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bullet5[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
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"a3\sounds_f\weapons\shells\7_62\dirt_762_01",
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0.63095737,
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1,
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15
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};
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bullet6[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
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"a3\sounds_f\weapons\shells\7_62\dirt_762_02",
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0.63095737,
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1,
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15
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};
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bullet7[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
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"a3\sounds_f\weapons\shells\7_62\dirt_762_03",
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0.63095737,
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1,
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15
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};
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bullet8[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
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"a3\sounds_f\weapons\shells\7_62\dirt_762_04",
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0.63095737,
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1,
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15
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};
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bullet9[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_01",
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"a3\sounds_f\weapons\shells\7_62\grass_762_01",
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0.63095737,
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1,
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15
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};
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bullet10[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_02",
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"a3\sounds_f\weapons\shells\7_62\grass_762_02",
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0.63095737,
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1,
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15
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};
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bullet11[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_03",
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"a3\sounds_f\weapons\shells\7_62\grass_762_03",
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0.63095737,
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1,
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15
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};
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bullet12[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_04",
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"a3\sounds_f\weapons\shells\7_62\grass_762_04",
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0.63095737,
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1,
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15
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@@ -226,7 +226,7 @@
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reloadTime=2.3;
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dispersion=0.00060999999;
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};
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model="\braf\braf_weapons_sniper_rifles\308_AGLC\aglc.p3d";
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model="\braf\braf_weapons_sniper_rifles\308_aglc\aglc.p3d";
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descriptionShort="IMBEL AGLC .308 Lapua Marksman Rifle";
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inertia=0.40000001;
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class CBA_weaponEvents
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@@ -253,55 +253,55 @@
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{
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priority=1;
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};
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UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
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UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
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dexterity=1.6799999;
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hiddenSelections[]=
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{
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"Camo"
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};
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};
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class Braf_aglc_camo: braf_aglc_base
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class braf_aglc_camo: braf_aglc_base
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{
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author = "BRAF Team";
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_generalMacro="Braf_aglc_camo";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_camo";
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scope=2;
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displayName="IMBEL AGLC .308 (Camo)";
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picture="\braf\braf_weapons_sniper_rifles\308_AGLC\ui\aglc_camo.paa";
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picture="\braf\braf_weapons_sniper_rifles\308_aglc\ui\aglc_camo.paa";
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hiddenSelectionsTextures[]=
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{
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"braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_CO_CAMO.paa"
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"braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_co_camo.paa"
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};
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};
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class Braf_aglc_marro: braf_aglc_base
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class braf_aglc_marro: braf_aglc_base
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{
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author = "BRAF Team";
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_generalMacro="Braf_aglc_marro";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_marro";
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scope=2;
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displayName="IMBEL AGLC .308 (Brown)";
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picture="\braf\braf_weapons_sniper_rifles\308_AGLC\ui\aglc_marrom.paa";
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picture="\braf\braf_weapons_sniper_rifles\308_aglc\ui\aglc_marrom.paa";
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hiddenSelectionsTextures[]=
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{
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"braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_CO_MARRO.paa"
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"braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_co_marro.paa"
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};
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};
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class Braf_aglc_preto: braf_aglc_base
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class braf_aglc_preto: braf_aglc_base
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{
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author = "BRAF Team";
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_generalMacro="Braf_aglc_preto";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_preto";
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scope=2;
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displayName="IMBEL AGLC .308 (Black)";
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picture="\braf\braf_weapons_sniper_rifles\308_AGLC\ui\aglc_preto.paa";
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picture="\braf\braf_weapons_sniper_rifles\308_aglc\ui\aglc_preto.paa";
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hiddenSelectionsTextures[]=
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{
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"braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_CO_PRETO.paa"
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"braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_co_preto.paa"
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};
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};
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class Braf_aglc_scope : Braf_aglc_marro
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class braf_aglc_scope : braf_aglc_marro
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{
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author = "BRAF Team";
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author = "BRAF TEAM";
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scope=1;
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_generalMacro="Braf_aglc_scope";
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_generalMacro="braf_aglc_scope";
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class LinkedItems
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{
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class LinkedItemsOptic //Attach Mira
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@@ -311,10 +311,10 @@
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};
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};
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};
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class Braf_aglc_scope_preto : Braf_aglc_preto {
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class braf_aglc_scope_preto : braf_aglc_preto {
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scope=1;
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author = "BRAF Team";
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_generalMacro="Braf_aglc_scope";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_scope";
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class LinkedItems
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{
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class LinkedItemsOptic //Attach Mira
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@@ -324,10 +324,10 @@
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};
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};
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};
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class Braf_aglc_scope_camo : Braf_aglc_camo {
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class braf_aglc_scope_camo : braf_aglc_camo {
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scope=1;
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author = "BRAF Team";
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_generalMacro="Braf_aglc_scope";
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author = "BRAF TEAM";
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_generalMacro="braf_aglc_scope";
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class LinkedItems
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{
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class LinkedItemsOptic //Attach Mira
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@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_NOHQ.paa";
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texture = "braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_AS.paa";
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texture="braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_SMDI.paa";
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texture = "braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_sniper_rifles\308_AGLC\data\300wm_smdi.tga";
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texture="braf\braf_weapons_sniper_rifles\308_aglc\data\300wm_smdi.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -73,6 +73,6 @@ class Stage6
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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texture="a3\data\env_land_co.tga";
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uvSource="none";
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};
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_NOHQ.paa";
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texture = "braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_AS.paa";
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texture="braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_SMDI.paa";
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texture = "braf\braf_weapons_sniper_rifles\308_aglc\data\aglc_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -1,8 +1,9 @@
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class CfgPatches
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class CfgPatches
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{
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class Braf_acc
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class braf_acc
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{
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addonRootClass = "braf_weapons_attach";
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author = "BRAF TEAM";
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addonRootClass = "braf_weapons_sniper_rifles";
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units[] = {};
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weapons[] = {"braf_aglc_pouch"};
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requiredVersion = 0.1;
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@@ -28,13 +29,13 @@ class cfgWeapons
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class InventoryFlashLightItem_Base_F;
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class braf_aglc_pouch : ItemCore
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{
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author = "BRAF Team";
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author = "BRAF TEAM";
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_generalMacro = "braf_aglc_pouch";
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scope = 2;
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inertia = 0.1;
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displayName = "AGLC Buttstock Pouch";
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picture = "braf\braf_weapons_sniper_rifles\308_AGLC\pounch\cartucheira.paa";
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model = "braf\braf_weapons_sniper_rifles\308_AGLC\pounch\aglc_pouch.p3d";
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picture = "braf\braf_weapons_sniper_rifles\308_aglc\pounch\cartucheira.paa";
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model = "braf\braf_weapons_sniper_rifles\308_aglc\pounch\aglc_pouch.p3d";
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descriptionShort = "AGLC Buttstocj Pouch for .308 rounds";
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class ItemInfo : InventoryFlashLightItem_Base_F
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{
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@@ -1,6 +1,6 @@
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class braf_msr_308_base: Rifle_Base_F
|
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{
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author="BRAF Team";
|
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author = "BRAF TEAM";
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_generalMacro="braf_msr_308_base";
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scope=1;
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displayName="msr Base";
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@@ -19,9 +19,9 @@ class braf_msr_308_base: Rifle_Base_F
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\braf\braf_weapons_anim\animations\308_MSR\MSR_hand_anim.rtm"
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"\braf\braf_weapons_anim\animations\308_msr\msr_hand_anim.rtm"
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};
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overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
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overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
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discreteDistanceInitIndex=0;
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discreteDistance[]={100,200,300,400,500,600};
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discreteDistanceCameraPoint[]=
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@@ -38,7 +38,7 @@ class braf_msr_308_base: Rifle_Base_F
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{
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class MuzzleSlot: asdg_MuzzleSlot
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{
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linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
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linkProxy="\a3\data_f\proxies\weapon_slots\muzzle";
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compatibleItems[]=
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{
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"braf_msr_silencer"
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@@ -66,21 +66,21 @@ class braf_msr_308_base: Rifle_Base_F
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distanceZoomMax=300;
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changeFiremodeSound[]=
|
||||
{
|
||||
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Safety_02",
|
||||
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_safety_02",
|
||||
0.11220184,
|
||||
1,
|
||||
5
|
||||
};
|
||||
drySound[]=
|
||||
{
|
||||
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
|
||||
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_dry",
|
||||
0.25118864,
|
||||
1,
|
||||
20
|
||||
};
|
||||
reloadMagazineSound[]=
|
||||
{
|
||||
"braf\braf_weapons_sniper_rifles\308_MSR\sound\AWC_reload",
|
||||
"braf\braf_weapons_sniper_rifles\308_msr\sound\awc_reload",
|
||||
1,
|
||||
1,
|
||||
10
|
||||
@@ -91,84 +91,84 @@ class braf_msr_308_base: Rifle_Base_F
|
||||
};
|
||||
bullet1[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_01",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_01",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet2[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_02",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_02",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet3[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_03",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_03",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet4[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_04",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_04",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet5[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_01",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet6[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_02",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet7[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_03",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet8[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_04",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet9[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_01",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_01",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet10[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_02",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_02",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet11[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_03",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_03",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet12[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_04",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_04",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
@@ -230,23 +230,23 @@ class braf_msr_308_base: Rifle_Base_F
|
||||
dispersion=0.00060999999;
|
||||
};
|
||||
};
|
||||
class Braf_msr_308: braf_msr_308_base
|
||||
class braf_msr_308: braf_msr_308_base
|
||||
{
|
||||
author="BRAF Team";
|
||||
_generalMacro="Braf_msr_308";
|
||||
author = "BRAF TEAM";
|
||||
_generalMacro="braf_msr_308";
|
||||
scope=2;
|
||||
model="\braf\braf_weapons_sniper_rifles\308_MSR\MSR.p3d";
|
||||
model="\braf\braf_weapons_sniper_rifles\308_msr\msr.p3d";
|
||||
dexterity=1.6799999;
|
||||
displayName="Remington MSR .308 (Tan)";
|
||||
picture="\braf\braf_weapons_sniper_rifles\308_MSR\ui\msr_308_ui_tan.paa";
|
||||
UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
|
||||
picture="\braf\braf_weapons_sniper_rifles\308_msr\ui\msr_308_ui_tan.paa";
|
||||
UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
|
||||
hiddenSelections[]=
|
||||
{
|
||||
"Camo"
|
||||
};
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"\braf\braf_weapons_sniper_rifles\308_MSR\data\MSR_CO.paa"
|
||||
"\braf\braf_weapons_sniper_rifles\308_msr\data\msr_co.paa"
|
||||
};
|
||||
descriptionShort="$STR_A3_CfgWeapons_srifle_DMR_03_F1";
|
||||
inertia=0.40000001;
|
||||
@@ -272,10 +272,10 @@ class Braf_msr_308: braf_msr_308_base
|
||||
priority=1;
|
||||
};
|
||||
};
|
||||
class Braf_msr_308_scope : Braf_msr_308
|
||||
class braf_msr_308_scope : braf_msr_308
|
||||
{
|
||||
author="BRAF Team";
|
||||
_generalMacro="Braf_msr_308_scope";
|
||||
author = "BRAF TEAM";
|
||||
_generalMacro="braf_msr_308_scope";
|
||||
class LinkedItems
|
||||
{
|
||||
class LinkedItemsOptic //Attach Mira
|
||||
|
||||
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\308_MSR\data\MSR_NOHQ.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\308_msr\data\msr_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -45,7 +45,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\308_MSR\data\MSR_AS.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\308_msr\data\msr_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -57,7 +57,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\308_MSR\data\MSR_SMDI.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\308_msr\data\msr_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class braf_msr_338_base: Rifle_Base_F
|
||||
{
|
||||
author="BRAF Team";
|
||||
author = "BRAF TEAM";
|
||||
_generalMacro="braf_msr_338_base";
|
||||
scope=0;
|
||||
displayName="msr Base";
|
||||
@@ -23,7 +23,7 @@ class braf_msr_338_base: Rifle_Base_F
|
||||
handAnim[]=
|
||||
{
|
||||
"OFP2_ManSkeleton",
|
||||
"\braf\braf_weapons_anim\animations\308_MSR\MSR_hand_anim.rtm"
|
||||
"\braf\braf_weapons_anim\animations\308_msr\msr_hand_anim.rtm"
|
||||
};
|
||||
class CBA_weaponEvents
|
||||
{
|
||||
@@ -37,7 +37,7 @@ class braf_msr_338_base: Rifle_Base_F
|
||||
{
|
||||
fired="_this call CBA_fnc_weaponEvents";
|
||||
};
|
||||
overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
|
||||
overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
|
||||
discreteDistanceInitIndex=0;
|
||||
discreteDistance[]={100,200,300,400,500,600};
|
||||
discreteDistanceCameraPoint[]=
|
||||
@@ -55,7 +55,7 @@ class braf_msr_338_base: Rifle_Base_F
|
||||
mass=125;
|
||||
class MuzzleSlot: asdg_MuzzleSlot
|
||||
{
|
||||
linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
|
||||
linkProxy="\a3\data_f\proxies\weapon_slots\muzzle";
|
||||
compatibleItems[]=
|
||||
{
|
||||
"braf_msr_silencer",
|
||||
@@ -83,21 +83,21 @@ class braf_msr_338_base: Rifle_Base_F
|
||||
distanceZoomMax=300;
|
||||
changeFiremodeSound[]=
|
||||
{
|
||||
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Safety_02",
|
||||
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_safety_02",
|
||||
0.11220184,
|
||||
1,
|
||||
5
|
||||
};
|
||||
drySound[]=
|
||||
{
|
||||
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
|
||||
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_dry",
|
||||
0.25118864,
|
||||
1,
|
||||
20
|
||||
};
|
||||
reloadMagazineSound[]=
|
||||
{
|
||||
"braf\braf_weapons_sniper_rifles\308_MSR\sound\AWC_reload",
|
||||
"braf\braf_weapons_sniper_rifles\308_msr\sound\awc_reload",
|
||||
1,
|
||||
1,
|
||||
10
|
||||
@@ -108,84 +108,84 @@ class braf_msr_338_base: Rifle_Base_F
|
||||
};
|
||||
bullet1[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_01",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_01",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet2[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_02",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_02",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet3[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_03",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_03",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet4[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_04",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_04",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet5[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_01",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet6[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_02",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet7[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_03",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet8[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_04",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet9[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_01",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_01",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet10[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_02",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_02",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet11[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_03",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_03",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet12[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_04",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_04",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
@@ -253,19 +253,19 @@ class braf_msr_338_base: Rifle_Base_F
|
||||
magazineReloadSwitchPhase=0.5;
|
||||
inertia=0.40000001;
|
||||
dexterity=1.8;
|
||||
model="\braf\braf_weapons_sniper_rifles\338_MSR\338_MSR.p3d";
|
||||
UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
|
||||
model="\braf\braf_weapons_sniper_rifles\338_msr\338_msr.p3d";
|
||||
UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
|
||||
descriptionShort="$STR_A3_CfgWeapons_srifle_DMR_03_F1";
|
||||
};
|
||||
class braf_msr_338: braf_msr_338_base
|
||||
{
|
||||
author="BRAF Team";
|
||||
author = "BRAF TEAM";
|
||||
_generalMacro="Braf_msr_338";
|
||||
scope=2;
|
||||
displayName="Remington MSR .338 (Tan)";
|
||||
picture="\braf\braf_weapons_sniper_rifles\308_MSR\ui\msr_308_ui_tan.paa";
|
||||
picture="\braf\braf_weapons_sniper_rifles\308_msr\ui\msr_308_ui_tan.paa";
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"\braf\braf_weapons_sniper_rifles\308_MSR\data\MSR_CO.paa"
|
||||
"\braf\braf_weapons_sniper_rifles\308_msr\data\msr_co.paa"
|
||||
};
|
||||
};
|
||||
@@ -6,7 +6,7 @@ class CfgMagazines
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "7 Rounds PGM Hecate II";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_MAG_ICO_CA.paa"; /// just some icon
|
||||
picture = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\ui\amf_perseis_ii_mag_ico_ca.paa"; /// just some icon
|
||||
ammo = "B_127x99_Ball";
|
||||
count = 7; /// 30 rounds is enough
|
||||
initSpeed = 780; /// standard muzzle speed
|
||||
@@ -18,7 +18,7 @@ class CfgMagazines
|
||||
|
||||
class 7Rnd_Perseis_II_mag_Tracer_yellow: 7Rnd_Perseis_II_mag /// a magazine full of tracer rounds
|
||||
{
|
||||
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_MAG_YELLOW_ICO_CA.paa"; /// just some icon
|
||||
picture = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\ui\amf_perseis_ii_mag_yellow_ico_ca.paa"; /// just some icon
|
||||
ammo = "B_127x99_Ball_Tracer_Yellow";
|
||||
tracersEvery = 1; /// moar tracers
|
||||
lastRoundsTracer = 7; /// tracers everywhere
|
||||
@@ -29,7 +29,7 @@ class CfgMagazines
|
||||
};
|
||||
class 7Rnd_Perseis_II_mag_Tracer_green: 7Rnd_Perseis_II_mag /// a magazine full of tracer rounds
|
||||
{
|
||||
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_MAG_GREEN_ICO_CA.paa"; /// just some icon
|
||||
picture = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\ui\amf_perseis_ii_mag_green_ico_ca.paa"; /// just some icon
|
||||
ammo = "B_127x99_Ball_Tracer_Green";
|
||||
tracersEvery = 1; /// moar tracers
|
||||
lastRoundsTracer = 7; /// tracers everywhere
|
||||
@@ -40,7 +40,7 @@ class CfgMagazines
|
||||
};
|
||||
class 7Rnd_Perseis_II_mag_Tracer_red: 7Rnd_Perseis_II_mag /// a magazine full of tracer rounds
|
||||
{
|
||||
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_MAG_RED_ICO_CA.paa"; /// just some icon
|
||||
picture = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\ui\amf_perseis_ii_mag_red_ico_ca.paa"; /// just some icon
|
||||
ammo = "B_127x99_Ball_Tracer_Red";
|
||||
tracersEvery = 1; /// moar tracers
|
||||
lastRoundsTracer = 7; /// tracers everywhere
|
||||
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT1_nohq.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat1_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT1_as.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat1_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT1_smdi.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat1_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT2_nohq.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat2_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT2_as.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat2_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\Textures\MAT2_smdi.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\textures\mat2_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
bg_fnc_playweaponsound = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\fn_playweaponsound.sqf";
|
||||
bg_fnc_onFiredAction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\fn_onFiredAction.sqf";
|
||||
bg_wepframe_fired_eh = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\fired.sqf";
|
||||
bg_fnc_block_reloadaction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\fn_block_reloadaction.sqf";
|
||||
bg_fnc_playweaponsound = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\fn_playweaponsound.sqf";
|
||||
bg_fnc_onFiredAction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\fn_onfiredaction.sqf";
|
||||
bg_wepframe_fired_eh = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\fired.sqf";
|
||||
bg_fnc_block_reloadaction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\fn_block_reloadaction.sqf";
|
||||
[] spawn
|
||||
{
|
||||
"bg_wep_playsound" addPublicVariableEventHandler {_this spawn bg_fnc_playweaponsound};
|
||||
|
||||
@@ -5,6 +5,7 @@ class CfgPatches
|
||||
{
|
||||
class AMF_PERSEIS_II_POLY
|
||||
{
|
||||
author = "BRAF TEAM";
|
||||
units[] = {};
|
||||
weapons[] =
|
||||
{
|
||||
@@ -14,13 +15,14 @@ class CfgPatches
|
||||
{
|
||||
"A3_Weapons_F",
|
||||
"cba_main",
|
||||
"cba_xeh",
|
||||
"A3_Anims_F"};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PreInit_EventHandlers
|
||||
{
|
||||
bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\XEH_INIT.sqf' call SLX_XEH_COMPILE)";
|
||||
bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\xeh_init.sqf' call slx_xeh_compile)";
|
||||
};
|
||||
|
||||
class Extended_FiredBIS_Eventhandlers
|
||||
@@ -36,7 +38,7 @@ class CfgSounds
|
||||
class AMF_Perseis_II_BOLT_SOUND
|
||||
{
|
||||
name = "AMF_Perseis_II_BOLT_SOUND";
|
||||
Sound[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\data\sounds\AMF_Perseis_II_Rechamber.wss", 1, 1, 15};
|
||||
Sound[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii_rechamber.wss", 1, 1, 15};
|
||||
titles[] = {};
|
||||
};
|
||||
};
|
||||
@@ -58,17 +60,17 @@ class CfgWeapons
|
||||
|
||||
ACE_barrelTwist = 381;
|
||||
ACE_barrelLength = 700;
|
||||
author = "Armada, Krogar & AMF Team";
|
||||
author = "BRAF TEAM";
|
||||
scope = 2;
|
||||
_generalMacro = "AMF_Perseis_II_02_F";
|
||||
model = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\AMF_Perseis_II_02_F.p3d";
|
||||
model = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\amf_perseis_ii_02_f.p3d";
|
||||
displayName = "PGM Hecate II (Polymere)";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_ICO.paa";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\ui\amf_perseis_ii_ico.paa";
|
||||
|
||||
deployedPivot = "bipod"; /// what point should be used to be on surface while unfolded
|
||||
hasBipod = true; /// bipod obviously has a bipod
|
||||
//soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_down", db - 3, 1, 20}; /// what sound should be played during unfolding
|
||||
//soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_up", db - 3, 1, 20}; /// what sound should be played during folding
|
||||
//soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_blu_down", db - 3, 1, 20}; /// what sound should be played during unfolding
|
||||
//soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_blu_up", db - 3, 1, 20}; /// what sound should be played during folding
|
||||
|
||||
magazines[] =
|
||||
{
|
||||
@@ -112,7 +114,7 @@ class CfgWeapons
|
||||
};
|
||||
};
|
||||
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\50cal_PGM_HecateII\Hecate_II_Anim_static.rtm"};
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\50cal_pgm_hecateii\hecate_ii_anim_static.rtm"};
|
||||
|
||||
opticsPPEffects[] = {};
|
||||
opticsFlare = 1;
|
||||
@@ -128,69 +130,69 @@ class CfgWeapons
|
||||
};
|
||||
distanceZoomMin = 500;
|
||||
distanceZoomMax = 500;
|
||||
bullet1[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_01", 0.891251, 1, 25};
|
||||
bullet2[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_02", 0.891251, 1, 25};
|
||||
bullet3[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_03", 0.891251, 1, 25};
|
||||
bullet4[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_04", 0.891251, 1, 25};
|
||||
bullet5[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01", 0.794328, 1, 25};
|
||||
bullet6[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02", 0.794328, 1, 25};
|
||||
bullet7[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03", 0.794328, 1, 25};
|
||||
bullet8[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04", 0.794328, 1, 25};
|
||||
bullet9[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_01", 0.707946, 1, 25};
|
||||
bullet10[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_02", 0.707946, 1, 25};
|
||||
bullet11[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_03", 0.707946, 1, 25};
|
||||
bullet12[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_04", 0.707946, 1, 25};
|
||||
bullet1[] = {"a3\sounds_f\weapons\shells\7_62\metal_762_01", 0.891251, 1, 25};
|
||||
bullet2[] = {"a3\sounds_f\weapons\shells\7_62\metal_762_02", 0.891251, 1, 25};
|
||||
bullet3[] = {"a3\sounds_f\weapons\shells\7_62\metal_762_03", 0.891251, 1, 25};
|
||||
bullet4[] = {"a3\sounds_f\weapons\shells\7_62\metal_762_04", 0.891251, 1, 25};
|
||||
bullet5[] = {"a3\sounds_f\weapons\shells\7_62\dirt_762_01", 0.794328, 1, 25};
|
||||
bullet6[] = {"a3\sounds_f\weapons\shells\7_62\dirt_762_02", 0.794328, 1, 25};
|
||||
bullet7[] = {"a3\sounds_f\weapons\shells\7_62\dirt_762_03", 0.794328, 1, 25};
|
||||
bullet8[] = {"a3\sounds_f\weapons\shells\7_62\dirt_762_04", 0.794328, 1, 25};
|
||||
bullet9[] = {"a3\sounds_f\weapons\shells\7_62\grass_762_01", 0.707946, 1, 25};
|
||||
bullet10[] = {"a3\sounds_f\weapons\shells\7_62\grass_762_02", 0.707946, 1, 25};
|
||||
bullet11[] = {"a3\sounds_f\weapons\shells\7_62\grass_762_03", 0.707946, 1, 25};
|
||||
bullet12[] = {"a3\sounds_f\weapons\shells\7_62\grass_762_04", 0.707946, 1, 25};
|
||||
soundBullet[] = {"bullet1", 0.083, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
|
||||
modes[] = {"Single", "single_close_optics1", "single_medium_optics1", "single_far_optics1"};
|
||||
drySound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_dry", 0.501187, 1, 20};
|
||||
reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_reload", 1.0, 1, 10};
|
||||
soundBipodDeploy[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_deploy", 0.707946, 1, 20};
|
||||
soundBipodFold[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_fold", 0.707946, 1, 20};
|
||||
drySound[] = {"a3\sounds_f\arsenal\weapons\longrangerifles\m320\m320_dry", 0.501187, 1, 20};
|
||||
reloadMagazineSound[] = {"a3\sounds_f\arsenal\weapons\longrangerifles\m320\m320_reload", 1.0, 1, 10};
|
||||
soundBipodDeploy[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_deploy", 0.707946, 1, 20};
|
||||
soundBipodFold[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_fold", 0.707946, 1, 20};
|
||||
|
||||
class Single : Mode_SemiAuto
|
||||
{
|
||||
sounds[] = {"StandardSound"};
|
||||
class BaseSoundModeType
|
||||
{
|
||||
closure1[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 1.0, 1, 30};
|
||||
closure2[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 1.0, 1, 30};
|
||||
closure1[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii.wss", 1.0, 1, 30};
|
||||
closure2[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii.wss", 1.0, 1, 30};
|
||||
soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
|
||||
};
|
||||
class StandardSound : BaseSoundModeType
|
||||
{
|
||||
begin1[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
|
||||
begin2[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
|
||||
begin3[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
|
||||
begin1[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii.wss", 3.0118723, 1, 2200};
|
||||
begin2[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii.wss", 3.0118723, 1, 2200};
|
||||
begin3[] = {"\braf\braf_weapons_sniper_rifles\50cal_msr_hecateii\data\sounds\amf_perseis_ii.wss", 3.0118723, 1, 2200};
|
||||
soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin2", 0.34};
|
||||
class SoundTails
|
||||
{
|
||||
class TailInterior
|
||||
{
|
||||
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_interior", 2.2387211, 1, 2200};
|
||||
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_interior", 2.2387211, 1, 2200};
|
||||
frequency = 1;
|
||||
volume = "interior";
|
||||
};
|
||||
class TailTrees
|
||||
{
|
||||
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_trees", 2.2387211, 1, 2200};
|
||||
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_trees", 2.2387211, 1, 2200};
|
||||
frequency = 1;
|
||||
volume = "(1-interior/1.4)*trees";
|
||||
};
|
||||
class TailForest
|
||||
{
|
||||
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_forest", 2.2387211, 1, 2200};
|
||||
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_forest", 2.2387211, 1, 2200};
|
||||
frequency = 1;
|
||||
volume = "(1-interior/1.4)*forest";
|
||||
};
|
||||
class TailMeadows
|
||||
{
|
||||
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_meadows", 2.2387211, 1, 2200};
|
||||
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_meadows", 2.2387211, 1, 2200};
|
||||
frequency = 1;
|
||||
volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
|
||||
};
|
||||
class TailHouses
|
||||
{
|
||||
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_houses", 2.2387211, 1, 2200};
|
||||
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_houses", 2.2387211, 1, 2200};
|
||||
frequency = 1;
|
||||
volume = "(1-interior/1.4)*houses";
|
||||
};
|
||||
|
||||
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_nohq.paa";
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -44,7 +44,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_as.paa";
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -56,7 +56,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_smdi.paa";
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_long_CO.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_co.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_nohq.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_as.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_smdi.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_long_CO.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_co.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_nohq.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_as.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_smdi.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short01_CO.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short01_co.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short01_nohq.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short01_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short01_as.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short01_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short01_smdi.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short01_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short01_CO.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short01_co.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short01_nohq.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short01_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short01_as.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short01_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short01_smdi.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short01_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short02_CO.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short02_co.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short02_nohq.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short02_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short02_as.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short02_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short02_smdi.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short02_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short03_nohq.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short03_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short03_as.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short03_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short03_smdi.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short03_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short03_nohq.paa";
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short03_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -44,7 +44,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short03_as.paa";
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short03_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -56,7 +56,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short03_smdi.paa";
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_short03_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_bullet_nohq.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_bullet_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_bullet_as.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_bullet_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_bullet_smdi.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_bullet_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -22,11 +22,11 @@ class braf_HK417_base: Rifle_Base_F {
|
||||
mass = 94;
|
||||
class MuzzleSlot: MuzzleSlot
|
||||
{
|
||||
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
|
||||
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle";
|
||||
compatibleItems[] = {"muzzle_snds_B"};
|
||||
iconPosition[] = {0.0, 0.45};
|
||||
iconScale = 0.2;
|
||||
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa";
|
||||
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa";
|
||||
iconPinpoint = "Center";
|
||||
};
|
||||
class CowsSlot: asdg_OpticRail1913
|
||||
@@ -48,25 +48,25 @@ class braf_HK417_base: Rifle_Base_F {
|
||||
distanceZoomMin = 300;
|
||||
distanceZoomMax = 300;
|
||||
descriptionlong = "AMF HK 417 F-S Long";
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_cqc.rtm"};
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f\rifles\mx\data\anim\mx_cqc.rtm"};
|
||||
dexterity = 1.8;
|
||||
selectionFireAnim = "muzzleFlash";
|
||||
bullet1[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_01", 0.446684, 1, 15};
|
||||
bullet2[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_02", 0.446684, 1, 15};
|
||||
bullet3[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_03", 0.446684, 1, 15};
|
||||
bullet4[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_04", 0.446684, 1, 15};
|
||||
bullet5[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_01", 0.562341, 1, 15};
|
||||
bullet6[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_02", 0.562341, 1, 15};
|
||||
bullet7[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_03", 0.562341, 1, 15};
|
||||
bullet8[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_04", 0.562341, 1, 15};
|
||||
bullet9[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_01", 0.562341, 1, 15};
|
||||
bullet10[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_02", 0.562341, 1, 15};
|
||||
bullet11[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_03", 0.562341, 1, 15};
|
||||
bullet12[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_04", 0.562341, 1, 15};
|
||||
bullet1[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_01", 0.446684, 1, 15};
|
||||
bullet2[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_02", 0.446684, 1, 15};
|
||||
bullet3[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_03", 0.446684, 1, 15};
|
||||
bullet4[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_04", 0.446684, 1, 15};
|
||||
bullet5[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_01", 0.562341, 1, 15};
|
||||
bullet6[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_02", 0.562341, 1, 15};
|
||||
bullet7[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_03", 0.562341, 1, 15};
|
||||
bullet8[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_04", 0.562341, 1, 15};
|
||||
bullet9[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_01", 0.562341, 1, 15};
|
||||
bullet10[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_02", 0.562341, 1, 15};
|
||||
bullet11[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_03", 0.562341, 1, 15};
|
||||
bullet12[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_04", 0.562341, 1, 15};
|
||||
soundBullet[] = {"bullet1", 0.087, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
|
||||
drySound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_dry",0.63095737,1,30};
|
||||
changeFiremodeSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_firemode",0.25118864,1,5};
|
||||
reloadMagazineSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_reload",1.0,1,10};
|
||||
drySound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_dry",0.63095737,1,30};
|
||||
changeFiremodeSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_firemode",0.25118864,1,5};
|
||||
reloadMagazineSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_reload",1.0,1,10};
|
||||
modes[] = {"SemiAuto","Fullauto","single_medium_optics1","single_far_optics2"};
|
||||
class SemiAuto : Mode_SemiAuto
|
||||
{
|
||||
@@ -140,12 +140,12 @@ class braf_HK417_base: Rifle_Base_F {
|
||||
class braf_HK417: braf_HK417_base
|
||||
{
|
||||
scope = 2;
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK 417A2";
|
||||
model = "\braf\braf_weapons_sniper_rifles\762mm_HK417\AMF_417_long.p3d";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\UI\gear_AMF_714_Long_01_x_ca.paa";
|
||||
UiPicture = "\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\UI\gear_AMF_714_Long_01_x_ca.paa";
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01.rtm"};
|
||||
model = "\braf\braf_weapons_sniper_rifles\762mm_hk417\amf_417_long.p3d";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_hk417\data\ui\gear_amf_714_long_01_x_ca.paa";
|
||||
UiPicture = "\braf\braf_weapons_sniper_rifles\762mm_hk417\data\ui\gear_amf_714_long_01_x_ca.paa";
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f_exp\rifles\spar_01\data\anim\spar_01.rtm"};
|
||||
weaponInfoType = "RscWeaponZeroing";
|
||||
rhs_grip2_change = "amf_714_long_gripv_01_f";
|
||||
rhs_grip3_change = "amf_714_long_gript_01_f";
|
||||
@@ -157,11 +157,11 @@ class braf_HK417: braf_HK417_base
|
||||
allowedSlots[] = {901};
|
||||
class MuzzleSlot: MuzzleSlot
|
||||
{
|
||||
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
|
||||
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle";
|
||||
compatibleItems[] = {"muzzle_snds_M"};
|
||||
iconPosition[] = {0.0, 0.45};
|
||||
iconScale = 0.2;
|
||||
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa";
|
||||
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa";
|
||||
iconPinpoint = "Center";
|
||||
};
|
||||
class CowsSlot: asdg_OpticRail1913
|
||||
|
||||
@@ -157,7 +157,7 @@ class amf_714_long_gripod_slot: UnderBarrelSlot
|
||||
};
|
||||
class amf_western_714_long_gripod_slot: amf_714_long_gripod_slot
|
||||
{
|
||||
linkProxy = "\A3\Data_f_Mark\proxies\weapon_slots\UNDERBARREL";
|
||||
linkProxy = "\a3\data_f_mark\proxies\weapon_slots\underbarrel";
|
||||
};
|
||||
|
||||
class Safety_base;
|
||||
@@ -188,7 +188,7 @@ class CfgFunctions
|
||||
tag = "AMF";
|
||||
class function_bipod_HK417A2
|
||||
{
|
||||
file = "AMF_714_Long\Script\Functions";
|
||||
file = "amf_714_long\script\functions";
|
||||
class rhs_findplayer{};
|
||||
class rhs_gripod{};
|
||||
class rhs_gripod_change{};
|
||||
@@ -199,10 +199,10 @@ class CfgWeapons
|
||||
{
|
||||
class amf_acc_714_long_grip2: ItemCore
|
||||
{
|
||||
author = "MetalTryHard & AMFTeam";
|
||||
author = "BRAF TEAM";
|
||||
scope = 2;
|
||||
model = "\AMF_714_Long\acc\amf_714_long_grip2.p3d";
|
||||
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
|
||||
model = "\amf_714_long\acc\amf_714_long_grip2.p3d";
|
||||
//picture = "\amf_famas\acc\data\ui\amf_famas_grip_v_ui_gear_ca.paa";
|
||||
displayName = "Poignee V";
|
||||
descriptionlong = "Poignee en V pour HK417A2 (16 pouces) - Ameliore la stabilite";
|
||||
inertia = -0.3;
|
||||
@@ -213,16 +213,16 @@ class CfgWeapons
|
||||
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
|
||||
hasBipod = 1; // bipod obviously has a bipod
|
||||
mass = 1; // what is the mass of the object
|
||||
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
|
||||
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
|
||||
soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_down",db-3, 1, 20}; // sound of unfolding the bipod
|
||||
soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_up",db-3, 1, 20}; // sound of folding the bipod
|
||||
};
|
||||
};
|
||||
class amf_acc_714_long_grip3: ItemCore
|
||||
{
|
||||
author = "MetalTryHard & AMFTeam";
|
||||
author = "BRAF TEAM";
|
||||
scope = 2;
|
||||
model = "\AMF_714_Long\acc\amf_714_long_grip3.p3d";
|
||||
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
|
||||
model = "\amf_714_long\acc\amf_714_long_grip3.p3d";
|
||||
//picture = "\amf_famas\acc\data\ui\amf_famas_grip_v_ui_gear_ca.paa";
|
||||
displayName = "Poignee T";
|
||||
descriptionlong = "Poignee en T pour HK417A2 (16 pouces) - Ameliore la stabilite";
|
||||
inertia = -0.3;
|
||||
@@ -233,16 +233,16 @@ class CfgWeapons
|
||||
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
|
||||
hasBipod = 1; // bipod obviously has a bipod
|
||||
mass = 1; // what is the mass of the object
|
||||
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
|
||||
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
|
||||
soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_down",db-3, 1, 20}; // sound of unfolding the bipod
|
||||
soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_up",db-3, 1, 20}; // sound of folding the bipod
|
||||
};
|
||||
};
|
||||
class amf_acc_714_long_grip4: ItemCore
|
||||
{
|
||||
author = "MetalTryHard & AMFTeam";
|
||||
author = "BRAF TEAM";
|
||||
scope = 2;
|
||||
model = "\AMF_714_Long\acc\amf_714_long_grip4.p3d";
|
||||
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
|
||||
model = "\amf_714_long\acc\amf_714_long_grip4.p3d";
|
||||
//picture = "\amf_famas\acc\data\ui\amf_famas_grip_v_ui_gear_ca.paa";
|
||||
displayName = "Poignee V (TAN)";
|
||||
descriptionlong = "Poignee en V pour HK417A2 (16 pouces) - Ameliore la stabilite";
|
||||
inertia = -0.3;
|
||||
@@ -253,16 +253,16 @@ class CfgWeapons
|
||||
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
|
||||
hasBipod = 1; // bipod obviously has a bipod
|
||||
mass = 1; // what is the mass of the object
|
||||
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
|
||||
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
|
||||
soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_down",db-3, 1, 20}; // sound of unfolding the bipod
|
||||
soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_up",db-3, 1, 20}; // sound of folding the bipod
|
||||
};
|
||||
};
|
||||
class amf_acc_714_long_grip5: ItemCore
|
||||
{
|
||||
author = "MetalTryHard & AMFTeam";
|
||||
author = "BRAF TEAM";
|
||||
scope = 2;
|
||||
model = "\AMF_714_Long\acc\amf_714_long_grip5.p3d";
|
||||
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
|
||||
model = "\amf_714_long\acc\amf_714_long_grip5.p3d";
|
||||
//picture = "\amf_famas\acc\data\ui\amf_famas_grip_v_ui_gear_ca.paa";
|
||||
displayName = "Poignee T (TAN)";
|
||||
descriptionlong = "Poignee en T pour HK417A2 (16 pouces) - Ameliore la stabilite";
|
||||
inertia = -0.3;
|
||||
@@ -273,8 +273,8 @@ class CfgWeapons
|
||||
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
|
||||
hasBipod = 1; // bipod obviously has a bipod
|
||||
mass = 1; // what is the mass of the object
|
||||
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
|
||||
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
|
||||
soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_down",db-3, 1, 20}; // sound of unfolding the bipod
|
||||
soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_aaf_up",db-3, 1, 20}; // sound of folding the bipod
|
||||
};
|
||||
};
|
||||
class Rifle;
|
||||
@@ -317,11 +317,11 @@ class CfgWeapons
|
||||
mass = 94;
|
||||
class MuzzleSlot: MuzzleSlot
|
||||
{
|
||||
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
|
||||
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle"; /// this can be set, but having some common helps a bit
|
||||
compatibleItems[] = {"muzzle_snds_B"}; /// A custom made suppressor for this weapon
|
||||
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
|
||||
iconScale = 0.2; /// scale of icon described in iconPicture
|
||||
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
|
||||
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa"; /// icon for selected slot
|
||||
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
|
||||
};
|
||||
class CowsSlot: asdg_OpticRail1913 /// default accessories for this slot
|
||||
@@ -348,7 +348,7 @@ class CfgWeapons
|
||||
///////////////////////////////////////////////////// I R O N S I G H T S /////////////////////////////////////////////////////
|
||||
|
||||
descriptionlong = "AMF HK 417 F-S Long"; /// displayed on mouseOver in Inventory
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_cqc.rtm"}; /// hand animation actually fits this rifle well
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f\rifles\mx\data\anim\mx_cqc.rtm"}; /// hand animation actually fits this rifle well
|
||||
dexterity = 1.8;
|
||||
|
||||
|
||||
@@ -357,23 +357,23 @@ class CfgWeapons
|
||||
|
||||
////////////////////////////////////////////////////// NO OPTICS ///////////////////////////////////////////////////////////
|
||||
|
||||
bullet1[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_01", 0.446684, 1, 15};
|
||||
bullet2[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_02", 0.446684, 1, 15};
|
||||
bullet3[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_03", 0.446684, 1, 15};
|
||||
bullet4[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_04", 0.446684, 1, 15};
|
||||
bullet5[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_01", 0.562341, 1, 15};
|
||||
bullet6[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_02", 0.562341, 1, 15};
|
||||
bullet7[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_03", 0.562341, 1, 15};
|
||||
bullet8[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_04", 0.562341, 1, 15};
|
||||
bullet9[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_01", 0.562341, 1, 15};
|
||||
bullet10[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_02", 0.562341, 1, 15};
|
||||
bullet11[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_03", 0.562341, 1, 15};
|
||||
bullet12[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_04", 0.562341, 1, 15};
|
||||
bullet1[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_01", 0.446684, 1, 15};
|
||||
bullet2[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_02", 0.446684, 1, 15};
|
||||
bullet3[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_03", 0.446684, 1, 15};
|
||||
bullet4[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_04", 0.446684, 1, 15};
|
||||
bullet5[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_01", 0.562341, 1, 15};
|
||||
bullet6[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_02", 0.562341, 1, 15};
|
||||
bullet7[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_03", 0.562341, 1, 15};
|
||||
bullet8[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_04", 0.562341, 1, 15};
|
||||
bullet9[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_01", 0.562341, 1, 15};
|
||||
bullet10[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_02", 0.562341, 1, 15};
|
||||
bullet11[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_03", 0.562341, 1, 15};
|
||||
bullet12[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_04", 0.562341, 1, 15};
|
||||
soundBullet[] = {"bullet1", 0.087, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
|
||||
|
||||
drySound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_dry",0.63095737,1,30};
|
||||
changeFiremodeSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_firemode",0.25118864,1,5};
|
||||
reloadMagazineSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_reload",1.0,1,10};
|
||||
drySound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_dry",0.63095737,1,30};
|
||||
changeFiremodeSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_firemode",0.25118864,1,5};
|
||||
reloadMagazineSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_reload",1.0,1,10};
|
||||
|
||||
modes[] = {SemiAuto,Fullauto,single_medium_optics1,single_far_optics2};
|
||||
|
||||
@@ -455,7 +455,7 @@ class CfgWeapons
|
||||
{
|
||||
displayName = "AMF HK269";
|
||||
descriptionlong = "AMF HK269";
|
||||
author = "LKDSG & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
useModelOptics = false;
|
||||
useExternalOptic = false; /// Doesn't use optics from the attachment, has it's own
|
||||
cameraDir = "OP_look";
|
||||
@@ -472,12 +472,12 @@ class CfgWeapons
|
||||
class AMF_714_Long_01_F: AMF_714_Long_01_Base_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK 417A2 (16 pouces)"; /// some name
|
||||
model = "\AMF_714_Long\AMF_714_Long_01_F.p3d"; /// path to model
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01.rtm"};
|
||||
model = "\amf_714_long\amf_714_long_01_f.p3d"; /// path to model
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// weapon should be marked such way
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f_exp\rifles\spar_01\data\anim\spar_01.rtm"};
|
||||
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
|
||||
|
||||
rhs_grip2_change = "amf_714_long_gripv_01_f";
|
||||
@@ -490,11 +490,11 @@ class CfgWeapons
|
||||
allowedSlots[] = {901};
|
||||
class MuzzleSlot: MuzzleSlot
|
||||
{
|
||||
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
|
||||
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle"; /// this can be set, but having some common helps a bit
|
||||
compatibleItems[] = {"muzzle_snds_M"}; /// A custom made suppressor for this weapon
|
||||
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
|
||||
iconScale = 0.2; /// scale of icon described in iconPicture
|
||||
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
|
||||
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa"; /// icon for selected slot
|
||||
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
|
||||
};
|
||||
class CowsSlot: asdg_OpticRail1913 /// default accessories for this slot
|
||||
@@ -514,40 +514,40 @@ class CfgWeapons
|
||||
};
|
||||
class amf_714_long_gripv_01_f: AMF_714_long_01_F
|
||||
{
|
||||
author = "MetalTryHard & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK417A2 (16 pouces)";
|
||||
Grip_Macro(2,mx_cqc)
|
||||
};
|
||||
class amf_714_long_gript_01_f: amf_714_long_gripv_01_f
|
||||
{
|
||||
author = "MetalTryHard & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK417A2 (16 pouces)";
|
||||
Grip_Macro(3,mx)
|
||||
};
|
||||
class amf_714_long_gripv_tan_f: amf_714_long_gripv_01_f
|
||||
{
|
||||
author = "MetalTryHard & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK417A2 (16 pouces)";
|
||||
Grip_Macro(4,mx_cqc)
|
||||
};
|
||||
class amf_714_long_gript_tan_f: amf_714_long_gripv_01_f
|
||||
{
|
||||
author = "MetalTryHard & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK417A2 (16 pouces)";
|
||||
Grip_Macro(5,mx)
|
||||
};
|
||||
class AMF_714_long_tan_f: AMF_714_long_01_Base_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK 417A2 (16 pouces - RAL8000)"; /// some name
|
||||
model = "\AMF_714_long\AMF_714_long_01_F.p3d"; /// path to model
|
||||
picture = "\AMF_714_long\Data\UI\gear_AMF_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_long\Data\UI\gear_AMF_714_long_01_x_ca.paa"; /// weapon should be marked such way
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01.rtm"};
|
||||
model = "\amf_714_long\amf_714_long_01_f.p3d"; /// path to model
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// weapon should be marked such way
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f_exp\rifles\spar_01\data\anim\spar_01.rtm"};
|
||||
|
||||
hiddenSelections[] = {"camo1","camo2"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_long_RAL8000_CO.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long02_RAL8000_CO.paa"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_ral8000_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long02_ral8000_co.paa"};
|
||||
|
||||
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
|
||||
|
||||
@@ -561,11 +561,11 @@ class CfgWeapons
|
||||
allowedSlots[] = {901};
|
||||
class MuzzleSlot: MuzzleSlot
|
||||
{
|
||||
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
|
||||
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle"; /// this can be set, but having some common helps a bit
|
||||
compatibleItems[] = {"muzzle_snds_M"}; /// A custom made suppressor for this weapon
|
||||
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
|
||||
iconScale = 0.2; /// scale of icon described in iconPicture
|
||||
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
|
||||
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa"; /// icon for selected slot
|
||||
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
|
||||
};
|
||||
class CowsSlot: asdg_OpticRail1913 /// default accessories for this slot
|
||||
@@ -586,25 +586,25 @@ class CfgWeapons
|
||||
/* --------------------
|
||||
class amf_714_long_gripv_01_f: AMF_714_long_01_F
|
||||
{
|
||||
author = "MetalTryHard & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK417A2 (16 pouces - RAL8000)";
|
||||
Grip_Macro(2,mx_cqc)
|
||||
};
|
||||
class amf_714_long_gript_01_f: amf_714_long_gripv_01_f
|
||||
{
|
||||
author = "MetalTryHard & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK417A2 (16 pouces - RAL8000)";
|
||||
Grip_Macro(3,mx)
|
||||
};
|
||||
class amf_714_long_gripv_tan_f: amf_714_long_gripv_01_f
|
||||
{
|
||||
author = "MetalTryHard & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK417A2 (16 pouces - RAL8000)";
|
||||
Grip_Macro(4,mx_cqc)
|
||||
};
|
||||
class amf_714_long_gript_tan_f: amf_714_long_gripv_01_f
|
||||
{
|
||||
author = "MetalTryHard & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK417A2 (16 pouces - RAL8000)";
|
||||
Grip_Macro(5,mx)
|
||||
};
|
||||
@@ -612,12 +612,12 @@ class CfgWeapons
|
||||
/*/class AMF_714_Long_ag_01_F: AMF_714_Long_01_Base_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK 417 poignet coudee (20 pouces)"; /// some name
|
||||
model = "\AMF_714_Long\AMF_714_Long_ag_01_F.p3d"; /// path to model
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_cqc.rtm"};
|
||||
model = "\amf_714_long\amf_714_long_ag_01_f.p3d"; /// path to model
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// weapon should be marked such way
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f\rifles\mx\data\anim\mx_cqc.rtm"};
|
||||
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
|
||||
|
||||
|
||||
@@ -629,12 +629,12 @@ class CfgWeapons
|
||||
class AMF_714_Long_VG_01_F: AMF_714_Long_01_Base_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "HK 417 poignet verticale (20 pouces)"; /// some name
|
||||
model = "\AMF_714_Long\AMF_714_Long_vg_01_F.p3d"; /// path to model
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\mx.rtm"};
|
||||
model = "\amf_714_long\amf_714_long_vg_01_f.p3d"; /// path to model
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// weapon should be marked such way
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f\rifles\mx\data\anim\mx.rtm"};
|
||||
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
|
||||
|
||||
|
||||
@@ -647,12 +647,12 @@ class CfgWeapons
|
||||
class AMF_714_Long_HK269_01_F: AMF_714_Long_01_Base_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd/LKDSG & AMF TEAM";
|
||||
displayName = "HK 417A2 (16 pouces)/HK 269"; /// some name
|
||||
model = "\AMF_714_Long\AMF_714_Long_HK269_01_F.p3d"; /// path to model
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01_GL.rtm"};
|
||||
author = "BRAF TEAM";
|
||||
displayName = "hk 417a2 (16 pouces)/hk 269"; /// some name
|
||||
model = "\amf_714_long\amf_714_long_hk269_01_f.p3d"; /// path to model
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_x_ca.paa"; /// weapon should be marked such way
|
||||
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f_exp\rifles\spar_01\data\anim\spar_01_gl.rtm"};
|
||||
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
|
||||
reloadAction = "GestureReloadSPARUGL";
|
||||
muzzles[] = {this, HK269_F}; /// to be able to switch between bullet muzzle and TGL
|
||||
@@ -672,13 +672,13 @@ class CfgWeapons
|
||||
/*class AMF_714_Long_TAN_01_F: AMF_714_Long_01_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "AMF HK 417 F-S Long TAN"; /// some name
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// weapon should be marked such way
|
||||
|
||||
hiddenSelections[] = {"camo1","camo2"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_tan_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_tan_co.paa"};
|
||||
|
||||
class WeaponSlotsInfo: WeaponSlotsInfo
|
||||
{
|
||||
@@ -689,13 +689,13 @@ class CfgWeapons
|
||||
/*class AMF_714_Long_VG_TAN_01_F: AMF_714_Long_VG_01_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "AMF HK 417 F-S Long Vertical Grip TAN"; /// some name
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// weapon should be marked such way
|
||||
|
||||
hiddenSelections[] = {"camo1","camo2","camo3"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa","\AMF_614_long\Data\textures\AMF_vertical_grip_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_tan_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_tan_co.paa","\amf_614_long\data\textures\amf_vertical_grip_co.paa"};
|
||||
|
||||
class WeaponSlotsInfo: WeaponSlotsInfo
|
||||
{
|
||||
@@ -706,13 +706,13 @@ class CfgWeapons
|
||||
/*class AMF_714_Long_ag_TAN_01_F: AMF_714_Long_ag_01_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "AMF HK 417 F-S Long Angled Grip TAN"; /// some name
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// weapon should be marked such way
|
||||
|
||||
hiddenSelections[] = {"camo1","camo2","camo3"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa","\AMF_614_long\Data\textures\AMF_Angled_Grip_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_tan_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_tan_co.paa","\amf_614_long\data\textures\amf_angled_grip_co.paa"};
|
||||
|
||||
class WeaponSlotsInfo: WeaponSlotsInfo
|
||||
{
|
||||
@@ -723,13 +723,13 @@ class CfgWeapons
|
||||
/*class AMF_714_Long_HK269_TAN_01_F: AMF_714_Long_HK269_01_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
displayName = "AMF HK 417 F-S/HK269 Long TAN"; /// some name
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
|
||||
author = "BRAF TEAM";
|
||||
displayName = "amf hk 417 f-s/hk269 long tan"; /// some name
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_tan_x_ca.paa"; /// weapon should be marked such way
|
||||
|
||||
hiddenSelections[] = {"camo1","camo2"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_tan_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_tan_co.paa"};
|
||||
|
||||
class WeaponSlotsInfo: WeaponSlotsInfo
|
||||
{
|
||||
@@ -744,13 +744,13 @@ class CfgWeapons
|
||||
/*class AMF_714_Long_OD_01_F: AMF_714_Long_01_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "AMF HK 417 F-S Long OD"; /// some name
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// weapon should be marked such way
|
||||
|
||||
hiddenSelections[] = {"camo1","camo2"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_od_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_od_co.paa"};
|
||||
|
||||
class WeaponSlotsInfo: WeaponSlotsInfo
|
||||
{
|
||||
@@ -761,13 +761,13 @@ class CfgWeapons
|
||||
/*class AMF_714_Long_VG_OD_01_F: AMF_714_Long_VG_01_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "AMF HK 417 F-S Long Vertical Grip OD"; /// some name
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// weapon should be marked such way
|
||||
|
||||
hiddenSelections[] = {"camo1","camo2","camo3"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa","\AMF_614_long\Data\textures\AMF_vertical_grip_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_od_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_od_co.paa","\amf_614_long\data\textures\amf_vertical_grip_co.paa"};
|
||||
|
||||
class WeaponSlotsInfo: WeaponSlotsInfo
|
||||
{
|
||||
@@ -778,13 +778,13 @@ class CfgWeapons
|
||||
/*class AMF_714_Long_ag_OD_01_F: AMF_714_Long_ag_01_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "AMF HK 417 F-S Long Angled Grip OD"; /// some name
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// weapon should be marked such way
|
||||
|
||||
hiddenSelections[] = {"camo1","camo2","camo3"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa","\AMF_614_long\Data\textures\AMF_Angled_Grip_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_od_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_od_co.paa","\amf_614_long\data\textures\amf_angled_grip_co.paa"};
|
||||
|
||||
class WeaponSlotsInfo: WeaponSlotsInfo
|
||||
{
|
||||
@@ -795,13 +795,13 @@ class CfgWeapons
|
||||
/*class AMF_714_Long_HK269_OD_01_F: AMF_714_Long_HK269_01_F
|
||||
{
|
||||
scope = 2; /// should be visible and useable in game
|
||||
author = "Haxxerd & AMF TEAM";
|
||||
displayName = "AMF HK 417 F-S/HK269 Long OD"; /// some name
|
||||
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
|
||||
author = "BRAF TEAM";
|
||||
displayName = "amf hk 417 f-s/hk269 long od"; /// some name
|
||||
picture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// different accessories have M, S, T instead of X
|
||||
UiPicture = "\amf_714_long\data\ui\gear_amf_714_long_01_od_x_ca.paa"; /// weapon should be marked such way
|
||||
|
||||
hiddenSelections[] = {"camo1","camo2"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_714_long_body_od_co.paa","\braf\braf_weapons_sniper_rifles\762mm_hk417\data\textures\amf_614_sight_od_co.paa"};
|
||||
|
||||
class WeaponSlotsInfo: WeaponSlotsInfo
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class braf_mosquefal_base: Rifle_Base_F
|
||||
{
|
||||
author="BRAF Team";
|
||||
author = "BRAF TEAM";
|
||||
_generalMacro="braf_mosquefal_base";
|
||||
scope=0;
|
||||
displayName="mosquefal Base";
|
||||
@@ -10,7 +10,7 @@ class braf_mosquefal_base: Rifle_Base_F
|
||||
};
|
||||
magazineWell[]=
|
||||
{
|
||||
"BRAF_Mosquefal_762"
|
||||
"braf_mosquefal_762"
|
||||
};
|
||||
reloadAction="HLC_GestureReloadM1903A1";
|
||||
recoil="recoil_dmr_02";
|
||||
@@ -18,9 +18,9 @@ class braf_mosquefal_base: Rifle_Base_F
|
||||
handAnim[]=
|
||||
{
|
||||
"OFP2_ManSkeleton",
|
||||
"\A3\Weapons_F_Mark\LongRangeRifles\DMR_06\data\Anim\DMR_06.rtm"
|
||||
"\a3\weapons_f_mark\longrangerifles\dmr_06\data\anim\dmr_06.rtm"
|
||||
};
|
||||
overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
|
||||
overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
|
||||
discreteDistanceInitIndex=0;
|
||||
discreteDistance[]={100,200,300,400,500,600};
|
||||
discreteDistanceCameraPoint[]=
|
||||
@@ -68,7 +68,7 @@ class braf_mosquefal_base: Rifle_Base_F
|
||||
magazines[]={};
|
||||
magazineWell[]=
|
||||
{
|
||||
"BRAF_RifleGrenade"
|
||||
"braf_riflegrenade"
|
||||
};
|
||||
discreteDistanceCameraPoint[]=
|
||||
{
|
||||
@@ -128,21 +128,21 @@ class braf_mosquefal_base: Rifle_Base_F
|
||||
distanceZoomMax=300;
|
||||
changeFiremodeSound[]=
|
||||
{
|
||||
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Safety_02",
|
||||
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_safety_02",
|
||||
0.11220184,
|
||||
1,
|
||||
5
|
||||
};
|
||||
drySound[]=
|
||||
{
|
||||
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
|
||||
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_dry",
|
||||
0.25118864,
|
||||
1,
|
||||
20
|
||||
};
|
||||
reloadMagazineSound[]=
|
||||
{
|
||||
"braf\braf_weapons_sniper_rifles\762mm_Mosquefal\sound\1903A1_reload_noscope",
|
||||
"braf\braf_weapons_sniper_rifles\762mm_mosquefal\sound\1903a1_reload_noscope",
|
||||
1,
|
||||
1,
|
||||
10
|
||||
@@ -153,84 +153,84 @@ class braf_mosquefal_base: Rifle_Base_F
|
||||
};
|
||||
bullet1[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_01",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_01",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet2[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_02",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_02",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet3[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_03",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_03",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet4[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\metal_762_04",
|
||||
"a3\sounds_f\weapons\shells\7_62\metal_762_04",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet5[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_01",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet6[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_02",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet7[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_03",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet8[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
|
||||
"a3\sounds_f\weapons\shells\7_62\dirt_762_04",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet9[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_01",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_01",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet10[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_02",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_02",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet11[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_03",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_03",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
};
|
||||
bullet12[]=
|
||||
{
|
||||
"A3\sounds_f\weapons\shells\7_62\grass_762_04",
|
||||
"a3\sounds_f\weapons\shells\7_62\grass_762_04",
|
||||
0.63095737,
|
||||
1,
|
||||
15
|
||||
@@ -292,16 +292,16 @@ class braf_mosquefal_base: Rifle_Base_F
|
||||
dispersion=0.00060999999;
|
||||
};
|
||||
};
|
||||
class Braf_Mosquefal: braf_mosquefal_base
|
||||
class braf_mosquefal: braf_mosquefal_base
|
||||
{
|
||||
author="BRAF Team";
|
||||
_generalMacro="Braf_Mosquefal";
|
||||
author = "BRAF TEAM";
|
||||
_generalMacro="braf_mosquefal";
|
||||
scope=2;
|
||||
model="\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\Mosquefal.p3d";
|
||||
model="\braf\braf_weapons_sniper_rifles\762mm_mosquefal\mosquefal.p3d";
|
||||
dexterity=1.6799999;
|
||||
displayName="IMBEL M968 Mosquefal 7.62mm";
|
||||
picture="\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\ui\m968_ui.paa";
|
||||
UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
|
||||
picture="\braf\braf_weapons_sniper_rifles\762mm_mosquefal\ui\m968_ui.paa";
|
||||
UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
|
||||
hiddenSelections[]=
|
||||
{
|
||||
"Camo1",
|
||||
@@ -309,8 +309,8 @@ class Braf_Mosquefal: braf_mosquefal_base
|
||||
};
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\parafal_muzle.paa",
|
||||
"\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\Parafal_guardamao.paa"
|
||||
"\braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\parafal_muzle.paa",
|
||||
"\braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\parafal_guardamao.paa"
|
||||
};
|
||||
descriptionShort="Mq MOSQUEFAL Bolt Action Rifle";
|
||||
inertia=0.40000001;
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
class CfgPatches
|
||||
class CfgPatches
|
||||
{
|
||||
class braf_bayonet_mosquefal
|
||||
{
|
||||
addonRootClass = "braf_weapons_attach";
|
||||
author = "BRAF TEAM";
|
||||
addonRootClass = "braf_weapons_sniper_rifles";
|
||||
units[] = {};
|
||||
weapons[] = {"braf_baionet"};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
requiredAddons[] = {"A3_Data_F"};
|
||||
};
|
||||
@@ -31,13 +32,13 @@ class cfgWeapons
|
||||
class InventoryFlashLightItem_Base_F;
|
||||
class braf_mosquefal_baionet : ItemCore
|
||||
{
|
||||
author = "BRAF Team";
|
||||
author = "BRAF TEAM";
|
||||
_generalMacro = "braf_baionet";
|
||||
scope = 2;
|
||||
inertia = 0.1;
|
||||
displayName = "Bayonet";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\bayonet_mosquefal\m968_baioneta_ui.paa";
|
||||
model = "\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\bayonet_mosquefal\baioneta.p3d";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_mosquefal\bayonet_mosquefal\m968_baioneta_ui.paa";
|
||||
model = "\braf\braf_weapons_sniper_rifles\762mm_mosquefal\bayonet_mosquefal\baioneta.p3d";
|
||||
descriptionShort = "Bayonet for Mq M968 MosqueFAL 7.62mm";
|
||||
class ItemInfo : InventoryFlashLightItem_Base_F
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\1903A1_commonparts_ti_ca.tga";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\1903a1_commonparts_ti_ca.tga";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.69999999,0.69999999,0.69999999,1};
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\1903A1_commonparts_nohq.tga";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\1903a1_commonparts_nohq.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\1903A1_commonparts_as.tga";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\1903a1_commonparts_as.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\1903A1_commonparts_smdi.tga";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\1903a1_commonparts_smdi.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -77,6 +77,6 @@ class Stage6
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\Data\env_land_co.tga";
|
||||
texture="a3\data\env_land_co.tga";
|
||||
uvSource="none";
|
||||
};
|
||||
|
||||
@@ -56,7 +56,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\1903A1_Stripperclip_smdi.tga";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\1903a1_stripperclip_smdi.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -73,6 +73,6 @@ class Stage6
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\Data\env_land_co.tga";
|
||||
texture="a3\data\env_land_co.tga";
|
||||
uvSource="none";
|
||||
};
|
||||
|
||||
@@ -20,7 +20,7 @@ class Stage1
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\Metal_Detail_DT.tga";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\metal_detail_dt.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -56,7 +56,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\308_smdi.tga";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\308_smdi.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -20,7 +20,7 @@ class Stage1
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\Metal_Detail_DT.tga";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\metal_detail_dt.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -56,7 +56,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\308_smdi.tga";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\308_smdi.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\mosquefal_nohq.paa";
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\mosquefal_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -44,7 +44,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\mosquefal_as.paa";
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\mosquefal_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -56,7 +56,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\mosquefal_smdi.paa";
|
||||
texture = "braf\braf_weapons_sniper_rifles\762mm_mosquefal\data\mosquefal_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
+4
-4
@@ -1,6 +1,6 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\Textures\AMF_PGM_ULTIMA_RATIO_co.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\data\textures\amf_pgm_ultima_ratio_co.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\Textures\AMF_PGM_ULTIMA_RATIO_nohq.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\data\textures\amf_pgm_ultima_ratio_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\Textures\AMF_PGM_ULTIMA_RATIO_as.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\data\textures\amf_pgm_ultima_ratio_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\Textures\AMF_PGM_ULTIMA_RATIO_smdi.paa";
|
||||
texture="braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\data\textures\amf_pgm_ultima_ratio_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
bg_fnc_playweaponsound = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\fn_playweaponsound.sqf";
|
||||
bg_fnc_onFiredAction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\fn_onFiredAction.sqf";
|
||||
bg_wepframe_fired_eh = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\fired.sqf";
|
||||
bg_fnc_block_reloadaction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\fn_block_reloadaction.sqf";
|
||||
bg_fnc_playweaponsound = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\fn_playweaponsound.sqf";
|
||||
bg_fnc_onFiredAction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\fn_onfiredaction.sqf";
|
||||
bg_wepframe_fired_eh = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\fired.sqf";
|
||||
bg_fnc_block_reloadaction = compile preprocessFileLineNumbers "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\fn_block_reloadaction.sqf";
|
||||
[] spawn
|
||||
{
|
||||
"bg_wep_playsound" addPublicVariableEventHandler {_this spawn bg_fnc_playweaponsound};
|
||||
|
||||
@@ -4,6 +4,7 @@ class CfgPatches
|
||||
{
|
||||
class AMF_PGM_ULTIMA_RATIO
|
||||
{
|
||||
author = "BRAF TEAM";
|
||||
units[] = {};
|
||||
weapons[] =
|
||||
{
|
||||
@@ -21,7 +22,7 @@ class CfgPatches
|
||||
|
||||
class Extended_PreInit_EventHandlers
|
||||
{
|
||||
bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\XEH_INIT.sqf' call SLX_XEH_COMPILE)";
|
||||
bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\xeh_init.sqf' call slx_xeh_compile)";
|
||||
};
|
||||
|
||||
class Extended_FiredBIS_Eventhandlers
|
||||
@@ -50,15 +51,15 @@ class CfgWeapons
|
||||
{
|
||||
ACE_barrelTwist = 290;
|
||||
ACE_barrelLength = 550;
|
||||
author = "Wisexe & AMF Team";
|
||||
author = "BRAF TEAM";
|
||||
scope = 2;
|
||||
_generalMacro = "AMF_PGM_ULTIMA_RATIO_01_F";
|
||||
model = "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\PGM_UltimaRatio.p3d";
|
||||
model = "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\pgm_ultimaratio.p3d";
|
||||
displayName = "PGM Ultima Ratio";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\UI\AMF_PGM_ULTIMA_RATIO_GEAR.paa";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_pgm_ultima_ratio\data\ui\amf_pgm_ultima_ratio_gear.paa";
|
||||
deployedPivot = "bipod"; /// what point should be used to be on surface while unfolded
|
||||
//soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_down", db - 3, 1, 20}; /// what sound should be played during unfolding
|
||||
//soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_up", db - 3, 1, 20}; /// what sound should be played during folding
|
||||
//soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_blu_down", db - 3, 1, 20}; /// what sound should be played during unfolding
|
||||
//soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_blu_up", db - 3, 1, 20}; /// what sound should be played during folding
|
||||
magazines[] =
|
||||
{
|
||||
"10Rnd_762x51_Mag",
|
||||
@@ -92,7 +93,7 @@ class CfgWeapons
|
||||
handAnim[] =
|
||||
{
|
||||
"OFP2_ManSkeleton",
|
||||
"\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.rtm",
|
||||
"\braf\braf_weapons_anim\animations\762mm_pgm_ultimaratio\amf_pgm_ultima_ratio.rtm",
|
||||
};
|
||||
opticsPPEffects[] = {};
|
||||
opticsFlare = 1;
|
||||
@@ -109,52 +110,52 @@ class CfgWeapons
|
||||
distanceZoomMin = 500;
|
||||
distanceZoomMax = 500;
|
||||
modes[] = {"Single", "single_close_optics1", "single_medium_optics1", "single_far_optics1"};
|
||||
reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_reload", 2, 1, 10};
|
||||
drySound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_dry", 1.5011872, 1, 20};
|
||||
reloadMagazineSound[] = {"a3\sounds_f\arsenal\weapons\longrangerifles\m320\m320_reload", 2, 1, 10};
|
||||
drySound[] = {"a3\sounds_f\arsenal\weapons\longrangerifles\m320\m320_dry", 1.5011872, 1, 20};
|
||||
class Single : Mode_SemiAuto
|
||||
{
|
||||
sounds[] = {"StandardSound"};
|
||||
class BaseSoundModeType
|
||||
{
|
||||
closure1[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 1.0, 1, 30};
|
||||
closure2[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 1.0, 1, 30};
|
||||
closure1[] = {"\braf\braf_weapons_sound\weapons\pgm_ultimaratio\amf_pgm_ultima_ratio.wss", 1.0, 1, 30};
|
||||
closure2[] = {"\braf\braf_weapons_sound\weapons\pgm_ultimaratio\amf_pgm_ultima_ratio.wss", 1.0, 1, 30};
|
||||
soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
|
||||
};
|
||||
class StandardSound : BaseSoundModeType
|
||||
{
|
||||
begin1[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 3.0118723, 1, 2200};
|
||||
begin2[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 3.0118723, 1, 2200};
|
||||
begin3[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 3.0118723, 1, 2200};
|
||||
begin1[] = {"\braf\braf_weapons_sound\weapons\pgm_ultimaratio\amf_pgm_ultima_ratio.wss", 3.0118723, 1, 2200};
|
||||
begin2[] = {"\braf\braf_weapons_sound\weapons\pgm_ultimaratio\amf_pgm_ultima_ratio.wss", 3.0118723, 1, 2200};
|
||||
begin3[] = {"\braf\braf_weapons_sound\weapons\pgm_ultimaratio\amf_pgm_ultima_ratio.wss", 3.0118723, 1, 2200};
|
||||
soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin2", 0.34};
|
||||
class SoundTails
|
||||
{
|
||||
class TailInterior
|
||||
{
|
||||
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_interior", 2.2387211, 1, 2200};
|
||||
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_interior", 2.2387211, 1, 2200};
|
||||
frequency = 1;
|
||||
volume = "interior";
|
||||
};
|
||||
class TailTrees
|
||||
{
|
||||
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_trees", 2.2387211, 1, 2200};
|
||||
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_trees", 2.2387211, 1, 2200};
|
||||
frequency = 1;
|
||||
volume = "(1-interior/1.4)*trees";
|
||||
};
|
||||
class TailForest
|
||||
{
|
||||
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_forest", 2.2387211, 1, 2200};
|
||||
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_forest", 2.2387211, 1, 2200};
|
||||
frequency = 1;
|
||||
volume = "(1-interior/1.4)*forest";
|
||||
};
|
||||
class TailMeadows
|
||||
{
|
||||
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_meadows", 2.2387211, 1, 2200};
|
||||
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_meadows", 2.2387211, 1, 2200};
|
||||
frequency = 1;
|
||||
volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
|
||||
};
|
||||
class TailHouses
|
||||
{
|
||||
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_houses", 2.2387211, 1, 2200};
|
||||
sound[] = {"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_02_mar10\dmr_02_tail_houses", 2.2387211, 1, 2200};
|
||||
frequency = 1;
|
||||
volume = "(1-interior/1.4)*houses";
|
||||
};
|
||||
@@ -178,11 +179,11 @@ class CfgWeapons
|
||||
mass = 160;
|
||||
class MuzzleSlot : MuzzleSlot
|
||||
{
|
||||
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
|
||||
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle"; /// this can be set, but having some common helps a bit
|
||||
compatibleItems[] = {}; /// A custom made suppressor for this weapon
|
||||
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
|
||||
iconScale = 0.2; /// scale of icon described in iconPicture
|
||||
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
|
||||
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa"; /// icon for selected slot
|
||||
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
|
||||
};
|
||||
class CowsSlot : CowsSlot /// default accessories for this slot
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
class CfgMagazineWells {
|
||||
class BRAF_Mosquefal_762
|
||||
class braf_mosquefal_762
|
||||
{
|
||||
BI_Magazines[]=
|
||||
{
|
||||
|
||||
@@ -37,7 +37,7 @@ class CfgMagazines {
|
||||
scope=2;
|
||||
displayName=".308 MSR Mag 10Rnd";
|
||||
ammo="braf_308_ball";
|
||||
picture="\braf\braf_weapons_sniper_rifles\mags\308_MSR\msr_308_ui_mag.paa";
|
||||
picture="\braf\braf_weapons_sniper_rifles\mags\308_msr\msr_308_ui_mag.paa";
|
||||
count=10;
|
||||
mass=12;
|
||||
lastRoundsTracer=0;
|
||||
@@ -52,7 +52,7 @@ class CfgMagazines {
|
||||
scope=2;
|
||||
displayName=".308 MSR Mag 10Rnd (Tracer)";
|
||||
ammo="braf_308_ball_red";
|
||||
picture="\braf\braf_weapons_sniper_rifles\mags\308_MSR\msr_308_ui_mag.paa";
|
||||
picture="\braf\braf_weapons_sniper_rifles\mags\308_msr\msr_308_ui_mag.paa";
|
||||
count=10;
|
||||
mass=12;
|
||||
lastRoundsTracer=10;
|
||||
@@ -67,7 +67,7 @@ class CfgMagazines {
|
||||
scope=2;
|
||||
displayName=".338 MSR Mag 5Rnd";
|
||||
ammo="braf_338_ball";
|
||||
picture="\braf\braf_weapons_sniper_rifles\mags\308_MSR\msr_308_ui_mag.paa";
|
||||
picture="\braf\braf_weapons_sniper_rifles\mags\308_msr\msr_308_ui_mag.paa";
|
||||
count=5;
|
||||
mass=7;
|
||||
lastRoundsTracer=0;
|
||||
@@ -117,7 +117,7 @@ class CfgMagazines {
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "20 Rounds HK417";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\UI\gear_AMF_714_long_01_mag_ca.paa"; /// just some icon
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_hk417\data\ui\gear_amf_714_long_01_mag_ca.paa"; /// just some icon
|
||||
ammo = "braf_762_ball";
|
||||
count = 20;
|
||||
initSpeed = 840;
|
||||
@@ -128,7 +128,7 @@ class CfgMagazines {
|
||||
};
|
||||
class 20Rnd_762x51_HK417_Tracer_yellow_mag: 20Rnd_762x51_HK417_mag
|
||||
{
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\UI\gear_AMF_714_long_01_yellow_mag_ca.paa"; /// just some icon
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_hk417\data\ui\gear_amf_714_long_01_yellow_mag_ca.paa"; /// just some icon
|
||||
ammo = "braf_762_ball_yellow";
|
||||
tracersEvery = 1;
|
||||
lastRoundsTracer = 20;
|
||||
@@ -139,7 +139,7 @@ class CfgMagazines {
|
||||
};
|
||||
class 20Rnd_762x51_HK417_Tracer_green_mag: 20Rnd_762x51_HK417_mag
|
||||
{
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\UI\gear_AMF_714_long_01_green_mag_ca.paa";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_hk417\data\ui\gear_amf_714_long_01_green_mag_ca.paa";
|
||||
ammo = "braf_762_ball_Green";
|
||||
tracersEvery = 1;
|
||||
lastRoundsTracer = 20;
|
||||
@@ -150,7 +150,7 @@ class CfgMagazines {
|
||||
};
|
||||
class 20Rnd_762x51_HK417_Tracer_red_mag: 20Rnd_762x51_HK417_mag
|
||||
{
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\UI\gear_AMF_714_long_01_red_mag_ca.paa";
|
||||
picture = "\braf\braf_weapons_sniper_rifles\762mm_hk417\data\ui\gear_amf_714_long_01_red_mag_ca.paa";
|
||||
ammo = "braf_762_ball_red";
|
||||
tracersEvery = 1;
|
||||
lastRoundsTracer = 20;
|
||||
|
||||
@@ -5,7 +5,7 @@ class CfgSounds
|
||||
name="hlc_bolt_1903a1";
|
||||
Sound[]=
|
||||
{
|
||||
"\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\sound\1903A1_rechamber",
|
||||
"\braf\braf_weapons_sniper_rifles\762mm_mosquefal\sound\1903a1_rechamber",
|
||||
1,
|
||||
1,
|
||||
15
|
||||
@@ -17,7 +17,7 @@ class CfgSounds
|
||||
name="hlc_bolt_AWM";
|
||||
Sound[]=
|
||||
{
|
||||
"\braf\braf_weapons_sniper_rifles\308_MSR\sound\AWM_rechamber",
|
||||
"\braf\braf_weapons_sniper_rifles\308_msr\sound\awm_rechamber",
|
||||
1,
|
||||
1,
|
||||
15
|
||||
|
||||
@@ -2,11 +2,16 @@ class CfgPatches
|
||||
{
|
||||
class braf_weapons_sniper_rifles
|
||||
{
|
||||
author = "BRAF Team";
|
||||
author = "BRAF TEAM";
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
requiredAddons[] = {"A3_weapons_f","braf_main"};
|
||||
requiredAddons[] =
|
||||
{
|
||||
"A3_weapons_f",
|
||||
"cba_events",
|
||||
"cba_jam",
|
||||
"braf_main"};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -32,11 +37,11 @@ class CfgWeapons
|
||||
{
|
||||
class Single;
|
||||
};
|
||||
#include "308_AGLC\308_AGLC.hpp"
|
||||
#include "308_MSR\308_MSR.hpp"
|
||||
#include "338_MSR\338_MSR.hpp"
|
||||
#include "762mm_HK417\HK417.hpp"
|
||||
#include "762mm_Mosquefal\762mm_MosqueFAL.hpp"
|
||||
#include "308_aglc\308_aglc.hpp"
|
||||
#include "308_msr\308_msr.hpp"
|
||||
#include "338_msr\338_msr.hpp"
|
||||
#include "762mm_hk417\hk417.hpp"
|
||||
#include "762mm_mosquefal\762mm_mosquefal.hpp"
|
||||
};
|
||||
|
||||
#include "CfgMagazineWells.hpp"
|
||||
|
||||
Reference in New Issue
Block a user