fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,6 +1,6 @@
class Braf_MT12_base_F: Rifle_Base_F {
author="BRAF Team";
_generalMacro="Braf_MT12_base_F";
class braf_mt12_base_f: Rifle_Base_F {
author = "BRAF TEAM";
_generalMacro="braf_mt12_base_f";
scope=0;
displayName="MT12 Base";
magazines[]=
@@ -13,9 +13,9 @@ class Braf_MT12_base_F: Rifle_Base_F {
handAnim[]=
{
"OFP2_ManSkeleton",
"\A3\Weapons_F\Rifles\MX\data\Anim\MX_dmr.rtm"
"\a3\weapons_f\rifles\mx\data\anim\mx_dmr.rtm"
};
overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
discreteDistanceInitIndex=2;
cursor="smg";
class Library
@@ -42,21 +42,21 @@ class Braf_MT12_base_F: Rifle_Base_F {
distanceZoomMax=300;
changeFiremodeSound[]=
{
"A3\Sounds_F\arsenal\weapons\SMG\Sting\firemode_Sting",
"a3\sounds_f\arsenal\weapons\smg\sting\firemode_sting",
0.25118864,
1,
5
};
drySound[]=
{
"braf\braf_weapons_sound\weapons\MT12\mt12_hammer.ogg",
"braf\braf_weapons_sound\weapons\mt12\mt12_hammer.ogg",
3,
1,
10
};
reloadMagazineSound[]=
{
"braf\braf_weapons_sound\weapons\MT12\reload.ogg",
"braf\braf_weapons_sound\weapons\mt12\reload.ogg",
1,
1,
10
@@ -72,84 +72,84 @@ class Braf_MT12_base_F: Rifle_Base_F {
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\9mm\metal_9mm_01",
"a3\sounds_f\weapons\shells\9mm\metal_9mm_01",
0.50118703,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\9mm\metal_9mm_02",
"a3\sounds_f\weapons\shells\9mm\metal_9mm_02",
0.50118703,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\9mm\metal_9mm_03",
"a3\sounds_f\weapons\shells\9mm\metal_9mm_03",
0.50118703,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\9mm\metal_9mm_04",
"a3\sounds_f\weapons\shells\9mm\metal_9mm_04",
0.50118703,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\9mm\dirt_9mm_01",
"a3\sounds_f\weapons\shells\9mm\dirt_9mm_01",
0.50118703,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\9mm\dirt_9mm_02",
"a3\sounds_f\weapons\shells\9mm\dirt_9mm_02",
0.50118703,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\9mm\dirt_9mm_03",
"a3\sounds_f\weapons\shells\9mm\dirt_9mm_03",
0.50118703,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\9mm\dirt_9mm_04",
"a3\sounds_f\weapons\shells\9mm\dirt_9mm_04",
0.50118703,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\9mm\grass_9mm_01",
"a3\sounds_f\weapons\shells\9mm\grass_9mm_01",
0.39810699,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\9mm\grass_9mm_02",
"a3\sounds_f\weapons\shells\9mm\grass_9mm_02",
0.39810699,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\9mm\grass_9mm_03",
"a3\sounds_f\weapons\shells\9mm\grass_9mm_03",
0.39810699,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\9mm\grass_9mm_04",
"a3\sounds_f\weapons\shells\9mm\grass_9mm_04",
0.39810699,
1,
15
@@ -294,15 +294,15 @@ class Braf_MT12_base_F: Rifle_Base_F {
aiDispersionCoefY=3;
aiDispersionCoefX=2;
};
class Braf_MT12: Braf_MT12_base_F {
author="BRAF Team";
_generalMacro="Braf_MT12";
class braf_mt12: braf_mt12_base_f {
author = "BRAF TEAM";
_generalMacro="braf_mt12";
scope=2;
model="braf\braf_weapons_smg\9mm_BerettaMT12\mt12.p3d";
model="braf\braf_weapons_smg\9mm_berettamt12\mt12.p3d";
dexterity=1.6;
displayName="Beretta MP12S 9mm";
picture="\braf\braf_weapons_smg\9mm_BerettaMT12\ui\bereta_ui.paa";
UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
picture="\braf\braf_weapons_smg\9mm_berettamt12\ui\bereta_ui.paa";
UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
descriptionShort="SMG Beretta MP12S 9mm";
inertia=0.40000001;
aimTransitionSpeed=1.3;
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_smg\9mm_BerettaMT12\Data\mt12_nohq.paa";
texture = "braf\braf_weapons_smg\9mm_berettamt12\data\mt12_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_weapons_smg\9mm_BerettaMT12\Data\mt12_as.paa";
texture = "braf\braf_weapons_smg\9mm_berettamt12\data\mt12_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_smg\9mm_BerettaMT12\Data\mt12_smdi.paa";
texture = "braf\braf_weapons_smg\9mm_berettamt12\data\mt12_smdi.paa";
uvSource = "tex";
class uvTransform
{