fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
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@@ -49,7 +49,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_scopes\newcon_optik\data\aimpoint_glass_AS.tga";
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texture="braf\braf_weapons_scopes\newcon_optik\data\aimpoint_glass_as.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -61,7 +61,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_glass_SMDI.tga";
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texture="braf\braf_weapons_scopes\newcon_optik\data\aimpoint_glass_smdi.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -15,7 +15,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_nohq.paa";
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texture = "braf\braf_weapons_scopes\newcon_optik\data\aimpoint_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -27,7 +27,7 @@ class Stage1
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};
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class Stage2
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{
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texture = "braf\braf_weapons_scopes\newcon_optik\Data\concrete_rough_dt.paa";
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texture = "braf\braf_weapons_scopes\newcon_optik\data\concrete_rough_dt.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -51,7 +51,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_as.paa";
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texture = "braf\braf_weapons_scopes\newcon_optik\data\aimpoint_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -63,7 +63,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_smdi.paa";
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texture = "braf\braf_weapons_scopes\newcon_optik\data\aimpoint_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_NOHQ.tga";
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texture="braf\braf_weapons_scopes\newcon_optik\data\aimpoint_nohq.tga";
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//texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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@@ -21,7 +21,7 @@ class Stage1
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};
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class Stage2
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\metal_rough_dt.tga";
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texture="braf\braf_weapons_scopes\newcon_optik\data\metal_rough_dt.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -45,7 +45,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_AS.tga";
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texture="braf\braf_weapons_scopes\newcon_optik\data\aimpoint_as.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -57,7 +57,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_SMDI.tga";
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texture="braf\braf_weapons_scopes\newcon_optik\data\aimpoint_smdi.tga";
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//texture="#(argb,8,8,3)color(0,1.0,1.0,0,SMDI)";
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uvSource="tex";
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class uvTransform
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@@ -13,5 +13,5 @@ RenderFlags[]=
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};
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class Stage0
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\dot.paa";
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texture="braf\braf_weapons_scopes\newcon_optik\data\dot.paa";
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};
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@@ -80,7 +80,7 @@ class Stage6
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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texture="a3\data\env_land_co.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -80,7 +80,7 @@ class Stage6
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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texture="a3\data\env_land_co.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -80,7 +80,7 @@ class Stage6
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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texture="a3\data\env_land_co.tga";
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uvSource="tex";
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class uvTransform
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{
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@@ -93,6 +93,6 @@ class Stage7
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};
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class StageTI
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{
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texture = "braf\braf_weapons_scopes\newcon_optik\Data\default_ti_ca.paa";
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texture = "braf\braf_weapons_scopes\newcon_optik\data\default_ti_ca.paa";
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};
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//};
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