fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_co.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat1_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_nohq.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat1_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_as.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_smdi.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_co.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat1_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_nohq.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat1_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_as.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_smdi.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT2_co.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat2_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT2_nohq.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat2_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT2_as.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat2_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT2_smdi.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_eotech_exps3_mat2_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_magnifier_nohq.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_magnifier_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_magnifier_as.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_magnifier_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_magnifier_smdi.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\amf_magnifier_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_real_ca.paa";
texture = "braf\braf_weapons_scopes\eotech_xps3_g33\data\glass_real_ca.paa";
};
ambient[] = {1,1,1,0.15};
diffuse[] = {1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_smdi.paa";
texture = "braf\braf_weapons_scopes\eotech_xps3_g33\data\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_smdi.paa";
texture = "braf\braf_weapons_scopes\eotech_xps3_g33\data\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_smdi.paa";
texture="braf\braf_weapons_scopes\eotech_xps3_g33\data\glass_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_nohq.paa";
texture = "braf\braf_weapons_scopes\eotech_xps3_g33\data\glass_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_as.paa";
texture = "braf\braf_weapons_scopes\eotech_xps3_g33\data\glass_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_smdi.paa";
texture = "braf\braf_weapons_scopes\eotech_xps3_g33\data\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{