fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_nohq.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_as.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_smdi.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_CO.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_nohq.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_as.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_smdi.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_nohq.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat2_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_as.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat2_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_smdi.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat2_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_nohq.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_as.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_smdi.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_CO.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_nohq.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_as.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_smdi.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_smdi.paa";
uvSource="tex";
class uvTransform
{