fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_nohq.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_as.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_smdi.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_CO.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_co.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_nohq.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_as.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_smdi.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_nohq.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat2_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_as.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat2_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_smdi.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat2_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_nohq.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_as.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_smdi.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_CO.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_co.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_nohq.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -48,7 +48,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_as.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_smdi.paa";
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texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\Data\m240_nohq.paa";
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texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\data\m240_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\Data\m240_as.paa";
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texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\data\m240_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\Data\m240_smdi.paa";
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texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\data\m240_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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