fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,19 +1,19 @@
//GestureReloadMMG01 = "RifleReloadProneMMG01";
class braf_mag_base_F: Rifle_Long_Base_F
{
author="Sztigran & AMF TEAM";
author = "BRAF TEAM";
_generalMacro="braf_mag_base_F";
scope=0;
displayName="mag Base";
nameSound="Mgun";
magazines[]=
{
"Braf_50Rnd_mag58_mag",
"Braf_50Rnd_mag58_mag_Tracer_green",
"Braf_50Rnd_mag58_mag_Tracer_red",
"Braf_75Rnd_mag58_mag",
"Braf_75Rnd_mag58_mag_Tracer_green",
"Braf_75Rnd_mag58_mag_Tracer_red"
"braf_50rnd_mag58_mag",
"braf_50rnd_mag58_mag_tracer_green",
"braf_50rnd_mag58_mag_tracer_red",
"braf_75rnd_mag58_mag",
"braf_75rnd_mag58_mag_tracer_green",
"braf_75rnd_mag58_mag_tracer_red"
};
//magazineWell[]=
//{
@@ -21,28 +21,28 @@ class braf_mag_base_F: Rifle_Long_Base_F
//};
soundBipodDeploy[]=
{
"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_deploy",
"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_deploy",
0.70794576,
1,
20
};
soundBipodFold[]=
{
"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_fold",
"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_fold",
0.70794576,
1,
20
};
soundBipodDown[]=
{
"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_down",
"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_blu_down",
0.70794576,
1,
20
};
soundBipodUp[]=
{
"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_up",
"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_blu_up",
0.70794576,
1,
20
@@ -57,7 +57,7 @@ class braf_mag_base_F: Rifle_Long_Base_F
handAnim[]=
{
"OFP2_ManSkeleton",
"\A3\Weapons_F_Mark\Machineguns\MMG_01\Data\Anim\mmg_01.rtm"
"\a3\weapons_f_mark\machineguns\mmg_01\data\anim\mmg_01.rtm"
};
class GunParticles: GunParticles
{
@@ -92,7 +92,7 @@ class braf_mag_base_F: Rifle_Long_Base_F
effectName="RifleAssaultCloud";
};
};
overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
cursor="mg";
class Library
{
@@ -122,21 +122,21 @@ class braf_mag_base_F: Rifle_Long_Base_F
distanceZoomMax=600;
changeFiremodeSound[]=
{
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Safety_02",
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_safety_02",
0.11220184,
1,
5
};
drySound[]=
{
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_dry",
0.25118864,
1,
20
};
reloadMagazineSound[]=
{
"A3\Sounds_F_Mark\arsenal\weapons\Machineguns\MMG_01_Navid\MMG_01_reload",
"a3\sounds_f_mark\arsenal\weapons\machineguns\mmg_01_navid\mmg_01_reload",
1,
1,
10
@@ -152,84 +152,84 @@ class braf_mag_base_F: Rifle_Long_Base_F
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_01",
"a3\sounds_f\weapons\shells\7_62\metal_762_01",
0.63095737,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_02",
"a3\sounds_f\weapons\shells\7_62\metal_762_02",
0.63095737,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_03",
"a3\sounds_f\weapons\shells\7_62\metal_762_03",
0.63095737,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_04",
"a3\sounds_f\weapons\shells\7_62\metal_762_04",
0.63095737,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
"a3\sounds_f\weapons\shells\7_62\dirt_762_01",
0.63095737,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
"a3\sounds_f\weapons\shells\7_62\dirt_762_02",
0.63095737,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
"a3\sounds_f\weapons\shells\7_62\dirt_762_03",
0.63095737,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
"a3\sounds_f\weapons\shells\7_62\dirt_762_04",
0.63095737,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_01",
"a3\sounds_f\weapons\shells\7_62\grass_762_01",
0.63095737,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_02",
"a3\sounds_f\weapons\shells\7_62\grass_762_02",
0.63095737,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_03",
"a3\sounds_f\weapons\shells\7_62\grass_762_03",
0.63095737,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_04",
"a3\sounds_f\weapons\shells\7_62\grass_762_04",
0.63095737,
1,
15
@@ -356,14 +356,14 @@ class braf_mag_base_F: Rifle_Long_Base_F
};
class braf_mag: braf_mag_base_F
{
author="Sztigran & AMF TEAM";
author = "BRAF TEAM";
_generalMacro="braf_mag";
scope=2;
model="\braf\braf_weapons_machine_guns\762mm_fn_mag\braf_mag58_01_f.p3d";
dexterity=1.6799999;
displayName="FN HERSTAL MAG 60.20 7.62mm";
picture="\braf\braf_weapons_machine_guns\762mm_fn_mag\ui\mag_ui.paa";
UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
descriptionShort="FN MAG Light Machine Gun";
inertia=0.80000001;
aimTransitionSpeed=0.69999999;
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_nohq.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_as.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_smdi.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_CO.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_nohq.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_as.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_smdi.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_nohq.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat2_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_as.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat2_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_smdi.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat2_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_nohq.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_as.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_smdi.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_CO.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_nohq.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_as.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_smdi.paa";
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\data\textures\mat3_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\Data\m240_nohq.paa";
texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\data\m240_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\Data\m240_as.paa";
texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\data\m240_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\Data\m240_smdi.paa";
texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\data\m240_smdi.paa";
uvSource = "tex";
class uvTransform
{