fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,15 +1,15 @@
class braf_Gustav: launch_MRAWS_green_rail_F
{
baseWeapon="braf_Gustav";
author="BRAF Team";
picture="\braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_ui.paa";
author = "BRAF TEAM";
picture="\braf\braf_weapons_launchers\antitank_carlgustav\data\gustav_ui.paa";
scope=2;
model="\braf\braf_weapons_launchers\AntiTank_CarlGustav\Gustav_m3.p3d";
model="\braf\braf_weapons_launchers\antitank_carlgustav\gustav_m3.p3d";
displayName="Bofors Carl Gustav M3 84 mm";
handAnim[]=
{
"OFP2_ManSkeleton",
"\braf\braf_weapons_anim\animations\AntiTank_CarlGustav\MAAWS.rtm"
"\braf\braf_weapons_anim\animations\antitank_carlgustav\maaws.rtm"
};
class Library
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_NOHQ.paa";
texture="braf\braf_weapons_launchers\antitank_carlgustav\data\gustav_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -45,7 +45,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_launchers\AntiTank_CarlGustav\data\Gustav_AS.paa";
texture="braf\braf_weapons_launchers\antitank_carlgustav\data\gustav_as.paa";
uvSource="tex";
class uvTransform
{
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_launchers\AntiTank_CarlGustav\data\Gustav_SMDI.paa";
texture="braf\braf_weapons_launchers\antitank_carlgustav\data\gustav_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_nohq.paa";
texture = "braf\braf_weapons_launchers\antitank_carlgustav\data\gustav_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_as.paa";
texture = "braf\braf_weapons_launchers\antitank_carlgustav\data\gustav_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -68,7 +68,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_smdi.paa";
texture = "braf\braf_weapons_launchers\antitank_carlgustav\data\gustav_smdi.paa";
uvSource = "tex";
class uvTransform
{