fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_launchers\AntiTank_ALAC\data\ALAC_nohq.paa";
texture = "braf\braf_weapons_launchers\antitank_alac\data\alac_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_launchers\AntiTank_ALAC\data\ALAC_smdi.paa";
texture = "braf\braf_weapons_launchers\antitank_alac\data\alac_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -95,6 +95,6 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_weapons_launchers\AntiTank_ALAC\data\ALAC_ti_ca.paa";
texture = "braf\braf_weapons_launchers\antitank_alac\data\alac_ti_ca.paa";
};
//};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_launchers\AntiTank_ALAC\data\ALAC_matte_nohq.paa";
texture = "braf\braf_weapons_launchers\antitank_alac\data\alac_matte_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_launchers\AntiTank_ALAC\data\ALAC_matte_smdi.paa";
texture = "braf\braf_weapons_launchers\antitank_alac\data\alac_matte_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -95,5 +95,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_weapons_launchers\AntiTank_ALAC\data\ALAC_matte_ti_ca.paa";
texture = "braf\braf_weapons_launchers\antitank_alac\data\alac_matte_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "NormalMapSpecularDIMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture = "braf\braf_weapons_launchers\AntiTank_ALAC\data\ALAC_rocket_nohq.paa";
texture = "braf\braf_weapons_launchers\antitank_alac\data\alac_rocket_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -22,7 +22,7 @@ class Stage1
};
class Stage2
{
texture = "braf\braf_weapons_launchers\AntiTank_ALAC\data\ALAC_rocket_smdi.paa";
texture = "braf\braf_weapons_launchers\antitank_alac\data\alac_rocket_smdi.paa";
uvSource = "tex";
class uvTransform
{