fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,16 +1,16 @@
class Braf_MD1_tactical_base_F: Rifle_Base_F
class braf_md1_tactical_base_f: Rifle_Base_F
{
author="BRAF Team";
_generalMacro="Braf_MD1_tactical_base_F";
author = "BRAF TEAM";
_generalMacro="braf_md1_tactical_base_f";
scope=0;
displayName="MD1_tactical Base";
magazines[]=
{
"braf_20Rnd_762x51"
"braf_20rnd_762x51"
};
magazineWell[]=
{
"BRAF_FAL_762"
"braf_fal_762"
};
reloadAction="braf_GestureReloadFAL";
recoil="recoil_dmr_03";
@@ -18,9 +18,9 @@ class Braf_MD1_tactical_base_F: Rifle_Base_F
handAnim[]=
{
"OFP2_ManSkeleton",
"\braf\braf_weapons_anim\animations\762mm_FN_FAL\fnfal_vfg.rtm"
"\braf\braf_weapons_anim\animations\762mm_fn_fal\fnfal_vfg.rtm"
};
overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
discreteDistanceInitIndex=2;
discreteDistance[]={100,200,300,400,500,600};
discreteDistanceCameraPoint[]=
@@ -43,7 +43,7 @@ class Braf_MD1_tactical_base_F: Rifle_Base_F
mass=99.208;
class MuzzleSlot: MuzzleSlot
{
linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
linkProxy="\a3\data_f\proxies\weapon_slots\muzzle";
compatibleItems[]={
"braf_fal_bayonet"
};
@@ -80,7 +80,7 @@ class Braf_MD1_tactical_base_F: Rifle_Base_F
magazines[]={};
magazineWell[]=
{
"BRAF_RifleGrenade"
"braf_riflegrenade"
};
discreteDistanceCameraPoint[]=
{
@@ -154,7 +154,7 @@ class Braf_MD1_tactical_base_F: Rifle_Base_F
};
reloadMagazineSound[]=
{
"braf\braf_weapons_sound\weapons\FAL\fal_reload.ogg",
"braf\braf_weapons_sound\weapons\fal\fal_reload.ogg",
1,
1,
10
@@ -170,84 +170,84 @@ class Braf_MD1_tactical_base_F: Rifle_Base_F
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_01",
"a3\sounds_f\weapons\shells\7_62\metal_762_01",
0.63095737,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_02",
"a3\sounds_f\weapons\shells\7_62\metal_762_02",
0.63095737,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_03",
"a3\sounds_f\weapons\shells\7_62\metal_762_03",
0.63095737,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_04",
"a3\sounds_f\weapons\shells\7_62\metal_762_04",
0.63095737,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
"a3\sounds_f\weapons\shells\7_62\dirt_762_01",
0.63095737,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
"a3\sounds_f\weapons\shells\7_62\dirt_762_02",
0.63095737,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
"a3\sounds_f\weapons\shells\7_62\dirt_762_03",
0.63095737,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
"a3\sounds_f\weapons\shells\7_62\dirt_762_04",
0.63095737,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_01",
"a3\sounds_f\weapons\shells\7_62\grass_762_01",
0.63095737,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_02",
"a3\sounds_f\weapons\shells\7_62\grass_762_02",
0.63095737,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_03",
"a3\sounds_f\weapons\shells\7_62\grass_762_03",
0.63095737,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_04",
"a3\sounds_f\weapons\shells\7_62\grass_762_04",
0.63095737,
1,
15
@@ -396,16 +396,16 @@ class Braf_MD1_tactical_base_F: Rifle_Base_F
aiDispersionCoefY=3;
aiDispersionCoefX=2;
};
class Braf_MD1_tactical: Braf_MD1_tactical_base_F
class braf_md1_tactical: braf_md1_tactical_base_f
{
author="BRAF Team";
_generalMacro="Braf_MD1_tactical";
author = "BRAF TEAM";
_generalMacro="braf_md1_tactical";
scope=2;
model="\braf\braf_weapons_assault_rifles\762mm_MD1_Tactical\MD1_tactical.p3d";
model="\braf\braf_weapons_assault_rifles\762mm_md1_tactical\md1_tactical.p3d";
dexterity=1.6799999;
displayName="IMBEL M964 MD1 FAL PELOPES 7.62mm";
picture="\braf\braf_weapons_assault_rifles\762mm_MD1_Tactical\ui\MD1_a1_pelo_ui.paa";
UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
picture="\braf\braf_weapons_assault_rifles\762mm_md1_tactical\ui\md1_a1_pelo_ui.paa";
UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
hiddenSelections[]=
{
"Camo1",
@@ -416,11 +416,11 @@ class Braf_MD1_tactical: Braf_MD1_tactical_base_F
};
hiddenSelectionsTextures[]=
{
"\braf\braf_weapons_assault_rifles\762mm_FAL\Data\parafal_muzle.paa",
"\braf\braf_weapons_assault_rifles\762mm_MD1_Tactical\Data\trilho_guardamao_co.paa",
"\braf\braf_weapons_assault_rifles\762mm_FAL\Data\parafal_corpo.paa",
"\braf\braf_weapons_assault_rifles\762mm_FAL\Data\trilho_superior.paa",
"\braf\braf_weapons_assault_rifles\762mm_ParaFal\Data\Parafal_stock.paa"
"\braf\braf_weapons_assault_rifles\762mm_fal\data\parafal_muzle.paa",
"\braf\braf_weapons_assault_rifles\762mm_md1_tactical\data\trilho_guardamao_co.paa",
"\braf\braf_weapons_assault_rifles\762mm_fal\data\parafal_corpo.paa",
"\braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_superior.paa",
"\braf\braf_weapons_assault_rifles\762mm_parafal\data\parafal_stock.paa"
};
descriptionShort="IMBEL MD1 Special Assault Rifle";
inertia=0.80000001;
@@ -444,10 +444,10 @@ class Braf_MD1_tactical: Braf_MD1_tactical_base_F
priority=1;
};
};
class Braf_MD1_tactical_Dot: Braf_MD1_tactical
class braf_md1_tactical_dot: braf_md1_tactical
{
author="BRAF Team";
_generalMacro="Braf_MD1_tactical_Dot";
author = "BRAF TEAM";
_generalMacro="braf_md1_tactical_dot";
class LinkedItems
{
class LinkedItemsOptic
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\762mm_MD1_Tactical\data\trilho_guardamao_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_md1_tactical\data\trilho_guardamao_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\762mm_MD1_Tactical\data\trilho_guardamao_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_md1_tactical\data\trilho_guardamao_smdi.paa";
uvSource = "tex";
class uvTransform
{