fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\guardamao_nohq.paa";
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texture="braf\braf_weapons_assault_rifles\762mm_fal\data\guardamao_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -45,7 +45,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\handguard_AS.paa";
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texture="braf\braf_weapons_assault_rifles\762mm_fal\data\handguard_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -57,7 +57,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\guardamao_smdi.paa";
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texture="braf\braf_weapons_assault_rifles\762mm_fal\data\guardamao_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\coronha_fal_nohq.paa";
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texture="braf\braf_weapons_assault_rifles\762mm_fal\data\coronha_fal_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -45,7 +45,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\stock_AS.paa";
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texture="braf\braf_weapons_assault_rifles\762mm_fal\data\stock_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -57,7 +57,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\coronha_fal_smdi.paa";
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texture="braf\braf_weapons_assault_rifles\762mm_fal\data\coronha_fal_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\CorpoFal_nohq.paa";
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texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\corpofal_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\FAL_corpo_smdi.paa";
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texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\fal_corpo_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\FAL_muzzle_nohq.paa";
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texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\fal_muzzle_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\FAL_muzzle_smdi.paa";
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texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\fal_muzzle_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\trilho_guardamao_nohq.paa";
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texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_guardamao_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\trilho_guardamao_smdi.paa";
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texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_guardamao_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\Trilho_nohq.paa";
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texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\trilho_smdi.paa";
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texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -12,7 +12,7 @@ class Stage1
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};
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class Stage2
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{
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texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\metal_detail_dt.paa";
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texture="braf\braf_weapons_assault_rifles\762mm_fal\data\metal_detail_dt.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\m964_nohq.paa";
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texture="braf\braf_weapons_assault_rifles\762mm_fal\data\m964_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\m964_smdi.paa";
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texture="braf\braf_weapons_assault_rifles\762mm_fal\data\m964_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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