fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\guardamao_nohq.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\guardamao_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -45,7 +45,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\handguard_AS.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\handguard_as.paa";
uvSource="tex";
class uvTransform
{
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\guardamao_smdi.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\guardamao_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\coronha_fal_nohq.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\coronha_fal_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -45,7 +45,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\stock_AS.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\stock_as.paa";
uvSource="tex";
class uvTransform
{
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\coronha_fal_smdi.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\coronha_fal_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\CorpoFal_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\corpofal_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\FAL_corpo_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\fal_corpo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\FAL_muzzle_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\fal_muzzle_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\FAL_muzzle_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\fal_muzzle_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\trilho_guardamao_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_guardamao_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\trilho_guardamao_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_guardamao_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\Trilho_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\trilho_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -12,7 +12,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\metal_detail_dt.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\metal_detail_dt.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\m964_nohq.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\m964_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\m964_smdi.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\m964_smdi.paa";
uvSource="tex";
class uvTransform
{