fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,16 +1,16 @@
class Braf_Fal_base_F: Rifle_Base_F
class braf_fal_base_f: Rifle_Base_F
{
author="BRAF Team";
_generalMacro="Braf_Fal_base_F";
author = "BRAF TEAM";
_generalMacro="braf_fal_base_f";
scope=0;
displayName="Fal Base";
magazines[]=
{
"braf_20Rnd_762x51"
"braf_20rnd_762x51"
};
magazineWell[]=
{
"BRAF_FAL_762"
"braf_fal_762"
};
reloadAction="braf_GestureReloadFAL";
recoil="recoil_dmr_03";
@@ -18,9 +18,9 @@ class Braf_Fal_base_F: Rifle_Base_F
handAnim[]=
{
"OFP2_ManSkeleton",
"\braf\braf_weapons_anim\animations\762mm_FN_FAL\fal_handanim.rtm"
"\braf\braf_weapons_anim\animations\762mm_fn_fal\fal_handanim.rtm"
};
overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
discreteDistanceInitIndex=2;
discreteDistance[]={100,200,300,400,500,600};
discreteDistanceCameraPoint[]=
@@ -42,18 +42,18 @@ class Braf_Fal_base_F: Rifle_Base_F
{
class CowsSlot: SlotInfo
{
linkProxy="\A3\data_f\proxies\weapon_slots\TOP";
linkProxy="\a3\data_f\proxies\weapon_slots\top";
displayName="$STR_A3_CowsSlot0";
compatibleItems[]=
{
"braf_FAL_OIP_Scope"
"braf_fal_oip_scope"
};
iconPicture="\A3\Weapons_F\Data\UI\attachment_top.paa";
iconPicture="\a3\weapons_f\data\ui\attachment_top.paa";
iconPinpoint="Bottom";
};
class MuzzleSlot
{
linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
linkProxy="\a3\data_f\proxies\weapon_slots\muzzle";
compatibleItems[]={
"braf_fal_bayonet"
};
@@ -80,7 +80,7 @@ class Braf_Fal_base_F: Rifle_Base_F
magazines[]={};
magazineWell[]=
{
"BRAF_RifleGrenade"
"braf_riflegrenade"
};
discreteDistanceCameraPoint[]=
{
@@ -154,7 +154,7 @@ class Braf_Fal_base_F: Rifle_Base_F
};
reloadMagazineSound[]=
{
"braf\braf_weapons_sound\weapons\FAL\fal_reload.ogg",
"braf\braf_weapons_sound\weapons\fal\fal_reload.ogg",
1,
1,
10
@@ -170,84 +170,84 @@ class Braf_Fal_base_F: Rifle_Base_F
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_01",
"a3\sounds_f\weapons\shells\7_62\metal_762_01",
0.63095737,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_02",
"a3\sounds_f\weapons\shells\7_62\metal_762_02",
0.63095737,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_03",
"a3\sounds_f\weapons\shells\7_62\metal_762_03",
0.63095737,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_04",
"a3\sounds_f\weapons\shells\7_62\metal_762_04",
0.63095737,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
"a3\sounds_f\weapons\shells\7_62\dirt_762_01",
0.63095737,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
"a3\sounds_f\weapons\shells\7_62\dirt_762_02",
0.63095737,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
"a3\sounds_f\weapons\shells\7_62\dirt_762_03",
0.63095737,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
"a3\sounds_f\weapons\shells\7_62\dirt_762_04",
0.63095737,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_01",
"a3\sounds_f\weapons\shells\7_62\grass_762_01",
0.63095737,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_02",
"a3\sounds_f\weapons\shells\7_62\grass_762_02",
0.63095737,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_03",
"a3\sounds_f\weapons\shells\7_62\grass_762_03",
0.63095737,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_04",
"a3\sounds_f\weapons\shells\7_62\grass_762_04",
0.63095737,
1,
15
@@ -396,16 +396,16 @@ class Braf_Fal_base_F: Rifle_Base_F
aiDispersionCoefY=3;
aiDispersionCoefX=2;
};
class Braf_Fal: Braf_Fal_base_F
class braf_fal: braf_fal_base_f
{
author="BRAF Team";
_generalMacro="Braf_Fal";
author = "BRAF TEAM";
_generalMacro="braf_fal";
scope=2;
model="\braf\braf_weapons_assault_rifles\762mm_FAL\m964.p3d";
model="\braf\braf_weapons_assault_rifles\762mm_fal\m964.p3d";
dexterity=1.6799999;
displayName="IMBEL M964 FAL 7.62mm";
picture="\braf\braf_weapons_assault_rifles\762mm_FAL\ui\FAL_UI.paa";
UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
picture="\braf\braf_weapons_assault_rifles\762mm_fal\ui\fal_ui.paa";
UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
hiddenSelections[]=
{
"Camo1",
@@ -415,10 +415,10 @@ class Braf_Fal: Braf_Fal_base_F
};
hiddenSelectionsTextures[]=
{
"\braf\braf_weapons_assault_rifles\762mm_FAL\Data\parafal_muzle.paa",
"\braf\braf_weapons_assault_rifles\762mm_FAL\Data\parafal_guardamao.paa",
"\braf\braf_weapons_assault_rifles\762mm_FAL\Data\parafal_corpo.paa",
"\braf\braf_weapons_assault_rifles\762mm_FAL\Data\fal_coronha.paa"
"\braf\braf_weapons_assault_rifles\762mm_fal\data\parafal_muzle.paa",
"\braf\braf_weapons_assault_rifles\762mm_fal\data\parafal_guardamao.paa",
"\braf\braf_weapons_assault_rifles\762mm_fal\data\parafal_corpo.paa",
"\braf\braf_weapons_assault_rifles\762mm_fal\data\fal_coronha.paa"
};
descriptionShort="FN FAL Assault Rifle";
inertia=0.80000001;
@@ -442,16 +442,16 @@ class Braf_Fal: Braf_Fal_base_F
priority=1;
};
};
class Braf_Fal_Scope: Braf_Fal
class braf_fal_scope: braf_fal
{
author="BRAF Team";
_generalMacro="Braf_Fal_Scope";
author = "BRAF TEAM";
_generalMacro="braf_fal_scope";
class LinkedItems
{
class LinkedItemsOptic
{
slot="CowsSlot";
item="braf_FAL_OIP_Scope";
item="braf_fal_oip_scope";
};
};
};
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\guardamao_nohq.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\guardamao_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -45,7 +45,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\handguard_AS.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\handguard_as.paa";
uvSource="tex";
class uvTransform
{
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\guardamao_smdi.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\guardamao_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\coronha_fal_nohq.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\coronha_fal_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -45,7 +45,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\stock_AS.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\stock_as.paa";
uvSource="tex";
class uvTransform
{
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\coronha_fal_smdi.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\coronha_fal_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\CorpoFal_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\corpofal_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\FAL_corpo_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\fal_corpo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\FAL_muzzle_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\fal_muzzle_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\FAL_muzzle_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\fal_muzzle_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\trilho_guardamao_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_guardamao_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\trilho_guardamao_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_guardamao_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\Trilho_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\trilho_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\762mm_fal\data\trilho_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -12,7 +12,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\metal_detail_dt.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\metal_detail_dt.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\m964_nohq.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\m964_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\m964_smdi.paa";
texture="braf\braf_weapons_assault_rifles\762mm_fal\data\m964_smdi.paa";
uvSource="tex";
class uvTransform
{