fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,22 +1,22 @@
class braf_sig_551 : Rifle_Base_F {
author = "NIArms Team";
class braf_sig_551 : Rifle_Base_F {
author = "BRAF TEAM";
displayName = "Sig Sauer SG551";
scope = public;
magazines[] = {"braf_sig_556x45","braf_sig_556x45_Mix_red","braf_sig_556x45_Mix_green","braf_3sig_556x45_festim"};
soundBipodDeploy[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_deploy",0.70794576,1,20};
soundBipodFold[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_fold",0.70794576,1,20};
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_down",0.70794576,1,20};
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_up",0.70794576,1,20};
magazines[] = {"braf_sig_556x45","braf_sig_556x45_mix_red","braf_sig_556x45_mix_green","braf_3sig_556x45_festim"};
soundBipodDeploy[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_deploy",0.70794576,1,20};
soundBipodFold[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_fold",0.70794576,1,20};
soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_down",0.70794576,1,20};
soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_up",0.70794576,1,20};
deployedPivot = "bipod";
hasBipod = 0;
magazineWell[] = {BRAF_Sig_556};
magazineWell[] = {braf_sig_556};
class Library {
libTextDesc = "Sig Sauer SG551 Assault Rifle";
};
model = "\braf\braf_weapons_assault_rifles\556mm_SIG_551\SG551_ris.p3d"; /// path to model
picture = "\braf\braf_weapons_assault_rifles\556mm_SIG_551\ui\sig.paa";
model = "\braf\braf_weapons_assault_rifles\556mm_sig_551\sg551_ris.p3d"; /// path to model
picture = "\braf\braf_weapons_assault_rifles\556mm_sig_551\ui\sig.paa";
reloadAction = "braf_GestureReloadSG550";
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Mark\LongRangeRifles\DMR_03\Data\Anim\dmr_03.rtm"};
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f_mark\longrangerifles\dmr_03\data\anim\dmr_03.rtm"};
maxZeroing = 1600;
discreteDistanceInitIndex = 2;
maxRecoilSway = 0.0125;
@@ -50,31 +50,31 @@
class WeaponSlotsInfo : WeaponSlotsInfo {
class MuzzleSlot : SlotInfo {
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa";
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa";
iconScale = 0.2;
iconPinpoint = "Center";
iconPosition[] = {0, 0.45};
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle";
compatibleItems[] = {"muzzle_snds_M","muzzle_snds_m_khk_F","muzzle_snds_m_snd_F"};
};
class CowsSlot : asdg_OpticRail1913_short {
iconPicture = "\A3\Weapons_F\Data\UI\attachment_top.paa";
iconPicture = "\a3\weapons_f\data\ui\attachment_top.paa";
iconPosition[] = {0.5, 0.36};
iconPinpoint = "Bottom";
iconScale = 0.2;
};
class PointerSlot : asdg_FrontSideRail {
iconPicture = "\A3\Weapons_F\Data\UI\attachment_side.paa";
iconPicture = "\a3\weapons_f\data\ui\attachment_side.paa";
iconPinpoint = "Center";
iconPosition[] = {0.3, 0.42};
iconScale = 0.25;
};
class UnderBarrelSlot : asdg_UnderSlot {
iconPicture = "\A3\Weapons_F_Mark\Data\UI\attachment_under.paa";
linkProxy = "\A3\Data_F_Mark\Proxies\Weapon_Slots\UNDERBARREL";
iconPicture = "\a3\weapons_f_mark\data\ui\attachment_under.paa";
linkProxy = "\a3\data_f_mark\proxies\weapon_slots\underbarrel";
iconPosition[] = {0.32, 0.55};
iconScale = 0.2;
iconPinpoint = "Center";
@@ -92,14 +92,14 @@
};
drySound[]=
{
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_dry",
0.25118864,
1,
20
};
reloadMagazineSound[]=
{
"braf\braf_weapons_assault_rifles\556mm_SIG_551\sound\sg553R_reload",
"braf\braf_weapons_assault_rifles\556mm_sig_551\sound\sg553r_reload",
0.630957,
1,
35
@@ -116,84 +116,84 @@
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_01",
"a3\sounds_f\weapons\shells\5_56\metal_556_01",
0.63095737,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_02",
"a3\sounds_f\weapons\shells\5_56\metal_556_02",
0.63095737,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_03",
"a3\sounds_f\weapons\shells\5_56\metal_556_03",
0.63095737,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_04",
"a3\sounds_f\weapons\shells\5_56\metal_556_04",
0.63095737,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_01",
"a3\sounds_f\weapons\shells\5_56\dirt_556_01",
0.63095737,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_02",
"a3\sounds_f\weapons\shells\5_56\dirt_556_02",
0.63095737,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_03",
"a3\sounds_f\weapons\shells\5_56\dirt_556_03",
0.63095737,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_04",
"a3\sounds_f\weapons\shells\5_56\dirt_556_04",
0.63095737,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_01",
"a3\sounds_f\weapons\shells\5_56\grass_556_01",
0.63095737,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_02",
"a3\sounds_f\weapons\shells\5_56\grass_556_02",
0.63095737,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_03",
"a3\sounds_f\weapons\shells\5_56\grass_556_03",
0.63095737,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_04",
"a3\sounds_f\weapons\shells\5_56\grass_556_04",
0.63095737,
1,
15
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\Metal_Detail_DT.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\metal_detail_dt.tga";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\308_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\308_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\Metal_Detail_DT.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\metal_detail_dt.tga";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\308_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\308_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550-1_accessories_ti.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550-1_accessories_ti.tga";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550-1_accessories_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550-1_accessories_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550-1_accessories_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550-1_accessories_as.tga";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550-1_accessories_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550-1_accessories_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\zfmount_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\zfmount_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\zfmount_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\zfmount_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_foregrip_ti.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_foregrip_ti.tga";
};
ambient[]={1,1,1,1};
@@ -13,7 +13,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_foregrip_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_foregrip_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_foregrip_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_foregrip_as.tga";
uvSource="tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_foregrip_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_foregrip_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_lower_ti.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_lower_ti.tga";
};
ambient[]={1,1,1,1};
@@ -13,7 +13,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_lower_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_lower_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_lower_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_lower_as.tga";
uvSource="tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_lower_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_lower_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_mag_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_mag_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_mag_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_mag_as.tga";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_mag_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_mag_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_mag_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_mag_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_mag_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_mag_as.tga";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_mag_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_mag_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_sightstock_ti.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_sightstock_ti.tga";
};
ambient[]={1,1,1,1};
@@ -13,7 +13,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_sightstock_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_sightstock_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_sightstock_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_sightstock_as.tga";
uvSource="tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_sightstock_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_sightstock_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_upper_ti.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_upper_ti.tga";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_upper_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_upper_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_upper_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_upper_as.tga";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_upper_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_upper_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_foregrip_ti.paa";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_foregrip_ti.paa";
};
ambient[]={1,1,1,1};
@@ -13,7 +13,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_foregrip_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_foregrip_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_foregrip_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_foregrip_as.tga";
uvSource="tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_foregrip_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_foregrip_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_lower_ti.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_lower_ti.tga";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_lower_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_lower_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_lower_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_lower_as.tga";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_lower_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_lower_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_quadrail_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_quadrail_as.tga";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_quadrail_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_quadrail_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_upper_ti.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_upper_ti.tga";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_upper_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_upper_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_upper_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_upper_as.tga";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_upper_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_upper_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\550_upper_ti.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\550_upper_ti.tga";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_upper_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_upper_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551ris_upper_as.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551ris_upper_as.tga";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_SIG_551\data\551_upper_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_sig_551\data\551_upper_smdi.tga";
uvSource="tex";
class uvTransform
{