fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,17 +1,17 @@
class Braf_MD97LC_GL_base_F: Rifle_Base_F
class braf_md97lc_gl_base_f: Rifle_Base_F
{
author="BRAF Team";
_generalMacro="Braf_MD97LC_GL_base_F";
author = "BRAF TEAM";
_generalMacro="braf_md97lc_gl_base_f";
scope=0;
displayName="MD97GL Base";
magazines[]=
{
"braf_30Rnd_556x45",
"braf_20Rnd_556x45",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_green",
"braf_30Rnd_556x45_yellow",
"braf_30Rnd_556x45_Blank",
"braf_30rnd_556x45",
"braf_20rnd_556x45",
"braf_30rnd_556x45_red",
"braf_30rnd_556x45_green",
"braf_30rnd_556x45_yellow",
"braf_30rnd_556x45_blank",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_Stanag_green",
"30Rnd_556x45_Stanag_red",
@@ -21,7 +21,7 @@ class Braf_MD97LC_GL_base_F: Rifle_Base_F
};
magazineWell[]=
{
"BRAF_Stanag_556",
"braf_stanag_556",
"STANAG_556x45",
"STANAG_556x45_Large"
};
@@ -31,9 +31,9 @@ class Braf_MD97LC_GL_base_F: Rifle_Base_F
handAnim[]=
{
"OFP2_ManSkeleton",
"\braf\braf_weapons_anim\animations\556m_IA2\hand_m16a4_m203.rtm"
"\braf\braf_weapons_anim\animations\556m_ia2\hand_m16a4_m203.rtm"
};
overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
overviewPicture="\a3\data_f_mark\images\watermarkinfo_page07_ca.paa";
discreteDistanceInitIndex=2;
discreteDistance[]={100,300};
discreteDistanceCameraPoint[]=
@@ -50,7 +50,7 @@ class Braf_MD97LC_GL_base_F: Rifle_Base_F
{
class MuzzleSlot: MuzzleSlot
{
linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
linkProxy="\a3\data_f\proxies\weapon_slots\muzzle";
compatibleItems[]=
{
"muzzle_snds_M"
@@ -75,9 +75,9 @@ class Braf_MD97LC_GL_base_F: Rifle_Base_F
muzzles[]=
{
"this",
"braf_M203"
"braf_m203"
};
class braf_M203: UGL_F
class braf_m203: UGL_F
{
displayName="Granade Launcher";
descriptionShort="Granade Launcher";
@@ -86,7 +86,7 @@ class Braf_MD97LC_GL_base_F: Rifle_Base_F
reloadAction="GestureReloadMk20UGL";
reloadMagazineSound[]=
{
"A3\Sounds_F\arsenal\weapons\Rifles\Mk20\MK20_UGL_reload",
"a3\sounds_f\arsenal\weapons\rifles\mk20\mk20_ugl_reload",
0.79432797,
1,
10
@@ -132,7 +132,7 @@ class Braf_MD97LC_GL_base_F: Rifle_Base_F
};
reloadMagazineSound[]=
{
"braf\braf_weapons_sound\weapons\IA2\IA2_reload.ogg",
"braf\braf_weapons_sound\weapons\ia2\ia2_reload.ogg",
1,
1,
10
@@ -148,84 +148,84 @@ class Braf_MD97LC_GL_base_F: Rifle_Base_F
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_01",
"a3\sounds_f\weapons\shells\5_56\metal_556_01",
0.63095737,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_02",
"a3\sounds_f\weapons\shells\5_56\metal_556_02",
0.63095737,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_03",
"a3\sounds_f\weapons\shells\5_56\metal_556_03",
0.63095737,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_04",
"a3\sounds_f\weapons\shells\5_56\metal_556_04",
0.63095737,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_01",
"a3\sounds_f\weapons\shells\5_56\dirt_556_01",
0.63095737,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_02",
"a3\sounds_f\weapons\shells\5_56\dirt_556_02",
0.63095737,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_03",
"a3\sounds_f\weapons\shells\5_56\dirt_556_03",
0.63095737,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_04",
"a3\sounds_f\weapons\shells\5_56\dirt_556_04",
0.63095737,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_01",
"a3\sounds_f\weapons\shells\5_56\grass_556_01",
0.63095737,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_02",
"a3\sounds_f\weapons\shells\5_56\grass_556_02",
0.63095737,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_03",
"a3\sounds_f\weapons\shells\5_56\grass_556_03",
0.63095737,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_04",
"a3\sounds_f\weapons\shells\5_56\grass_556_04",
0.63095737,
1,
15
@@ -374,23 +374,23 @@ class Braf_MD97LC_GL_base_F: Rifle_Base_F
aiDispersionCoefY=3;
aiDispersionCoefX=2;
};
class braf_MD97LC_GL: Braf_MD97LC_GL_base_F
class braf_md97lc_gl: braf_md97lc_gl_base_f
{
author="BRAF Team";
_generalMacro="braf_MD97LC_GL";
author = "BRAF TEAM";
_generalMacro="braf_md97lc_gl";
scope=2;
model="\braf\braf_weapons_assault_rifles\556mm_MD97_GL\MD97GL.p3d";
model="\braf\braf_weapons_assault_rifles\556mm_md97_gl\md97gl.p3d";
dexterity=1.6799999;
displayName="IMBEL MD97LG 5.56mm";
picture="\braf\braf_weapons_assault_rifles\556mm_MD97_GL\data\md97lg_ui.paa";
UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
picture="\braf\braf_weapons_assault_rifles\556mm_md97_gl\data\md97lg_ui.paa";
UiPicture="\a3\weapons_f\data\ui\icon_regular_ca.paa";
hiddenSelections[]=
{
"Camo"
};
hiddenSelectionsTextures[]=
{
"\braf\braf_weapons_assault_rifles\556mm_MD97_fuzil\data\MD97LC_CO.paa"
"\braf\braf_weapons_assault_rifles\556mm_md97_fuzil\data\md97lc_co.paa"
};
descriptionShort="IMBEL MD97 Assault Rifle";
inertia=0.80000001;
@@ -414,16 +414,16 @@ class braf_MD97LC_GL: Braf_MD97LC_GL_base_F
priority=1;
};
};
class braf_MD97LC_GL_Dot: braf_MD97LC_GL
class braf_md97lc_gl_dot: braf_md97lc_gl
{
author="BRAF Team";
_generalMacro="braf_MD97LC_GL_Dot";
author = "BRAF TEAM";
_generalMacro="braf_md97lc_gl_dot";
class LinkedItems
{
class LinkedItemsOptic
{
slot="CowsSlot";
item="braf_Dot";
item="braf_dot";
};
class LinkedItemsAcc
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_MD97_GL\data\gl_NOHQ.paa";
texture="braf\braf_weapons_assault_rifles\556mm_md97_gl\data\gl_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -45,7 +45,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_MD97_GL\data\gl_AS.paa";
texture="braf\braf_weapons_assault_rifles\556mm_md97_gl\data\gl_as.paa";
uvSource="tex";
class uvTransform
{
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_MD97_GL\data\gl_SMDI.paa";
texture="braf\braf_weapons_assault_rifles\556mm_md97_gl\data\gl_smdi.paa";
uvSource="tex";
class uvTransform
{