fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,6 +1,6 @@
class StageTI
{
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_GL\data\m203_ti.paa";
texture = "braf\braf_weapons_assault_rifles\556mm_ia2_gl\data\m203_ti.paa";
};
ambient[] = {1,1,1,1};
@@ -13,7 +13,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_GL\data\m203_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\556mm_ia2_gl\data\m203_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_GL\data\m203_as.paa";
texture = "braf\braf_weapons_assault_rifles\556mm_ia2_gl\data\m203_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_GL\data\m203_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\556mm_ia2_gl\data\m203_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_GL\data\mira_gl_ti.paa";
texture = "braf\braf_weapons_assault_rifles\556mm_ia2_gl\data\mira_gl_ti.paa";
};
ambient[] = {1,1,1,1};
@@ -13,7 +13,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_GL\data\mira_gl_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\556mm_ia2_gl\data\mira_gl_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_GL\data\mira_gl_as.paa";
texture = "braf\braf_weapons_assault_rifles\556mm_ia2_gl\data\mira_gl_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_GL\data\mira_gl_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\556mm_ia2_gl\data\mira_gl_smdi.paa";
uvSource = "tex";
class uvTransform
{