fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_long_body_CO.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_long_body_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_long_body_nohq.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_long_body_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_long_body_as.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_long_body_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_long_body_smdi.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_long_body_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_long_body_CO.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_long_body_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_long_body_nohq.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_long_body_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_long_body_as.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_long_body_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_long_body_smdi.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_long_body_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_short_body_CO.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_short_body_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_short_body_nohq.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_short_body_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_short_body_as.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_short_body_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_short_body_smdi.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_short_body_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_short_body_CO.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_short_body_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_short_body_nohq.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_short_body_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_short_body_as.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_short_body_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_short_body_smdi.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_short_body_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_Sight_co.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_sight_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_Sight_nohq.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_sight_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_Sight_as.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_sight_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK416\Data\textures\AMF_614_Sight_smdi.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk416\data\textures\amf_614_sight_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,11 +1,11 @@
class braf_HK416_long_base : Rifle_Base_F {
class braf_hk416_long_base : Rifle_Base_F {
magazines[] = {
"braf_30Rnd_556x45",
"braf_20Rnd_556x45",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_green",
"braf_30Rnd_556x45_yellow",
"braf_30Rnd_556x45_Blank",
"braf_30rnd_556x45",
"braf_20rnd_556x45",
"braf_30rnd_556x45_red",
"braf_30rnd_556x45_green",
"braf_30rnd_556x45_yellow",
"braf_30rnd_556x45_blank",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_Stanag_green",
"30Rnd_556x45_Stanag_red",
@@ -15,7 +15,7 @@ class braf_HK416_long_base : Rifle_Base_F {
}; /// original custom made magazines and a group of several standardized mags
magazineWell[]=
{
"BRAF_Stanag_556",
"braf_stanag_556",
"STANAG_556x45",
"STANAG_556x45_Large"
};
@@ -41,7 +41,7 @@ class braf_HK416_long_base : Rifle_Base_F {
mass = 92;
class MuzzleSlot : MuzzleSlot
{
linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
linkProxy="\a3\data_f\proxies\weapon_slots\muzzle";
compatibleItems[]=
{
"muzzle_snds_M"
@@ -68,25 +68,25 @@ class braf_HK416_long_base : Rifle_Base_F {
distanceZoomMin = 300;
distanceZoomMax = 300;
descriptionShort = "AMF HK 416 F Long"; /// displayed on mouseOver in Inventory
handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\556mm_HK416\amf_hand_nogrip.rtm"}; /// hand animation actually fits this rifle well
handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\556mm_hk416\amf_hand_nogrip.rtm"}; /// hand animation actually fits this rifle well
dexterity = 1.8;
selectionFireAnim = "muzzleFlash"; /// are we able to get rid of all the zaslehs?
bullet1[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_01", 0.446684, 1, 15};
bullet2[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_02", 0.446684, 1, 15};
bullet3[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_03", 0.446684, 1, 15};
bullet4[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_04", 0.446684, 1, 15};
bullet5[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Dirt_01", 0.562341, 1, 15};
bullet6[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Dirt_02", 0.562341, 1, 15};
bullet7[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Dirt_03", 0.562341, 1, 15};
bullet8[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Dirt_04", 0.562341, 1, 15};
bullet9[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Grass_01", 0.562341, 1, 15};
bullet10[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Grass_02", 0.562341, 1, 15};
bullet11[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Grass_03", 0.562341, 1, 15};
bullet12[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Grass_04", 0.562341, 1, 15};
bullet1[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_01", 0.446684, 1, 15};
bullet2[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_02", 0.446684, 1, 15};
bullet3[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_03", 0.446684, 1, 15};
bullet4[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_04", 0.446684, 1, 15};
bullet5[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_dirt_01", 0.562341, 1, 15};
bullet6[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_dirt_02", 0.562341, 1, 15};
bullet7[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_dirt_03", 0.562341, 1, 15};
bullet8[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_dirt_04", 0.562341, 1, 15};
bullet9[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_grass_01", 0.562341, 1, 15};
bullet10[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_grass_02", 0.562341, 1, 15};
bullet11[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_grass_03", 0.562341, 1, 15};
bullet12[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_grass_04", 0.562341, 1, 15};
soundBullet[] = {"bullet1", 0.087, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
drySound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_dry", 0.63095737, 1, 30};
changeFiremodeSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_firemode", 0.25118864, 1, 5};
reloadMagazineSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_reload", 1.0, 1, 10};
drySound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_dry", 0.63095737, 1, 30};
changeFiremodeSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_firemode", 0.25118864, 1, 5};
reloadMagazineSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_reload", 1.0, 1, 10};
modes[] = {SemiAuto, Fullauto, single_medium_optics1, single_far_optics2};
class SemiAuto : Mode_SemiAuto
{
@@ -169,7 +169,7 @@ class braf_HK416_long_base : Rifle_Base_F {
{
displayName = "AMF HK269";
descriptionShort = "AMF HK269";
author = "LKDSG & AMF TEAM";
author = "BRAF TEAM";
useModelOptics = false;
useExternalOptic = false; /// Doesn't use optics from the attachment, has it's own
cameraDir = "OP_look";
@@ -180,14 +180,14 @@ class braf_HK416_long_base : Rifle_Base_F {
aiDispersionCoefY = 6.0; /// AI should have some degree of greater dispersion for initial shoots
aiDispersionCoefX = 4.0; /// AI should have some degree of greater dispersion for initial shoots
};
class braf_HK416_short_base : Rifle_Base_F {
class braf_hk416_short_base : Rifle_Base_F {
magazines[] = {
"braf_30Rnd_556x45",
"braf_20Rnd_556x45",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_green",
"braf_30Rnd_556x45_yellow",
"braf_30Rnd_556x45_Blank",
"braf_30rnd_556x45",
"braf_20rnd_556x45",
"braf_30rnd_556x45_red",
"braf_30rnd_556x45_green",
"braf_30rnd_556x45_yellow",
"braf_30rnd_556x45_blank",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_Stanag_green",
"30Rnd_556x45_Stanag_red",
@@ -197,7 +197,7 @@ class braf_HK416_short_base : Rifle_Base_F {
}; /// original custom made magazines and a group of several standardized mags
magazineWell[]=
{
"BRAF_Stanag_556",
"braf_stanag_556",
"STANAG_556x45",
"STANAG_556x45_Large"
};
@@ -224,7 +224,7 @@ class braf_HK416_short_base : Rifle_Base_F {
mass = 92;
class MuzzleSlot : MuzzleSlot
{
linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
linkProxy="\a3\data_f\proxies\weapon_slots\muzzle";
compatibleItems[]=
{
"muzzle_snds_M"
@@ -247,22 +247,22 @@ class braf_HK416_short_base : Rifle_Base_F {
distanceZoomMax = 300;
descriptionShort = "AMF HK 416 Short"; /// displayed on mouseOver in Inventory
selectionFireAnim = "muzzleFlash"; /// are we able to get rid of all the zaslehs?
bullet1[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_01", 0.446684, 1, 15};
bullet2[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_02", 0.446684, 1, 15};
bullet3[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_03", 0.446684, 1, 15};
bullet4[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_04", 0.446684, 1, 15};
bullet5[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_01", 0.562341, 1, 15};
bullet6[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_02", 0.562341, 1, 15};
bullet7[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_03", 0.562341, 1, 15};
bullet8[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_04", 0.562341, 1, 15};
bullet9[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_01", 0.562341, 1, 15};
bullet10[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_02", 0.562341, 1, 15};
bullet11[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_03", 0.562341, 1, 15};
bullet12[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_04", 0.562341, 1, 15};
bullet1[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_01", 0.446684, 1, 15};
bullet2[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_02", 0.446684, 1, 15};
bullet3[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_03", 0.446684, 1, 15};
bullet4[] = {"a3\sounds_f\weapons\shells\5_56\shellcase_556_metal_04", 0.446684, 1, 15};
bullet5[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_01", 0.562341, 1, 15};
bullet6[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_02", 0.562341, 1, 15};
bullet7[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_03", 0.562341, 1, 15};
bullet8[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_dirt_04", 0.562341, 1, 15};
bullet9[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_01", 0.562341, 1, 15};
bullet10[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_02", 0.562341, 1, 15};
bullet11[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_03", 0.562341, 1, 15};
bullet12[] = {"a3\sounds_f\weapons\shells\7_62\shellcase_762_grass_04", 0.562341, 1, 15};
soundBullet[] = {"bullet1", 0.087, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
drySound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_dry", 0.63095737, 1, 30};
changeFiremodeSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_firemode", 0.25118864, 1, 5};
reloadMagazineSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_reload", 1.0, 1, 10};
drySound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_dry", 0.63095737, 1, 30};
changeFiremodeSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_firemode", 0.25118864, 1, 5};
reloadMagazineSound[] = {"a3\sounds_f_exp\arsenal\weapons\rifles\spar01\spar01_reload", 1.0, 1, 10};
modes[] = {SemiAuto, Fullauto};
class SemiAuto : Mode_SemiAuto
{
@@ -316,14 +316,14 @@ class braf_HK416_short_base : Rifle_Base_F {
};
class braf_HK416_long : braf_HK416_long_base {
class braf_hk416_long : braf_hk416_long_base {
scope = 2; /// should be visible and useable in game
author = "ARNIE & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK 416 D16.5"; /// some name
model = "\braf\braf_weapons_assault_rifles\556mm_HK416\amf_416_long.p3d"; /// path to model
picture = "\braf\braf_weapons_assault_rifles\556mm_HK416\Data\UI\gear_amf_614_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\braf\braf_weapons_assault_rifles\556mm_HK416\Data\UI\gear_amf_614_long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\556mm_HK416\amf_hand_nogrip.rtm"};
model = "\braf\braf_weapons_assault_rifles\556mm_hk416\amf_416_long.p3d"; /// path to model
picture = "\braf\braf_weapons_assault_rifles\556mm_hk416\data\ui\gear_amf_614_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\braf\braf_weapons_assault_rifles\556mm_hk416\data\ui\gear_amf_614_long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\556mm_hk416\amf_hand_nogrip.rtm"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
rhs_grip2_change = "amf_614_gripv_01_f";
rhs_grip3_change = "amf_614_gript_01_f";
@@ -344,14 +344,14 @@ class braf_HK416_long : braf_HK416_long_base {
};
class braf_HK416_short : braf_HK416_short_base {
class braf_hk416_short : braf_hk416_short_base {
scope = 2;
author = "ARNIE & AMF TEAM";
author = "BRAF TEAM";
displayName = "HK 416 D10";
dexterity = 3.1;
model = "\braf\braf_weapons_assault_rifles\556mm_HK416\AMF_416_short.p3d";
picture = "\braf\braf_weapons_assault_rifles\556mm_HK416\Data\UI\gear_AMF_614_short_X_CA.paa";
UiPicture = "\A3\Weapons_F\Data\UI\icon_gl_CA.paa";
model = "\braf\braf_weapons_assault_rifles\556mm_hk416\amf_416_short.p3d";
picture = "\braf\braf_weapons_assault_rifles\556mm_hk416\data\ui\gear_amf_614_short_x_ca.paa";
UiPicture = "\a3\weapons_f\data\ui\icon_gl_ca.paa";
handAnim[] = {"OFP2_ManSkeleton", "\a3\weapons_f_exp\rifles\spar_01\data\anim\spar_01.rtm"};
weaponInfoType = "RscWeaponZeroing";
rhs_grip2_change = "amf_614s_gripv_01_f";
File diff suppressed because it is too large Load Diff