fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\a4stock_nohq.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\a4stock_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\a4stock_smdi.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\a4stock_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -80,7 +80,7 @@ class Stage6
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
texture="a3\data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\hk33_nohq.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\hk33_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\hk33_smdi.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\hk33_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -80,7 +80,7 @@ class Stage6
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
texture="a3\data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\hk33_parts_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\hk33_parts_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\hk33_parts_smdi.tga";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\hk33_parts_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -80,7 +80,7 @@ class Stage6
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
texture="a3\data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\mp5_rai_NOHQ.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\mp5_rai_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\mp5_rai_aS.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\mp5_rai_as.paa";
uvSource="tex";
class uvTransform
{
@@ -80,7 +80,7 @@ class Stage6
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
texture="a3\data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\556mm_HK33\data\ia2556_nohq.paa";
texture = "braf\braf_weapons_assault_rifles\556mm_hk33\data\ia2556_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\556mm_HK33\data\ia2556_smdi.paa";
texture = "braf\braf_weapons_assault_rifles\556mm_hk33\data\ia2556_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\flat_normal_nohq.tga";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\flat_normal_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\Metal_Detail_DT.tga";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\metal_detail_dt.tga";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\generic_SMDI.tga";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\generic_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -73,6 +73,6 @@ class Stage6
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
texture="a3\data\env_land_co.tga";
uvSource="none";
};
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\rec_nohq.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\rec_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\Metal_Detail_DT.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\metal_detail_dt.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\rec_smdi.paa";
texture="braf\braf_weapons_assault_rifles\556mm_hk33\data\rec_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -80,7 +80,7 @@ class Stage6
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
texture="a3\data\env_land_co.tga";
uvSource="tex";
class uvTransform
{