fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -1,24 +1,24 @@
class braf_hk33A3 : Rifle_Base_F
class braf_hk33a3 : Rifle_Base_F
{
author = "NIArms Team";
author = "BRAF TEAM";
displayName = "Heckler Koch HK33A3 5,56mm";
scope = public;
magazines[] = {"braf_30Rnd_556x45_HK"};
magazineWell[] = {BRAF_HK_556};
soundBipodDeploy[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_deploy",0.70794576,1,20};
soundBipodFold[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_fold",0.70794576,1,20};
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_down",0.70794576,1,20};
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_up",0.70794576,1,20};
magazines[] = {"braf_30rnd_556x45_hk"};
magazineWell[] = {braf_hk_556};
soundBipodDeploy[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_deploy",0.70794576,1,20};
soundBipodFold[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_fold",0.70794576,1,20};
soundBipodDown[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_down",0.70794576,1,20};
soundBipodUp[] = {"a3\sounds_f_mark\arsenal\sfx\bipods\bipod_generic_up",0.70794576,1,20};
deployedPivot = "bipod";
hasBipod = 0;
class Library {
libTextDesc = "Heckler Koch HK33A3";
};
model = "\braf\braf_weapons_assault_rifles\556mm_hk33\Hk33a3\hk33A3.p3d"; /// path to model
model = "\braf\braf_weapons_assault_rifles\556mm_hk33\hk33a3\hk33a3.p3d"; /// path to model
picture = "\braf\braf_weapons_assault_rifles\556mm_hk33\data\ui\hk33a3.paa";
reloadAction = "braf_GestureReloadHK33";
magazineReloadSwitchPhase = 0.3; // magazine will get replaced pretty early
handAnim[] = {"OFP2_ManSkeleton", "braf\braf_weapons_anim\animations\556mm_HK33\l1a1_hands.rtm"}; /// MX hand animation actually fits this rifle well
handAnim[] = {"OFP2_ManSkeleton", "braf\braf_weapons_anim\animations\556mm_hk33\l1a1_hands.rtm"}; /// MX hand animation actually fits this rifle well
maxZeroing = 1600;
discreteDistanceInitIndex = 2;
maxRecoilSway = 0.0125;
@@ -55,31 +55,31 @@
class WeaponSlotsInfo : WeaponSlotsInfo {
class MuzzleSlot : SlotInfo {
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa";
iconPicture = "\a3\weapons_f\data\ui\attachment_muzzle.paa";
iconScale = 0.2;
iconPinpoint = "Center";
iconPosition[] = {0, 0.45};
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
linkProxy = "\a3\data_f\proxies\weapon_slots\muzzle";
compatibleItems[] = {"muzzle_snds_M","muzzle_snds_m_khk_F","muzzle_snds_m_snd_F"};
};
class CowsSlot : asdg_OpticRail1913_short {
iconPicture = "\A3\Weapons_F\Data\UI\attachment_top.paa";
iconPicture = "\a3\weapons_f\data\ui\attachment_top.paa";
iconPosition[] = {0.5, 0.36};
iconPinpoint = "Bottom";
iconScale = 0.2;
};
class PointerSlot : asdg_FrontSideRail {
iconPicture = "\A3\Weapons_F\Data\UI\attachment_side.paa";
iconPicture = "\a3\weapons_f\data\ui\attachment_side.paa";
iconPinpoint = "Center";
iconPosition[] = {0.3, 0.42};
iconScale = 0.25;
};
class UnderBarrelSlot : asdg_UnderSlot {
iconPicture = "\A3\Weapons_F_Mark\Data\UI\attachment_under.paa";
linkProxy = "\A3\Data_F_Mark\Proxies\Weapon_Slots\UNDERBARREL";
iconPicture = "\a3\weapons_f_mark\data\ui\attachment_under.paa";
linkProxy = "\a3\data_f_mark\proxies\weapon_slots\underbarrel";
iconPosition[] = {0.32, 0.55};
iconScale = 0.2;
iconPinpoint = "Center";
@@ -90,21 +90,21 @@
changeFiremodeSound[]=
{
"braf\braf_weapons_assault_rifles\556mm_HK33\sounds\firemode",
"braf\braf_weapons_assault_rifles\556mm_hk33\sounds\firemode",
0.6,
1,
5
};
drySound[]=
{
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
"a3\sounds_f_mark\arsenal\weapons\longrangerifles\dmr_03_mki_emr\dmr_03_dry",
0.25118864,
1,
20
};
reloadMagazineSound[]=
{
"braf\braf_weapons_assault_rifles\556mm_HK33\sounds\Hk_reload",
"braf\braf_weapons_assault_rifles\556mm_hk33\sounds\hk_reload",
0.630957,
1,
35
@@ -120,84 +120,84 @@
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_01",
"a3\sounds_f\weapons\shells\5_56\metal_556_01",
0.63095737,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_02",
"a3\sounds_f\weapons\shells\5_56\metal_556_02",
0.63095737,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_03",
"a3\sounds_f\weapons\shells\5_56\metal_556_03",
0.63095737,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_04",
"a3\sounds_f\weapons\shells\5_56\metal_556_04",
0.63095737,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_01",
"a3\sounds_f\weapons\shells\5_56\dirt_556_01",
0.63095737,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_02",
"a3\sounds_f\weapons\shells\5_56\dirt_556_02",
0.63095737,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_03",
"a3\sounds_f\weapons\shells\5_56\dirt_556_03",
0.63095737,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_04",
"a3\sounds_f\weapons\shells\5_56\dirt_556_04",
0.63095737,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_01",
"a3\sounds_f\weapons\shells\5_56\grass_556_01",
0.63095737,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_02",
"a3\sounds_f\weapons\shells\5_56\grass_556_02",
0.63095737,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_03",
"a3\sounds_f\weapons\shells\5_56\grass_556_03",
0.63095737,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_04",
"a3\sounds_f\weapons\shells\5_56\grass_556_04",
0.63095737,
1,
15