fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -6,7 +6,7 @@ class CfgGesturesMale
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{
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class PumpActionStand: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pump.rtm";
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file = "\braf\braf_weapons_anim\animations\12cal_boito\handanim_bpx_uts15_pump.rtm";
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looped = 0;
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speed = 3.5;
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mask = "handsWeapon";
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@@ -22,7 +22,7 @@ class CfgGesturesMale
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};
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class PumpActionProne: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpprone.rtm";
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file = "\braf\braf_weapons_anim\animations\12cal_boito\handanim_bpx_uts15_pumpprone.rtm";
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looped = 0;
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speed = 3.5;
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mask = "handsWeapon";
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@@ -38,7 +38,7 @@ class CfgGesturesMale
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};
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class PumpActionStandAI: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpAI.rtm";
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file = "\braf\braf_weapons_anim\animations\12cal_boito\handanim_bpx_uts15_pumpai.rtm";
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looped = 0;
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speed = 1.75;
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mask = "handsWeapon";
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@@ -54,7 +54,7 @@ class CfgGesturesMale
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};
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class PumpActionProneAI: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpproneAI.rtm";
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file = "\braf\braf_weapons_anim\animations\12cal_boito\handanim_bpx_uts15_pumpproneai.rtm";
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looped = 0;
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speed = 1.75;
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mask = "handsWeapon";
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@@ -70,7 +70,7 @@ class CfgGesturesMale
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};
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class PumpActionLeft: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpleft.rtm";
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file = "\braf\braf_weapons_anim\animations\12cal_boito\handanim_bpx_uts15_pumpleft.rtm";
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looped = 0;
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speed = 3.5;
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mask = "handsWeapon";
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@@ -86,7 +86,7 @@ class CfgGesturesMale
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};
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class PumpActionRight: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpright.rtm";
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file = "\braf\braf_weapons_anim\animations\12cal_boito\handanim_bpx_uts15_pumpright.rtm";
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looped = 0;
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speed = 3.5;
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mask = "handsWeapon";
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@@ -102,7 +102,7 @@ class CfgGesturesMale
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};
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class PumpActionDown: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpdown.rtm";
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file = "\braf\braf_weapons_anim\animations\12cal_boito\handanim_bpx_uts15_pumpdown.rtm";
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looped = 0;
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speed = 3.5;
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mask = "handsWeapon";
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@@ -118,7 +118,7 @@ class CfgGesturesMale
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};
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class HLC_GestureReloadM1903A1_UN :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903_standing.rtm";
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file = "braf\braf_weapons_anim\animations\762mm_mosquefal\reload\reload_1903_standing.rtm";
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speed = 0.13333333333333333333333333333333;
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looped = false;
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mask = "handsWeapon";
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@@ -133,7 +133,7 @@ class CfgGesturesMale
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};
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class HLC_GestureReloadM1903A1_UN_Prone :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903_prone.rtm";
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file = "braf\braf_weapons_anim\animations\762mm_mosquefal\reload\reload_1903_prone.rtm";
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speed = 0.13333333333333333333333333333333;
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looped = false;
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mask = "handsWeapon";
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@@ -152,7 +152,7 @@ class CfgGesturesMale
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};
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class HLC_GestureRechamberM1903A1_UN :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\rechamber_1903a1_standing.rtm";
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file = "braf\braf_weapons_anim\animations\762mm_mosquefal\reload\rechamber_1903a1_standing.rtm";
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speed = 0.44;
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looped = false;
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mask = "handsWeapon";
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@@ -165,7 +165,7 @@ class CfgGesturesMale
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};
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class HLC_GestureRechamberM1903A1_UN_Prone :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\rechamber_1903a1_prone.rtm";
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file = "braf\braf_weapons_anim\animations\762mm_mosquefal\reload\rechamber_1903a1_prone.rtm";
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speed = 0.44;
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looped = false;
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mask = "handsWeapon";
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@@ -182,7 +182,7 @@ class CfgGesturesMale
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};
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class HLC_GestureReloadM1903A1 :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903a1_standing.rtm";
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file = "braf\braf_weapons_anim\animations\762mm_mosquefal\reload\reload_1903a1_standing.rtm";
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speed = 0.1875000000117188;
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looped = false;
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mask = "handsWeapon";
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@@ -197,7 +197,7 @@ class CfgGesturesMale
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};
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class HLC_GestureReloadM1903A1_Prone :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903a1_prone.rtm";
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file = "braf\braf_weapons_anim\animations\762mm_mosquefal\reload\reload_1903a1_prone.rtm";
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speed = 0.1875000000117188;
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looped = false;
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mask = "handsWeapon";
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@@ -216,7 +216,7 @@ class CfgGesturesMale
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};
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class HLC_GestureReloadAWM: Default
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{
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file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_stand.rtm";
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file="braf\braf_weapons_anim\animations\308_msr\reload\awc_reload_stand.rtm";
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speed=0.21897811;
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looped=0;
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mask="handsWeapon";
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@@ -229,7 +229,7 @@ class CfgGesturesMale
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};
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class HLC_GestureReloadAWM_Crouch: Default
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{
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file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_stand.rtm";
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file="braf\braf_weapons_anim\animations\308_msr\reload\awc_reload_stand.rtm";
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speed=0.21897811;
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looped=0;
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mask="handsWeapon";
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@@ -242,7 +242,7 @@ class CfgGesturesMale
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};
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class HLC_GestureReloadAWM_Prone: Default
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{
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file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_prone.rtm";
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file="braf\braf_weapons_anim\animations\308_msr\reload\awc_reload_prone.rtm";
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speed=0.21897811;
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looped=0;
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mask="handsWeapon";
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@@ -259,7 +259,7 @@ class CfgGesturesMale
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};
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class HLC_GestureRechamberAWM: Default
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{
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file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_rechamber_stand.rtm";
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file="braf\braf_weapons_anim\animations\308_msr\reload\awc_rechamber_stand.rtm";
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speed=0.5;
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looped=0;
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mask="handsWeapon";
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@@ -272,7 +272,7 @@ class CfgGesturesMale
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};
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class HLC_GestureRechamberAWM_Prone: Default
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{
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file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_rechamber_prone.rtm";
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file="braf\braf_weapons_anim\animations\308_msr\reload\awc_rechamber_prone.rtm";
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speed=0.60000002;
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looped=0;
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mask="handsWeapon";
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@@ -289,7 +289,7 @@ class CfgGesturesMale
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};
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class braf_GestureReloadFAP: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAP.rtm";
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file="braf\braf_weapons_anim\animations\762mm_fn_fal\reload_fap.rtm";
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speed=0.184049;
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looped=0;
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mask="handsWeapon";
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@@ -302,7 +302,7 @@ class CfgGesturesMale
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};
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class braf_GestureReloadFAP_prone: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAP_prone.rtm";
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file="braf\braf_weapons_anim\animations\762mm_fn_fal\reload_fap_prone.rtm";
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speed=0.184049;
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looped=0;
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mask="handsWeapon";
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@@ -315,7 +315,7 @@ class CfgGesturesMale
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};
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class braf_GestureReload_minimi: Default
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{
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file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_stand.rtm";
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file="braf\braf_weapons_anim\animations\556mm_fn_minimi\m249_reload_stand.rtm";
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speed=0.098684214;
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looped=0;
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mask="handsWeapon";
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@@ -328,7 +328,7 @@ class CfgGesturesMale
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};
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class braf_GestureReload_minimi_Crouch: Default
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{
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file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_crouch.rtm";
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file="braf\braf_weapons_anim\animations\556mm_fn_minimi\m249_reload_crouch.rtm";
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speed=0.098684214;
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looped=0;
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mask="handsWeapon";
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@@ -341,7 +341,7 @@ class CfgGesturesMale
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};
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class braf_GestureReload_minimi_Prone: Default
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{
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file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_prone.rtm";
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file="braf\braf_weapons_anim\animations\556mm_fn_minimi\m249_reload_prone.rtm";
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speed=0.098684214;
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looped=0;
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mask="handsWeapon";
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@@ -358,7 +358,7 @@ class CfgGesturesMale
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};
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class sp_GestureDeployedMinimi: Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\MagHold.rtm";
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file = "braf\braf_weapons_anim\animations\762mm_fn_mag\maghold.rtm";
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looped = 1;
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speed = 1;
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mask = "leftHand";
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@@ -371,7 +371,7 @@ class CfgGesturesMale
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};
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class sp_GestureDeployedMinimi_prone: sp_GestureDeployedMinimi
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{
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file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\Mag_prone.rtm";
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file = "braf\braf_weapons_anim\animations\762mm_fn_mag\mag_prone.rtm";
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};
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class sp_GestureDeployedMinimi_Context: sp_GestureDeployedMinimi
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{
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@@ -379,7 +379,7 @@ class CfgGesturesMale
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};
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class braf_GestureReloadHK33 : Default
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{
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file = "braf\braf_weapons_anim\animations\556mm_HK33\hk33_reload_standing.rtm";
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file = "braf\braf_weapons_anim\animations\556mm_hk33\hk33_reload_standing.rtm";
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speed = -5.77;
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looped = false;
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mask = "handsWeapon";
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@@ -392,7 +392,7 @@ class CfgGesturesMale
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};
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class braf_GestureReloadHK33_prone : Default
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{
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file = "braf\braf_weapons_anim\animations\556mm_HK33\hk33_reload_prone.rtm";
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file = "braf\braf_weapons_anim\animations\556mm_hk33\hk33_reload_prone.rtm";
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speed = -5.77;
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looped = false;
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mask = "handsWeapon";
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@@ -410,7 +410,7 @@ class CfgGesturesMale
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};
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class sp_GestureDeployedGPMG: Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\MagHold.rtm";
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file = "braf\braf_weapons_anim\animations\762mm_fn_mag\maghold.rtm";
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looped = 1;
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speed = 1;
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mask = "leftHand";
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@@ -423,7 +423,7 @@ class CfgGesturesMale
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};
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class sp_GestureDeployedGPMG_prone: sp_GestureDeployedGPMG
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{
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file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\Mag_prone.rtm";
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file = "braf\braf_weapons_anim\animations\762mm_fn_mag\mag_prone.rtm";
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};
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class sp_GestureDeployedGPMG_Context: sp_GestureDeployedGPMG
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{
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@@ -431,7 +431,7 @@ class CfgGesturesMale
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};
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class braf_GestureReloadFAL: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAL.rtm";
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file="braf\braf_weapons_anim\animations\762mm_fn_fal\reload_fal.rtm";
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speed=0.23076899;
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looped=0;
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mask="handsWeapon";
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@@ -444,7 +444,7 @@ class CfgGesturesMale
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};
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class braf_GestureClear_barrel_FAL: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\Fal_Limpar_arma_ace.rtm";
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file="braf\braf_weapons_anim\animations\762mm_fn_fal\fal_limpar_arma_ace.rtm";
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speed=0.5;
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looped=0;
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mask="handsWeapon";
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@@ -461,7 +461,7 @@ class CfgGesturesMale
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};
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class braf_GestureClear_barrel_mt12: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\mt12_Limpar_arma_ace.rtm";
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file="braf\braf_weapons_anim\animations\762mm_fn_fal\mt12_limpar_arma_ace.rtm";
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speed=0.5;
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looped=0;
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mask="handsWeapon";
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@@ -478,7 +478,7 @@ class CfgGesturesMale
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};
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class braf_GestureClear_barrel_FAL_prone: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\Fal_Limpar_arma_ace.rtm";
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file="braf\braf_weapons_anim\animations\762mm_fn_fal\fal_limpar_arma_ace.rtm";
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speed=0.5;
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looped=0;
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mask="handsWeapon";
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@@ -491,7 +491,7 @@ class CfgGesturesMale
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};
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class braf_GestureReloadFAL_prone: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAL_prone.rtm";
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file="braf\braf_weapons_anim\animations\762mm_fn_fal\reload_fal_prone.rtm";
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speed=0.23076899;
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looped=0;
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mask="handsWeapon";
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@@ -508,7 +508,7 @@ class CfgGesturesMale
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};
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class braf_grenade_fal: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\braf_grenade_fal_anim.rtm";
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file="braf\braf_weapons_anim\animations\762mm_fn_fal\braf_grenade_fal_anim.rtm";
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looped=0;
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speed=0.25;
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mask="handsWeapon";
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@@ -523,7 +523,7 @@ class CfgGesturesMale
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};
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class braf_grenade_fal_Prone: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\braf_grenade_fal_anim.rtm";
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file="braf\braf_weapons_anim\animations\762mm_fn_fal\braf_grenade_fal_anim.rtm";
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looped=0;
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speed=0.25;
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mask="handsWeapon";
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@@ -542,7 +542,7 @@ class CfgGesturesMale
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};
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class braf_GestureReloadSG550 : Default
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{
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file = "braf\braf_weapons_anim\animations\556mm_SIG_551\reload_sg550_standing.rtm";
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file = "braf\braf_weapons_anim\animations\556mm_sig_551\reload_sg550_standing.rtm";
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looped = 0;
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speed = -4.133;
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mask = "handsWeapon";
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@@ -558,7 +558,7 @@ class CfgGesturesMale
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};
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class braf_GestureReloadSG550_prone : Default
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{
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file = "braf\braf_weapons_anim\animations\556mm_SIG_551\reload_sg550_prone.rtm";
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file = "braf\braf_weapons_anim\animations\556mm_sig_551\reload_sg550_prone.rtm";
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speed = -4.133;
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looped = false;
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mask = "handsWeapon";
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@@ -578,7 +578,7 @@ class CfgGesturesMale
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class AMF_Perseis_II_Gesture_Rechamber : Default
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{
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file = "braf\braf_weapons_anim\animations\50cal_PGM_HecateII\AMF_Perseis_II_rechamber_standing.rtm";
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file = "braf\braf_weapons_anim\animations\50cal_pgm_hecateii\amf_perseis_ii_rechamber_standing.rtm";
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speed = 0.75;
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looped = "false";
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mask = "handsWeapon";
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@@ -591,7 +591,7 @@ class CfgGesturesMale
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};
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class AMF_Perseis_II_Gesture_Rechamber_Prone : Default
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{
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file = "braf\braf_weapons_anim\animations\50cal_PGM_HecateII\AMF_Perseis_II_rechamber_prone.rtm";
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file = "braf\braf_weapons_anim\animations\50cal_pgm_hecateii\amf_perseis_ii_rechamber_prone.rtm";
|
||||
speed = 0.75;
|
||||
looped = "false";
|
||||
mask = "handsWeapon";
|
||||
@@ -608,7 +608,7 @@ class CfgGesturesMale
|
||||
};
|
||||
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber : Default
|
||||
{
|
||||
file = "\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO_rechamber_standing.rtm";
|
||||
file = "\braf\braf_weapons_anim\animations\762mm_pgm_ultimaratio\amf_pgm_ultima_ratio_rechamber_standing.rtm";
|
||||
speed = 0.75;
|
||||
looped = "false";
|
||||
mask = "handsWeapon";
|
||||
@@ -621,7 +621,7 @@ class CfgGesturesMale
|
||||
};
|
||||
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Prone : Default
|
||||
{
|
||||
file = "\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO_rechamber_prone.rtm";
|
||||
file = "\braf\braf_weapons_anim\animations\762mm_pgm_ultimaratio\amf_pgm_ultima_ratio_rechamber_prone.rtm";
|
||||
speed = 0.75;
|
||||
looped = "false";
|
||||
mask = "handsWeapon";
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -151,7 +151,7 @@ class CfgSkeletons
|
||||
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="a3\characters_f\templatertm\Male.p3d";
|
||||
pivotsModel="a3\characters_f\templatertm\male.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
|
||||
@@ -2,7 +2,7 @@ class CfgPatches
|
||||
{
|
||||
class braf_weapons_anim
|
||||
{
|
||||
author = "BRAF Team";
|
||||
author = "BRAF TEAM";
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
|
||||
Reference in New Issue
Block a user