fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Wood_NOHQ.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Wood_DT.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_dt.tga";
uvSource="tex1";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\Us_LouncherBox_MC.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_louncherbox_mc.tga";
uvSource="tex1";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\Us_LouncherBox_ADS.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_louncherbox_ads.tga";
uvSource="tex1";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Wood_SMDI.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Metal_NOHQ.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_metal_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_metal_DT.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_metal_dt.tga";
uvSource="tex1";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicAmmoboxSmall_MC.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_basicammoboxsmall_mc.tga";
uvSource="tex1";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicAmmoboxSmall_ADS.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_basicammoboxsmall_ads.tga";
uvSource="tex1";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Metal_SMDI.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_metal_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_nohq.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_DT.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_dt.tga";
uvSource="tex1";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicWeaponBox_MC.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_basicweaponbox_mc.tga";
uvSource="tex1";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicWeaponBox_ADS.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_basicweaponbox_ads.tga";
uvSource="tex1";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_smdi.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_nohq.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_DT.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_dt.tga";
uvSource="tex1";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicAmmobox_MC.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_basicammobox_mc.tga";
uvSource="tex1";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicExplosives_ADS.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_basicexplosives_ads.tga";
uvSource="tex1";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_smdi.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Metal_NOHQ.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_metal_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_metal_DT.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_metal_dt.tga";
uvSource="tex1";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicAmmoboxBig_MC.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_basicammoboxbig_mc.tga";
uvSource="tex1";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicAmmoboxBig_ADS.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_basicammoboxbig_ads.tga";
uvSource="tex1";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Metal_SMDI.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_metal_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_nohq.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_nohq.tga";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_DT.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_dt.tga";
uvSource="tex1";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicExplosives_MC.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_basicexplosives_mc.tga";
uvSource="tex1";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicExplosives_ADS.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_basicexplosives_ads.tga";
uvSource="tex1";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_smdi.tga";
texture="braf\braf_structures_ammoboxes\data\alt_crate\usbasic_wood_smdi.tga";
uvSource="tex";
class uvTransform
{
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\ammo_crate\Material_nohq.paa";
texture="braf\braf_structures_ammoboxes\data\ammo_crate\material_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\ammo_crate\Material_smdi.paa";
texture="braf\braf_structures_ammoboxes\data\ammo_crate\material_smdi.paa";
uvSource="tex";
class uvTransform
{