fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M114\data\m114_nohq.paa";
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texture = "braf\braf_static\m114\data\m114_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -64,7 +64,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M114\data\m114_smdi.paa";
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texture = "braf\braf_static\m114\data\m114_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -16,7 +16,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M114\data\m114_1_nohq.paa";
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texture = "braf\braf_static\m114\data\m114_1_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -64,7 +64,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M114\data\m114_1_smdi.paa";
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texture = "braf\braf_static\m114\data\m114_1_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -16,7 +16,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M114\data\m114_3_nohq.paa";
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texture = "braf\braf_static\m114\data\m114_3_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -64,7 +64,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M114\data\m114_3_smdi.paa";
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texture = "braf\braf_static\m114\data\m114_3_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -16,7 +16,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M114\data\m114_toc_nohq.paa";
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texture = "braf\braf_static\m114\data\m114_toc_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -64,7 +64,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M114\data\m114_toc_smdi.paa";
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texture = "braf\braf_static\m114\data\m114_toc_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="braf\braf_static\M114\data\m119_ti_ca.paa";
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texture="braf\braf_static\m114\data\m119_ti_ca.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="super";
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VertexShaderID="super";
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class Stage1
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{
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texture="braf\braf_static\M114\data\m119_nohq.paa";
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texture="braf\braf_static\m114\data\m119_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_static\M114\data\body_smdi.paa";
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texture="braf\braf_static\m114\data\body_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_static\M114\data\m119_nohq.paa";
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texture="braf\braf_static\m114\data\m119_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -20,7 +20,7 @@ class Stage1
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};
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class Stage2
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{
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texture="braf\braf_static\M114\data\damage_metal_basicArmor_dt.paa";
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texture="braf\braf_static\m114\data\damage_metal_basicarmor_dt.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_static\M114\data\body_smdi.paa";
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texture="braf\braf_static\m114\data\body_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_static\M114\data\m119_nohq.paa";
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texture="braf\braf_static\m114\data\m119_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -20,7 +20,7 @@ class Stage1
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};
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class Stage2
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{
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texture="braf\braf_static\M114\data\destruct_plech_half_dt.paa";
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texture="braf\braf_static\m114\data\destruct_plech_half_dt.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -32,7 +32,7 @@ class Stage2
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};
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class Stage3
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{
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texture="braf\braf_static\M114\data\destruct_plech_full_mc.paa";
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texture="braf\braf_static\m114\data\destruct_plech_full_mc.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_static\M114\data\destruct_plech_full_smdi.paa";
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texture="braf\braf_static\m114\data\destruct_plech_full_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -16,7 +16,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M114\data\zelena_nohq.paa";
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texture = "braf\braf_static\m114\data\zelena_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -64,7 +64,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M114\data\zelena_smdi.paa";
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texture = "braf\braf_static\m114\data\zelena_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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