fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_nohq.paa";
texture = "braf\braf_static\m114\data\m114_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_smdi.paa";
texture = "braf\braf_static\m114\data\m114_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_1_nohq.paa";
texture = "braf\braf_static\m114\data\m114_1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_1_smdi.paa";
texture = "braf\braf_static\m114\data\m114_1_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_3_nohq.paa";
texture = "braf\braf_static\m114\data\m114_3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_3_smdi.paa";
texture = "braf\braf_static\m114\data\m114_3_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_toc_nohq.paa";
texture = "braf\braf_static\m114\data\m114_toc_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_toc_smdi.paa";
texture = "braf\braf_static\m114\data\m114_toc_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_static\M114\data\m119_ti_ca.paa";
texture="braf\braf_static\m114\data\m119_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="super";
VertexShaderID="super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
texture="braf\braf_static\m114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_static\M114\data\body_smdi.paa";
texture="braf\braf_static\m114\data\body_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
texture="braf\braf_static\m114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_static\M114\data\damage_metal_basicArmor_dt.paa";
texture="braf\braf_static\m114\data\damage_metal_basicarmor_dt.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_static\M114\data\body_smdi.paa";
texture="braf\braf_static\m114\data\body_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
texture="braf\braf_static\m114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_static\M114\data\destruct_plech_half_dt.paa";
texture="braf\braf_static\m114\data\destruct_plech_half_dt.paa";
uvSource="tex";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="braf\braf_static\M114\data\destruct_plech_full_mc.paa";
texture="braf\braf_static\m114\data\destruct_plech_full_mc.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_static\M114\data\destruct_plech_full_smdi.paa";
texture="braf\braf_static\m114\data\destruct_plech_full_smdi.paa";
uvSource="tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\zelena_nohq.paa";
texture = "braf\braf_static\m114\data\zelena_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\zelena_smdi.paa";
texture = "braf\braf_static\m114\data\zelena_smdi.paa";
uvSource = "tex";
class uvTransform
{