fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+6 -6
View File
@@ -20,7 +20,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
class Crew;
class braf_LowTripod_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\LowTripod_Gunner.rtm";
file="\braf\braf_static\m101\anim\lowtripod_gunner.rtm";
connectTo[]=
{
"Static_Dead",
@@ -35,7 +35,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_mg_butt: Crew
{
file="\braf\braf_static\m101\Anim\mg_butt.rtm";
file="\braf\braf_static\m101\anim\mg_butt.rtm";
connectTo[]=
{
"Static_Dead",
@@ -50,7 +50,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M2_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\M2_Gunner.rtm";
file="\braf\braf_static\m101\anim\m2_gunner.rtm";
connectTo[]=
{
"Static_Dead",
@@ -65,7 +65,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M119_Commander: Crew
{
file="\braf\braf_static\m101\Anim\M119_Commander.rtm";
file="\braf\braf_static\m101\anim\m119_commander.rtm";
connectTo[]=
{
"Static_Dead",
@@ -74,7 +74,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M119_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\M119_Gunner.rtm";
file="\braf\braf_static\m101\anim\m119_gunner.rtm";
connectTo[]=
{
"Static_Dead",
@@ -83,7 +83,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
};
class braf_M119_Cargo: Crew
{
file="\braf\braf_static\m101\Anim\M119_Cargo.rtm";
file="\braf\braf_static\m101\anim\m119_cargo.rtm";
connectTo[]=
{
"Static_Dead",
+6 -5
View File
@@ -4,6 +4,7 @@ class CfgPatches
{
class braf_m114
{
author = "BRAF TEAM";
units[] = {"braf_m114_155mm"};
weapons[] = {"braf_canhao_155mm"};
requiredVersion = 0.01;
@@ -99,7 +100,7 @@ class CfgAmmo
typicalSpeed = 1300;
airfriction = "-3.96e-005";
hit = 350;
model = "\A3\Weapons_f\Data\bullettracer\shell_tracer_green";
model = "\a3\weapons_f\data\bullettracer\shell_tracer_green";
};
class braf_155mm_HE : Sh_155mm_AMOS
@@ -274,7 +275,7 @@ class cfgWeapons
{
scope = 1;
dlc = "BRAF";
author = "BRAF";
author = "BRAF TEAM";
displayName = M114 155mm Cannon;
magazines[] =
@@ -289,7 +290,7 @@ class cfgWeapons
{
scope = 1;
dlc = "BRAF";
author = "BRAF";
author = "BRAF TEAM";
displayName = M114 155mm cc;
magazines[] =
@@ -325,7 +326,7 @@ class CfgVehicles
scopeCurator = 2;
artilleryScanner = 1;
dlc = "BRAF";
author = "BRAF";
author = "BRAF TEAM";
availableForSupportTypes[] = {"Artillery"};
model = "\braf\braf_static\m114\braf_m114.p3d";
displayName = M114 155mm;
@@ -333,7 +334,7 @@ class CfgVehicles
icon = "\braf\braf_static\m114\ico\icomap_m119_ca.paa";
slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1", "SlingLoadCargo2", "SlingLoadCargo3", "SlingLoadCargo4"};
side = 2;
faction = BRAF_ARMY;
faction = braf_army;
crew = "braf_Soldier";
transportSoldier = 2;
typicalCargo[] = {"braf_Soldier", "braf_Soldier"};
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_nohq.paa";
texture = "braf\braf_static\m114\data\m114_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_smdi.paa";
texture = "braf\braf_static\m114\data\m114_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_1_nohq.paa";
texture = "braf\braf_static\m114\data\m114_1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_1_smdi.paa";
texture = "braf\braf_static\m114\data\m114_1_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_3_nohq.paa";
texture = "braf\braf_static\m114\data\m114_3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_3_smdi.paa";
texture = "braf\braf_static\m114\data\m114_3_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_toc_nohq.paa";
texture = "braf\braf_static\m114\data\m114_toc_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_toc_smdi.paa";
texture = "braf\braf_static\m114\data\m114_toc_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_static\M114\data\m119_ti_ca.paa";
texture="braf\braf_static\m114\data\m119_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="super";
VertexShaderID="super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
texture="braf\braf_static\m114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_static\M114\data\body_smdi.paa";
texture="braf\braf_static\m114\data\body_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
texture="braf\braf_static\m114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_static\M114\data\damage_metal_basicArmor_dt.paa";
texture="braf\braf_static\m114\data\damage_metal_basicarmor_dt.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_static\M114\data\body_smdi.paa";
texture="braf\braf_static\m114\data\body_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
texture="braf\braf_static\m114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="braf\braf_static\M114\data\destruct_plech_half_dt.paa";
texture="braf\braf_static\m114\data\destruct_plech_half_dt.paa";
uvSource="tex";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture="braf\braf_static\M114\data\destruct_plech_full_mc.paa";
texture="braf\braf_static\m114\data\destruct_plech_full_mc.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_static\M114\data\destruct_plech_full_smdi.paa";
texture="braf\braf_static\m114\data\destruct_plech_full_smdi.paa";
uvSource="tex";
class uvTransform
{
+2 -2
View File
@@ -16,7 +16,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\zelena_nohq.paa";
texture = "braf\braf_static\m114\data\zelena_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -64,7 +64,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M114\data\zelena_smdi.paa";
texture = "braf\braf_static\m114\data\zelena_smdi.paa";
uvSource = "tex";
class uvTransform
{
+8 -8
View File
@@ -7,7 +7,7 @@ class cfgSkeletons
skeletonInherit = "";
skeletonBones[] = {};
};
class BRAF_M114StaticWeapon: Default
class braf_m114staticweapon: Default
{
isDiscrete=1;
skeletonInherit="Default";
@@ -27,10 +27,10 @@ class cfgSkeletons
"damagehideRecoil","recoil"
};
};
class BRAF_M114: BRAF_M114StaticWeapon
class braf_m114: braf_m114staticweapon
{
isDiscrete = 1;
skeletonInherit = "BRAF_M114StaticWeapon";
skeletonInherit = "braf_m114staticweapon";
skeletonBones[]=
{
"leftT","",
@@ -51,13 +51,13 @@ class CfgModels
sectionsInherit="";
skeletonName = "";
};
class BRAF_M114StaticWeapon: Default
class braf_m114staticweapon: Default
{
sections[]=
{
"zasleh","zbytek"
};
skeletonName="BRAF_M114StaticWeapon";
skeletonName="braf_m114staticweapon";
class Animations
{
class MainTurret
@@ -162,7 +162,7 @@ class CfgModels
};
};
class BRAF_M114Cannon: BRAF_M114StaticWeapon
class braf_m114cannon: braf_m114staticweapon
{
class Animations: Animations
{
@@ -271,9 +271,9 @@ class CfgModels
// recoils shake END
};
};
class BRAF_M114: BRAF_M114Cannon
class braf_m114: braf_m114cannon
{
skeletonName="BRAF_M114";
skeletonName="braf_m114";
class Animations
{
class MainTurret