fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -20,7 +20,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
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class Crew;
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class braf_LowTripod_Gunner: Crew
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{
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file="\braf\braf_static\m101\Anim\LowTripod_Gunner.rtm";
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file="\braf\braf_static\m101\anim\lowtripod_gunner.rtm";
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connectTo[]=
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{
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"Static_Dead",
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@@ -35,7 +35,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
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};
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class braf_mg_butt: Crew
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{
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file="\braf\braf_static\m101\Anim\mg_butt.rtm";
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file="\braf\braf_static\m101\anim\mg_butt.rtm";
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connectTo[]=
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{
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"Static_Dead",
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@@ -50,7 +50,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
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};
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class braf_M2_Gunner: Crew
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{
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file="\braf\braf_static\m101\Anim\M2_Gunner.rtm";
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file="\braf\braf_static\m101\anim\m2_gunner.rtm";
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connectTo[]=
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{
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"Static_Dead",
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@@ -65,7 +65,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
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};
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class braf_M119_Commander: Crew
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{
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file="\braf\braf_static\m101\Anim\M119_Commander.rtm";
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file="\braf\braf_static\m101\anim\m119_commander.rtm";
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connectTo[]=
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{
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"Static_Dead",
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@@ -74,7 +74,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
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};
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class braf_M119_Gunner: Crew
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{
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file="\braf\braf_static\m101\Anim\M119_Gunner.rtm";
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file="\braf\braf_static\m101\anim\m119_gunner.rtm";
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connectTo[]=
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{
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"Static_Dead",
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@@ -83,7 +83,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
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};
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class braf_M119_Cargo: Crew
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{
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file="\braf\braf_static\m101\Anim\M119_Cargo.rtm";
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file="\braf\braf_static\m101\anim\m119_cargo.rtm";
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connectTo[]=
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{
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"Static_Dead",
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@@ -4,6 +4,7 @@ class CfgPatches
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{
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class braf_m114
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{
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author = "BRAF TEAM";
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units[] = {"braf_m114_155mm"};
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weapons[] = {"braf_canhao_155mm"};
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requiredVersion = 0.01;
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@@ -99,7 +100,7 @@ class CfgAmmo
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typicalSpeed = 1300;
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airfriction = "-3.96e-005";
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hit = 350;
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model = "\A3\Weapons_f\Data\bullettracer\shell_tracer_green";
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model = "\a3\weapons_f\data\bullettracer\shell_tracer_green";
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};
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class braf_155mm_HE : Sh_155mm_AMOS
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@@ -274,7 +275,7 @@ class cfgWeapons
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{
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scope = 1;
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dlc = "BRAF";
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author = "BRAF";
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author = "BRAF TEAM";
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displayName = M114 155mm Cannon;
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magazines[] =
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@@ -289,7 +290,7 @@ class cfgWeapons
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{
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scope = 1;
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dlc = "BRAF";
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author = "BRAF";
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author = "BRAF TEAM";
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displayName = M114 155mm cc;
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magazines[] =
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@@ -325,7 +326,7 @@ class CfgVehicles
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scopeCurator = 2;
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artilleryScanner = 1;
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dlc = "BRAF";
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author = "BRAF";
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author = "BRAF TEAM";
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availableForSupportTypes[] = {"Artillery"};
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model = "\braf\braf_static\m114\braf_m114.p3d";
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displayName = M114 155mm;
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@@ -333,7 +334,7 @@ class CfgVehicles
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icon = "\braf\braf_static\m114\ico\icomap_m119_ca.paa";
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slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1", "SlingLoadCargo2", "SlingLoadCargo3", "SlingLoadCargo4"};
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side = 2;
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faction = BRAF_ARMY;
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faction = braf_army;
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crew = "braf_Soldier";
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transportSoldier = 2;
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typicalCargo[] = {"braf_Soldier", "braf_Soldier"};
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@@ -16,7 +16,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M114\data\m114_nohq.paa";
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texture = "braf\braf_static\m114\data\m114_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -64,7 +64,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M114\data\m114_smdi.paa";
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texture = "braf\braf_static\m114\data\m114_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -16,7 +16,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M114\data\m114_1_nohq.paa";
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texture = "braf\braf_static\m114\data\m114_1_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -64,7 +64,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M114\data\m114_1_smdi.paa";
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texture = "braf\braf_static\m114\data\m114_1_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -16,7 +16,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M114\data\m114_3_nohq.paa";
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texture = "braf\braf_static\m114\data\m114_3_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -64,7 +64,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M114\data\m114_3_smdi.paa";
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texture = "braf\braf_static\m114\data\m114_3_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -16,7 +16,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M114\data\m114_toc_nohq.paa";
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texture = "braf\braf_static\m114\data\m114_toc_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -64,7 +64,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M114\data\m114_toc_smdi.paa";
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texture = "braf\braf_static\m114\data\m114_toc_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="braf\braf_static\M114\data\m119_ti_ca.paa";
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texture="braf\braf_static\m114\data\m119_ti_ca.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="super";
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VertexShaderID="super";
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class Stage1
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{
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texture="braf\braf_static\M114\data\m119_nohq.paa";
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texture="braf\braf_static\m114\data\m119_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -60,7 +60,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_static\M114\data\body_smdi.paa";
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texture="braf\braf_static\m114\data\body_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_static\M114\data\m119_nohq.paa";
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texture="braf\braf_static\m114\data\m119_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -20,7 +20,7 @@ class Stage1
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};
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class Stage2
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{
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texture="braf\braf_static\M114\data\damage_metal_basicArmor_dt.paa";
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texture="braf\braf_static\m114\data\damage_metal_basicarmor_dt.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_static\M114\data\body_smdi.paa";
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texture="braf\braf_static\m114\data\body_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_static\M114\data\m119_nohq.paa";
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texture="braf\braf_static\m114\data\m119_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -20,7 +20,7 @@ class Stage1
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};
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class Stage2
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{
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texture="braf\braf_static\M114\data\destruct_plech_half_dt.paa";
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texture="braf\braf_static\m114\data\destruct_plech_half_dt.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -32,7 +32,7 @@ class Stage2
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};
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class Stage3
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{
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texture="braf\braf_static\M114\data\destruct_plech_full_mc.paa";
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texture="braf\braf_static\m114\data\destruct_plech_full_mc.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_static\M114\data\destruct_plech_full_smdi.paa";
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texture="braf\braf_static\m114\data\destruct_plech_full_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -16,7 +16,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M114\data\zelena_nohq.paa";
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texture = "braf\braf_static\m114\data\zelena_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -64,7 +64,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M114\data\zelena_smdi.paa";
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texture = "braf\braf_static\m114\data\zelena_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -7,7 +7,7 @@ class cfgSkeletons
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class BRAF_M114StaticWeapon: Default
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class braf_m114staticweapon: Default
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{
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isDiscrete=1;
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skeletonInherit="Default";
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@@ -27,10 +27,10 @@ class cfgSkeletons
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"damagehideRecoil","recoil"
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};
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};
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class BRAF_M114: BRAF_M114StaticWeapon
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class braf_m114: braf_m114staticweapon
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{
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isDiscrete = 1;
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skeletonInherit = "BRAF_M114StaticWeapon";
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skeletonInherit = "braf_m114staticweapon";
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skeletonBones[]=
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{
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"leftT","",
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@@ -51,13 +51,13 @@ class CfgModels
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sectionsInherit="";
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skeletonName = "";
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};
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class BRAF_M114StaticWeapon: Default
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class braf_m114staticweapon: Default
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{
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sections[]=
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{
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"zasleh","zbytek"
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};
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skeletonName="BRAF_M114StaticWeapon";
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skeletonName="braf_m114staticweapon";
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class Animations
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{
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class MainTurret
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@@ -162,7 +162,7 @@ class CfgModels
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};
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};
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class BRAF_M114Cannon: BRAF_M114StaticWeapon
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class braf_m114cannon: braf_m114staticweapon
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{
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class Animations: Animations
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{
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@@ -271,9 +271,9 @@ class CfgModels
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// recoils shake END
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};
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};
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class BRAF_M114: BRAF_M114Cannon
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class braf_m114: braf_m114cannon
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{
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skeletonName="BRAF_M114";
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skeletonName="braf_m114";
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class Animations
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{
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class MainTurret
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