fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M2\bags\alice_nohq.paa";
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texture = "braf\braf_static\m2\bags\alice_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_static\M2\bags\alice_as.paa";
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texture = "braf\braf_static\m2\bags\alice_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M2\bags\alice_smdi.paa";
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texture = "braf\braf_static\m2\bags\alice_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M2\bags\armacao_nohq.paa";
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texture = "braf\braf_static\m2\bags\armacao_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_static\M2\bags\armacao_as.paa";
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texture = "braf\braf_static\m2\bags\armacao_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_static\M2\bags\armacao_smdi.paa";
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texture = "braf\braf_static\m2\bags\armacao_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class StageTI
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{
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texture="braf\braf_static\M2\bags\data\BackPacks_TI_ca.paa";
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texture="braf\braf_static\m2\bags\data\backpacks_ti_ca.paa";
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};
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ambient[]={1.000000,1.000000,1.000000,1.000000};
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diffuse[]={1.000000,1.000000,1.000000,1.000000};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_static\M2\bags\data\Static_NOHQ.paa";
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texture="braf\braf_static\m2\bags\data\static_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -123,7 +123,7 @@ class CfgSkeletons
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"RightToeBase","RightFoot"
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};
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// location of pivot points (local axes) for hierarchical animation
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pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d";
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pivotsModel="samples_f\templatertm\manskeleton_pivots.p3d";
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};
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};
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