fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
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@@ -73,7 +73,7 @@ class cfgWeapons
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class Laserdesignator_mounted;
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class NVGoggles;
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class CarHorn;
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class Braf_M120_mortar: mortar_82mm
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class braf_m120_mortar: mortar_82mm
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{
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scope=1;
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displayname="M120 Mortar";
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@@ -91,17 +91,17 @@ class cfgWeapons
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"8Rnd_82mm_Mo_Smoke_white"
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};
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modes[] = {"Single1", "Single2", "Single3", "Single4","Burst1", "Burst2", "Burst3", "Burst4"};
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reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
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reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
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reloadSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
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reloadMagazineSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
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class Single1: Mode_SemiAuto {
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displayName="120mm Ch.0";
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sounds[] = {"StandardSound"};
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class StandardSound
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{
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begin1[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
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begin1[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
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soundBegin[] = {"begin1",1};
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};
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reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
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reloadSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
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reloadTime=1.8;
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artilleryDispersion=1.9;
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aiRateOfFire=1;
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@@ -140,10 +140,10 @@ class cfgWeapons
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sounds[] = {"StandardSound"};
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class StandardSound
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{
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begin1[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
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begin1[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
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soundBegin[] = {"begin1",1};
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};
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reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
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reloadSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
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reloadTime=1.8;
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artilleryDispersion=1.9;
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aiRateOfFire=1;
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