fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+7 -7
View File
@@ -73,7 +73,7 @@ class cfgWeapons
class Laserdesignator_mounted;
class NVGoggles;
class CarHorn;
class Braf_M120_mortar: mortar_82mm
class braf_m120_mortar: mortar_82mm
{
scope=1;
displayname="M120 Mortar";
@@ -91,17 +91,17 @@ class cfgWeapons
"8Rnd_82mm_Mo_Smoke_white"
};
modes[] = {"Single1", "Single2", "Single3", "Single4","Burst1", "Burst2", "Burst3", "Burst4"};
reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
reloadSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
reloadMagazineSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
class Single1: Mode_SemiAuto {
displayName="120mm Ch.0";
sounds[] = {"StandardSound"};
class StandardSound
{
begin1[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
begin1[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
soundBegin[] = {"begin1",1};
};
reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
reloadSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
reloadTime=1.8;
artilleryDispersion=1.9;
aiRateOfFire=1;
@@ -140,10 +140,10 @@ class cfgWeapons
sounds[] = {"StandardSound"};
class StandardSound
{
begin1[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
begin1[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
soundBegin[] = {"begin1",1};
};
reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
reloadSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
reloadTime=1.8;
artilleryDispersion=1.9;
aiRateOfFire=1;