fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+2 -2
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@@ -13,13 +13,13 @@ class CfgMagazines
class Titan_AT;
class 8Rnd_120mm_Mortar: VehicleMagazine
{
author="BRAF Team";
author = "BRAF TEAM";
initSpeed=200;
displayNameShort="Mortar M120mm";
scope=2;
displayName="Mortar M120";
displayNameMFDFormat="HE";
ammo="Braf_B_120MM";
ammo="braf_b_120mm";
count=8;
nameSound="heat";
muzzleImpulseFactor[]={0,0};
+1 -1
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@@ -14,7 +14,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
class Crew;
class D30_Cargo: Crew
{
file="\braf\braf_static_anim\anim\D30_Cargo.rtm";
file="\braf\braf_static_anim\anim\d30_cargo.rtm";
connectTo[]={Static_Dead,1}; //ToDo: own death anim?
};
};
+3 -3
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M120\Data\M120_nohq.paa";
texture = "braf\braf_static\m120\data\m120_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_static\M120\Data\M120_as.paa";
texture = "braf\braf_static\m120\data\m120_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_static\M120\Data\M120_smdi.paa";
texture = "braf\braf_static\m120\data\m120_smdi.paa";
uvSource = "tex";
class uvTransform
{
+1 -1
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@@ -34,7 +34,7 @@ class CfgAmmo
class BombCore;
class ammo_Penetrator_Base;
class B_570x28_Ball;
class Braf_B_120MM: Sh_155mm_AMOS
class braf_b_120mm: Sh_155mm_AMOS
{
hit=200;
indirectHit=78;
+5 -5
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@@ -28,7 +28,7 @@ class CfgVehicles
};
class braf_m120_base: StaticMortar
{
author="BRAF Team";
author = "BRAF TEAM";
availableForSupportTypes[]=
{
"Artillery"
@@ -44,9 +44,9 @@ class CfgVehicles
{
"D30_Cargo"
};
icon="\braf\braf_static\L16\data\ui\icomap_mortar_m251_ca.paa";
picture="\braf\braf_static\L16\data\ui\Mortar_01_ca.paa";
UiPicture="\braf\braf_static\L16\data\ui\Mortar_01_ca.paa";
icon="\braf\braf_static\l16\data\ui\icomap_mortar_m251_ca.paa";
picture="\braf\braf_static\l16\data\ui\mortar_01_ca.paa";
UiPicture="\braf\braf_static\l16\data\ui\mortar_01_ca.paa";
editorPreview = "";
mapSize=1.5;
class Turrets: Turrets
@@ -57,7 +57,7 @@ class CfgVehicles
gunnerAction="D30_Cargo";
weapons[]=
{
"Braf_M120_mortar"
"braf_m120_mortar"
};
magazines[]=
{
+7 -7
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@@ -73,7 +73,7 @@ class cfgWeapons
class Laserdesignator_mounted;
class NVGoggles;
class CarHorn;
class Braf_M120_mortar: mortar_82mm
class braf_m120_mortar: mortar_82mm
{
scope=1;
displayname="M120 Mortar";
@@ -91,17 +91,17 @@ class cfgWeapons
"8Rnd_82mm_Mo_Smoke_white"
};
modes[] = {"Single1", "Single2", "Single3", "Single4","Burst1", "Burst2", "Burst3", "Burst4"};
reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
reloadSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
reloadMagazineSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
class Single1: Mode_SemiAuto {
displayName="120mm Ch.0";
sounds[] = {"StandardSound"};
class StandardSound
{
begin1[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
begin1[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
soundBegin[] = {"begin1",1};
};
reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
reloadSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
reloadTime=1.8;
artilleryDispersion=1.9;
aiRateOfFire=1;
@@ -140,10 +140,10 @@ class cfgWeapons
sounds[] = {"StandardSound"};
class StandardSound
{
begin1[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
begin1[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
soundBegin[] = {"begin1",1};
};
reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
reloadSound[] = {"a3\sounds_f\arsenal\weapons_vehicles\cannon_120mm\cannon_120mm_reload_01",2.5118864,1,10};
reloadTime=1.8;
artilleryDispersion=1.9;
aiRateOfFire=1;
+3 -2
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@@ -1,10 +1,11 @@
class CfgPatches {
class braf_M120 {
class braf_m120 {
author = "BRAF TEAM";
addonRootClass = "braf_static";
requiredAddons[] = { "A3_Weapons_F_Mark" };
requiredVersion = 0.1;
units[] = { "braf_m120" };
weapons[] = { "Braf_M120_mortar" };
weapons[] = { "braf_m120_mortar" };
};
};