fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+206 -206
View File
@@ -1,18 +1,18 @@
class BRAF_Worker_Covered: BRAF_truck_base
class braf_worker_covered: braf_truck_base
{
author="BRAF_Team";
_generalMacro="BRAF_Worker_Covered";
author = "BRAF TEAM";
_generalMacro="braf_worker_covered";
scope=2;
scopeArsenal=2;
scopeCurator=2;
displayName="$STR_braf_soft_work_covered_displayname";
model="braf\braf_soft\BRAF_Truck\BRAF_Worker\WORKER_15210.p3d";
model="braf\braf_soft\braf_truck\braf_worker\worker_15210.p3d";
DLC="BRAF";
icon="braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\ui\worker_map_ca.paa";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Covered.jpg";
picture="braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\ui\worker_ui_ca.paa";
icon="braf\braf_soft\braf_truck\braf_worker\data\ui\worker_map_ca.paa";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_covered.jpg";
picture="braf\braf_soft\braf_truck\braf_worker\data\ui\worker_ui_ca.paa";
editorSubcategory="EdSubcat_Cars";
faction="BRAF_ARMY";
faction="braf_army";
crew="braf_army_rifleman_regular_2000";
maxFordingDepth=1.75;
castCargoShadow=1;
@@ -53,7 +53,7 @@ class BRAF_Worker_Covered: BRAF_truck_base
{
class _xx_BRAF_20Rnd_762x51
{
magazine = "BRAF_20Rnd_762x51";
magazine = "braf_20rnd_762x51";
count = 8;
};
class _xx_BRAF_100Rnd_762x51_Mix_red
@@ -63,7 +63,7 @@ class BRAF_Worker_Covered: BRAF_truck_base
};
class _xx_BRAF_30Rnd_556x45
{
magazine = "BRAF_30Rnd_556x45";
magazine = "braf_30rnd_556x45";
count = 8;
};
class _xx_HandGrenade
@@ -87,10 +87,10 @@ class BRAF_Worker_Covered: BRAF_truck_base
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
class Turrets: Turrets
{
@@ -270,146 +270,146 @@ class BRAF_Worker_Covered: BRAF_truck_base
class EB
{
displayName="$STR_braf_soft_work_covered_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
class EB_H
{
displayName="$STR_braf_soft_work_health_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo3H_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo3h_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
class EB_A
{
displayName="$STR_braf_soft_work_ammo_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo3A_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo3a_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
class UN
{
displayName="$STR_braf_soft_work_covered_un_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\un\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
class UN_H
{
displayName="$STR_braf_soft_work_health_un_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo3H_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\un\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo3h_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
class CFN
{
displayName="$STR_braf_soft_work_covered_cfn_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_NAVY"};
factions[]={"braf_navy"};
};
class CFN_H
{
displayName="$STR_braf_soft_work_health_cfn_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo3H_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo3h_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_NAVY"};
factions[]={"braf_navy"};
};
class CFN_A
{
displayName="$STR_braf_soft_work_ammo_cfn_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo3A_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo3a_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_NAVY"};
factions[]={"braf_navy"};
};
class FAB
{
displayName="$STR_braf_soft_work_covered_fab_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_FAB"};
factions[]={"braf_fab"};
};
class FAB_H
{
displayName="$STR_braf_soft_work_health_fab_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo3H_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo3h_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_FAB"};
factions[]={"braf_fab"};
};
};
};
class BRAF_Worker_UN: BRAF_Worker_Covered
class braf_worker_un: braf_worker_covered
{
displayName="$STR_braf_soft_work_covered_un_displayname";
_generalMacro="BRAF_Worker_UN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_un.jpg";
_generalMacro="braf_worker_un";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_un.jpg";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\un\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -417,19 +417,19 @@ class BRAF_Worker_UN: BRAF_Worker_Covered
1
};
};
class BRAF_Worker_CFN: BRAF_Worker_Covered
class braf_worker_cfn: braf_worker_covered
{
displayName="$STR_braf_soft_work_covered_cfn_displayname";
_generalMacro="BRAF_Worker_CFN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_cfn.jpg";
faction="BRAF_NAVY";
_generalMacro="braf_worker_cfn";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_cfn.jpg";
faction="braf_navy";
crew="braf_marines_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -437,19 +437,19 @@ class BRAF_Worker_CFN: BRAF_Worker_Covered
1
};
};
class BRAF_Worker_FAB: BRAF_Worker_Covered
class braf_worker_fab: braf_worker_covered
{
displayName="$STR_braf_soft_work_covered_fab_displayname";
_generalMacro="BRAF_Worker_FAB";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_fab.jpg";
faction="BRAF_FAB";
_generalMacro="braf_worker_fab";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fab.jpg";
faction="braf_fab";
crew="braf_fab_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -457,11 +457,11 @@ class BRAF_Worker_FAB: BRAF_Worker_Covered
1
};
};
class BRAF_Worker_Health: BRAF_Worker_Covered
class braf_worker_health: braf_worker_covered
{
displayName="$STR_braf_soft_work_health_displayname";
_generalMacro="BRAF_Worker_Health";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Health.jpg";
_generalMacro="braf_worker_health";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_health.jpg";
transportSoldier=10;
cargoProxyIndexes[]={1,2,15,16,17,18,19,20,21,22};
getInProxyOrder[]={1,2,15,16,17,18,19,20,21,22};
@@ -543,10 +543,10 @@ class BRAF_Worker_Health: BRAF_Worker_Covered
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo3H_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo3h_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -554,17 +554,17 @@ class BRAF_Worker_Health: BRAF_Worker_Covered
1
};
};
class BRAF_Worker_Health_UN: BRAF_Worker_Health
class braf_worker_health_un: braf_worker_health
{
displayName="$STR_braf_soft_work_health_un_displayname";
_generalMacro="BRAF_Worker_Health_UN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Health_un.jpg";
_generalMacro="braf_worker_health_un";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_health_un.jpg";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo3H_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\un\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo3h_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -572,19 +572,19 @@ class BRAF_Worker_Health_UN: BRAF_Worker_Health
1
};
};
class BRAF_Worker_Health_CFN: BRAF_Worker_Health
class braf_worker_health_cfn: braf_worker_health
{
displayName="$STR_braf_soft_work_health_cfn_displayname";
_generalMacro="BRAF_Worker_Health_CFN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Health_cfn.jpg";
faction="BRAF_NAVY";
_generalMacro="braf_worker_health_cfn";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_health_cfn.jpg";
faction="braf_navy";
crew="braf_marines_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo3H_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo3h_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -592,19 +592,19 @@ class BRAF_Worker_Health_CFN: BRAF_Worker_Health
1
};
};
class BRAF_Worker_Health_FAB: BRAF_Worker_Health
class braf_worker_health_fab: braf_worker_health
{
displayName="$STR_braf_soft_work_health_fab_displayname";
_generalMacro="BRAF_Worker_Health_FAB";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Health_fab.jpg";
faction="BRAF_FAB";
_generalMacro="braf_worker_health_fab";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_health_fab.jpg";
faction="braf_fab";
crew="braf_fab_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo3H_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo3h_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -612,11 +612,11 @@ class BRAF_Worker_Health_FAB: BRAF_Worker_Health
1
};
};
class BRAF_Worker_Ammo: BRAF_Worker_Covered
class braf_worker_ammo: braf_worker_covered
{
displayName="$STR_braf_soft_work_ammo_displayname";
_generalMacro="BRAF_Worker_Ammo";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Ammo.jpg";
_generalMacro="braf_worker_ammo";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_ammo.jpg";
vehicleClass="Support";
transportAmmo=5e+08;
ace_rearm_defaultSupply=1200;
@@ -686,7 +686,7 @@ class BRAF_Worker_Ammo: BRAF_Worker_Covered
};
class _xx_BRAF_Dot
{
name="BRAF_Dot";
name="braf_dot";
count=4;
};
class _xx_optic_DMS
@@ -739,7 +739,7 @@ class BRAF_Worker_Ammo: BRAF_Worker_Covered
};
class _xx_BRAF_20Rnd_762x51
{
magazine = "BRAF_20Rnd_762x51";
magazine = "braf_20rnd_762x51";
count=72;
};
class _xx_BRAF_100Rnd_762x51_Mix_red
@@ -754,7 +754,7 @@ class BRAF_Worker_Ammo: BRAF_Worker_Covered
};
class _xx_BRAF_30Rnd_556x45
{
magazine = "BRAF_30Rnd_556x45";
magazine = "braf_30rnd_556x45";
count = 92;
};
class _xx_1Rnd_HE_Grenade_shell
@@ -942,7 +942,7 @@ class BRAF_Worker_Ammo: BRAF_Worker_Covered
};
class _xx_BRAF_md1
{
weapon="BRAF_md1";
weapon="braf_md1";
count=8;
};
class _xx_BRAF_minimi
@@ -961,40 +961,40 @@ class BRAF_Worker_Ammo: BRAF_Worker_Covered
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\camo3A_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\camo3a_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
};
class BRAF_Worker_Ammo_FAB: BRAF_Worker_Covered
class braf_worker_ammo_fab: braf_worker_covered
{
displayName="$STR_braf_soft_work_ammo_displayname";
_generalMacro="BRAF_Worker_Ammo_FAB";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Cargo_FAB.jpg";
faction="BRAF_FAB";
_generalMacro="braf_worker_ammo_fab";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_cargo_fab.jpg";
faction="braf_fab";
crew="braf_fab_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
};
class BRAF_Worker_Ammo_CFN: BRAF_Worker_Ammo
class braf_worker_ammo_cfn: braf_worker_ammo
{
displayName="$STR_braf_soft_work_ammo_cfn_displayname";
_generalMacro="BRAF_Worker_Ammo_CFN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Ammo_cfn.jpg";
faction="BRAF_NAVY";
_generalMacro="braf_worker_ammo_cfn";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_ammo_cfn.jpg";
faction="braf_navy";
crew="braf_marines_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo3A_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo3a_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -1002,11 +1002,11 @@ class BRAF_Worker_Ammo_CFN: BRAF_Worker_Ammo
1
};
};
class BRAF_Worker_Repair: BRAF_Worker_Covered
class braf_worker_repair: braf_worker_covered
{
displayName="$STR_braf_soft_work_repair_displayname";
_generalMacro="BRAF_Worker_Cargo";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Repair.jpg";
_generalMacro="braf_worker_cargo";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_repair.jpg";
vehicleClass="Support";
transportRepair=5e+08;
ace_repair_canRepair=1;
@@ -1026,17 +1026,17 @@ class BRAF_Worker_Repair: BRAF_Worker_Covered
"Supply_Hide",1
};
};
class BRAF_Worker_Repair_UN: BRAF_Worker_Repair
class braf_worker_repair_un: braf_worker_repair
{
displayName="$STR_braf_soft_work_repair_un_displayname";
_generalMacro="BRAF_Worker_Repair_UN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_repair_un.jpg";
_generalMacro="braf_worker_repair_un";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_repair_un.jpg";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\un\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -1044,19 +1044,19 @@ class BRAF_Worker_Repair_UN: BRAF_Worker_Repair
1
};
};
class BRAF_Worker_Repair_CFN: BRAF_Worker_Repair
class braf_worker_repair_cfn: braf_worker_repair
{
displayName="$STR_braf_soft_work_repair_cfn_displayname";
_generalMacro="BRAF_Worker_Repair_CFN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_repair_cfn.jpg";
faction="BRAF_NAVY";
_generalMacro="braf_worker_repair_cfn";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_repair_cfn.jpg";
faction="braf_navy";
crew="braf_marines_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -1064,19 +1064,19 @@ class BRAF_Worker_Repair_CFN: BRAF_Worker_Repair
1
};
};
class BRAF_Worker_Repair_FAB: BRAF_Worker_Repair
class braf_worker_repair_fab: braf_worker_repair
{
displayName="$STR_braf_soft_work_repair_fab_displayname";
_generalMacro="BRAF_Worker_Repair_FAB";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_repair_fab.jpg";
faction="BRAF_FAB";
_generalMacro="braf_worker_repair_fab";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_repair_fab.jpg";
faction="braf_fab";
crew="braf_fab_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -1084,11 +1084,11 @@ class BRAF_Worker_Repair_FAB: BRAF_Worker_Repair
1
};
};
class BRAF_Worker_Cargo: BRAF_Worker_Covered
class braf_worker_cargo: braf_worker_covered
{
displayName="$STR_braf_soft_work_cargo_displayname";
_generalMacro="BRAF_Worker_Cargo";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Cargo.jpg";
_generalMacro="braf_worker_cargo";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_cargo.jpg";
transportSoldier=2;
ace_cargo_space=20;
maximumLoad=10000;
@@ -1138,17 +1138,17 @@ class BRAF_Worker_Cargo: BRAF_Worker_Covered
};
};
};
class BRAF_Worker_Cargo_UN: BRAF_Worker_Cargo
class braf_worker_cargo_un: braf_worker_cargo
{
displayName="$STR_braf_soft_work_cargo_un_displayname";
_generalMacro="BRAF_Worker_Cargo_UN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_cargo_un.jpg";
_generalMacro="braf_worker_cargo_un";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_cargo_un.jpg";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\UN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\un\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\un\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -1156,19 +1156,19 @@ class BRAF_Worker_Cargo_UN: BRAF_Worker_Cargo
1
};
};
class BRAF_Worker_Cargo_CFN: BRAF_Worker_Cargo
class braf_worker_cargo_cfn: braf_worker_cargo
{
displayName="$STR_braf_soft_work_cargo_cfn_displayname";
_generalMacro="BRAF_Worker_Cargo_CFN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_cargo_cfn.jpg";
faction="BRAF_NAVY";
_generalMacro="braf_worker_cargo_cfn";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_cargo_cfn.jpg";
faction="braf_navy";
crew="braf_marines_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\CFN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\cfn\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -1176,19 +1176,19 @@ class BRAF_Worker_Cargo_CFN: BRAF_Worker_Cargo
1
};
};
class BRAF_Worker_Cargo_FAB: BRAF_Worker_Cargo
class braf_worker_cargo_fab: braf_worker_cargo
{
displayName="$STR_braf_soft_work_cargo_fab_displayname";
_generalMacro="BRAF_Worker_Cargo_FAB";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_cargo_fab.jpg";
faction="BRAF_FAB";
_generalMacro="braf_worker_cargo_fab";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_cargo_fab.jpg";
faction="braf_fab";
crew="braf_fab_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\FAB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\fab\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\ext_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\ext_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\ext_as.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\ext_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\ext_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\ext_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Ext_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\ext_ti_ca.paa";
};
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\Glass_smdi.paa";
texture="braf\braf_soft\braf_truck\braf_worker\data\glass_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_as.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo1_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Normal";
VertexShaderID = "Basic";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_as.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo2_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_as.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo3_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo3_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo3_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_nohq.paa";
texture="braf\braf_soft\braf_truck\braf_worker\data\camo1_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_as.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo1_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_nohq.paa";
texture="braf\braf_soft\braf_truck\braf_worker\data\camo2_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_as.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo2_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_nohq.paa";
texture="braf\braf_soft\braf_truck\braf_worker\data\camo3_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_as.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo3_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo3_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo3_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\Camo4_nohq.paa";
texture="braf\braf_soft\braf_truck\braf_worker\data\damage\camo4_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\Camo4_as.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\damage\camo4_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\Camo4_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\damage\camo4_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\Camo4_ti_ca.paa";
// texture = "braf\braf_soft\braf_truck\braf_worker\data\damage\camo4_ti_ca.paa";
//};
@@ -1,13 +1,13 @@
attenuationEffectType="TruckAttenuation";
soundGetIn[]=
{
"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Enter",
"a3\sounds_f\vehicles2\soft\truck_02\truck_02_enter",
0.44668359,
1
};
soundGetOut[]=
{
"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Exit",
"a3\sounds_f\vehicles2\soft\truck_02\truck_02_exit",
0.44668359,
1,
40
@@ -20,82 +20,82 @@ soundDammage[]=
};
soundEngineOnInt[]=
{
"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Int_Start",
"a3\sounds_f\vehicles2\soft\truck_02\truck_02_engine_int_start",
0.50118721,
1
};
soundEngineOffInt[]=
{
"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Int_stop",
"a3\sounds_f\vehicles2\soft\truck_02\truck_02_engine_int_stop",
0.39810717,
1
};
soundEngineOnExt[]=
{
"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Ext_Start",
"a3\sounds_f\vehicles2\soft\truck_02\truck_02_engine_ext_start",
1.9952624,
1,
50
};
soundEngineOffExt[]=
{
"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Ext_stop",
"a3\sounds_f\vehicles2\soft\truck_02\truck_02_engine_ext_stop",
1.9952624,
1,
50
};
buildCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
buildCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
buildCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
buildCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
buildCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
buildCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
buildCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
buildCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -121,56 +121,56 @@ soundBuildingCrash[]=
};
WoodCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_01",
1.9952624,
1,
75
};
WoodCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_02",
1.9952624,
1,
75
};
WoodCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_03",
1.9952624,
1,
75
};
WoodCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_04",
1.9952624,
1,
75
};
WoodCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_05",
1.9952624,
1,
75
};
WoodCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_06",
1.9952624,
1,
75
};
WoodCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_07",
1.9952624,
1,
75
};
WoodCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_08",
1.9952624,
1,
75
@@ -196,56 +196,56 @@ soundWoodCrash[]=
};
armorCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
armorCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
armorCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
armorCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
armorCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
armorCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
armorCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
armorCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -271,56 +271,56 @@ soundArmorCrash[]=
};
Crash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
Crash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
Crash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
Crash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
Crash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
Crash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
Crash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
Crash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -346,28 +346,28 @@ soundCrashes[]=
};
BushCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_01",
0.63095737,
1,
50
};
BushCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_02",
0.63095737,
1,
50
};
BushCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_03",
0.63095737,
1,
50
};
BushCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_03",
0.63095737,
0.80000001,
50
+2 -2
View File
@@ -6,7 +6,7 @@ class CfgSkeletons
skeletonInherit="";
skeletonBones[]={};
};
class Braf_Worker_Skeleton : Default
class braf_worker_skeleton : Default
{
SkeletonBones[]=
{
@@ -69,7 +69,7 @@ class CfgModels
mfMax=8;
mFact=1;
tBody=150;
skeletonName="Braf_Worker_Skeleton";
skeletonName="braf_worker_skeleton";
sections[]=
{
"Light_L1",
+22 -22
View File
@@ -1,15 +1,15 @@
class Braf_truck_base: Car_F
class braf_truck_base: Car_F
{
author="Braf_Team";
author = "BRAF TEAM";
DLC="BRAF";
mapSize=6.0300002;
_generalMacro="BRAF_truck_base";
_generalMacro="braf_truck_base";
scope=0;
scopeCurator=0;
side=2;
displayName="BRAF_truck_base";
model="braf\braf_soft\Braf_Truck\Braf_Worker\worker_15210.p3d";
faction="BRAF_ARMY";
displayName="braf_truck_base";
model="braf\braf_soft\braf_truck\braf_worker\worker_15210.p3d";
faction="braf_army";
editorSubcategory="EdSubcat_Cars";
cost=50000;
driverLeftHandAnimName="drivewheel";
@@ -172,21 +172,21 @@ class Braf_truck_base: Car_F
tex[]={};
mat[]=
{
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo1.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\camo1_damage.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\destruct.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo1.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\camo1_damage.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo2.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\camo2_damage.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\destruct.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo2.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\camo2_damage.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo3.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\camo3_damage.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\destruct.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo3.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\camo3_damage.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\glass.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\glass_damage.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\glass_damage.rvmat"
"braf\braf_soft\braf_truck\braf_worker\data\glass.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\glass_damage.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\glass_damage.rvmat"
};
};
class Exhausts
@@ -516,7 +516,7 @@ class Braf_truck_base: Car_F
allowedPositions[] = {"crew"}; // Who can configure the radio and open the radio GUI. Same wildcards as the intercom. It also allows transmitting/receiving
disabledPositions[] = {}; // Who cannot access the radio (default: {})
defaultComponents[] = {}; // Use this to attach simple components like Antennas, they will first attempt to fill empty connectors but will overide existing connectors. Not yet fully implemented. (default: {})
mountedRadio = "ACRE_PRC152"; // Predefined mounted radio (default: "", meaning none)
mountedRadio = "ACRE_PRC152"; // predefined mounted radio (default: "", meaning none)
isRadioRemovable = 1; // Radio can be removed (default: 0)
intercom[] = {}; // Radio not wired to any intercom. All units in intercom can receive/send transmittions (ACE3 interaction menu) but they cannot manipulate the radio (GUI interface) (default: {})
};
@@ -526,7 +526,7 @@ class Braf_truck_base: Car_F
tf_hasLRradio = 1;
ace_cargo_hasCargo=1;
ace_refuel_fuelCapacity=295;
#include "Braf_Worker\Worker_Sounds.hpp"
#include "braf_worker\worker_sounds.hpp"
};
#include "Braf_Worker\Braf_Worker.hpp"
#include "Braf_Tanker\Braf_Tanker.hpp"
#include "braf_worker\braf_worker.hpp"
#include "braf_tanker\braf_tanker.hpp"
@@ -1,9 +1,9 @@
class BRAF_Worker_Fuel: BRAF_Worker_Covered
class braf_worker_fuel: braf_worker_covered
{
model="braf\braf_soft\Braf_Truck\Braf_Tanker\Braf_Tanker.p3d";
model="braf\braf_soft\braf_truck\braf_tanker\braf_tanker.p3d";
displayName="$STR_braf_soft_work_fuel_displayname";
_generalMacro="BRAF_Worker_Fuel";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Fuel.jpg";
_generalMacro="braf_worker_fuel";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fuel.jpg";
vehicleClass="Support";
transportFuel=640;
ace_refuel_fuelCargo=640;
@@ -171,72 +171,72 @@ class BRAF_Worker_Fuel: BRAF_Worker_Covered
class EB_F
{
displayName="$STR_braf_soft_work_fuel_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
class UN_F
{
displayName="$STR_braf_soft_work_fuel_un_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
class CFN_F
{
displayName="$STR_braf_soft_work_fuel_cfn_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_NAVY"};
factions[]={"braf_navy"};
};
class FAB_F
{
displayName="$STR_braf_soft_work_fuel_fab_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_FAB"};
factions[]={"braf_fab"};
};
class BR_F
{
displayName="$STR_braf_soft_work_fuel_br_displayname";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
factions[]={"BRAF_CIV"};
factions[]={"braf_civ"};
};
};
textureList[]=
@@ -246,51 +246,51 @@ class BRAF_Worker_Fuel: BRAF_Worker_Covered
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\EB\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\eb\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
class Damage
{
tex[]={};
mat[]=
{
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo1.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\camo1_damage.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\destruct.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo1.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\camo1_damage.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo2.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\camo2_damage.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\destruct.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo2.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\camo2_damage.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\camo3.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\camo3_damage.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\destruct.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\camo3.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\camo3_damage.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Tanker\Data\camo4.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\camo4_damage.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\destruct.rvmat",
"braf\braf_soft\braf_truck\braf_tanker\data\camo4.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\camo4_damage.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\destruct.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\glass.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\glass_damage.rvmat",
"braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\glass_damage.rvmat"
"braf\braf_soft\braf_truck\braf_worker\data\glass.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\glass_damage.rvmat",
"braf\braf_soft\braf_truck\braf_worker\data\damage\glass_damage.rvmat"
};
};
};
class BRAF_Worker_Fuel_UN: BRAF_Worker_Fuel
class braf_worker_fuel_un: braf_worker_fuel
{
displayName="$STR_braf_soft_work_fuel_un_displayname";
_generalMacro="BRAF_Worker_Fuel_UN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Fuel_UN.jpg";
_generalMacro="braf_worker_fuel_un";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fuel_un.jpg";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\UN\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\un\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -298,20 +298,20 @@ class BRAF_Worker_Fuel_UN: BRAF_Worker_Fuel
1
};
};
class BRAF_Worker_Fuel_CFN: BRAF_Worker_Fuel
class braf_worker_fuel_cfn: braf_worker_fuel
{
displayName="$STR_braf_soft_work_fuel_cfn_displayname";
_generalMacro="BRAF_Worker_Fuel_CFN";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Fuel_CFN.jpg";
faction="BRAF_NAVY";
_generalMacro="braf_worker_fuel_cfn";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fuel_cfn.jpg";
faction="braf_navy";
crew="braf_marines_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\CFN\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\cfn\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -319,20 +319,20 @@ class BRAF_Worker_Fuel_CFN: BRAF_Worker_Fuel
1
};
};
class BRAF_Worker_Fuel_FAB: BRAF_Worker_Fuel
class braf_worker_fuel_fab: braf_worker_fuel
{
displayName="$STR_braf_soft_work_fuel_fab_displayname";
_generalMacro="BRAF_Worker_Fuel_FAB";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Fuel_FAB.jpg";
faction="BRAF_FAB";
_generalMacro="braf_worker_fuel_fab";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fuel_fab.jpg";
faction="braf_fab";
crew="braf_fab_rifleman";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\FAB\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\fab\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -340,21 +340,21 @@ class BRAF_Worker_Fuel_FAB: BRAF_Worker_Fuel
1
};
};
class BRAF_Worker_Fuel_BR: BRAF_Worker_Fuel
class braf_worker_fuel_br: braf_worker_fuel
{
displayName="$STR_braf_soft_work_fuel_br_displayname";
_generalMacro="BRAF_Worker_Fuel_BR";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_Worker_Fuel_BR.jpg";
faction="BRAF_CIV";
_generalMacro="braf_worker_fuel_br";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_worker_fuel_br.jpg";
faction="braf_civ";
side=3;
//crew="braf_br_driver";
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo1_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo2_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo3_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Tanker\Data\BR\camo4_co.paa",
"braf\braf_soft\BRAF_Truck\BRAF_Worker\Data\Glass_ca.paa"
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo1_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo2_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo3_co.paa",
"braf\braf_soft\braf_truck\braf_tanker\data\br\camo4_co.paa",
"braf\braf_soft\braf_truck\braf_worker\data\glass_ca.paa"
};
textureList[]=
{
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\cone_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\cone_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\cone_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\cone_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\cone_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\cone_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\cone_ti_ca.paa";
// texture = "braf\braf_soft\braf_truck\braf_tanker\data\cone_ti_ca.paa";
//};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\ext_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\ext_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\ext_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\ext_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\ext_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\ext_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Ext_ti_ca.paa";
// texture = "braf\braf_soft\braf_truck\braf_worker\data\ext_ti_ca.paa";
//};
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\Glass_smdi.paa";
texture="braf\braf_soft\braf_truck\braf_worker\data\glass_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo1_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo1_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo1_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo1_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Normal";
VertexShaderID = "Basic";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo2_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo2_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo2_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo2_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo3_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo3_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo3_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo3_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo3_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_ti_ca.paa";
texture = "braf\braf_soft\braf_truck\braf_worker\data\camo3_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo4_nohq.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo4_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo4_as.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo4_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo4_smdi.paa";
texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo4_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_soft\Braf_Truck\Braf_Tanker\Data\Camo4_ti_ca.paa";
// texture = "braf\braf_soft\braf_truck\braf_tanker\data\camo4_ti_ca.paa";
//};
+3 -3
View File
@@ -6,7 +6,7 @@ class CfgSkeletons
skeletonInherit="";
skeletonBones[]={};
};
class Braf_Tanker_Skeleton : Default
class braf_tanker_skeleton : Default
{
SkeletonBones[]=
{
@@ -60,7 +60,7 @@ class CfgModels
sectionsInherit="";
skeletonName="";
};
class Braf_Tanker: Default
class braf_tanker: Default
{
htMin=60;
htMax=180;
@@ -68,7 +68,7 @@ class CfgModels
mfMax=8;
mFact=1;
tBody=150;
skeletonName="Braf_Tanker_Skeleton";
skeletonName="braf_tanker_skeleton";
sections[]=
{
"Light_L1",