fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+123 -123
View File
@@ -1,19 +1,19 @@
class BRAF_AM11_Unarmed: BRAF_Marrua_base
class braf_am11_unarmed: braf_marrua_base
{
forceInGarage=1;
author="BRAF_Team";
author = "BRAF TEAM";
_generalMacro="BRAF_AM21";
scope=2;
scopeArsenal=2;
scopeCurator=2;
displayName="$STR_braf_soft_am11_displayname";
model="braf\braf_soft\BRAF_Marrua\AM11\Marrua_AM11.p3d";
model="braf\braf_soft\braf_marrua\am11\marrua_am11.p3d";
DLC="BRAF";
icon="braf\braf_soft\BRAF_Marrua\AM11\Data\ui\am11_map_ca.paa";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Unarmed.jpg";
picture="braf\braf_soft\BRAF_Marrua\AM11\Data\ui\am11_ui_ca.paa";
icon="braf\braf_soft\braf_marrua\am11\data\ui\am11_map_ca.paa";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_am11_unarmed.jpg";
picture="braf\braf_soft\braf_marrua\am11\data\ui\am11_ui_ca.paa";
editorSubcategory="EdSubcat_Cars";
faction="BRAF_ARMY";
faction="braf_army";
crew="braf_army_rifleman_regular_2000";
//transportSoldier=1;
cargoAction[]=
@@ -44,26 +44,26 @@ class BRAF_AM11_Unarmed: BRAF_Marrua_base
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
class Damage
{
tex[]={};
mat[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo1.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\camo1_damage.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\destruct.rvmat",
"braf\braf_soft\braf_marrua\am11\data\camo1.rvmat",
"braf\braf_soft\braf_marrua\am11\data\damage\camo1_damage.rvmat",
"braf\braf_soft\braf_marrua\am11\data\damage\destruct.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo2.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\camo2_damage.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\destruct.rvmat",
"braf\braf_soft\braf_marrua\am11\data\camo2.rvmat",
"braf\braf_soft\braf_marrua\am11\data\damage\camo2_damage.rvmat",
"braf\braf_soft\braf_marrua\am11\data\damage\destruct.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\glass.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\glass_damage.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\glass_damage.rvmat"
"braf\braf_soft\braf_marrua\am11\data\glass.rvmat",
"braf\braf_soft\braf_marrua\am11\data\damage\glass_damage.rvmat",
"braf\braf_soft\braf_marrua\am11\data\damage\glass_damage.rvmat"
};
};
class TransportItems
@@ -99,7 +99,7 @@ class BRAF_AM11_Unarmed: BRAF_Marrua_base
{
class _xx_BRAF_20Rnd_762x51
{
magazine = "BRAF_20Rnd_762x51";
magazine = "braf_20rnd_762x51";
count = 8;
};
class _xx_BRAF_100Rnd_762x51_Mix_red
@@ -109,7 +109,7 @@ class BRAF_AM11_Unarmed: BRAF_Marrua_base
};
class _xx_BRAF_30Rnd_556x45
{
magazine = "BRAF_30Rnd_556x45";
magazine = "braf_30rnd_556x45";
count = 8;
};
class _xx_HandGrenade
@@ -258,32 +258,32 @@ class BRAF_AM11_Unarmed: BRAF_Marrua_base
class ReloadAnim
{
source="reload";
weapon="BRAF_MAG_VEH";
weapon="braf_mag_veh";
};
class muzzle_rot_MAG
{
source="ammorandom";
weapon="BRAF_MAG_VEH";
weapon="braf_mag_veh";
};
class muzzle_hide_MAG
{
source="reload";
weapon="BRAF_MAG_VEH";
weapon="braf_mag_veh";
};
class reloadmag
{
source="ReloadMagazine";
weapon="BRAF_MAG_VEH";
weapon="braf_mag_veh";
};
class Revolving
{
source="revolving";
weapon="BRAF_MAG_VEH";
weapon="braf_mag_veh";
};
class Ammorandom
{
source="ammorandom";
weapon="BRAF_MAG_VEH";
weapon="braf_mag_veh";
};
};
animationList[]=
@@ -346,86 +346,86 @@ class BRAF_AM11_Unarmed: BRAF_Marrua_base
class EB_01
{
displayName="$STR_braf_soft_texture_brazilian_army";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
class UN
{
displayName="$STR_braf_soft_texture_am11_un";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\un\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\un\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
class FAB
{
displayName="$STR_braf_soft_texture_am11_fab";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\fab\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\fab\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
factions[]={"BRAF_FAB"};
factions[]={"braf_fab"};
};
class CFN
{
displayName="$STR_braf_soft_texture_am11_cfn";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\cfn\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\cfn\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
factions[]={"BRAF_NAVY"};
factions[]={"braf_navy"};
};
class Black
{
displayName="$STR_braf_soft_texture_am11_black";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\civ\black\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\civ\black\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
factions[]={"BRAF_CIV"};
factions[]={"braf_civ"};
};
class Red
{
displayName="$STR_braf_soft_texture_am11_red";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\civ\red\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\civ\red\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
factions[]={"BRAF_CIV"};
factions[]={"braf_civ"};
};
class Khaki
{
displayName="$STR_braf_soft_texture_am11_khaki";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\civ\khaki\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\civ\khaki\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
factions[]={"BRAF_CIV"};
factions[]={"braf_civ"};
};
};
textureList[]=
@@ -444,7 +444,7 @@ class BRAF_AM11_Unarmed: BRAF_Marrua_base
allowedPositions[] = {"driver", {"ffv", [0]}}; // Who can configure the radio and open the radio GUI. Same wildcards as the intercom. It also allows transmitting/receiving
disabledPositions[] = {}; // Who cannot access the radio (default: {})
defaultComponents[] = {}; // Use this to attach simple components like Antennas, they will first attempt to fill empty connectors but will overide existing connectors. Not yet fully implemented. (default: {})
mountedRadio = "ACRE_PRC152"; // Predefined mounted radio (default: "", meaning none)
mountedRadio = "ACRE_PRC152"; // predefined mounted radio (default: "", meaning none)
isRadioRemovable = 1; // Radio can be removed (default: 0)
intercom[] = {}; // Radio not wired to any intercom. All units in intercom can receive/send transmittions (ACE3 interaction menu) but they cannot manipulate the radio (GUI interface) (default: {})
};
@@ -453,13 +453,13 @@ class BRAF_AM11_Unarmed: BRAF_Marrua_base
tf_RadioType = "braf_radio_backpack_olive_notvp";
tf_hasLRradio = 1;
};
class BRAF_AM11_UN: BRAF_AM11_Unarmed
class braf_am11_un: braf_am11_unarmed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_un_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_UN.jpg";
_generalMacro="BRAF_AM11_UN";
faction="BRAF_ARMY";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_am11_un.jpg";
_generalMacro="braf_am11_un";
faction="braf_army";
class TransportItems
{
class _xx_FirstAidKit
@@ -484,9 +484,9 @@ class BRAF_AM11_UN: BRAF_AM11_Unarmed
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\un\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\un\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
textureList[]=
{
@@ -494,13 +494,13 @@ class BRAF_AM11_UN: BRAF_AM11_Unarmed
1
};
};
class BRAF_AM11_CFN: BRAF_AM11_Unarmed
class braf_am11_cfn: braf_am11_unarmed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_cfn_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_CFN.jpg";
_generalMacro="BRAF_AM11_CFN";
faction="BRAF_NAVY";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_am11_cfn.jpg";
_generalMacro="braf_am11_cfn";
faction="braf_navy";
crew="braf_marines_rifleman";
class TransportItems
{
@@ -526,9 +526,9 @@ class BRAF_AM11_CFN: BRAF_AM11_Unarmed
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\cfn\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\cfn\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
textureList[]=
{
@@ -536,13 +536,13 @@ class BRAF_AM11_CFN: BRAF_AM11_Unarmed
1
};
};
class BRAF_AM11_FAB: BRAF_AM11_Unarmed
class braf_am11_fab: braf_am11_unarmed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_fab_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_FAB.jpg";
_generalMacro="BRAF_AM11_FAB";
faction="BRAF_FAB";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_am11_fab.jpg";
_generalMacro="braf_am11_fab";
faction="braf_fab";
crew="braf_fab_rifleman";
class TransportItems
{
@@ -568,9 +568,9 @@ class BRAF_AM11_FAB: BRAF_AM11_Unarmed
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\fab\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\fab\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
textureList[]=
{
@@ -578,13 +578,13 @@ class BRAF_AM11_FAB: BRAF_AM11_Unarmed
1
};
};
class BRAF_AM11_Khaki: BRAF_AM11_Unarmed
class braf_am11_khaki: braf_am11_unarmed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_khaki_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Khaki.jpg";
_generalMacro="BRAF_AM11_Khaki";
faction="BRAF_CIV";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_am11_khaki.jpg";
_generalMacro="braf_am11_khaki";
faction="braf_civ";
side=3;
crew="C_Man_casual_5_F";
class TransportItems
@@ -611,9 +611,9 @@ class BRAF_AM11_Khaki: BRAF_AM11_Unarmed
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\civ\khaki\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\civ\khaki\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
textureList[]=
{
@@ -621,12 +621,12 @@ class BRAF_AM11_Khaki: BRAF_AM11_Unarmed
1
};
};
class BRAF_AM11_Black: BRAF_AM11_Khaki
class braf_am11_black: braf_am11_khaki
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_black_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Black.jpg";
_generalMacro="BRAF_AM11_Black";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_am11_black.jpg";
_generalMacro="braf_am11_black";
hiddenSelections[]=
{
"Camo_1",
@@ -635,9 +635,9 @@ class BRAF_AM11_Black: BRAF_AM11_Khaki
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\civ\black\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\civ\black\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
textureList[]=
{
@@ -645,12 +645,12 @@ class BRAF_AM11_Black: BRAF_AM11_Khaki
1
};
};
class BRAF_AM11_Red: BRAF_AM11_Khaki
class braf_am11_red: braf_am11_khaki
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_red_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Red.jpg";
_generalMacro="BRAF_AM11_Red";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_am11_red.jpg";
_generalMacro="braf_am11_red";
hiddenSelections[]=
{
"Camo_1",
@@ -659,9 +659,9 @@ class BRAF_AM11_Red: BRAF_AM11_Khaki
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\civ\red\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\civ\red\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
textureList[]=
{
@@ -669,11 +669,11 @@ class BRAF_AM11_Red: BRAF_AM11_Khaki
1
};
};
class BRAF_AM11_Armed: BRAF_AM11_Unarmed
class braf_am11_armed: braf_am11_unarmed
{
forceInGarage=1;
displayName="$STR_braf_soft_am11_armed_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Armed.jpg";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_am11_armed.jpg";
class SpeechVariants
{
class Default
@@ -700,7 +700,7 @@ class BRAF_AM11_Armed: BRAF_AM11_Unarmed
class CargoTurret_02: CargoTurret_02
{
};
class MAG_Turret: BRAF_Turret
class MAG_Turret: braf_turret
{
disableSoundAttenuation=1;
body="mainTurret";
@@ -717,7 +717,7 @@ class BRAF_AM11_Armed: BRAF_AM11_Unarmed
gunnerForceOptics=0;
weapons[]=
{
"BRAF_MAG_VEH",
"braf_mag_veh",
"SmokeLauncher"
};
magazines[]=
@@ -731,9 +731,9 @@ class BRAF_AM11_Armed: BRAF_AM11_Unarmed
};
soundServo[]=
{
"A3\sounds_f\dummysound",9.999998e-007,1
"a3\sounds_f\dummysound",9.999998e-007,1
};
gunnerAction="BRAF_am11_gunner";
gunnerAction="braf_am11_gunner";
gunnerInAction="vehicle_passenger_stand_1_passenger_flatground_4";
ejectDeadGunner=1;
castGunnerShadow=1;
@@ -773,9 +773,9 @@ class BRAF_AM11_Armed: BRAF_AM11_Unarmed
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
textureList[]=
{
@@ -783,11 +783,11 @@ class BRAF_AM11_Armed: BRAF_AM11_Unarmed
1
};
};
class BRAF_AM11_Armed_UN: BRAF_AM11_Armed
class braf_am11_armed_un: braf_am11_armed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_armed_un_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Armed_UN.jpg";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_am11_armed_un.jpg";
hiddenSelections[]=
{
"Camo_1",
@@ -796,9 +796,9 @@ class BRAF_AM11_Armed_UN: BRAF_AM11_Armed
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\un\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\un\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
textureList[]=
{
@@ -806,12 +806,12 @@ class BRAF_AM11_Armed_UN: BRAF_AM11_Armed
1
};
};
class BRAF_AM11_Armed_CFN: BRAF_AM11_Armed
class braf_am11_armed_cfn: braf_am11_armed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_armed_cfn_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Armed_CFN.jpg";
faction="BRAF_NAVY";
editorPreview="\braf\braf_insignia\editorpreview\soft\braf_am11_armed_cfn.jpg";
faction="braf_navy";
crew="braf_marines_rifleman";
hiddenSelections[]=
{
@@ -821,9 +821,9 @@ class BRAF_AM11_Armed_CFN: BRAF_AM11_Armed
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
"braf\braf_soft\braf_marrua\am11\data\cfn\camo_1_co.paa",
"braf\braf_soft\braf_marrua\am11\data\cfn\camo_2_co.paa",
"braf\braf_soft\braf_marrua\am11\data\glass_ca.paa"
};
textureList[]=
{
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\ext_nohq.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\ext_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\ext_as.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\ext_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\ext_smdi.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\ext_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\Ext_ti_ca.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\ext_ti_ca.paa";
};
+1 -1
View File
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\Braf_Marrua\AM11\Data\Glass_smdi.paa";
texture="braf\braf_soft\braf_marrua\am11\data\glass_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_soft\Braf_Marrua\AM11\Data\ammobox_ti_ca.paa";
texture="braf\braf_soft\braf_marrua\am11\data\ammobox_ti_ca.paa";
};
ambient[]={0.80000001,0.80000001,0.80000001,1};
diffuse[]={0.80000001,0.80000001,0.80000001,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\Braf_Marrua\AM11\Data\ammobox_nohq.paa";
texture="braf\braf_soft\braf_marrua\am11\data\ammobox_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_soft\Braf_Marrua\AM11\Data\ammobox_smdi.paa";
texture="braf\braf_soft\braf_marrua\am11\data\ammobox_smdi.paa";
uvSource="tex";
class uvTransform
{
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_nohq.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_as.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_smdi.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
};
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_2_nohq.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_2_as.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_2_smdi.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_2_ti_ca.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_2_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camonet_nohq.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camonet_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camonet_as.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camonet_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camonet_smdi.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camonet_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_nohq.paa";
texture="braf\braf_soft\braf_marrua\am11\data\camo_1_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_as.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_smdi.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_ti_ca.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_1_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_nohq.paa";
texture="braf\braf_soft\braf_marrua\am11\data\camo_2_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_as.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_smdi.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_ti_ca.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\camo_2_ti_ca.paa";
};
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\mag_nohq.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\mag_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\mag_as.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\mag_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM11\Data\mag_smdi.paa";
texture = "braf\braf_soft\braf_marrua\am11\data\mag_smdi.paa";
uvSource = "tex";
class uvTransform
{
+2 -2
View File
@@ -6,7 +6,7 @@ class CfgSkeletons
skeletonInherit="";
skeletonBones[]={};
};
class Braf_AM11_Skeleton : Default
class braf_am11_skeleton : Default
{
SkeletonBones[]=
{
@@ -90,7 +90,7 @@ class CfgModels
mfMax=8;
mFact=1;
tBody=150;
skeletonName="Braf_AM11_Skeleton";
skeletonName="braf_am11_skeleton";
sections[]=
{
"Light_L_hide",