fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\1sarg_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\1sarg_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\1ten_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\1ten_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\2sarg_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\2sarg_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\2ten_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\2ten_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\3sarg_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\3sarg_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\cabo_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\cabo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\cap_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\cap_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\cel_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\cel_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\maj_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\maj_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\soldado_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\soldado_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\sub_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\sub_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\rank\tencel_NOHQ.paa";
texture = "braf\braf_insignia\uniform\rank\tencel_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
uvSource = "tex";
class uvTransform
{