fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\1sarg_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\1sarg_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\1ten_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\1ten_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\2sarg_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\2sarg_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\2ten_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\2ten_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\3sarg_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\3sarg_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\cabo_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\cabo_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\cap_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\cap_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\cel_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\cel_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\maj_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\maj_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\soldado_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\soldado_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\sub_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\sub_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_insignia\uniform\rank\tencel_NOHQ.paa";
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texture = "braf\braf_insignia\uniform\rank\tencel_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_AS.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_insignia\uniform\rank\divisa_SMDI.paa";
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texture = "braf\braf_insignia\uniform\rank\divisa_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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