fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\1GDA\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\1gda\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\1GDA\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\1gda\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\AFA\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\afa\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\AFA\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\afa\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Arara\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\arara\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Arara\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\arara\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Centauro\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\centauro\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Centauro\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\centauro\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Escorpiao\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\escorpiao\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Escorpiao\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\escorpiao\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Flecha\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\flecha\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Flecha\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\flecha\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Gordo\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\gordo\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Gordo\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\gordo\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Grifo\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\grifo\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Grifo\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\grifo\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Harpia\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\harpia\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Harpia\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\harpia\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Horus\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\horus\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Horus\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\horus\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Onca\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\onca\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Onca\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\onca\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Pantera\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\pantera\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Pantera\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\pantera\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poker\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\poker\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poker\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\poker\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poti\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\poti\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poti\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\poti\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Puma\EsqFAB_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\puma\esqfab_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Puma\EsqFAB_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron2\puma\esqfab_smdi.paa";
uvSource = "tex";
class uvTransform
{