fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -0,0 +1,86 @@
ambient[] = {0.5,0.5,0.5,1};
diffuse[] = {0.5,0.5,0.5,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 100;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\2bavex_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\2bavex_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\2bavex_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\4bavex_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\4bavex_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\4bavex_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\4bavex_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\4bavex_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\4bavex_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\EDA\Bolso_R_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\eda\bolso_r_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\EDA\Bolso_R_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\eda\bolso_r_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\EDA\Bolso_R_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\eda\bolso_r_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Jambock\Bolso_R_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\jambock\bolso_r_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Jambock\Bolso_R_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\jambock\bolso_r_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Jambock\Bolso_R_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\jambock\bolso_r_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Joker\Bolso_R_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\joker\bolso_r_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Joker\Bolso_R_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\joker\bolso_r_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Joker\Bolso_R_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\joker\bolso_r_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pacau\Bolso_R_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\pacau\bolso_r_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pacau\Bolso_R_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\pacau\bolso_r_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pacau\Bolso_R_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\pacau\bolso_r_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pampa\Bolso_R_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\pampa\bolso_r_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pampa\Bolso_R_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\pampa\bolso_r_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pampa\Bolso_R_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\pampa\bolso_r_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\PifPaf\Bolso_R_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\pifpaf\bolso_r_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\PifPaf\Bolso_R_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\pifpaf\bolso_r_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\PifPaf\Bolso_R_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\fighter\pifpaf\bolso_r_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\SAR\Pelicano\Bolso_R_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\sar\pelicano\bolso_r_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\SAR\Pelicano\Bolso_R_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\sar\pelicano\bolso_r_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\SAR\Pelicano\Bolso_R_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\sar\pelicano\bolso_r_smdi.paa";
uvSource = "tex";
class uvTransform
{