fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cap\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cap\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cap\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cap\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cap\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cap\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cel\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cel\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cel\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cel\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cel\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cel\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Maj\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\maj\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Maj\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\maj\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Maj\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\maj\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\TCel\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\tcel\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\TCel\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\tcel\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\TCel\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\tcel\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{