fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_smdi.paa";
uvSource = "tex";
class uvTransform
{