fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\A_nohq.png";
texture="braf\braf_insignia\font\a_nohq.png";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\B_nohq.paa";
texture="braf\braf_insignia\font\b_nohq.paa";
uvSource="tex";
class uvTransform
{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\C_nohq.paa";
texture="braf\braf_insignia\font\c_nohq.paa";
uvSource="tex";
class uvTransform
{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\D_nohq.paa";
texture="braf\braf_insignia\font\d_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\E_nohq.paa";
texture="braf\braf_insignia\font\e_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\F_nohq.paa";
texture="braf\braf_insignia\font\f_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\G_nohq.paa";
texture="braf\braf_insignia\font\g_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\H_nohq.paa";
texture="braf\braf_insignia\font\h_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\I_nohq.paa";
texture="braf\braf_insignia\font\i_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\J_nohq.paa";
texture="braf\braf_insignia\font\j_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\K_nohq.paa";
texture="braf\braf_insignia\font\k_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\L_nohq.paa";
texture="braf\braf_insignia\font\l_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\M_nohq.paa";
texture="braf\braf_insignia\font\m_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\N_nohq.paa";
texture="braf\braf_insignia\font\n_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\O_nohq.paa";
texture="braf\braf_insignia\font\o_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\P_nohq.paa";
texture="braf\braf_insignia\font\p_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\Q_nohq.paa";
texture="braf\braf_insignia\font\q_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\R_nohq.paa";
texture="braf\braf_insignia\font\r_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\S_nohq.paa";
texture="braf\braf_insignia\font\s_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\T_nohq.paa";
texture="braf\braf_insignia\font\t_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\U_nohq.paa";
texture="braf\braf_insignia\font\u_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\V_nohq.paa";
texture="braf\braf_insignia\font\v_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\W_nohq.paa";
texture="braf\braf_insignia\font\w_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\X_nohq.paa";
texture="braf\braf_insignia\font\x_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\Y_nohq.paa";
texture="braf\braf_insignia\font\y_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\Z_nohq.paa";
texture="braf\braf_insignia\font\z_nohq.paa";
uvSource="tex";
class uvTransform
{