fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\1BaVEx_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\1bavex_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\2BaVEx_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\2bavex_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\3BaVEx_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\3bavex_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\4BaVEx_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\4bavex_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\6de_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\6de_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\BIS_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\bis_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\bdapqdt_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\bdapqdt_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\ciacom_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\ciacom_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\cms_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\cms_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\copesp_1dofesp_color_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\copesp_1dofesp_color_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\copesp_dct_green_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\copesp_dct_green_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\corpsman_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\corpsman_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\pelrecamv_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\pelrecamv_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\sentaapua_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\sentaapua_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -16,7 +16,7 @@ renderFlags[]=
};
class Stage1
{
texture="braf\braf_insignia\CfgUnitInsignia\data\unitednations_nohq.paa";
texture="braf\braf_insignia\cfgunitinsignia\data\unitednations_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\A_nohq.png";
texture="braf\braf_insignia\font\a_nohq.png";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\B_nohq.paa";
texture="braf\braf_insignia\font\b_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\C_nohq.paa";
texture="braf\braf_insignia\font\c_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\D_nohq.paa";
texture="braf\braf_insignia\font\d_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\E_nohq.paa";
texture="braf\braf_insignia\font\e_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\F_nohq.paa";
texture="braf\braf_insignia\font\f_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\G_nohq.paa";
texture="braf\braf_insignia\font\g_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\H_nohq.paa";
texture="braf\braf_insignia\font\h_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\I_nohq.paa";
texture="braf\braf_insignia\font\i_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\J_nohq.paa";
texture="braf\braf_insignia\font\j_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\K_nohq.paa";
texture="braf\braf_insignia\font\k_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\L_nohq.paa";
texture="braf\braf_insignia\font\l_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\M_nohq.paa";
texture="braf\braf_insignia\font\m_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\N_nohq.paa";
texture="braf\braf_insignia\font\n_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\O_nohq.paa";
texture="braf\braf_insignia\font\o_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\P_nohq.paa";
texture="braf\braf_insignia\font\p_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\Q_nohq.paa";
texture="braf\braf_insignia\font\q_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\R_nohq.paa";
texture="braf\braf_insignia\font\r_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\S_nohq.paa";
texture="braf\braf_insignia\font\s_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\T_nohq.paa";
texture="braf\braf_insignia\font\t_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\U_nohq.paa";
texture="braf\braf_insignia\font\u_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\V_nohq.paa";
texture="braf\braf_insignia\font\v_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\W_nohq.paa";
texture="braf\braf_insignia\font\w_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\X_nohq.paa";
texture="braf\braf_insignia\font\x_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\Y_nohq.paa";
texture="braf\braf_insignia\font\y_nohq.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\Z_nohq.paa";
texture="braf\braf_insignia\font\z_nohq.paa";
uvSource="tex";
class uvTransform
{
+65 -65
View File
@@ -1,10 +1,10 @@
class CfgPatches
{
class BRAF_Insignia
class braf_insignia
{
units[] = {"braf_namedsoldier"};
weapons[] = {"braf_nameduniform"};
author = "BRAF Team";
units[] = {};
weapons[] = {};
author = "BRAF TEAM";
url = "";
requiredAddons[] =
{
@@ -56,109 +56,109 @@ class CfgMarkers
class flag_BRA : flag_NATO
{
name = "Brazil";
icon = "\braf\braf_insignia\CfgMarker\flag_brazil.paa";
texture = "\braf\braf_insignia\CfgMarker\markerbrazil.paa";
icon = "\braf\braf_insignia\cfgmarker\flag_brazil.paa";
texture = "\braf\braf_insignia\cfgmarker\markerbrazil.paa";
};
class flag_CMBRAF : flag_NATO
{
name = "High Command";
icon = "\braf\braf_insignia\CfgMarker\flag_cmbraf.paa";
texture = "\braf\braf_insignia\CfgMarker\markercmbraf.paa";
icon = "\braf\braf_insignia\cfgmarker\flag_cmbraf.paa";
texture = "\braf\braf_insignia\cfgmarker\markercmbraf.paa";
};
};
class CfgUnitInsignia
{
class BRAF_Insignia_1bavex
class braf_insignia_1bavex
{
displayName = "1º BAvEx";
texture = "braf\braf_insignia\CfgUnitInsignia\data\1BaVEx_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\1BaVEx.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\1bavex_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\1bavex.rvmat";
};
class BRAF_Insignia_2bavex
class braf_insignia_2bavex
{
displayName = "2º BAvEx";
texture = "braf\braf_insignia\CfgUnitInsignia\data\2BaVEx_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\2BaVEx.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\2bavex_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\2bavex.rvmat";
};
class BRAF_Insignia_3bavex
class braf_insignia_3bavex
{
displayName = "3º BAvEx";
texture = "braf\braf_insignia\CfgUnitInsignia\data\3BaVEx_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\3BaVEx.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\3bavex_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\3bavex.rvmat";
};
class BRAF_Insignia_4bavex
class braf_insignia_4bavex
{
displayName = "4º BAvEx";
texture = "braf\braf_insignia\CfgUnitInsignia\data\4BaVEx_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\4BaVEx.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\4bavex_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\4bavex.rvmat";
};
class BRAF_Insignia_BIS
class braf_insignia_bis
{
displayName = "1st Jungle Infantry Battalion";
texture = "braf\braf_insignia\CfgUnitInsignia\data\BIS_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\BIS.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\bis_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\bis.rvmat";
};
class BRAF_Insignia_bdapqdtcolor
class braf_insignia_bdapqdtcolor
{
displayName = "Bda Pqdt (Color)";
texture = "braf\braf_insignia\CfgUnitInsignia\data\bdapqdtcolor_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\bdapqdtcolor.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\bdapqdtcolor_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\bdapqdtcolor.rvmat";
};
class BRAF_Insignia_bdapqdtgreen
class braf_insignia_bdapqdtgreen
{
displayName = "Bda Pqdt (Green)";
texture = "braf\braf_insignia\CfgUnitInsignia\data\bdapqdtverde_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\bdapqdtcolor.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\bdapqdtverde_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\bdapqdtcolor.rvmat";
};
class BRAF_Insignia_copesp_1dofesp
class braf_insignia_copesp_1dofesp
{
displayName = "1º DOFEsp";
texture = "braf\braf_insignia\CfgUnitInsignia\data\copesp_1dofesp_color_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\copesp_1dofesp_color.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\copesp_1dofesp_color_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\copesp_1dofesp_color.rvmat";
};
class BRAF_Insignia_copesp_dct
class braf_insignia_copesp_dct
{
displayName = "Counter Terrorism Detachment";
texture = "braf\braf_insignia\CfgUnitInsignia\data\copesp_dct_green_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\copesp_dct_green.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\copesp_dct_green_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\copesp_dct_green.rvmat";
};
class BRAF_Insignia_sentaapua
class braf_insignia_sentaapua
{
displayName = "Senta a Pua";
texture = "braf\braf_insignia\CfgUnitInsignia\data\sentaapua_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\sentaapua.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\sentaapua_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\sentaapua.rvmat";
};
class BRAF_Insignia_corpsman
class braf_insignia_corpsman
{
displayName = "United Nations";
texture = "braf\braf_insignia\CfgUnitInsignia\data\unitednations_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\unitednations.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\unitednations_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\unitednations.rvmat";
};
class BRAF_Insignia_6de
class braf_insignia_6de
{
displayName = "6st Army Division";
texture = "braf\braf_insignia\CfgUnitInsignia\data\6de_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\6de.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\6de_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\6de.rvmat";
};
class BRAF_Insignia_cms
class braf_insignia_cms
{
displayName = "Southern Military Command";
texture = "braf\braf_insignia\CfgUnitInsignia\data\cms_co.paa";
author = "BRAF Team";
material = "braf\braf_insignia\CfgUnitInsignia\data\cms.rvmat";
texture = "braf\braf_insignia\cfgunitinsignia\data\cms_co.paa";
author = "BRAF TEAM";
material = "braf\braf_insignia\cfgunitinsignia\data\cms.rvmat";
};
};
@@ -167,7 +167,7 @@ class CfgVehicles
class FlagCarrier;
class braf_Flag : FlagCarrier
{
author = "BRAF Team";
author = "BRAF TEAM";
class SimpleObject
{
eden = 0;
@@ -181,7 +181,7 @@ class CfgVehicles
verticalOffsetWorld = 0;
init = "''";
};
editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\Flag_Blue_F.jpg";
editorPreview = "\a3\editorpreviews_f\data\cfgvehicles\flag_blue_f.jpg";
_generalMacro = "braf_Flag";
scope = 2;
scopeCurator = 2;
@@ -190,7 +190,7 @@ class CfgVehicles
editorSubcategory = "Flags";
class EventHandlers
{
init = "(_this select 0) setFlagTexture 'braf\braf_insignia\CfgMarker\flag_braf.paa'";
init = "(_this select 0) setflagtexture 'braf\braf_insignia\cfgmarker\flag_braf.paa'";
};
};
class braf_Brazil_Flag : braf_Flag
@@ -199,7 +199,7 @@ class CfgVehicles
displayName = "$STR_Brazil_flag";
class EventHandlers
{
init = "(_this select 0) setFlagTexture 'braf\braf_insignia\CfgMarker\flag_brasil.paa'";
init = "(_this select 0) setflagtexture 'braf\braf_insignia\cfgmarker\flag_brasil.paa'";
};
};
class braf_cmbraf_Flag : braf_Flag
@@ -208,7 +208,7 @@ class CfgVehicles
displayName = "$STR_cmbraf_flag";
class EventHandlers
{
init = "(_this select 0) setFlagTexture 'braf\braf_insignia\CfgMarker\flag_cmbraf.paa'";
init = "(_this select 0) setflagtexture 'braf\braf_insignia\cfgmarker\flag_cmbraf.paa'";
};
};
};
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\branch\artilharia_NOHQ.paa";
texture = "braf\braf_insignia\uniform\branch\artilharia_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\branch\distintivo_AS.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\branch\distintivo_SMDI.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\branch\avex_NOHQ.paa";
texture = "braf\braf_insignia\uniform\branch\avex_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\branch\distintivo_AS.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\branch\distintivo_SMDI.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\branch\cavalaria_NOHQ.paa";
texture = "braf\braf_insignia\uniform\branch\cavalaria_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\branch\distintivo_AS.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\branch\distintivo_SMDI.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\branch\comandos_NOHQ.paa";
texture = "braf\braf_insignia\uniform\branch\comandos_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\branch\distintivo_AS.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\branch\distintivo_SMDI.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\branch\comunicacoes_NOHQ.paa";
texture = "braf\braf_insignia\uniform\branch\comunicacoes_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\branch\distintivo_AS.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\branch\distintivo_SMDI.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\branch\engenharia_NOHQ.paa";
texture = "braf\braf_insignia\uniform\branch\engenharia_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\branch\distintivo_AS.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\branch\distintivo_SMDI.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\branch\infantaria_NOHQ.paa";
texture = "braf\braf_insignia\uniform\branch\infantaria_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\branch\distintivo_AS.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\branch\distintivo_SMDI.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\branch\intendencia_NOHQ.paa";
texture = "braf\braf_insignia\uniform\branch\intendencia_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\branch\distintivo_AS.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\branch\distintivo_SMDI.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\branch\matbel_NOHQ.paa";
texture = "braf\braf_insignia\uniform\branch\matbel_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\branch\distintivo_AS.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\branch\distintivo_SMDI.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\branch\saude_NOHQ.paa";
texture = "braf\braf_insignia\uniform\branch\saude_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\branch\distintivo_AS.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\branch\distintivo_SMDI.paa";
texture = "braf\braf_insignia\uniform\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\armor_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\armor_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\astros_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\astros_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\cigs_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\cigs_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\esacosae_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\esacosae_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\health_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\health_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\montanha_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\montanha_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\piloto_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\piloto_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\pqdt_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\pqdt_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\sar_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\sar_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\sniper_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\sniper_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\brevet\specops_NOHQ.paa";
texture = "braf\braf_insignia\uniform\brevet\specops_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\brevet\elipse_AS.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\brevet\elipse_SMDI.paa";
texture = "braf\braf_insignia\uniform\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\army_nvg_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\army_nvg_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\army_nvg_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\army_nvg_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\army_nvg_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\army_nvg_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\navy_nvg_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\navy_nvg_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\navy_nvg_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\navy_nvg_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\navy_nvg_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\navy_nvg_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\sidewinder_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\sidewinder_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\sidewinder_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\sidewinder_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\sidewinder_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_certification\sidewinder_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_9_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\avex_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\avex_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\avex_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\avex_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\avex_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\avex_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\d22_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\d22_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\d22_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\d22_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\d22_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\d22_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\aviacao_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\aviacao_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\aviacao_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\aviacao_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\aviacao_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\aviacao_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\flag\Flag_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\flag\flag_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\flag\Flag_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\flag\flag_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\flag\Flag_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\flag\flag_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\air_force_pilot_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\air_force_pilot_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\air_force_pilot_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\air_force_pilot_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\air_force_pilot_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\air_force_pilot_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_mec_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_mec_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_mec_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_mec_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_mec_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_mec_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_obs_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_obs_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_obs_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_obs_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_obs_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_obs_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_pilot_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_pilot_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_pilot_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\army_pilot_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\2ten\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cap\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cap\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cap\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cap\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cap\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cap\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cel\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cel\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cel\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cel\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cel\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\cel\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Maj\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\maj\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Maj\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\maj\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Maj\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\maj\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\TCel\Rank_nohq.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\tcel\rank_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\TCel\Rank_as.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\tcel\rank_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\TCel\Rank_smdi.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\tcel\rank_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -0,0 +1,86 @@
ambient[] = {0.5,0.5,0.5,1};
diffuse[] = {0.5,0.5,0.5,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 100;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\2bavex_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\2bavex_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\2bavex_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_NOHQ.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_AS.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_SMDI.paa";
texture = "braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_smdi.paa";
uvSource = "tex";
class uvTransform
{

Some files were not shown because too many files have changed in this diff Show More